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KIll Rights - Is this right?

Author
ImYourMom
Retribution Holdings Corp
Retribution.
#1 - 2015-05-15 08:17:10 UTC
So I been playing with kill rights recently and eventually had a kill right on me. Which is fine.
So i am all good that someone activates that kill right and has 15 minutes to try kill me. What i dont get is if they fail to kill me, that kill right is still available for anyone else to try.

Is that right? Should you really be a target for anyone that fails to kill you for 30 days? One would assume that you sell the kill right if that person fails to kill you in 15 minutes well thats the opportunity missed.



Yarda Black
The Black Redemption
#2 - 2015-05-15 08:40:18 UTC
I see what you mean. They have the right to kill you tho. Which means as long as you haven't been killed, they have the right to kill you (for 30 days).

It probably also saves all kinds of easy tricks to get out of killrights.
Tipa Riot
Federal Navy Academy
Gallente Federation
#3 - 2015-05-15 08:48:58 UTC
The only way to get rid of a killright before expiration is to get killed while killright is active.

I'm my own NPC alt.

Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#4 - 2015-05-15 11:10:31 UTC
Well they're called "kill rights" not "shooty rights." P

If you really want it gone though, fly a rookie ship into a mission site while it's active. Yep, even mission rats can clear kill rights.

Who put the goat in there?

Sniper Smith
Center for Advanced Studies
Gallente Federation
#5 - 2015-05-15 14:30:50 UTC
Yep. You pay for the attempt at a kill. If you fail, the right remains, as the owner has asked for the payment of one Killmail. You didn't deliver, thus the right remains. But you pay regardless :)
DaReaper
Net 7
Cannon.Fodder
#6 - 2015-05-15 17:59:29 UTC
This is the same as a bounty. If a bounty hunter fails to capture to kill you does your bounty magically go away? No. Either don;t kill people in places that will make a kill right, or hide for 30 days

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Unezka Turigahl
Det Som Engang Var
#7 - 2015-05-15 18:22:52 UTC
The way killrights work... Does that seem right to you?
Enya Sparhawk
Black Tea and Talons
#8 - 2015-05-15 19:10:26 UTC  |  Edited by: Enya Sparhawk
Sniper Smith wrote:
Yep. You pay for the attempt at a kill. If you fail, the right remains, as the owner has asked for the payment of one Killmail. You didn't deliver, thus the right remains. But you pay regardless :)


I kind of like the idea of making them pay for every failed attempt as well... you know tie it all together, by getting taxed a surcharge on every attempt after the first, (or set number).

A player who can defend his/herself then gets the ability to either make more of an enemy (because the he/she who created the killright failed and now they are poor paying through the nose for each additional failed attempt; maybe even until they can no longer pay forcing them to liquidate assets) or the player makes enough of a convincing argument to them that it won't happen again (they just give up and cancel the contract or killright)...

Now that's balanced gameplay...lol
(something simple like each activation of an aggression timer would be what decides what an 'attempt' was.)

Fíorghrá: Grá na fírinne

Maireann croí éadrom i bhfad.

Bíonn súil le muir ach ní bhíonn súil le tír.

Is maith an scéalaí an aimsir.

When the lost ships of Greece finally return home...

Nevil Oscillator
#9 - 2015-05-15 19:44:27 UTC
So when your 15 mins is up can you just reactivate the kill right ?
Paranoid Loyd
#10 - 2015-05-15 19:59:15 UTC
Nevil Oscillator wrote:
So when your 15 mins is up can you just reactivate the kill right ?

Yes

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Lilliana Stelles
#11 - 2015-05-15 20:39:22 UTC
Death is the only solution.

Not a forum alt. 

Khan Wrenth
Viziam
Amarr Empire
#12 - 2015-05-15 23:13:27 UTC
Lilliana Stelles wrote:
Death is the only solution.


A good motto for the entirety of EvE.
Oraac Ensor
#13 - 2015-05-16 01:51:42 UTC
Shederov Blood wrote:
Well they're called "kill rights" not "shooty rights." P

If you really want it gone though, fly a rookie ship into a mission site while it's active. Yep, even mission rats can clear kill rights.

OP, your troll meter should have gone off the scale when you read this.
Nevil Oscillator
#14 - 2015-05-16 02:16:27 UTC
Oraac Ensor wrote:
Shederov Blood wrote:
Well they're called "kill rights" not "shooty rights." P

If you really want it gone though, fly a rookie ship into a mission site while it's active. Yep, even mission rats can clear kill rights.

OP, your troll meter should have gone off the scale when you read this.


Is that true ?

Paranoid Loyd
#15 - 2015-05-16 04:28:38 UTC  |  Edited by: Paranoid Loyd
Nevil Oscillator wrote:
Oraac Ensor wrote:
Shederov Blood wrote:
Well they're called "kill rights" not "shooty rights." P

If you really want it gone though, fly a rookie ship into a mission site while it's active. Yep, even mission rats can clear kill rights.

OP, your troll meter should have gone off the scale when you read this.


Is that true ?


Yes it is, Oraac doesn't know what he is talking about. Once the killright is activated, any way you lose your ship removes the killright, player or NPC. It's not even necessary to go into a mission site, just find a belt with rats.

Shed may poke fun, but he never trolls.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Nevil Oscillator
#16 - 2015-05-16 04:42:43 UTC
Paranoid Loyd wrote:

Yes it is, Oraac doesn't know what he is talking about. Once the killright is activated, any way you lose your ship removes the killright, player or NPC. It's not even necessary to go into a mission site, just find a belt with rats.

Shed may poke fun, but he never trolls.


Do you have to get killed before the timer expires ?
Paranoid Loyd
#17 - 2015-05-16 05:47:13 UTC
That's been covered, read the thread.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Nevil Oscillator
#18 - 2015-05-16 06:11:42 UTC
Paranoid Loyd wrote:
That's been covered, read the thread.


It is logical from what 's been said about it.

So if someone hides in a station after someone actives a kill right on them, they only have 15 minutes to get in a rookie ship, escape the gauntlet and find a willing belt rat.
Oraac Ensor
#19 - 2015-05-16 12:50:23 UTC  |  Edited by: Oraac Ensor
Paranoid Loyd wrote:
Nevil Oscillator wrote:
Oraac Ensor wrote:
Shederov Blood wrote:
Well they're called "kill rights" not "shooty rights." P

If you really want it gone though, fly a rookie ship into a mission site while it's active. Yep, even mission rats can clear kill rights.

OP, your troll meter should have gone off the scale when you read this.


Is that true ?


Yes it is, Oraac doesn't know what he is talking about. Once the killright is activated, any way you lose your ship removes the killright, player or NPC. It's not even necessary to go into a mission site, just find a belt with rats.

Shed may poke fun, but he never trolls.

Oops My mistake - for some absurd reason I misunderstood what Shederov meant by "active".

Apologies to Shederov.
Nevil Oscillator
#20 - 2015-05-16 23:16:42 UTC
Oraac Ensor wrote:

Oops My mistake - for some absurd reason I misunderstood what Shederov meant by "active".

Apologies to Shederov.



Don't worry about it, mistakes are made, especially when reading the forum and playing the game at the same time. We all do it, it's not like anyone on the forum is going to troll you for the rest of your life for it.