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Repackage, wormholes poeple need it !!!

Author
Amra Ni-Yesta
Wormhole Police Department
THE Wormhole Police Department
#1 - 2015-05-21 08:59:30 UTC  |  Edited by: Amra Ni-Yesta
Where it is "easy" to moove your stuff in null sec, the situation become more tricky in wh space. I had an issue recently with a pos and pos's modules. I wasn't able to repackage them inside another pos to fix it simply. It is not the first time, and i think I am not the only one who needs to repackage inside a pos.

First of all for a cleaner organisation inside the different sections inside hangars and for a better visual, if we have different pos's modules (like guns) not repackage, it is painfull with the actual system.

Then concerning ships, if we need to moove them, it becomes hell.

What is weird with the actual system is : when you produce ships, they are repackaged. You can moove them into different hangars without problems. Once a ship is unpackaged in the hangar it is stuck in this state and can't be moved to another location if it is too larged unpackaged.

So it is apparently possible to get ships, pos's modules and other stuffs repackage inside a pos. We can repackage ship's modules allready. So what happened ith ships ? Was it made on purpose ? If yes, why ? It creates more issues and support ticket than anything else, there is no reason to don't have the repackage option inside a pos, when you can do it anywhere else.
Catherine Laartii
Doomheim
#2 - 2015-05-21 11:28:15 UTC
Perhaps the 'mobile vault' structures that have been popping up in the game data will help this issue you're talking about in the future when they're released. It sounds like a weirdly specific and weirdly ignored problem that is actually pretty important and needs to be addressed.
Donnachadh
United Allegiance of Undesirables
#3 - 2015-05-21 15:20:42 UTC
Just a curious thought.

Perhaps it is intended that you cannot repackage items in a POS, that requires you to leave them in a slightly more vulnerable position especially when moving them from place to place.

While CCP sort this whole thing does a ship like the Bowhead offer some possible options for ships anyway?
Xe'Cara'eos
A Big Enough Lever
#4 - 2015-05-21 16:25:59 UTC
I too would like to be able to repackage ships from the ship hangar tab of the CHA (and then move them to other tabs) - though if they're damaged, you should not be able to repackage them!

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Alexis Nightwish
#5 - 2015-05-21 16:37:43 UTC
Wait until the new structures come out. It's looking like we'll get these "citadel" things that we can actually dock in. I would not be surprised if we can do normal station stuff there like repackage.

CCP approaches problems in one of two ways: nudge or cludge

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Fixing bombs, not the bombers

FireFrenzy
Cynosural Samurai
#6 - 2015-05-21 18:36:16 UTC
I have never understood why you cant repackage modules in anything...

A giant cargo expanded freighter with over a cubic kilometer of space would seem like a big enough hold to put a cargo scanner in a box... Its 0 g you dont even need a crane to lift it...
Frostys Virpio
State War Academy
Caldari State
#7 - 2015-05-21 19:20:12 UTC
FireFrenzy wrote:
I have never understood why you cant repackage modules in anything...

A giant cargo expanded freighter with over a cubic kilometer of space would seem like a big enough hold to put a cargo scanner in a box... Its 0 g you dont even need a crane to lift it...


Do you have the tools to dismantle it in your freighter? "Repackaging" has always been about that to me especially since ship size change by a lot when packaged.
FireFrenzy
Cynosural Samurai
#8 - 2015-05-21 20:53:04 UTC
i meant modules not ships in that example who just become stackable and stop being 99 indivdual BS things

And i would gladly install a 50m3 thing in my freighter that lets me repackage things
Discomanco
We pooped on your lawn
#9 - 2015-05-21 21:36:39 UTC
Maybe a lowslot module that allows modules in the cargo/fleet hangar to be repackaged?
Only fitable on Freighters, Industrial (T2 only?) and (Capital) Industrial Command ships?
Eric Raeder
No Fee Too High
#10 - 2015-05-22 07:10:33 UTC
I'd bet money this is a coding issue. Something about how POSes and ships are coded prevents repackaging. I think CCP would have changed this by now if it were practical. Most likely we won't see this changed until the new structures start rolling out.
Amra Ni-Yesta
Wormhole Police Department
THE Wormhole Police Department
#11 - 2015-05-22 11:59:39 UTC  |  Edited by: Amra Ni-Yesta
Thank you everybody for your returns. I know many wormholers share the same issue, also poeple in null sec and low sec, depend on the situation : low sec for factionnal warfare, if you loose your system and you got still a POS, you can't reach a station to repackage.

@ Alexis Nightwish : Actually we can't set any stations in a wh, witch is really good. I had a long talk with many wormholers about the new citadels and everybody hope that they won't be allowed in wh like stations are. Indeed, being able of setting those new citadels in a safe spot, not on moons, may more than probably ruin the wormholes' game mecanic. Indeed, idea is to be stealth, to spot POS trough d-scan, it is like a game inside the game. If any stations or structure will be allowed in wh space, we will see so many stuff around the solars systems, so many combat probs, no more suspens. Thera will be also become a non specific wh (Thera is the only wh with stations inside)

@ everybody : The fact is : wh where fully upgraded those past 6 months. CCP did a real great job, I mean a real great great job with those several patchs (even if it goes almost "tooo fast" I can't even remember the name of the patches). Adding relic and data pirates in c1 to c3 was just a brilliant idea, for begginers, for older players. We where able to take really fresh and new pilotes inside wh corps and they are able to be indepedant for "farming" exploring different areas around our home. Edit : I wrote it and forgot to add : we have now more new players who come and leave wh, brining several ships like magnate, heron, imicus, probe. Several unusued ships are making the ship maintenant not readable correctly, mooving them take ages. It is the same issue with modules but we can repackage them ! So regarding this new aspect I think it is good to upgrade the repackage option in the same time.

@ Donnachadh : Trough those different patches, CCP increased a lot the number of connexions between wh. We became by this fact more vulnarable. Making logistic is a risk in everycase in wh. If you are well spoted it will be more dangerous to moove repackage ships inside a transport ship than mooving them one by one, regarding what you may loose. This risk increased way more since the number of wh connexions has increased. Bowheads ships are frieghters size ships, it means XL ships (extra large) witch is a solution only for C5 and C6 wormholes (from c2 to c4 you can only pass large ships ---> C1 only medium max) So c5 and c6 habitant are in everycase not really concerned by this repackage issue bcse they can use x-large transport ships allready such as : jump freighters, freighters, carriers to make logistic, cyno from null sec etc...

@ Xe'Cara'eos : I completly agree with your proposition. It make sens about damaged modules, and I add : about ships too. This is allready the case anywhere else.

@ Catherine Laartii : I haven't heard about this new structure, it may be an option indeed to get a POS module who allow you to repackage.

@ FireFrenzy : agree with you even if we doesnt use ourself giant cargo.


@ Eric Raeder : Real interresting point, I have heard that about it. But I got an information following a ticket I did really recently (2-3 days ago I had a reply from a CCP senior game master. He gave me this information that i can share to you:

The only information I can supply is that this is a decision by the game designers and as such it should be directed towards them. If you feel that you should be able to repackage POS structures in certain arrays and ship hangars then please do let them know and they can consider it. You can post this in the 'Features and Ideas Discussion' section of the forums:

Witch i did. The actual code allows repackage ships and module inside ship maintenance area and corporate hangar. We don't have the option to repackage. So regarding those informations, I think it is technically possible to add this option and kinda easy to do.