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#1 Abolish Rookiecorps.

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Author
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#21 - 2015-05-08 13:15:28 UTC
Ix Method wrote:
It's been a while since I've been in Rookie corps but if your alternative is anything like the main NPC corps **** no. They are the most hideously toxic enviroments around, not only people who are unsure or where they stand with player corps but people who are actively shitting terrible advice out coloured by their own bad experiences.

Forcing players to be in a corp is probably half the problem, which is why all the talk around societies/communities/whatever is so interesting. Forcing players to always have membership of an NPC community (in absense of a player one) which would have no influence on mission tax/pvp safety or whatever would be a much less attractive enviroment to the butthurt NPC vet who tells everyone how awful lowsec is because they lost a hauler four years ago.

Giving people (optional) freedom from the corp structure while still forcing them to maintain a lifeline to some sort of community would solve a lot of the issues you outline.

You need to come up with more details, else your first paragraph is dismissable.
I listed a few things griefers said or did.
It sounds like they coincide with yours.

The point would actually be addressed. The bad advises are absolutely real,
but this would change as soon as people have choices to join certain npc corps
and thus can influence the griefers.

Your point stands in no opposition to what I am providing as first part of a solution package.
Besides did I explicitly state that griefers are a part of the problem.

Thest rest is irrelevant to the topic at hand.

The last line pretty much agrees with what I want to happen.
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Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#22 - 2015-05-08 13:33:42 UTC
Nevyn Auscent wrote:
Ah. You were going on about trying.to categorize by activity and stuff. Which has no reliance on reflecting available knowledge of players passing through or past activities. So it sounded like you wanted a bunch of specialist corps and the like.

The reliance would change. The current status quo would be completely changed,
as people could and absolutely would choose their npc corp.

People with knowledge would spread out and the griefers would be outnumbered.

Maybe I should clarify that a bit, but that has to wait until I'm off my mobile.
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Frostys Virpio
State War Academy
Caldari State
#23 - 2015-05-08 13:39:52 UTC
Just delete the rookie corp and put every character not in a player corp, be it because they are fresh creation or because they dropped a corp, in the same npc corp.

As for your call for griefer, just report them and CCP will decide if they are effectively griefing as per their own set of rules or if you are just wrong and it is not considered griefing.
Daichi Yamato
Jabbersnarks and Wonderglass
#24 - 2015-05-08 15:05:45 UTC
Allowing noobs to choose an NPC corp based on career/activity is an idea ive liked in the past. However, with the talk of Social Groups being a thing i wonder if they will provide a better platform for this.

Whilst in the past new players could choose what tutorials they took based on what they wanted to do as a career or try out, older players still went back to the tutorials when they wanted to try something new. For this reason i believe that NPC Social Groups that are based around an activity (if there could ever be such a thing) would be better. This way:

- New players can join and learn from other players.
- Players in player corps dont need to leave their own corps to get involved.
- Old players that are new to an activity can join.
- New players can mix with old players.
- The entire channel isn't drowning in players avoiding PvP and trying to play solo.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#25 - 2015-05-08 15:07:25 UTC  |  Edited by: Eve Solecist
Thanks Daichi.
I believe we agree, but say it differently.

:D
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CCP Logibro
C C P
C C P Alliance
#26 - 2015-05-12 15:45:41 UTC
While this is a topic that comes up from time to time, I think it's been long enough since the last one to let this thread continue.

CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics

@CCP_Logibro

ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#27 - 2015-05-12 19:21:09 UTC
I have removed a couple off-topic posts. Please stay on topic and respectful at all times. Thanks!

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

Frank Padecain
Federal Navy Academy
Gallente Federation
#28 - 2015-05-12 19:39:58 UTC
Reina Xyaer wrote:

...they want actual action.



Because the sweaty-palmed adrenaline rush that most of us have experienced in this game is not action, right? Lol. This is the only game I've ever heard of producing that effect. It's exciting, just not 100% of the time, but the intensity makes up for that.
Harrison Tato
Yamato Holdings
#29 - 2015-05-12 22:24:52 UTC
Claud Tiberius wrote:
How about, instead of removing rookie corps, which is meant for rookies: Players can only stay in rookie corps for x amount of days and/or until they reach y amount of skill points.


What happens then? The player is injected into someone's corp against their will?
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#30 - 2015-05-13 08:35:52 UTC
Harrison Tato wrote:
Claud Tiberius wrote:
How about, instead of removing rookie corps, which is meant for rookies: Players can only stay in rookie corps for x amount of days and/or until they reach y amount of skill points.


What happens then? The player is injected into someone's corp against their will?

It's weird to think "rookie corp is meant for rookies" simply because they are called "rookie corps",
while actually ignoring that they are pretty much the opposite of helpfull for the rookies.
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Commissar Kate
Kesukka
#31 - 2015-05-13 17:11:20 UTC  |  Edited by: Commissar Kate
This is a good idea. If it was not for the social aspect I probably would have quit the game years ago. I enjoy playing the game with other people, I would get bored very fast on my own.
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#32 - 2015-05-13 18:02:16 UTC
Commissar Kate wrote:
This is a good idea. If it was not for the social aspect I probably would have quit the game years ago. I enjoy playing the game with other people, I would get bored very fast on my own.

*lovingly fluffles your short hair* ^_^
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Elfi Wolfe
University of Caille
Gallente Federation
#33 - 2015-05-13 22:18:36 UTC
I like the corp I am in.
Helping new people out. Just going out and visiting places when I feel like it.
Just hanging out at the University of Caille.

"Please point to the place on the doll where the carebear touched you."

Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#34 - 2015-05-13 22:24:19 UTC
Elfi Wolfe wrote:
I like the corp I am in.
Helping new people out. Just going out and visiting places when I feel like it.
Just hanging out at the University of Caille.

The "helping new people out" part ...
... is the part I would like to see extended.

Significantly improved and adapted to newer data.


I understand your connection to your corporation's name.


So, I guess, instead of abolishing the corps themselves ...
... they could simply abolish the "rookie-status" ...
... and turn them into a regular NPC corporation.


That way the amount of corporations stays the same ...
... fluidity between all corporations is given ...
... and no one has to give up his emotional connection.


Problem solved. (:
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NFain
Sebiestor Tribe
Minmatar Republic
#35 - 2015-05-14 00:50:57 UTC
Madd Adda wrote:
here we go again, Reina.

why would CCP build a new game when the old game still pays the bills? it's silly to make a new game just to be current with physics and graphic, superficial even.

Quote:
But the fact is that anyone who starts EVE immediately sees the gameplay, and probably quits because of how dated and boring the gameplay is


then why are we playing this game? if it's so dated and the gameplay so boring, why are there even people playing?

Quote:
the hope it will one day become a better version of what Star Citizen wants to be

I believe you are thinking about Valkyrie.

Quote:
But most players are not uber-space-stats nerds, and won't be sucked in and held by the cool items and ships STATS, they want actual action.

then they should hop in a frig and shoot something, damn the consequences.


I'm not going to lie mate... there is something to be said about the $80m+ in funding star citizen has received when eve has had pretty static growth/turnover keeping revenues between $6-8m a year from subs. While yes both games cater to different audiences... the numbers speak for themselves.
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#36 - 2015-05-18 16:46:55 UTC
I've updated the initial post ...
... with a concern someone had ...
... and keep ignoring everything that's offtopic and/or nonsense.

Initially I wanted to write the follow-up thread yesterday ...
... but I first had to petition my thread a second time ...
... I have to delay this either to today, later, or tomorrow.

I read through this thread again and believe I have covered
all actually valid concerns that have been brought up.


And thanks to CCP Logibro !
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