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Destroyer Analysis - Post Crucible

Author
Zarnak Wulf
Task Force 641
Empyrean Edict
#1 - 2011-12-28 02:06:02 UTC
Here are some of my views on destroyers after the buff:

Thrasher: The Gold Standard

AC Fit – You can fit 200mm and either a MSE or a 400mm plate. Depending on rigs you can get anywhere between 7.25k and 9.5k EHP. You can also get between 300 and 440 DPS with faction ammo overheated.

Arty Fit – 1846 alpha on my fit. Every 5.87 seconds.

Catalyst: An Exercise in Frustration.

Blaster Fit – You can get a full rack of neutrons on but you nerf everything else to the point that it just isn’t worth it. I tried to fit a 400mm plate on it. I ended up needing a fitting rig to put electron blasters on! You can get the gank usually with little thought but are left with a paper tiger. If you fit for tank you’re left with DPS that’s sub Thrasher level. I did have some success with this fit though:

High:
Light Ion Blaster II x 8
Mid:
Catalyzed Cold-Gas Arcjet Thrusters
Warp Scrambler II
Low:
SAR II
DC II
MFS II
Rigs:
Armor Explosive Pump x 2
Armor Kinetic Pump

6.2k EHP. 366 DPS. It can take a bit of a beating before it goes down.

Rail Fit - I really like the catalyst rail fit. I was surprised in fact at how well it did. The first one I fit took down a Slicer and a shield fit thrasher before getting taken down by another shield fit thrasher.

High:
125mm II x 8
Mid:
Catalyzed Cold-Gas Arcjet Thrusters
Named Target Painter
Low:
MAPC
MFS II x 2
Rigs:
Hybrid Collision
Hybrid Burst

Less then 4k EHP. 424 DPS Overheated. It is sending 612 alpha down range every 1.53 seconds. You can also swap out a MFS II for a TE II and then replace the target painter with either a tracking computer (tracks like a god then) or a point. This knocks the DPS down to 356 with is still much better then the arty thrasher. It also has some of the surprise quality of the thrasher. The fourth shot is going out at 6.12 seconds while the Thrasher just made it's second at 5.87.

Summary - This ship can shine but it still REALLY needs some more power grid and CPU.

Cormorant: Long Rang Love Taps

Blaster Fit - No experience

Rail Fit - This is not a solo ship. But when you have dedicated tacklers it causes tears and is really fun in faction warfare.

High:
150mm II x 7
Mid:
AB II
Tracking Computer II x 2
Sensor Booster II
Low:
MFS II
Rigs:
Small Ancillary Current Router x 2
Small Ionic Field Projector

90km lock range. It can throw ammo that far too. Lots of fun when you're backing up other friends in a plex. It even made the vaunted thrasher turn tail.

Summary - This was designed to shoot far and since frigates dont' really tank - it actually works. It is not a solo boat. It also is atrociously slow. It doesn't even make 700m/s. A little more fitting to squeeze in a MWD would be great - but probably not particularly balanced considering it's range. Blink

Coercer - No Experience.

Anyways, share your thoughts.
Zarnak Wulf
Task Force 641
Empyrean Edict
#2 - 2011-12-28 03:11:48 UTC
Let me add to this.

If assault frigates are buffed there will be little reason to fly a blaster catalyst over a blaster Enyo. The Enyo will get low 400 DPS AND it will be able to have a tank AND it will be a much smaller ship target. The Catalyst sucks that hard in fittings.

The thrasher is also unique in that it has a damage bonus. None of the other destroyers can claim a straight damage bonus. From a balancing viewpoint - give it an 8th turret and swap out the damage bonus for a falloff bonus. It would lose .75 of a turret in terms of DPS - but it would gain damage projection. And it would be more in line with the other destroyers.
Kn1v3s 999
Aliastra
Gallente Federation
#3 - 2011-12-28 03:23:36 UTC
The only one i have flew is The Catalyst. Have some good fights in it but after the hype post-exp i just don' t feel i wanna fly it again. Mostly because now not every rifter, t1 frigate and bad tanked ships will engage you knowing that you can be a threat.
They don' t shine but at least they are not useless as before, except the trasher that was good before and now is just epic for how much it cost (Minnie wins again:p)

Btw with the AF buff they will became obsolete again, calling it now.


Goose99
#4 - 2011-12-28 03:41:34 UTC
Thrasher is still the one to fly. Coercer still has 1 mid. Catalyst is now for suicide ganking hulks. Cormonant is still lol. Winmatar still wins.Big smile
Trinkets friend
Sudden Buggery
Sending Thots And Players
#5 - 2011-12-28 04:32:25 UTC
My take on the sniper cormy:

[Cormorant, Railing]

150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
[Empty High slot]

Sensor Booster II, Targeting Range
Catalyzed Cold-Gas Arcjet Thrusters
Warp Disruptor II
Stasis Webifier II

Micro Auxiliary Power Core II

Small Core Defence Field Extender I
Small Anti-EM Screen Reinforcer I
Small Core Defence Field Extender I


105 DPS at 72+7.5km with Spike and targeting to 72km. 184DPS at 13+12km with Jav; MWD web, dissy so you can kite if you want to and if you stuff up can at least hold down the opposition. 4.3k EHP. 1533m/s.

Not completely useless and one of the few MAPCII uses I've yet found.
Scarlet Loveless
White Mango
#6 - 2011-12-28 05:52:36 UTC
Trinkets friend wrote:
My take on the sniper cormy:

[Cormorant, Railing]

150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
[Empty High slot]

Sensor Booster II, Targeting Range
Catalyzed Cold-Gas Arcjet Thrusters
Warp Disruptor II
Stasis Webifier II

Micro Auxiliary Power Core II

Small Core Defence Field Extender I
Small Anti-EM Screen Reinforcer I
Small Core Defence Field Extender I


105 DPS at 72+7.5km with Spike and targeting to 72km. 184DPS at 13+12km with Jav; MWD web, dissy so you can kite if you want to and if you stuff up can at least hold down the opposition. 4.3k EHP. 1533m/s.

Not completely useless and one of the few MAPCII uses I've yet found.

Why the web and warp disrupt? If you are at 70km+ they do nothing for you.
Zoe Alarhun
The Proactive Reappropriation Corporation
#7 - 2011-12-28 10:31:29 UTC
Cormorant + MSE + scram + web + MWD

75mm guns - spike (long range) ammo gives you all the range you need if you need to hit out to long ranges. otherwise just use caldari navy antimatter.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#8 - 2011-12-28 16:10:51 UTC
when I minimize my web browser with this thread up, it says "Destroyer Anal"

Just thought I'd point this out.
Lunkwill Khashour
Ministry of War
Amarr Empire
#9 - 2011-12-28 16:43:34 UTC
The thrasher has most of its CPU, grid and cap available after fitting guns unlike its cousins. It is the only one you can fit for gank and tank. Therefore, it is by far the superior choice unless you want to snipe pods/frigs/inties or suicide gank in high sec. The coercer is solid, even with one mid, but the fitting and cap requirements are extreme.

With a paperthin setup you can push 284dps past 20km however:
[Coercer, fhc]

Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S

Catalyzed Cold-Gas Arcjet Thrusters

Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II

Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I

1679m/s, cap lasts 3m, source: FHC.

I've used this with medium succes: it's a great contribution to a smallish fleet but even a couple of drones will kill you, much less being called primary.
Bucky O'Hair
Brutor Tribe
Minmatar Republic
#10 - 2011-12-28 16:53:07 UTC
Metal Icarus wrote:
when I minimize my web browser with this thread up, it says "Destroyer Anal"

Just thought I'd point this out.



DUDE!!

That is too funny!

Big smileBig smile

[b]We Are Ushra'Khan!

We are coming for our people.[/b]

Hirana Yoshida
Behavioral Affront
#11 - 2011-12-28 17:04:51 UTC
Always enjoy it when people use a ships inability to fit biggest guns + tank + 400m2 condo as reasoning for increasing fittings Smile

That said, Catalyst could do with a bit more room to allow for not-quite-instadeath blaster fits and Cormy really does need a bit more mobility .. but they really do shine with rails so question is how much to give them without breaking them (read: make them OP or pigeon-holing them).

Thrasher is indeed the gold standard as it is and always has been incredibly easy to fit and fly. Balancing destroyers would mean "nerfing" Thrasher's rather than boosting the others as a boost of the size needed would ruin what little balance remains when it comes to 'destroyers vs. everything else'.
I have previously lobbied for AC fitting increases as a partial solution to not only Trash but all projectile platforms, ran into a cacophony of "GBTWOW" and other nastiness from the FoTM jockeys though so decided to let it rest until people got fed up with seeing projectiles everywhere Smile

Coercer by the way is :awesomesauce:. Sure, it doesn't tackle but with damage and projection like nothing else it provides dps long before and long after most others have given up or are wrecks.
Apart for the one midslot "issue", they are probably the most perfectly balanced of the lot as they have room for gank and tank but never at the same time while only requiring fitting mods for extreme fits.
Zarnak Wulf
Task Force 641
Empyrean Edict
#12 - 2011-12-28 18:17:29 UTC
The Catalyst and the Enyo will be direct competitors. With one fit, should the AF changes go through, the Enyo can get 407 DPS with somewhere between 7.5k - 8.5k EHP. A double damage bonus means that the Enyo gets essentially six turrets. It will get the majority of the Catalyst's firepower on a much smaller, durable frame. The Catalyst will need a fitting grade buff in order to up it's game.
Cearain
Plus 10 NV
#13 - 2011-12-28 23:06:48 UTC  |  Edited by: Cearain
With destoyers having the scan resolution of frigates the sig radius just a bit over frigates, larger tank and more cap than frigates and the dps of a cruiser yet using frigate sized guns - who needs frigates anymore?

I'm not really sure what purpose all those frigate classed ships serve anymore other than as targets for destroyers.

IMHO Destroyers should have their scan resolution nerfed.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Goose99
#14 - 2011-12-28 23:38:09 UTC  |  Edited by: Goose99
Cearain wrote:
With destoyers having the sensor strength of frigates the sig radius just a bit over frigates, larger tank and more cap than frigates and the dps of a cruiser yet using frigate sized guns - who needs frigates anymore?

I'm not really sure what purpose all those frigate classed ships serve anymore other than as targets for destroyers.

IMHO Destroyers should have their sensor strength nerfed.


Sensor strength? What does that have to do with anything?Roll

Sig radius is bigger than frig, just not by as much as it used to be. Dessie tank is quite fail, not nearly as durable as frigate, and also much slower. It has more guns, but that's by design. I don't see dessie killing off frig class. It's not as useless as it used to be, that's all.
Cearain
Plus 10 NV
#15 - 2011-12-28 23:47:31 UTC  |  Edited by: Cearain
Goose99 wrote:
Cearain wrote:
With destoyers having the sensor strength of frigates the sig radius just a bit over frigates, larger tank and more cap than frigates and the dps of a cruiser yet using frigate sized guns - who needs frigates anymore?

I'm not really sure what purpose all those frigate classed ships serve anymore other than as targets for destroyers.

IMHO Destroyers should have their sensor strength nerfed.


Sensor strength? What does that have to do with anything?Roll

Sig radius is bigger than frig, just not by as much as it used to be. Dessie tank is quite fail, not nearly as durable as frigate, and also much slower. It has more guns, but that's by design. I don't see dessie killing off frig class. It's not as useless as it used to be, that's all.



You are right I meant scan resolution. Will edit my post.

I get those mixed up allot.

Edit: I'm showing a thrasher has the same speed as a merlin same scan resolution and bit larger sig 56 versus 40 sig. Much better tank.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

m0cking bird
Doomheim
#16 - 2011-12-28 23:54:37 UTC  |  Edited by: m0cking bird
Destroyers do more damage and have more hit-points. Still as useful as they were. Not sure much else needs to be said. Fittings remain the same for the most part.


By the way Zarnak Wulf. I believe electronic attack frigates should get the afterburner bonus. They're the least useful ships for direct engagements. So least likely to cause a "imbalance", with exceptions. For the most part I would not mind a Keres going 2,500m/sec with a afterburner. Provided CCP lowers or does not increase electronic attack ship damage in anyway. They will still pop ALOT, but will be unique I suppose.
Jask Avan
Republic Military School
Minmatar Republic
#17 - 2011-12-29 00:21:20 UTC
Cearain wrote:
Edit: I'm showing a thrasher has the same speed as a merlin same scan resolution and bit larger sig 56 versus 40 sig. Much better tank.

Winmatar vs. lolCaldari?
RougeOperator
Sebiestor Tribe
Minmatar Republic
#18 - 2011-12-29 02:23:01 UTC
Used them all since the patch in Actual pvp.

Thrasher - not much changed more DPS and TANK still fly and use the same.

Catty- Ion blaster fit is win. 200 plate with DCU and Adap Nano is plenty of tank since it spews DPS and will kill what it goes after before they work through your arm. Soloed AC thrashers in this fit. 125 Rail fit is amazing, more then i expected. Cal navy and jav ammo get things done. This is now my fav destroyer actually. Got a drone as well if you are into that type of stuff i forget to deploy it most of the time.

Cormorant- 75mm rails with jav ammo seem to work best on this for me. Med extender Scram web and things die very fast. Or a sniper 125/150 fit if you are in a gang. Electron and Ions are ok but 75 mm rails seem to work best even over them due to its bonuses and jav ammo with tracking bonus now is win. I see no reason to bother with blasters on fits with this ship.

Coercer- meh lots of dps but only one mid.

I like them all now and they work now except the amarr one which is best used in PvE situations.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

Zarnak Wulf
Task Force 641
Empyrean Edict
#19 - 2011-12-29 03:13:44 UTC
m0cking bird wrote:
Destroyers do more damage and have more hit-points. Still as useful as they were. Not sure much else needs to be said. Fittings remain the same for the most part.


By the way Zarnak Wulf. I believe electronic attack frigates should get the afterburner bonus. They're the least useful ships for direct engagements. So least likely to cause a "imbalance", with exceptions. For the most part I would not mind a Keres going 2,500m/sec with a afterburner. Provided CCP lowers or does not increase electronic attack ship damage in anyway. They will still pop ALOT, but will be unique I suppose.


EAF - Quite some time ago I suggested that they get that AB bonus. There's only one per race so it's harder for it to be unbalanced and it would contribute to them surviving longer. Recently I've had a mind that since so many get cap bonuses that would be the way to go for a role bonus. The truth is that EAF are very broken and they will have to sit down and hammer out a solutions.

Destroyers - The Thrasher gets right at 8k EHP and puts out 300- 440 DPS consistently. The other destroyers you have to play a game of twister to fit. Why fly the Coercer when the Retribution offers more? (Soon - TM) Why fly the Catalyst when you have the Enyo? I'm just looking ahead.
Zarnak Wulf
Task Force 641
Empyrean Edict
#20 - 2011-12-29 03:15:53 UTC
RougeOperator wrote:

Catty- Ion blaster fit is win. 200 plate with DCU and Adap Nano is plenty of tank since it spews DPS and will kill what it goes after before they work through your arm. Soloed AC thrashers in this fit.


That is a workable and good fit. I've tried all but the coercer myself. I would say that it would be nice if could fit both a hybrid burst and collision rig rather then an absolutely need an ancillary current rig on the above setup though. Blink
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