These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

When dx12 is out and our pc's dramatically improve graphics wise

Author
Solecist Project
#21 - 2015-05-13 19:45:19 UTC
Jenshae Chiroptera wrote:
It is possible to use a plug from a mother board directly to a screen and have a purely software "graphics" card, for example.
I would LOVE to see you explain this.
Please elaborate. ^_^

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ka'Narlist
Dreddit
Test Alliance Please Ignore
#22 - 2015-05-13 19:48:21 UTC  |  Edited by: Ka'Narlist
Gfx processing usally isn't a big problem in big fights because most people know wether their Pc can handle it or not and if not just go to the settings screen and switch the settings from Quality to Performance during the fight. Also turning of brackets makes a huge difference.

The only limiting factor is how much the server can handle (which gets improved through TiDi) before he begins to lag behind or even working at all.
Solecist Project
#23 - 2015-05-13 19:51:01 UTC
I like how the initial post misleads so many into seeing a connection ...
... where there's none intended or implied.


Unless, of course, it's deliberately written that way. :)

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Primary This Rifter
Mutual Fund of the Something
#24 - 2015-05-13 20:22:29 UTC
Graphics have absolutely nothing to do with Tidi.
Primary This Rifter
Mutual Fund of the Something
#25 - 2015-05-13 20:26:56 UTC
Also, the real bottleneck in big fleet fights that I've found is the processor, not the graphics.

I've had graphics at near max in big fleet fights, and turning them to minimum didn't actually help my frame rate. So the issue isn't the rendering, it's the number of objects the client has to keep track of.
Frostys Virpio
State War Academy
Caldari State
#26 - 2015-05-13 20:28:12 UTC
Solecist Project wrote:
Jenshae Chiroptera wrote:
It is possible to use a plug from a mother board directly to a screen and have a purely software "graphics" card, for example.
I would LOVE to see you explain this.
Please elaborate. ^_^


It's how computer were some time ago. Before dedicated hardware was designed to improve the efficiency of graphic rendering. The issue is what we consider "easy" to do now is already above what a CPU would be able to handle with all the rest of the process going on at the same time if they were to handle it in normal CPU operation. Many CPU now a day are designed with a GPU on die anyway so to really get what she is talking about, you would have to bypass that too now.

The important part of this tho is how ****** the performance would be. And by ****** I mean super low resolution slideshow.
Jenshae Chiroptera
#27 - 2015-05-13 20:46:05 UTC
Frostys Virpio wrote:
Solecist Project wrote:
Jenshae Chiroptera wrote:
It is possible to use a plug from a mother board directly to a screen and have a purely software "graphics" card, for example.
I would LOVE to see you explain this.
Please elaborate. ^_^


It's how computer were some time ago. Before dedicated hardware was designed to improve the efficiency of graphic rendering. The issue is what we consider "easy" to do now is already above what a CPU would be able to handle with all the rest of the process going on at the same time if they were to handle it in normal CPU operation. Many CPU now a day are designed with a GPU on die anyway so to really get what she is talking about, you would have to bypass that too now.

The important part of this tho is how ****** the performance would be. And by ****** I mean super low resolution slideshow.
Yup.
Now, what I have seen that was interesting was a hack that used a multi-processor machine that stacks of RAM to load a ghost drive into RAM. So, the machine was running way faster because it wasn't calling on hard drives for their games and operating system, just things like films and such.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Tippia
Sunshine and Lollipops
#28 - 2015-05-13 20:48:20 UTC  |  Edited by: Tippia
Frostys Virpio wrote:
It's how computer were some time ago. Before dedicated hardware was designed to improve the efficiency of graphic rendering. The issue is what we consider "easy" to do now is already above what a CPU would be able to handle with all the rest of the process going on at the same time if they were to handle it in normal CPU operation. Many CPU now a day are designed with a GPU on die anyway so to really get what she is talking about, you would have to bypass that too now.

The important part of this tho is how ****** the performance would be. And by ****** I mean super low resolution slideshow.

Ah, the good old days when sound and video were just some semi-incomprehensible DSP circuitry that provided analog control of electron beam sweep and speaker membrane vibrations. P
Helena Brutor
Corporation N
#29 - 2015-05-13 20:48:41 UTC
DX12

wait for EVE II
Frostys Virpio
State War Academy
Caldari State
#30 - 2015-05-13 20:56:51 UTC
Tippia wrote:
Frostys Virpio wrote:
It's how computer were some time ago. Before dedicated hardware was designed to improve the efficiency of graphic rendering. The issue is what we consider "easy" to do now is already above what a CPU would be able to handle with all the rest of the process going on at the same time if they were to handle it in normal CPU operation. Many CPU now a day are designed with a GPU on die anyway so to really get what she is talking about, you would have to bypass that too now.

The important part of this tho is how ****** the performance would be. And by ****** I mean super low resolution slideshow.

Ah, the good old days when sound and video were just some semi-incomprehensible DSP circuitry that provided analog control of electron beam sweep and speaker membrane vibrations. P


The good old days of turbo button making games slower/faster.

Games who's internal clock were based on "the most common" CPU on the market which are now completely unplayable without an emulator because our cycle go amazingly faster than it used to.
Tippia
Sunshine and Lollipops
#31 - 2015-05-13 21:02:16 UTC
Frostys Virpio wrote:
Tippia wrote:
Frostys Virpio wrote:
It's how computer were some time ago. Before dedicated hardware was designed to improve the efficiency of graphic rendering. The issue is what we consider "easy" to do now is already above what a CPU would be able to handle with all the rest of the process going on at the same time if they were to handle it in normal CPU operation. Many CPU now a day are designed with a GPU on die anyway so to really get what she is talking about, you would have to bypass that too now.

The important part of this tho is how ****** the performance would be. And by ****** I mean super low resolution slideshow.

Ah, the good old days when sound and video were just some semi-incomprehensible DSP circuitry that provided analog control of electron beam sweep and speaker membrane vibrations. P


The good old days of turbo button making games slower/faster.

Games who's internal clock were based on "the most common" CPU on the market which are now completely unplayable without an emulator because our cycle go amazingly faster than it used to.

There was one game I had — can't remember the name, but it was one of the early EGA flight sims — that ensured its internal simulation speed by altering the system clock tick. As in: after quitting the game, I had to reboot and reset the time of day because system time ticked by at 2.5 seconds per second.

The upshot of this was that some other games that relied on that clock tick could be overclocked to run at 50 FPS rather than 20 because that's how they decided when it was time to redraw the screen. Lol
Jenshae Chiroptera
#32 - 2015-05-13 23:23:37 UTC
California Dream's casino game
Blockout
Tetris
Gorillas
Alley cat,
Leisure Suit Larry
Space Quest

So many old games, I don't remember their names, (the weird ones were the racing ones where the world turned around your car or motorbike) but the first time I really saw the difference in clock speed was running Nibbles on a 386. Heard the loading sound, then the game was over, the level would just flash on the screen once.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

March rabbit
Aliastra
Gallente Federation
#33 - 2015-05-13 23:35:26 UTC  |  Edited by: March rabbit
Jenshae Chiroptera wrote:
Leisure Suit Larry

this game made me and friends work really hard to pass initial exam Lol

Speaking about game speed. For me it was ELITE. It was completely unplayable even on 286 so we used special utilities to make CPU work slower....

The Mittani: "the inappropriate drunked joke"

Avaelica Kuershin
Paper Cats
#34 - 2015-05-13 23:57:05 UTC
I think it's at this point, talking about how things were, that you've probably bamboozled the OP

Still remember being in awe when I first played Doom.
Harrison Tato
Yamato Holdings
#35 - 2015-05-14 01:47:42 UTC
Teinyhr wrote:
I'm amused that the OP thinks the majority of EVE players would have DX12 capable setups before 2022. Seriously I think something like 30% of EVE players were still using Windows XP a mere couple of years ago.


CP/M here!
Harrison Tato
Yamato Holdings
#36 - 2015-05-14 01:48:33 UTC
March rabbit wrote:
Jenshae Chiroptera wrote:
Leisure Suit Larry

this game made me and friends work really hard to pass initial exam Lol

Speaking about game speed. For me it was ELITE. It was completely unplayable even on 286 so we used special utilities to make CPU work slower....


I played Elite on a C-64. A 286 was like a Cray to me.
Solecist Project
#37 - 2015-05-14 01:54:07 UTC
Frostys Virpio wrote:
Solecist Project wrote:
Jenshae Chiroptera wrote:
It is possible to use a plug from a mother board directly to a screen and have a purely software "graphics" card, for example.
I would LOVE to see you explain this.
Please elaborate. ^_^


It's how computer were some time ago. Before dedicated hardware was designed to improve the efficiency of graphic rendering. The issue is what we consider "easy" to do now is already above what a CPU would be able to handle with all the rest of the process going on at the same time if they were to handle it in normal CPU operation. Many CPU now a day are designed with a GPU on die anyway so to really get what she is talking about, you would have to bypass that too now.

The important part of this tho is how ****** the performance would be. And by ****** I mean super low resolution slideshow.

Yeah, no, not even close to what she said,
but hits what she actually meant to say.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Jenshae Chiroptera
#38 - 2015-05-14 01:56:18 UTC
Harrison Tato wrote:
I played Elite on a C-64. A 286 was like a Cray to me.
XT, two floppies, no hard drive then the original old Nintendos (I still have a click in my left thumb from the controllers).

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Mina Sebiestar
Minmatar Inner Space Conglomerate
#39 - 2015-05-14 03:52:17 UTC
Great stuff

you only need 5000-6000$ rig to run single scene.

You choke behind a smile a fake behind the fear

Because >>I is too hard

March rabbit
Aliastra
Gallente Federation
#40 - 2015-05-14 10:05:36 UTC
Harrison Tato wrote:
March rabbit wrote:
Jenshae Chiroptera wrote:
Leisure Suit Larry

this game made me and friends work really hard to pass initial exam Lol

Speaking about game speed. For me it was ELITE. It was completely unplayable even on 286 so we used special utilities to make CPU work slower....


I played Elite on a C-64. A 286 was like a Cray to me.

I played ELITE and ELITE3 on ZX Spectrum.

But these ELITEs are different games actually. I have never seen the same game running very differently on different machines before XT and 286.

The Mittani: "the inappropriate drunked joke"

Previous page123Next page