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Dev Blog: Textures, Shaders, and Dirt, Oh My!

First post First post
Author
Bagrat Skalski
Koinuun Kotei
#61 - 2015-05-21 18:01:04 UTC
Manssell wrote:
CCP Antiquarian wrote:
Manssell wrote:
So will there be any difference between what we get (not how good it looks) grfx wise between the high and medium shader settings? Is the dirt for instance going to be seen on medium settings?


Dirt is not visible on medium shader settings.



Sooo then shouldn't you have put a disclaimer at the bottom of the dev blog saying "Cool new dirt feature not available to our Mac customers"?

Since the most of the mac clients have no shader option higher than medium since your "partners" have put a clamp of medium shader setting on all AMD macs, this becomes yet another feature that will not roll out to you Mac customers.

Look, I've been giving you guys guff about this stuff for a while and it's not meant to be personal, but as more and more advances are made with the Eve client there is also a growing gap of the Eve gaming experience between your Mac and PC users. I was hoping at this stage the gap would finally be getting smaller but yet is just keeps growing and it seems that Eve development is really leaving your Mac customers behind.

This is because Mac is easy to fry. Enjoy medium.
Xercodo
Cruor Angelicus
#62 - 2015-05-21 18:07:01 UTC
CCP Darwin wrote:
Trii Seo wrote:
Edit: on a scale of 1 to 10, how much of a ***** are T3s to do?


About a 7 for technical complexity, a 3 on the art side.


That was actually incredibly helpful for putting that into perspective for us. Can we get this sort of response whenever someone starts whining about why something isn't done yet? :P

For anything, not just art stuff.

The Drake is a Lie

Linkoman
Brave Newbies Inc.
Brave Collective
#63 - 2015-05-21 18:08:37 UTC
Saw the word textures in the title and got excited that we finally got a date for High-Resolution textures. =\
Xercodo
Cruor Angelicus
#64 - 2015-05-21 18:10:40 UTC
Linkoman wrote:
Saw the word textures in the title and got excited that we finally got a date for High-Resolution textures. =\


Yeah but since DoD is here the potential is finally here. Just need to wait for the art guys to finish those and the launcher-tech guys to give us the check box :D

The Drake is a Lie

Bagrat Skalski
Koinuun Kotei
#65 - 2015-05-21 18:19:39 UTC  |  Edited by: Bagrat Skalski
Few years earlier everyone here would think these images were prerendered for cinematic trailer, but without high res textures.
Ships in 5++ look very much like in cinematic trailers now on test server.
Bienator II
madmen of the skies
#66 - 2015-05-21 18:33:49 UTC
CCP Sledgehammer wrote:
Nam Dnilb wrote:
Will there be a ship-wash station service?


We aren't enabling ships to get dirtier... yet. As we mentioned in the Fanfest panels, it's definitely something we'd be interested in.


invest in fedos! ;)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

SecretService
Secret Services
#67 - 2015-05-21 18:44:57 UTC
Since we're talking about dust, can we have an attribute for the ships with the assembly date. I assume that packaged ships are not an entity in the database so we can't have manufacturing date.
Mister Ripley
Ministry of War
Amarr Empire
#68 - 2015-05-21 18:58:13 UTC
Although this may not be the right thread to post it I'll do it becuase no one seems to care elsewhere. Since DoD release I (and a lot of others if I'm reading the complains) have the issue of small freezes ALL THE TIME. Opening Faction Warfare window ~2s freeze, opening market ~1s freeze, opening info window ~0.2 s freeze EVERY TIME and so on.

Can you please point the right people to this issue?
Carneros
Ancient Hittite Corporation
The Bastion
#69 - 2015-05-21 19:11:54 UTC
A dust/grime layer doesn't add anything to my EVE experience.
Aziosjj
Mean Streets Back Alley
#70 - 2015-05-21 19:23:00 UTC
OMG I LOVE IT GOOD JOB CCP

I cant wait the time I wash my girls in the tub(hanger?) with me ...naked : )
Vartan Sarkisian
Red Phoenix Rising
The Contingent Alliance
#71 - 2015-05-21 19:31:47 UTC
CCP Darwin wrote:
Sarmatiko wrote:
So since you changing all textures in the game, what will happen with old obsolete textures in cache after Carnyx?
Do you have automatic cleaning mechanism implemented for occasion or we have to invoke "rescache purge" manually (and non-technical users will enjoy 3-5 Gigabytes of extra data)?

Edit: I posted the same thing as CCP Maxwell. Here are instructions to purge the resource cache.


I still get the error 51 error as mentioned in that link (windows 7 64bit)
Vartan Sarkisian
Red Phoenix Rising
The Contingent Alliance
#72 - 2015-05-21 19:34:29 UTC
CCP Antiquarian wrote:
Sacu Shi wrote:
Are you looking at adding battle damage using this method? for example, scorch marks, blast marks, soot, etc?


We are always open to considering new ideas. With the Dirt Map, we are mostly looking at dirt.


How much dirt is there exactly in space :D, I think battle damage would look superb.
Janeway84
Insane's Asylum
#73 - 2015-05-21 19:38:20 UTC
This looks amazing!

Would be cool if you could get warp out fx to show tiny bits of dirt fall off the ships P
Can't wait to check out all the ships in game with the dirty looks they will have Big smile
Freelancer117
So you want to be a Hero
#74 - 2015-05-21 20:06:33 UTC
Rust + Aluminium = FireCool

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Unsuccessful At Everything
The Troll Bridge
#75 - 2015-05-21 20:46:01 UTC
I thought everything looked great after the initial PBR and lighting... but now... that **** looks amazing.


Time for bigger monitors in an attempt to cram more of this into my eyeballs.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Valeo Galaem
Deep Core Mining Inc.
Caldari State
#76 - 2015-05-21 21:13:35 UTC  |  Edited by: Valeo Galaem
Will the WebGL assets be updated for V5++ in the near future, or could you otherwise release the SOF data file in YAML or JSON format? I would really like to parse the new parameters for my Blender project.

Looks awesome Cool

Standalone Windows build of ccpgames/dae-to-red

https://github.com/Nu11u5/dae-to-red/releases

Kaylin Drake
Profound Destiny
#77 - 2015-05-21 21:16:16 UTC
I looked for things to complain about and I found none.. Lol

Seriously though great job. I have spent time looking at several ships today and this just all is beautiful work. I was not happy with BPR in december, but I totally love V5++. Awesomeness. Can't wait for this to go live.
CCP Darwin
C C P
C C P Alliance
#78 - 2015-05-21 21:21:54 UTC
Mister Ripley wrote:
Although this may not be the right thread to post it I'll do it becuase no one seems to care elsewhere. Since DoD release I (and a lot of others if I'm reading the complains) have the issue of small freezes ALL THE TIME. Opening Faction Warfare window ~2s freeze, opening market ~1s freeze, opening info window ~0.2 s freeze EVERY TIME and so on.

Can you please point the right people to this issue?


The best way to do this is to report a bug. I recommend doing it in-game, from the F12 menu. Make sure to choose "Report Bug," and please explain specific things you do that seem to slow things down.

Opening new windows is unlikely to be stutter-free in any case, but if it's bad enough to irritate you, submit a bug and at least that will let the relevant teams know and they can consider what might be done to improve the issue.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Max Singularity
House Singularity
Sixth Empire
#79 - 2015-05-21 22:09:39 UTC
By the grace of God there shan't be dirt upon thy divine ships of God. Battle damage maybe, but dirt... bend thine knee and clean it before you are devoured by my Fedos! Gold- Never- Rusts!

Harbinger of Faith His Holiness Maximilian Singularity VI, Pope of New Eden

First Champion House Kador (defeated) - #MagnateGate

Viceroy Interview & Apostle In Amarr

Rawketsled
Generic Corp Name
#80 - 2015-05-21 22:37:59 UTC
Just passing on my compliments to the engineers and artists that worked on this.

Everything looks hawt as hell.