These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Mission bonuses overhaul

Author
u3pog
Deep Space Coalition
Fraternity.
#1 - 2015-05-25 08:27:52 UTC  |  Edited by: u3pog
As the title says. Mission bonuses need an overhaul, because they are pretty much pointless right now. For example my current one provides 939 000 ISK if I do it in a X time. And that time is huge. Some missions have a bonus timer of 6 hours. What's the point of that?

The bonus should be made more challenging and maybe not always requiring to complete the mission in a certain amount of time. Some missions are blitz-able, while others require you to kill everything, so the bonus system should rely on different objectives.

Burner missions are nice addition to the PvE content, but I think the old missions need to be looked into as well.

Any other ideas are appreciated.
Kiddoomer
The Red Sequence
#2 - 2015-05-25 08:52:15 UTC  |  Edited by: Kiddoomer
Different kinds of bonus could make missions more interesting and even challenging sometimes, like : "finish the blocade under 30 min", "clear entirely the last room of Dread Pirate Scarlet" or "kill Zor and Kruul in The Damsel in distress", not only short timed bonus. I don't know if the isk given for these bonuses need to be adjusted though.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

u3pog
Deep Space Coalition
Fraternity.
#3 - 2015-05-25 08:59:10 UTC
Enemies Abound 5 of 5: you have 6 waves spawning per 4 minutes. The bonus objectives could be to destroy each wave before the next one spawns.

I know mission specific bonus requires more effort and time from CCP and considering the big changes (sov and structures) incoming we probably won't see this happening any time soon, but I am still giving it as an idea for the near future.
FireFrenzy
Cynosural Samurai
#4 - 2015-05-25 10:03:39 UTC
There are people griding for isk who dont kill the entireity of the last scarlet room? thats like doing an AE and then skipping the bonus room:S...

That said PVE needs to be looked at in general...
Mike Voidstar
Voidstar Free Flight Foundation
#5 - 2015-05-25 11:08:58 UTC
The way missions are handled should change entirely. Let them drive conflict. Rather than spawn missions for each player, spawn x missions per solar system, with various agents accepting completion. We should be racing for damsels. The ISK of bounties should be incedental to the rewards of turning in a mission- by no means a foregone conclusion with dozens of runners and only so many rewards to turn in.

Sure, many would just show up to shoot rats and collect bounties, but faction and loyalty points only go to those that bring home the bacon.

This would likely involve a change to missions.... For instance things like Worlds Collide or many of the extravaganza types would be active battlesites, with your ship coming in to support one side or the other. Each new capsuleer could spawn New waves of npc reinforcements, with the gates to the next zone only being accesable through dropped keys, hacking or the destruction of all ships- and it relocks when someone new zones in. You grab the objective, take it to an appropriate agent, and get rewarded. Mission objectives can be looted off player wrecks, supporting piracy and PVP to some extent.

This makes missions scale with larger groups, rewards more diverse play and fleet composition, and give PVE players a reason to up their game beyond the ability to tank 800dps on one resist profile forever.
Zan Shiro
Doomheim
#6 - 2015-05-25 11:11:03 UTC
6 hour timer is most likely a convenience feature for people with real lives.

I have used it when work has called and had to do some after hours IT voodoo magic.

Have also had the the family break up the eve time as well unexpectedly.

Needless to say I am happy its there. As are many others.

Specia1 K
State Protectorate
Caldari State
#7 - 2015-05-25 11:26:13 UTC
Hmm, CCP could save alot of work and have the players create the content for new/upgraded missions. There would also be players doing the testing and 'break them in'. Would be good for content and for participation in getting this stuff available to everyone. And there is already a forum for the threads of comments...

Champion of the Knights of the General Discussion

Thunderdome

Donnachadh
United Allegiance of Undesirables
#8 - 2015-05-25 13:08:20 UTC  |  Edited by: Donnachadh
And here we go again a group of vet players discussing how they would like to have missions change so they are more challenging for them and their vastly superior ships / skills.

How does this idea affect the new players who are just moving into level 4 missions for the first time?
It screws them out of the bonuses because the time you would allow would bever be enough for them to complete.

Rework your idea so those new players have a chance to receive the same payouts for mission completion that they get now and we have a place to start a discussion, otherwise you get a -1 from me.
u3pog
Deep Space Coalition
Fraternity.
#9 - 2015-05-25 13:29:16 UTC
Donnachadh wrote:
And here we go again a group of vet players discussing how they would like to have missions change so they are more challenging for them and their vastly superior ships / skills.

How does this idea affect the new players who are just moving into level 4 missions for the first time?
It screws them out of the bonuses because the time you would allow would bever be enough for them to complete.

Rework your idea so those new players have a chance to receive the same payouts for mission completion that they get now and we have a place to start a discussion, otherwise you get a -1 from me.


My idea is about the bonuses, not the mission as a whole. How will new players fit into burner missions by your logic? I am not saying make them harder, but make bonuses harder to complete and better rewarding. Everything else is being revamped, so why not agent missions too? This game is 12 years old, things need to change to keep the interest in them.

Out of 30-60 million ISK per level 4 mission for example, 1-2 mil on top from the bonus ain't something new players are going to miss. However, once they get good enough to compete for the bonus objectives, they should be better rewarded than it is now.
Celthric Kanerian
Viziam
Amarr Empire
#10 - 2015-05-25 18:29:42 UTC
u3pog wrote:
Some missions are blitz-able,.


All missions are blitzable except level 5's...
James Baboli
Warp to Pharmacy
#11 - 2015-05-25 18:34:50 UTC
Celthric Kanerian wrote:
u3pog wrote:
Some missions are blitz-able,.


All missions are blitzable except level 5's...

the blockade's final timer driven spawn being close to 10m disagrees with you.

The timer on the bonus section is actually driven by a running average for that mission of the completion time from accepting that mission.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Donnachadh
United Allegiance of Undesirables
#12 - 2015-05-26 01:10:00 UTC
u3pog wrote:
Donnachadh wrote:
And here we go again a group of vet players discussing how they would like to have missions change so they are more challenging for them and their vastly superior ships / skills.

How does this idea affect the new players who are just moving into level 4 missions for the first time?
It screws them out of the bonuses because the time you would allow would bever be enough for them to complete.

Rework your idea so those new players have a chance to receive the same payouts for mission completion that they get now and we have a place to start a discussion, otherwise you get a -1 from me.


My idea is about the bonuses, not the mission as a whole. How will new players fit into burner missions by your logic? I am not saying make them harder, but make bonuses harder to complete and better rewarding. Everything else is being revamped, so why not agent missions too? This game is 12 years old, things need to change to keep the interest in them.

Out of 30-60 million ISK per level 4 mission for example, 1-2 mil on top from the bonus ain't something new players are going to miss. However, once they get good enough to compete for the bonus objectives, they should be better rewarded than it is now.

The time based bonuses ARE part of the mission same as the payment from the agent. And no I do not care how much or how little ISK is involved, the times allowed for completion to be able to receive it need to be based on times possible by those newer players.

If you want to lobby for a sliding scale bonus that starts at the current ISK and time levels and then goes up based on how fast you can complete the mission then we would have something we can work with.
Traejun DiSanctis
Caldari Provisions
Caldari State
#13 - 2015-05-26 06:06:37 UTC
Cool idea... but wasted development time.

That said, doing things like this would simply lead to more mission cherry-picking. It would take exactly 3 days for people to identify the missions with the cherry bonus objectives and just decline missions until they get those. Given that each empire's hi sec has a particular area where there are 4-7 L4 agents in a tight area, it would simply exacerbate the problem. I was doing this with the old, crappy bonuses. If I was still in hi sec, I'd do this even more now.
Amarisen Gream
The.Kin.of.Jupiter
#14 - 2015-05-26 08:36:59 UTC
I have been pondering on ways to improve the PVE side of EVE the last week or so.

I am glad someone else started the discussion.
Personally I would like to see missions be more like combat anomalies.
The agent(s) would tell you the missions available in a range while the player could activitly see what is in system via the agent/mission finder (much like the current probe scanner)

Blizzard did one great thing with D3 - the focused on a system that kept players out in the battlefield and trips back to the camp where designed to be easy.
I play EVE to be in space shooting things or to be shot at by others.

A new system that allowed players to "stay out" for prolonged combat would allow players to see more action and not have the station down time/return to turn in mission.

Part of the new system could use the new AI or whatever and have the navy come pick up those militants or SOE recuse that damsel in that space container, or even interbus warp in and pick up those warehouse goods. While the player (at least for combat missions) focuses on blowing up the bad guys.

I wanna a system that gives me more space-time and less dock up time. I want a system that allows for both single player and group content (DED sites 9/10 and such). I feel that combat escalations could be the "storyline" stuff or burner mission kind of missions.

(Back to work for now)

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Anthar Thebess
#15 - 2015-05-26 09:02:31 UTC
CCP needs to fix LP payout from burner missions, and the amount rates those missions appear.
This is the real issue , especially for nullsec.