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Dev Blog: Textures, Shaders, and Dirt, Oh My!

First post First post
Author
Manssell
OmiHyperMultiNationalDrunksConglomerate
#41 - 2015-05-21 17:06:45 UTC
So will there be any difference between what we get (not how good it looks) grfx wise between the high and medium shader settings? Is the dirt for instance going to be seen on medium settings?
Sacu Shi
Golden Nyx Corporation
#42 - 2015-05-21 17:08:31 UTC
Are you looking at adding battle damage using this method? for example, scorch marks, blast marks, soot, etc?

Moac Tor
Cyber Core
Immediate Destruction
#43 - 2015-05-21 17:10:14 UTC
CCP Sledgehammer wrote:
The first set of sliders indicate what a ship could look like if they were as dirty as we possibly allow, not as they will be on release. The second set of sliders are the comparative V5 vs V5++ images.

These new v5++ ships looks stunning. This is amazing work that the art team have been doing. I am really looking forward to logging onto singularity and spinning them all.

Is it only the T3 ships which haven't been V5++'d yet, or are there others also?

Also I need to give you all another congratulations on the dirt and rust, I am really looking forward to seeing how you decide to implement that. I like that we can see the age of a ship by how dirty or rusty it has become, it will give us an extra connection with some of our old favourite ships as most people have a ship that they've kept around for years and it somehow managed to survive. The old veldnaught will probably end up being black with asteroid dust with how long it has been mining in the fields of Amarr.

Now we just need corporation schemes and logos, and not through the SKIN system but properly implemented onto each individual hull.

Another thought, this could open a new market for collectors who want to collect pristine and unused ships.

Anyway, I'm really interested to see how this will all unfold.
CCP Antiquarian
C C P
C C P Alliance
#44 - 2015-05-21 17:11:00 UTC  |  Edited by: CCP Antiquarian
Alexis Nightwish wrote:


The Fenrir loses its charming, rusty look and just becomes drab cardboard.

The Barghest looks the worst. A huge amount of detail is lost in the V5++ image; some of it becomes very subdued, and the rest is lost completely!


It sounds like you might have reversed the sliders, which can be a little unintuitive. Moving the white line to the left will reveal the V5++ version.

That said, these still images simply cannot capture the actual effect, so I would recommend hopping on Singularity and checking out the hulls there. You might find a lot of detail that you can't see here.

"Singularity pilots are helpful pilots."

@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.

CCP Antiquarian
C C P
C C P Alliance
#45 - 2015-05-21 17:12:14 UTC
Manssell wrote:
So will there be any difference between what we get (not how good it looks) grfx wise between the high and medium shader settings? Is the dirt for instance going to be seen on medium settings?


Dirt is not visible on medium shader settings.

"Singularity pilots are helpful pilots."

@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.

CCP Antiquarian
C C P
C C P Alliance
#46 - 2015-05-21 17:13:25 UTC
Sacu Shi wrote:
Are you looking at adding battle damage using this method? for example, scorch marks, blast marks, soot, etc?


We are always open to considering new ideas. With the Dirt Map, we are mostly looking at dirt.

"Singularity pilots are helpful pilots."

@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.

Jon Dekker
Dekker Corporation
#47 - 2015-05-21 17:14:37 UTC
Playing lots of The Witcher 3 right now (which I would recommend everyone at CCP to do to get great ideas). Geralt's beard grows over time, which adds great immersion.

For spaceship dirt and grime, I think time spent in use would be really great factor, and adding a station service for a:

- Maintenance Wash - Lightly reduces grime, less expensive and good for once a week (20 hours) for regular use
- Full Wash - Gets the dirt off 60 hours of a ship's use
- Super Detail Extreme Wash - This is the best wash you can get, but also the most expensive. Your ship will look as good as new.

Moac Tor
Cyber Core
Immediate Destruction
#48 - 2015-05-21 17:17:50 UTC
Kaylin Drake wrote:
I feel like there must be some sorta of ironic humor in the idea of going to all of this effort to make changes to every ship in game to make them look visually stunning.. just to consider making them age with rust later on. Make 'em great looking, then make 'em ugly. I think heavy amounts of rust is ugly, I did not like it when it was presented on the test server during november briefly. I hope you don't do that aging to rust thing.. and if you do, please give it an optional check box in the settings window..

As far as this update, images look good, I'm going to the test server to have a closer look. I was very unhappy with BPR in december, I am thinking I will be happy with this update from what I see so far..

If you don't appreciate the rust and dirt which adds characters to your old ships, then I am sure it would be easy to implement a ship cleaning facility in the station. Although there is only so far you can clean up a minmatar ship before you are left with nothing.

Personally I wouldn't like to wash or clean them as it adds character and I can see at a glance how old my ship has become.

I think there should be a completely pristine feel when you first unpackage a ship though that you can never replicate by washing and cleaning. Much like when you drive a brand new car out of the showroom.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#49 - 2015-05-21 17:21:23 UTC
Sir HyperChrist wrote:
Bugreport.

the link to this article on the launcher opens in Internet Explorer, even though a different browser is setup as default. The link below it to the AT XIII signup opens in Firefox just as at should.

Is this functioning in this way with some purpose?

:)

GL


Same here.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Manssell
OmiHyperMultiNationalDrunksConglomerate
#50 - 2015-05-21 17:27:33 UTC
CCP Antiquarian wrote:
Manssell wrote:
So will there be any difference between what we get (not how good it looks) grfx wise between the high and medium shader settings? Is the dirt for instance going to be seen on medium settings?


Dirt is not visible on medium shader settings.



Sooo then shouldn't you have put a disclaimer at the bottom of the dev blog saying "Cool new dirt feature not available to our Mac customers"?

Since the most of the mac clients have no shader option higher than medium since your "partners" have put a clamp of medium shader setting on all AMD macs, this becomes yet another feature that will not roll out to you Mac customers.

Look, I've been giving you guys guff about this stuff for a while and it's not meant to be personal, but as more and more advances are made with the Eve client there is also a growing gap of the Eve gaming experience between your Mac and PC users. I was hoping at this stage the gap would finally be getting smaller but yet is just keeps growing and it seems that Eve development is really leaving your Mac customers behind.
Jon Dekker
Dekker Corporation
#51 - 2015-05-21 17:28:00 UTC
Moac Tor wrote:
Kaylin Drake wrote:
I feel like there must be some sorta of ironic humor in the idea of going to all of this effort to make changes to every ship in game to make them look visually stunning.. just to consider making them age with rust later on. Make 'em great looking, then make 'em ugly. I think heavy amounts of rust is ugly, I did not like it when it was presented on the test server during november briefly. I hope you don't do that aging to rust thing.. and if you do, please give it an optional check box in the settings window..

As far as this update, images look good, I'm going to the test server to have a closer look. I was very unhappy with BPR in december, I am thinking I will be happy with this update from what I see so far..

If you don't appreciate the rust and dirt which adds characters to your old ships, then I am sure it would be easy to implement a ship cleaning facility in the station. Although there is only so far you can clean up a minmatar ship before you are left with nothing.

Personally I wouldn't like to wash or clean them as it adds character and I can see at a glance how old my ship has become.

I think there should be a completely pristine feel when you first unpackage a ship though that you can never replicate by washing and cleaning. Much like when you drive a brand new car out of the showroom.


Cars can be washed and detailed to that pristine level, but you'll be paying quite a bit for the services. I think the ship washing services should be something like that, perhaps even a 4th "PREMIUM" level of ship cleaning that goes the opposite and adds a bit of shine for a premium price based on ship size.
Dersen Lowery
The Scope
#52 - 2015-05-21 17:30:13 UTC
CCP Sledgehammer wrote:
The first set of sliders indicate what a ship could look like if they were as dirty as we possibly allow, not as they will be on release. The second set of sliders are the comparative V5 vs V5++ images.


The second set of sliders is only visible to me in Internet Explorer.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Twisted Chick
Sebiestor Tribe
#53 - 2015-05-21 17:35:49 UTC
With these new features and graphical effects does this help to push for the High Resolution models of the ships to finally go into effect?

Title: She who hunts Pandas

"Remember you can't spell Slaughter without Laughter!"

          ~Pinkamena Diane Pie~
Bienator II
madmen of the skies
#54 - 2015-05-21 17:38:50 UTC  |  Edited by: Bienator II
tbh the slider thingies confuse the hell out of me. Is "after" the picture when you slide it to the right where "after" stands or is it the other way around where you slide the after picture over the before picture. Cry

edit:
prophecy, talos looks more detailed when the slider is right
drake looks cool in both cases
the minmatar freighter and the pan look more detailed when the slider is on the left

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

CCP Darwin
C C P
C C P Alliance
#55 - 2015-05-21 17:43:20 UTC
Twisted Chick wrote:
With these new features and graphical effects does this help to push for the High Resolution models of the ships to finally go into effect?

Assuming you're asking about our upcoming higher-resolution textures (note that we are releasing the highest resolution of models that we have already, but textures we are not) the release of V5++ doesn't have much effect other than to free up technical and art resources that may be needed to work on other tasks.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

CCP Antiquarian
C C P
C C P Alliance
#56 - 2015-05-21 17:44:20 UTC
Bienator II wrote:
tbh the slider thingies confuse the hell out of me. Is "after" the picture when you slide it to the right where "after" stands or is it the other way around where you slide the after picture over the before picture. Cry


It's not tremendously intuitive. Moving the bar to the left reveals the V5++ image. The labels are for the sides of the picture, not an indicator for the slider. I looked at them initially and there was much wailing and gnashing of teeth. Using the Dirt pics as a guide is helpful.

"Singularity pilots are helpful pilots."

@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.

Zkitzo Frenik
Spartan In Hell
#57 - 2015-05-21 17:49:13 UTC
I LOVE IT.

Improvements are always good and welcome.

Now add a feature to CLEAN your ship at any base for a bit of ISK to keep it clean and looking like the old one. And after a while it will become dusty and with the new textures.

Cool
Tipa Riot
Federal Navy Academy
Gallente Federation
#58 - 2015-05-21 17:56:55 UTC
What's the performance impact of this update (esp. on Medium settings)?

I'm my own NPC alt.

Twisted Chick
Sebiestor Tribe
#59 - 2015-05-21 17:59:42 UTC
CCP Darwin wrote:
Twisted Chick wrote:
With these new features and graphical effects does this help to push for the High Resolution models of the ships to finally go into effect?

Assuming you're asking about our upcoming higher-resolution textures (note that we are releasing the highest resolution of models that we have already, but textures we are not) the release of V5++ doesn't have much effect other than to free up technical and art resources that may be needed to work on other tasks.


Thank you for the reply, ok the textures are what I was asking about, will this new tech map help with the HR textures in the near future to be more easily implemented into the game?

Title: She who hunts Pandas

"Remember you can't spell Slaughter without Laughter!"

          ~Pinkamena Diane Pie~
Bienator II
madmen of the skies
#60 - 2015-05-21 18:00:01 UTC
CCP Antiquarian wrote:
Bienator II wrote:
tbh the slider thingies confuse the hell out of me. Is "after" the picture when you slide it to the right where "after" stands or is it the other way around where you slide the after picture over the before picture. Cry


It's not tremendously intuitive. Moving the bar to the left reveals the V5++ image. The labels are for the sides of the picture, not an indicator for the slider. I looked at them initially and there was much wailing and gnashing of teeth. Using the Dirt pics as a guide is helpful.


ok thanks! So i would say that the talos and prophecy look a bit better with the old model in my eyes. Old talos looks more detailed and as if would be made out of metal. The new one looks almost like rubber.

The prophecy looks brighter and more reflective with the old model. But the new one has sharper details for sure.


but a single picture can be misleading... just my opinion

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value