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What happened to point defenses?

Author
Reaver Lupus
Grey Reavers
#1 - 2015-05-18 04:53:26 UTC  |  Edited by: Reaver Lupus
One thing that has struck me about this game is how vulnerable larger ships are to fast moving frigates. Its fairly easy for frigates to play havoc with various systems for battleships and capitals who don't have the tracking required to swat down the small ships with their large guns.

The only issue is that this is completely contrary to the way such ships work in real life, and would be designed for actual warfare. One of the benefits of having a huge ship is that there is a lot of space for mounting turret hardpoints, and not all of these have to be for the largest possible weapon that the ship can support. Just as battleships in modern times have miniguns to complement their missile launchers and main guns, battleships in Eve would realistically have mounts for smaller weapons in order to deal with swarms of smaller craft armed with heavy weaponry or jamming devices that provide cover for incoming attacks. Balancing this would be tricky, but it seems worth attempting to do in order to increase immersion and realism of the game.

Thoughts?
13kr1d1
Hedion University
Amarr Empire
#2 - 2015-05-18 05:22:44 UTC
Point defenses are destroyers.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

ShahFluffers
Ice Fire Warriors
#3 - 2015-05-18 05:24:07 UTC  |  Edited by: ShahFluffers
Reaver Lupus wrote:
One thing that has struck me about this game is how vulnerable larger ships are to fast moving frigates. Its fairly easy for frigates to play havoc with various systems for battleships and capitals who don't have the tracking required to swat down the small ships with their large guns.

...

battleships in Eve would realistically have mounts for smaller weapons in order to deal with swarms of smaller craft armed with heavy weaponry or jamming devices that provide cover for incoming attacks.

And, relative to frigates, battleships have the potential for fitting...

Stasis Webifiers.
Drones.
Energy Neutralizers.
Warp Scramblers.
Massive HP.
Massive active tanking.


Not to mention them having the greatest ability of any subcapital to take advantage of force multipliers (e.g. remote repairs).


Reaver Lupus wrote:
The only issue is that this is completely contrary to the way such ships work in real life,

Stop right there.

This is a game.

You balance based on the GAME'S NEEDS. Not on what real life is about.
In this game... you want to encourage bigger, more "powerful" ships to have support ships to act as point defense encourages greater teamplay.


If we balanced everything based on real life...

- the larger the ship... the faster the ship would go (frigates would be the slowest ship in the game).

- the larger the ship... the more functionally immune to would be to any small ship (anything a class above would win by default... no one should fly any ship smaller than the largest avilable).

- the larger the ship... the less support it needs because it fulfilled most functions and roles by itself (exception: unless it is hyper-specialized).
James Baboli
Warp to Pharmacy
#4 - 2015-05-18 05:27:01 UTC
ShahFluffers wrote:
Reaver Lupus wrote:
One thing that has struck me about this game is how vulnerable larger ships are to fast moving frigates. Its fairly easy for frigates to play havoc with various systems for battleships and capitals who don't have the tracking required to swat down the small ships with their large guns.

...

battleships in Eve would realistically have mounts for smaller weapons in order to deal with swarms of smaller craft armed with heavy weaponry or jamming devices that provide cover for incoming attacks.

And, relative to frigates, battleships have the potential for fitting...

Stasis Webifiers.
Drones.
Energy Neutralizers.
Warp Scramblers.
Massive HP.
Massive active tanking.


Not to mention them having the greatest ability of any subcapital to take advantage of force multipliers (e.g. remote repairs).


Reaver Lupus wrote:
The only issue is that this is completely contrary to the way such ships work in real life,

Stop right there.

This is a game.

You balance based on the GAME'S NEEDS. Not on what real life is about.
In this game... encouraging bigger, more "powerful" ships to have support ships to act as point defense encourages greater teamplay.


If we balanced everything based on real life...

- the larger the ship... the faster the ship would go (frigates would be the slowest ship in the game).

- the larger the ship... the more functionally immune to would be to any small ship (anything a class above would win by default... no one should fly any ship smaller than the largest avilable).

- the larger the ship... the less support it needs because it fulfilled most functions and roles by itself (exception: unless it is hyper-specialized).

Cost would also scale exponentially rather than merely geometrically, and the most advanced systems would always be deployed as soon as fully tested on the largest platforms, always and forever.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Reaver Lupus
Grey Reavers
#5 - 2015-05-18 05:31:36 UTC
it would definitely change the way that frigates would need to approach combat with larger ships, but just because point defense will destroy one frigate without batting an eyelash doesnt mean that it turns the larger ship into a god of war. In the Millenium challenge the US navy was in fact almost wiped out through the enemy strategically overwhelming their point defenses, first through a missile barrage and then by a swarm attack of small boats armed with heavy launchers.

It's not hard to see how this could be extrapolated to Eve, and would be pretty fun to play as well. A battleship could more easily handle a low number of small ships on its own, but would be vulnerable to a concerted attack from a fleet of small ships that could overwhelm its defenses and land serious hits.
ShahFluffers
Ice Fire Warriors
#6 - 2015-05-18 05:56:12 UTC
Reaver Lupus wrote:
In the Millenium challenge the US navy was in fact almost wiped out through the enemy strategically overwhelming their point defenses, first through a missile barrage and then by a swarm attack of small boats armed with heavy launchers.

It's not hard to see how this could be extrapolated to Eve, and would be pretty fun to play as well. A battleship could more easily handle a low number of small ships on its own, but would be vulnerable to a concerted attack from a fleet of small ships that could overwhelm its defenses and land serious hits.

This is the funny part...

it already IS this way.

People just seem to have a unconscious problem with that because the common assumption is; the bigger and more powerful I am, the more I am unassailable to smaller targets.
And this is true... but up to a point.

A single battleship that is fit in a more "standard" way (i.e. with webs, scrams and drones) can wipe out a few frigates by itself.
A battleship against a swarm dies miserably.

James Baboli wrote:
Cost would also scale exponentially rather than merely geometrically, and the most advanced systems would always be deployed as soon as fully tested on the largest platforms, always and forever.

It already is.

A "standard" frigate costs, at most, 5 to 10 million ISK. A batteship costs around 200+ million ISK.

Plus, this is a game.

While cost does initially limit who can field what kind of ship... it eventually comes to a head where cost ceases to be a factor.
Case and point; RR-carrier/Supercarrier formations. The number of Titans in the game as a whole. How fast as easily alliances can replace whole battleship fleets. etc.
James Baboli
Warp to Pharmacy
#7 - 2015-05-18 06:23:27 UTC
ShahFluffers wrote:


James Baboli wrote:
Cost would also scale exponentially rather than merely geometrically, and the most advanced systems would always be deployed as soon as fully tested on the largest platforms, always and forever.

It already is.

A "standard" frigate costs, at most, 5 to 10 million ISK. A batteship costs around 200+ million ISK.

Plus, this is a game.

While cost does initially limit who can field what kind of ship... it eventually comes to a head where cost ceases to be a factor.
Case and point; RR-carrier/Supercarrier formations. The number of Titans in the game as a whole. How fast as easily alliances can replace whole battleship fleets. etc.


This is still merely geometric, rather than exponential, but it's splitting hairs at this point. I was trying to back up the earlier post about reality not being anything other than a potential inspiration for the game, and that game balance and fun trump mirroring reality in our deep space submarine simulator.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2015-05-18 06:28:19 UTC
So instead of noobs playing well being a credible threat to vets playing badly, the players who plex their accounts and buy chars just steam roll through gangs of players unless they have enough bodies to literally plug the Gun nozzles on the bs?

The former sounds more fun.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

James Baboli
Warp to Pharmacy
#9 - 2015-05-18 06:34:20 UTC
Daichi Yamato wrote:
So instead of noobs playing well being a credible threat to vets playing badly, the players who plex their accounts and buy chars just steam roll through gangs of players unless they have enough bodies to literally plug the Gun nozzles on the bs?

The former sounds more fun.

I have a well known thing for battleships and battlecruisers and think this idea, as proposed, is garbage.

The point-defense turret threads, which were asking for medium and large turrets with decent burst DPS and close to the size smaller's application were a much better implementation of the same impetus, and are much less abusable.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Reaver Lupus
Grey Reavers
#10 - 2015-05-18 06:50:54 UTC
James Baboli wrote:
Daichi Yamato wrote:
So instead of noobs playing well being a credible threat to vets playing badly, the players who plex their accounts and buy chars just steam roll through gangs of players unless they have enough bodies to literally plug the Gun nozzles on the bs?

The former sounds more fun.

I have a well known thing for battleships and battlecruisers and think this idea, as proposed, is garbage.

The point-defense turret threads, which were asking for medium and large turrets with decent burst DPS and close to the size smaller's application were a much better implementation of the same impetus, and are much less abusable.

I think I may not have explained my proposal with enough detail then. That's pretty much exactly what I'm proposing. Though it seems more efficient to just add points for small turrets in addition to or in replacement of a large turret slot rather than creating a new type of turret that would basically fill the same role. Maybe just give the option to fit multiple turret sizes in a single slot depending on the hardpoint's size. i.e, a large slot could hold two medium turrets or 4 small turrets. This could be adjusted for balance issues, but it could potentially also open up larger ships to being dedicated for dealing with smaller craft, at the expense of being unable to engage other vessels of their own size.
Cristl
#11 - 2015-05-18 06:54:38 UTC  |  Edited by: Cristl
James Baboli wrote:
Cost would also scale exponentially rather than merely geometrically


James Baboli wrote:
This is still merely geometric, rather than exponential, but it's splitting hairs at this point.


What do you believe the difference between geometric and exponential to be? I've never come across a nation where they mean different things.

edit: except I would probably use geometric when talking about discrete progressions, and exponential when continuous.
James Baboli
Warp to Pharmacy
#12 - 2015-05-18 07:12:52 UTC  |  Edited by: James Baboli
Reaver Lupus wrote:
James Baboli wrote:
Daichi Yamato wrote:
So instead of noobs playing well being a credible threat to vets playing badly, the players who plex their accounts and buy chars just steam roll through gangs of players unless they have enough bodies to literally plug the Gun nozzles on the bs?

The former sounds more fun.

I have a well known thing for battleships and battlecruisers and think this idea, as proposed, is garbage.

The point-defense turret threads, which were asking for medium and large turrets with decent burst DPS and close to the size smaller's application were a much better implementation of the same impetus, and are much less abusable.

I think I may not have explained my proposal with enough detail then. That's pretty much exactly what I'm proposing. Though it seems more efficient to just add points for small turrets in addition to or in replacement of a large turret slot rather than creating a new type of turret that would basically fill the same role. Maybe just give the option to fit multiple turret sizes in a single slot depending on the hardpoint's size. i.e, a large slot could hold two medium turrets or 4 small turrets. This could be adjusted for balance issues, but it could potentially also open up larger ships to being dedicated for dealing with smaller craft, at the expense of being unable to engage other vessels of their own size.

For the add hardpoints for smaller turrets:
Sweet
Except that now we need space to fit these turrets, a UI redesign to give us a visual slot, an art re-work for hardpoints for them..

For the multiple guns to one slot.
Need new art for the legions of guns some ships may end up sporting, and to recode the 1:1 ratios that currently exist between slots and modules.
Also, the 4:1 ratio of small turrets gets hillarious when you run 32 Small Focused pulse laser II on an abadon, for 1200DPS with 2 heat sinks, hitting to 11km (before tracking mods) and applying like it is from a frigate, while being able to make this monstrosity cap stable, and triple plate it. Hillarious mockup here

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

James Baboli
Warp to Pharmacy
#13 - 2015-05-18 07:16:31 UTC
Cristl wrote:
James Baboli wrote:
Cost would also scale exponentially rather than merely geometrically


James Baboli wrote:
This is still merely geometric, rather than exponential, but it's splitting hairs at this point.


What do you believe the difference between geometric and exponential to be? I've never come across a nation where they mean different things.

edit: except I would probably use geometric when talking about discrete progressions, and exponential when continuous.

I misthought. I meant logarithmic rather than exponential, or potentially squares vs cubes.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2015-05-18 15:25:04 UTC
Reaver Lupus wrote:

I think I may not have explained my proposal with enough detail then.


I think you didnt think it through really.

So how do you make a ship dedicated to hurting small ships less useful against ships of their own size and larger when multiple small turrets do more dps than large turrets and adding on extra turrets to BS's can only add even more dps? (see threads below)

Drones already have the function in a way, allowing larger ships to target frigs somewhat effectively, but with the added dynamic that they can be destroyed by the frig. If you remove drones and add extra turrets to replace them, there is no way that a good frig pilot can mitigate the threat of the smaller turrets and is doomed to lose. He cant even hold point for very long whilst a friendly gang arrives.

Why make good piloting less useful against isk and SP?

Here are some other threads on the same subject.
Medium and large 'small' turrets
Will turrets ever see the same love that (rapid fire) missiles got?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Reaver Lupus
Grey Reavers
#15 - 2015-05-18 17:07:02 UTC
Daichi Yamato wrote:
Reaver Lupus wrote:

I think I may not have explained my proposal with enough detail then.


I think you didnt think it through really.

So how do you make a ship dedicated to hurting small ships less useful against ships of their own size and larger when multiple small turrets do more dps than large turrets and adding on extra turrets to BS's can only add even more dps? (see threads below)

Drones already have the function in a way, allowing larger ships to target frigs somewhat effectively, but with the added dynamic that they can be destroyed by the frig. If you remove drones and add extra turrets to replace them, there is no way that a good frig pilot can mitigate the threat of the smaller turrets and is doomed to lose. He cant even hold point for very long whilst a friendly gang arrives.

Why make good piloting less useful against isk and SP?

Here are some other threads on the same subject.
Medium and large 'small' turrets
Will turrets ever see the same love that (rapid fire) missiles got?

All you have to do is either reduce the number of turrets per slot, apply penalties to their use by larger ships, or think "huh. this battleship hits at over 1000 dps in under 15 kilometers, but can't scratch my paint at 20, and its slow as anything. Maybe I should keep my distance."
Nasar Vyron
S0utherN Comfort
#16 - 2015-05-18 18:07:56 UTC  |  Edited by: Nasar Vyron
I think the only form of point defense I could get behind is one that made as little change as possible to models and the like to avoid putting more work than is warranted into what would actually be a limited use feature/modules/mode/etc

EX:
Battleship hull ONLY
HIgh slot "Point defense" loaded with cap booster charges
T1 can hold 16 m3 while T2 can hold 32 m3 hold (I'm sure you can guess why)
Does not require hard point
~15/10s cycle time before skills, 1 minute reload
~20km range
Will fire at every LOCKED target within it's range
Damage is a multiplier of cap charge consumed split between struck targets
--Single locked interceptor with a cap booster 800 loaded would alpha it (1 dead interceptor a minute, not exactly staggering)
--Smaller charges do less damage but allow for more consistent "small arms" fire at the hostiles



Notice, the range is crap so does nothing to defend against a long point or organized groups. This is POINT DEFENSE after all.
Being charge dependent with a long reload means it's actual unfocused damage output would be significantly limited even on a fleet scale with the hostiles were staying within blaster range.
This is not hurr durr smartbomb I hit everything around me with the push of a button, this is susceptible to ECM and range.



Now that I put that forward, I'm not actually for a point defense system. I'd rather see a tweaking of larger weapon systems/EHP pools or a complete attack on the speed creep that has taken hold within our game. Or better yet, let's start rolling out more varieties of T2 BS, such as logistics or BS hulls that specialize in smaller/medium weapon systems. Take large reps away from cruiser logistics and put them on the BS hulls, etc.
Reaver Lupus
Grey Reavers
#17 - 2015-05-18 21:23:28 UTC
Nasar Vyron wrote:
I think the only form of point defense I could get behind is one that made as little change as possible to models and the like to avoid putting more work than is warranted into what would actually be a limited use feature/modules/mode/etc

EX:
Battleship hull ONLY
HIgh slot "Point defense" loaded with cap booster charges
T1 can hold 16 m3 while T2 can hold 32 m3 hold (I'm sure you can guess why)
Does not require hard point
~15/10s cycle time before skills, 1 minute reload
~20km range
Will fire at every LOCKED target within it's range
Damage is a multiplier of cap charge consumed split between struck targets
--Single locked interceptor with a cap booster 800 loaded would alpha it (1 dead interceptor a minute, not exactly staggering)
--Smaller charges do less damage but allow for more consistent "small arms" fire at the hostiles



Notice, the range is crap so does nothing to defend against a long point or organized groups. This is POINT DEFENSE after all.
Being charge dependent with a long reload means it's actual unfocused damage output would be significantly limited even on a fleet scale with the hostiles were staying within blaster range.
This is not hurr durr smartbomb I hit everything around me with the push of a button, this is susceptible to ECM and range.



Now that I put that forward, I'm not actually for a point defense system. I'd rather see a tweaking of larger weapon systems/EHP pools or a complete attack on the speed creep that has taken hold within our game. Or better yet, let's start rolling out more varieties of T2 BS, such as logistics or BS hulls that specialize in smaller/medium weapon systems. Take large reps away from cruiser logistics and put them on the BS hulls, etc.


I like that idea.

My idea for multiple turrets per hard point would probably require some extensive adjustments to the game, even if they kept the models the same by just having the turret's firing animation sped up to match the number of smaller guns that would be assigned to it (4 small turrets equals 4 shots per cycle, basically your turrets are automatically grouped).
Daichi Yamato
Jabbersnarks and Wonderglass
#18 - 2015-05-18 22:24:26 UTC
Reaver Lupus wrote:

All you have to do is either reduce the number of turrets per slot, apply penalties to their use by larger ships, or think "huh. this battleship hits at over 1000 dps in under 15 kilometers, but can't scratch my paint at 20, and its slow as anything. Maybe I should keep my distance."


Think about that for a moment...

- If two meds make a large and two small make a med, where do i reduce the turrets? Sure i can make 2 small a large, but what about multi-turrets for cruisers? or anti-cruiser weapons for battleships? how do you make 1.5 mediums a large?

- whats web and scram range again?? so everything with point defense cant be tackled by anything smaller (i.e. the MAIN job of a frigate) and free to mwd to the moon and back?

And did you even read the other threads?? i ask because much of this thread is repetition. You've come here with a concept that isnt new and arent sure how you want to pursue that concept, where as the threads ive linked have the same concept, only with the same ideas as here and more on how to pursue it.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kiryen O'Bannon
SUNDERING
Goonswarm Federation
#19 - 2015-05-18 22:37:07 UTC
Reaver Lupus wrote:
it would definitely change the way that frigates would need to approach combat with larger ships, but just because point defense will destroy one frigate without batting an eyelash doesnt mean that it turns the larger ship into a god of war. In the Millenium challenge the US navy was in fact almost wiped out through the enemy strategically overwhelming their point defenses, first through a missile barrage and then by a swarm attack of small boats armed with heavy launchers.


You should not go based on a scenario in which the winning commander relied on physically impossible tactics like teleporting units around in the simulation.

Also, that scenario only works in heavily confined waters. Small boats cannot carry "heavy launchers" (whatever the **** those are); antiship missiles rapidly scale up in size and weight as they increase power and range.

Eternal Father, King of birth, /Who didst create the heaven and earth, /And bid the planets and the sun/ Their own appointed orbits run; /O hear us when we seek thy grace /For those who soar through outer space.

Spacemover
The Scope
Gallente Federation
#20 - 2015-05-18 22:37:38 UTC
if we want to bring some realism in the game we should first put that speedcap aside. a car has a speedcap, a spaceship has only a cap on velocityincrease not velosity itself.

i get your idea, i realy like the books covering that parts (Michael McCollum anyone?) but i think realistic space battle is of the table.
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