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What happened to point defenses?

Author
Zan Shiro
Doomheim
#21 - 2015-05-18 22:53:48 UTC
Reaver Lupus wrote:
One thing that has struck me about this game is how vulnerable larger ships are to fast moving frigates. Its fairly easy for frigates to play havoc with various systems for battleships and capitals who don't have the tracking required to swat down the small ships with their large guns.

The only issue is that this is completely contrary to the way such ships work in real life, and would be designed for actual warfare. One of the benefits of having a huge ship is that there is a lot of space for mounting turret hardpoints, and not all of these have to be for the largest possible weapon that the ship can support. Just as battleships in modern times have miniguns to complement their missile launchers and main guns, battleships in Eve would realistically have mounts for smaller weapons in order to deal with swarms of smaller craft armed with heavy weaponry or jamming devices that provide cover for incoming attacks. Balancing this would be tricky, but it seems worth attempting to do in order to increase immersion and realism of the game.

Thoughts?




You do know in real life even with point defences navies mix up the fleets, right?


Since you mention caps....a carrier does not launch all by itself. It has a fleet. Its called defence in layers. Elint ships, picket defence ships, fast moving responders (destroyers and such), backups....the whole 9 yards. Plus the carriers combat and ewar/radar planes. PLus the air force's awacs covering the space (you do know the air force doesn't go should we tell the carrier fleet there are 20 bogeys inbpound on them.....nah, screw em we are air force plus I lost 200 in the last army navy game...let em burn) . If close enough to shore the air forces's ready planes on the deck if needed. PLus subs under the sea. plus some guys in a special room somewhere looking over satellite pictures often. Hell if Marines being transported around it has their assets.

In short that carrier is doing anything BUT....floating alone and solo.

Funny fact is if the day comes the flagship of a navy fleet is attacked and uses its point defence while the gunner on that weapon will be the hero of the day that fleet commander and lots of other officers will have a nice little fact finding/witch hunt session as to how the damn missiles and/or migs (since a common plane amongst non Nato forces....Russians sold a few of them, communism wasn't free either lol) was even able to be a threat to the flagship in the first place. It/they passed a lot of layers of defence to reach the flagship, inquiring minds would like to know why.


In WWII..navies launched in layered fleets too. BS can't inspect and take care of pings too well. Ever seen one of those big boats turn? It takes minutes to do an extreme course change. Put more simply....BS can't handle sub contacts worth a damn.




Also as mentioned this is a game. Noobs fly the small ships. This makes them feel like they are more than just cannon fodder. They may be all the same crew depending....but they can at least be effective cannon fodder lol. Unlike my time in say world of warhammer where in tier 4 pvp which stretched from level 29 to max level at some point me running a melee dps witch elf was going so why am I here as the uber level uber raid gear tank swatted me away. I was just left to picking off easy targets If I could. Then I made the decision to reroll later in the game when I changed to a guild on the order side. On a server with heavy level 40+ population. +1 to the zerg basically as I had no easy targets and was just a number to push objective claiming. Not the most fun I had in that game tbh.
Reaver Glitterstim
The Scope
Gallente Federation
#22 - 2015-05-18 23:19:39 UTC
I am of the group that large ships beat small ships too easily, Reaver.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Christopher Mabata
Northern Accounts and Systems
#23 - 2015-05-18 23:28:22 UTC
The idea with eve was make it so larger ships aren't the end game and to encourage fleet cooperation. If a battleship can just insta-swat a frigate and everything larger can too without even batting an eyelash then what becomes the point of frigates ? Same goes for cruisers and destroyers, eventually they serve no use and they simply stagnate and die.

Point defense only gives us:
- Laughably broken ship balancing
- Stagnation both in variety and market for most smaller hulls
- Reduced interfleet cooperation requirements
- lack of incentive to fly with others when your large ship starts to do more than it should

I prefer the idea of an EvE where if a battleship gets tackled by a frigate gang unprepared they pay the price for it, or carriers caught ratting by cruiser gangs. Sure they can fight back, sometimes win, but they shouldn't get a free pass to just swat down everything they have a few meters on in size.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Alavaria Fera
GoonWaffe
#24 - 2015-05-19 02:11:44 UTC
Some group of blobbers will form a ball of big ships and wreck someone...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

13kr1d1
Hedion University
Amarr Empire
#25 - 2015-05-19 04:41:42 UTC
Spacemover wrote:
if we want to bring some realism in the game we should first put that speedcap aside. a car has a speedcap, a spaceship has only a cap on velocityincrease not velosity itself.

i get your idea, i realy like the books covering that parts (Michael McCollum anyone?) but i think realistic space battle is of the table.


In space war, and space relations, it makes sense to have a relative speedcap imposed on your ships.

If you shoot your ship to 10,000 km/s, you lose maneuverability, you expend tons of fuel to stop that ship, etc.

If you limit your relative speed to 500 m/s, you have reaction time for humans to do something in space when docking/undocking or firing weapons, you have much less fuel expended, etc.

It is entirely reasonable that speed limits in space for anything other than highly linear motion would be speedcapped.

How slow do you think space shuttles IRL go in order to pull forward and dock at a space station? That's relative speeds, and they certainly don't fly at 10,000 km/s towards a space station right before reversing thrust and docking.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

13kr1d1
Hedion University
Amarr Empire
#26 - 2015-05-19 05:25:56 UTC  |  Edited by: 13kr1d1
Speaking of point defense and battleships, ships today generally have only the big guns, and destroyers only have missiles and tanks only have a large main gun, rather than 4-5 different sizes of guns for different threats. This isn't world war 2 anymore, and they've designed their fleet to do the same thing we do in EvE: specialize the biggest gun the hull can carry for a certain job, defend with either "drones" a.k.a. aircraft, or smaller support ships.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

To mare
Advanced Technology
#27 - 2015-05-19 06:54:37 UTC
if you think about it battleships in EVE are going down the same path of battleships in real life, going extinct.

speak about realisticBig smile
13kr1d1
Hedion University
Amarr Empire
#28 - 2015-05-19 08:20:38 UTC
Christopher Mabata wrote:
The idea with eve was make it so larger ships aren't the end game and to encourage fleet cooperation. If a battleship can just insta-swat a frigate and everything larger can too without even batting an eyelash then what becomes the point of frigates ? Same goes for cruisers and destroyers, eventually they serve no use and they simply stagnate and die.

Point defense only gives us:
- Laughably broken ship balancing
- Stagnation both in variety and market for most smaller hulls
- Reduced interfleet cooperation requirements
- lack of incentive to fly with others when your large ship starts to do more than it should

I prefer the idea of an EvE where if a battleship gets tackled by a frigate gang unprepared they pay the price for it, or carriers caught ratting by cruiser gangs. Sure they can fight back, sometimes win, but they shouldn't get a free pass to just swat down everything they have a few meters on in size.


Except we already have that scenario anyway.

Light drones, webs, large neuts. You'd have to be asleep to not realize that all BS fleets or all cap fleets are more powerful, precisely because of the whole drones and neuts trump cards.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#29 - 2015-05-19 08:58:14 UTC
13kr1d1 wrote:
Speaking of point defense and battleships, ships today generally have only the big guns, and destroyers only have missiles and tanks only have a large main gun, rather than 4-5 different sizes of guns for different threats. This isn't world war 2 anymore, and they've designed their fleet to do the same thing we do in EvE: specialize the biggest gun the hull can carry for a certain job, defend with either "drones" a.k.a. aircraft, or smaller support ships.


Ships today don't have big guns at all, there are no battleships in service at the moment I think? And it was back in HMS Dreadnaught days when the shift was made to 'All big guns' with a standardized (eventually Dual Purpose) secondary armament. Carriers made all such ships obsolete (much as in Eve!) and modern fleets are centred around the carrier and the layered defence (above and below the water) thereof. Aircraft and missiles are the weapon of choice for modern fleets.

Something interesting I saw the other day that surprised me was that the original 'battleships' were actually heavily armoured frigates. It took a while for them to grow and that was only because the weapon mounts for the turrets grew.
Anthar Thebess
#30 - 2015-05-19 09:32:56 UTC
Because ....

Lets go just nuts.
My carrier have 40x 4 RML for fighting smaller ships
20 x 3 250mm T2 Rails , just to get all those nasty cruisers
15 x 2 1600mm T2 artys , to hit potential battle ship targets over a bigger range.

( all this is controlled automatically )

Now i have additionally full wing of fighters , and tons of other drones.

I want this ship!
Especially when it will come with 254 other similar friends on field.
Christopher Mabata
Northern Accounts and Systems
#31 - 2015-05-19 16:49:50 UTC
13kr1d1 wrote:
Christopher Mabata wrote:
The idea with eve was make it so larger ships aren't the end game and to encourage fleet cooperation. If a battleship can just insta-swat a frigate and everything larger can too without even batting an eyelash then what becomes the point of frigates ? Same goes for cruisers and destroyers, eventually they serve no use and they simply stagnate and die.

Point defense only gives us:
- Laughably broken ship balancing
- Stagnation both in variety and market for most smaller hulls
- Reduced interfleet cooperation requirements
- lack of incentive to fly with others when your large ship starts to do more than it should

I prefer the idea of an EvE where if a battleship gets tackled by a frigate gang unprepared they pay the price for it, or carriers caught ratting by cruiser gangs. Sure they can fight back, sometimes win, but they shouldn't get a free pass to just swat down everything they have a few meters on in size.


Except we already have that scenario anyway.

Light drones, webs, large neuts. You'd have to be asleep to not realize that all BS fleets or all cap fleets are more powerful, precisely because of the whole drones and neuts trump cards.


I would, and will argue the opposite.

- light drones can be killed, just like every other drone ever in the history of eve, this means small ships even solo can kill drones then focus on the big guy who cant hurt them now, like suspect baiting frigates killing mission running battleship all the time or small wings of torpedo bombers killing ratting battleships and carriers. Small ships can, will, and do defeat larger ships with alarming regularity. Why? Because they came prepared, fail to plan = plan to fail.

- Large nuets are powerful, theyre designed to be though, i mean how effective would the bhaalgorn be with small nuets? You cant argue that card really because its doing what its designed to do. Not to mention there are plenty of ways to overcome this issue as is, you could kite the nuet with long range tackle frigates such as the keres or garmur, you could jam the ship, damp the ships range down to less than the nuets range, you could use a cap booster, a vampire, the list goes on. There are and always have been ways to defeat certain modules.

-webs can be kited, jammed off, damped off, or you can overcome most of their effect with a prop mod, if you get scrammed and webbed and your a brawler then you cant complain because you knew what you were getting into, if your a kittng ship well then you need to improve your kitting ability if you got caught by a BS or bigger. if a little guy comes in to help the big guy, well thats not the fault of the large ship in any way

- and yes battleship size+ fleets are powerful, theyre designed to be, if they were wimpy and useless, then as implied, nobody would ever use them. This argument is rapidly turning into a "nerf larger ships because i didnt come prepared to fight them with smaller ships kind of deal.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

13kr1d1
Hedion University
Amarr Empire
#32 - 2015-05-19 18:38:07 UTC
Corraidhin Farsaidh wrote:
13kr1d1 wrote:
Speaking of point defense and battleships, ships today generally have only the big guns, and destroyers only have missiles and tanks only have a large main gun, rather than 4-5 different sizes of guns for different threats. This isn't world war 2 anymore, and they've designed their fleet to do the same thing we do in EvE: specialize the biggest gun the hull can carry for a certain job, defend with either "drones" a.k.a. aircraft, or smaller support ships.


Ships today don't have big guns at all, there are no battleships in service at the moment I think? And it was back in HMS Dreadnaught days when the shift was made to 'All big guns' with a standardized (eventually Dual Purpose) secondary armament. Carriers made all such ships obsolete (much as in Eve!) and modern fleets are centred around the carrier and the layered defence (above and below the water) thereof. Aircraft and missiles are the weapon of choice for modern fleets.

Something interesting I saw the other day that surprised me was that the original 'battleships' were actually heavily armoured frigates. It took a while for them to grow and that was only because the weapon mounts for the turrets grew.


Its true there are no battleships in service because aircraft carriers generate a lot more revenue from taxes and special interest groups.

However, cruisers have lowered their gun size from ~6 inch to ~5 inch. Yes, there are still gun turrets. Yes, most ships converted to missiles, including subs (notice how they lack the deck gun for fighting off planes like WW2 anymore), destroyers, and other business.

Christopher Mabata wrote:
13kr1d1 wrote:
Christopher Mabata wrote:
The idea with eve was make it so larger ships aren't the end game and to encourage fleet cooperation. If a battleship can just insta-swat a frigate and everything larger can too without even batting an eyelash then what becomes the point of frigates ? Same goes for cruisers and destroyers, eventually they serve no use and they simply stagnate and die.

Point defense only gives us:
- Laughably broken ship balancing
- Stagnation both in variety and market for most smaller hulls
- Reduced interfleet cooperation requirements
- lack of incentive to fly with others when your large ship starts to do more than it should

I prefer the idea of an EvE where if a battleship gets tackled by a frigate gang unprepared they pay the price for it, or carriers caught ratting by cruiser gangs. Sure they can fight back, sometimes win, but they shouldn't get a free pass to just swat down everything they have a few meters on in size.


Except we already have that scenario anyway.

Light drones, webs, large neuts. You'd have to be asleep to not realize that all BS fleets or all cap fleets are more powerful, precisely because of the whole drones and neuts trump cards.


I would, and will argue the opposite.

- light drones can be killed, just like every other drone ever in the history of eve, this means small ships even solo can kill drones then focus on the big guy who cant hurt them now, like suspect baiting frigates killing mission running battleship all the time or small wings of torpedo bombers killing ratting battleships and carriers. Small ships can, will, and do defeat larger ships with alarming regularity. Why? Because they came prepared, fail to plan = plan to fail.

- Large nuets are powerful, theyre designed to be though, i mean how effective would the bhaalgorn be with small nuets? You cant argue that card really because its doing what its designed to do. Not to mention there are plenty of ways to overcome this issue as is, you could kite the nuet with long range tackle frigates such as the keres or garmur, you could jam the ship, damp the ships range down to less than the nuets range, you could use a cap booster, a vampire, the list goes on. There are and always have been ways to defeat certain modules.

-webs can be kited, jammed off, damped off, or you can overcome most of their effect with a prop mod, if you get scrammed and webbed and your a brawler then you cant complain because you knew what you were getting into, if your a kittng ship well then you need to improve your kitting ability if you got caught by a BS or bigger. if a little guy comes in to help the big guy, well thats not the fault of the large ship in any way

- and yes battleship size+ fleets are powerful, theyre designed to be, if they were wimpy and useless, then as implied, nobody would ever use them. This argument is rapidly turning into a "nerf larger ships because i didnt come prepared to fight them with smaller ships kind of deal.




You're forgetting one cruical element. A battleship or a frigate in this game is always controlled by 1 person. Just 1. That means upscaling into bigger ships does not cost more manpower, more upkeep, etc.

Your scenarios of frigates killing drones from battleships and then killing them must involve more than one frigate, because a single frigate vs T2 drones will be chewed to pieces if the BS pilot has any concept of what they're doing, moreso if a neut lands.

Quite obviously there needs to be power for neuts loaded onto BS size hulls to fight other BSes. That also leads to easily overpowering smaller hulls.

The argument does not favor you at all when BSes designed for drone use get involved. Even some modules or rigs for drones would quickly dismantle your argument, with one or two frigs vs one BS.

A fleet of 100 frigs still will die to a fleet of 100 BSes. A fleet of a decent mix of ships, say frigs, dessies, cruisers, BCs, and BSes, in some "true to life" ratios, will still lose to 100 BSes unless the 100 BSes are just that bad.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Reaver Lupus
Grey Reavers
#33 - 2015-05-19 21:19:25 UTC
Corraidhin Farsaidh wrote:
13kr1d1 wrote:
Speaking of point defense and battleships, ships today generally have only the big guns, and destroyers only have missiles and tanks only have a large main gun, rather than 4-5 different sizes of guns for different threats. This isn't world war 2 anymore, and they've designed their fleet to do the same thing we do in EvE: specialize the biggest gun the hull can carry for a certain job, defend with either "drones" a.k.a. aircraft, or smaller support ships.


Ships today don't have big guns at all, there are no battleships in service at the moment I think? And it was back in HMS Dreadnaught days when the shift was made to 'All big guns' with a standardized (eventually Dual Purpose) secondary armament. Carriers made all such ships obsolete (much as in Eve!) and modern fleets are centred around the carrier and the layered defence (above and below the water) thereof. Aircraft and missiles are the weapon of choice for modern fleets.

Something interesting I saw the other day that surprised me was that the original 'battleships' were actually heavily armoured frigates. It took a while for them to grow and that was only because the weapon mounts for the turrets grew.

yeah, that's the entire reason that the Iowa class battleships are kept mothballed but ready to sail at a moments notice, because they're the only American battleships with big guns and heavy armor. The rest are mainly missile launchers, torpedoes, maybe a medium gun or two, and point defense meant to protect against small craft or incoming missiles. For a somewhat hilarious example of how this point defense works in real life, there's a video somewhere of Somali pirates somehow mistaking a Russian warship for a merchant vessel. They opened fire on it with small arms, and the warship literally ripped them apart with a burst from a minigun in response (which they have for exactly such purposes).
13kr1d1
Hedion University
Amarr Empire
#34 - 2015-05-19 23:33:23 UTC
Trusting videos from russian military?

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Reaver Lupus
Grey Reavers
#35 - 2015-05-19 23:47:58 UTC
13kr1d1 wrote:
Trusting videos from russian military?


Turns out this has happened several times. Here's the Russian one. you get an example of their point defenses around the 50 second mark.

Minigun versus Somali pirates
James Baboli
Warp to Pharmacy
#36 - 2015-05-20 03:02:40 UTC
The american version, Phalanx, is an even nastier can of worms.
Still not supported in this form of implementation because of inherent dificulty of balancing such a thing.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

ShahFluffers
Ice Fire Warriors
#37 - 2015-05-20 03:35:11 UTC  |  Edited by: ShahFluffers
I'm lol'ing at both Christopher Mabata and 13kr1d1

Battleships are (respectively) stronger AND weaker than you are both making them out to be.


Any single battleship has the potential to kill a few small ships. Provided it is fit for such an encounter.
Saying there is a problem because min/maxed PvE battleships are dying to PvP-focused frigates (in high-sec of all places) is dumb. It's like saying a howitzer should not be vulnerable single soldier.
Also saying that webs, neuts, and drones are not that useful is a bit dense. Unless the frigate knows exactly who and what it is engaging and how it is fit, it can't be prepared for all those things at the same time. Fitting restrictions won't allow for it.

In addition... a fleet of battleships is not "wtfbbqpwnzorsauce." AHAC fleets proved this. As do bomber squads. And while it is rather suicidal, fleets of destroyers or frigates CAN cause some not insignificant damage to battleship fleets. They just have to be willing to die and hop into another ship... and another... and another... to wear down the battleships.
Goonswarm perfected this tactic. And they hold on to their space because of this tactic (along with some impressive diplomacy and rank loyalty).
Teckos Pech
Hogyoku
Goonswarm Federation
#38 - 2015-05-20 04:25:06 UTC
James Baboli wrote:
ShahFluffers wrote:
Reaver Lupus wrote:
One thing that has struck me about this game is how vulnerable larger ships are to fast moving frigates. Its fairly easy for frigates to play havoc with various systems for battleships and capitals who don't have the tracking required to swat down the small ships with their large guns.

...

battleships in Eve would realistically have mounts for smaller weapons in order to deal with swarms of smaller craft armed with heavy weaponry or jamming devices that provide cover for incoming attacks.

And, relative to frigates, battleships have the potential for fitting...

Stasis Webifiers.
Drones.
Energy Neutralizers.
Warp Scramblers.
Massive HP.
Massive active tanking.


Not to mention them having the greatest ability of any subcapital to take advantage of force multipliers (e.g. remote repairs).


Reaver Lupus wrote:
The only issue is that this is completely contrary to the way such ships work in real life,

Stop right there.

This is a game.

You balance based on the GAME'S NEEDS. Not on what real life is about.
In this game... encouraging bigger, more "powerful" ships to have support ships to act as point defense encourages greater teamplay.


If we balanced everything based on real life...

- the larger the ship... the faster the ship would go (frigates would be the slowest ship in the game).

- the larger the ship... the more functionally immune to would be to any small ship (anything a class above would win by default... no one should fly any ship smaller than the largest avilable).

- the larger the ship... the less support it needs because it fulfilled most functions and roles by itself (exception: unless it is hyper-specialized).

Cost would also scale exponentially rather than merely geometrically, and the most advanced systems would always be deployed as soon as fully tested on the largest platforms, always and forever.


Well...technically exponential growth and decay are subsets of geometric series.

a(n) = a*r^(n-1)

If r > 1 then exponential growth. When r is in (-1,0) and (0,1) then exponential decay.

P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kashadin
Caldari Provisions
Caldari State
#39 - 2015-05-20 04:58:05 UTC
Reaver Lupus wrote:
Corraidhin Farsaidh wrote:
13kr1d1 wrote:
Speaking of point defense and battleships, ships today generally have only the big guns, and destroyers only have missiles and tanks only have a large main gun, rather than 4-5 different sizes of guns for different threats. This isn't world war 2 anymore, and they've designed their fleet to do the same thing we do in EvE: specialize the biggest gun the hull can carry for a certain job, defend with either "drones" a.k.a. aircraft, or smaller support ships.


Ships today don't have big guns at all, there are no battleships in service at the moment I think? And it was back in HMS Dreadnaught days when the shift was made to 'All big guns' with a standardized (eventually Dual Purpose) secondary armament. Carriers made all such ships obsolete (much as in Eve!) and modern fleets are centred around the carrier and the layered defence (above and below the water) thereof. Aircraft and missiles are the weapon of choice for modern fleets.

Something interesting I saw the other day that surprised me was that the original 'battleships' were actually heavily armoured frigates. It took a while for them to grow and that was only because the weapon mounts for the turrets grew.

yeah, that's the entire reason that the Iowa class battleships are kept mothballed but ready to sail at a moments notice, because they're the only American battleships with big guns and heavy armor. The rest are mainly missile launchers, torpedoes, maybe a medium gun or two, and point defense meant to protect against small craft or incoming missiles. For a somewhat hilarious example of how this point defense works in real life, there's a video somewhere of Somali pirates somehow mistaking a Russian warship for a merchant vessel. They opened fire on it with small arms, and the warship literally ripped them apart with a burst from a minigun in response (which they have for exactly such purposes).



Just to point out, the 4 American battleships that are left are only museum pieces now, they haven't been used since the early 90s and rarely before that. The ships would take years of work and millions of dollars to get back out to sea at this point, and that isn't counting the fact that they aren't very effective in today's sea conflicts, a modern cruiser would destroy them with very little issue.

On top of that the battleship wasn't very good at it's job when they were in their hayday (WW1 and WW2 for the dreadnaught style, the most commonly thought of battleships) because of the arms race at the time quickly making the advances that were applied to the ships obsolete by the time they were deployed, not to mention the number of time the things sank themselves without ever seeing combat.


As far as EVE goes, a well flown battleship can solo a large number of smaller ships if the pilot can set themselves up to fight that kind of fight. It works best with the missile ships because of the rapid launchers, but a blaster or auto cannon fit ship can be deadly if they have a tracking bonus and they can get webs on target.

Here's a video of a guy taking a Golem out to FW space, and doing very well against a large number of targets. https://www.youtube.com/watch?v=BYHdM0sqLDk
Zan Shiro
Doomheim
#40 - 2015-05-20 05:37:22 UTC  |  Edited by: Zan Shiro
Reaver Glitterstim wrote:
I am of the group that large ships beat small ships too easily, Reaver.


This would at the core of this issue. BS can do what they want already. With trade offs ofc. I think these people don't want those tradeoffs is the issue. they want to wipe targets big and small with the greatest of ease. In an all in one package. Have to pick one. And rarely should all in one be this effective really.



that and this get real slippery slope real fast. better small stuff killing mixed with actual support (for the people like me who realize and accept you need support) and man the game gets imba fast.

The bs or death pilots seem to be kicking fun ships like rapier out the bed. I am not seeing that tbh....I was always happy to see them x up. This point defence in place, my usual guns their lr webs.....come on in mr. rapier, I got plans for you. Big plans. Hell good rapier support I liked as is now, no point defence. Double tap web makes things happen. At long range...icing on the cake.
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