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EVE featured in Guardian's Long Read

Author
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#1 - 2015-05-13 14:38:18 UTC
http://www.theguardian.com/technology/2015/may/12/how-virtual-world-edge-of-apocalypse-and-back-again

Pretty interesting read. It's one of the rare articles where it's actually stated that RMT in EVE in illegal and that value of ISK is calculated indirectly, so +1 for that.
Sturmwolke
#2 - 2015-05-13 16:17:56 UTC
"CCP claims that more than 50% of the player base is employed in engineering."
.... hehehe

Nice EVE promo article though, needs more re-exposure to keep the interest from waning.
Tuttomenui II
Aliastra
Gallente Federation
#3 - 2015-05-13 19:17:19 UTC
Sturmwolke wrote:
"CCP claims that more than 50% of the player base is employed in engineering."
.... hehehe

Nice EVE promo article though, needs more re-exposure to keep the interest from waning.


I am an engineer (Lower case E). My brother however (who doesn't play eve) is now an Engineer (Upper case E). I really should follow his footsteps but I find it hard to get motivated. Cry
Mercedes Chance
GDC Enterprises
#4 - 2015-05-13 20:11:30 UTC
Perhaps they mean Network Engineering or Systems Engineering, or in the case of ISK schemes . . . Social engineering.
GankYou
9B30FF Labs
#5 - 2015-05-13 23:26:16 UTC
Quote:
As a microcosm of human activity, the game has been studied by academics interested in creating political models, and by economists interested in testing financial ones. In a universe where every bullet, trade, offer of friendship and betrayal can be tracked and its impact logged and measured, Eve offers a new way to understand our species and the social systems of our world. “Within Eve we can see a political community that models hierarchy, authority, rule of law, power, violence and distribution of labour,” says Felix Ciuta, senior lecturer in international politics at UCL. “Players project onto this blank space their political and ideological principles. The way in which people act in the game might not reflect the way in which they act in the real world. But their virtual behaviour almost certainly is an expression of their ideas about how the world really works.”


I cry evertim, and this is why I am here. Cool
DaReaper
Net 7
Cannon.Fodder
#6 - 2015-05-13 23:30:11 UTC
it is a good read

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Ashlar Maidstone
MoonFyre BattleGroup Holdings
#7 - 2015-05-14 01:23:35 UTC
DaReaper wrote:
it is a good read


Yes it certainly was, and even tho' it showed kinda a dark side to our beloved universe still we need all the positive publicity we can get. I for one will try to do my part to further the positive over and above the negative.
Kaarous Aldurald
Black Hydra Consortium.
#8 - 2015-05-14 01:28:41 UTC
It was okay. Filled with errors, as per usual for modern journalism.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenshae Chiroptera
#9 - 2015-05-14 01:34:00 UTC
I have had "engineer" in my job title a few times but I have never thought of myself as one.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Gully Alex Foyle
The Scope
Gallente Federation
#10 - 2015-05-14 08:43:12 UTC
Great article, thanks!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Don Purple
Snuggle Society
Test Alliance Please Ignore
#11 - 2015-05-14 10:05:42 UTC
Thankyou, good read.

I am just here to snuggle and do spy stuff.

TigerXtrm
KarmaFleet
Goonswarm Federation
#12 - 2015-05-14 10:45:10 UTC
“I ran with that and made a costume based on the player’s feedback. I showed up here wearing the costume because I’m 55 years old and I don’t give a crap any more.”

Lol

My YouTube Channel - EVE Tutorials & other game related things!

My Website - Blogs, Livestreams & Forums

George Gouillot
Center for Advanced Studies
Gallente Federation
#13 - 2015-05-14 18:01:15 UTC
Antihrist Pripravnik wrote:
http://www.theguardian.com/technology/2015/may/12/how-virtual-world-edge-of-apocalypse-and-back-again

Pretty interesting read. It's one of the rare articles where it's actually stated that RMT in EVE in illegal and that value of ISK is calculated indirectly, so +1 for that.


"there can be nothing more serious than the spaceships business.”
Jenn aSide
Worthless Carebears
The Initiative.
#14 - 2015-05-14 18:22:20 UTC
From the article:
Quote:
While rival games have come and gone, it has survived


Do you hear that you "EVE is Dying" A-holes?

Now stfu about it.
Jenn aSide
Worthless Carebears
The Initiative.
#15 - 2015-05-14 18:38:42 UTC
The article is a grreat read. The current CCP guys should take heed, when you let EVE be EVE instead of trying to wrap everything cotton so no one gets hurt, the game thrives. It is no coincidence that people are talking about a decline in the game (side note, i don't totally buy that, but it doesn't seem like the game is growing either) at the same time that CCP has added 'safeties' and 'warning pop ups' and 'defense buffs' everywhere.

500 people unsubbed after that big theft in 2005, 5 thousand joined. It puts the lie to the idea that 'everyone wants to be safe'. In the same way people don't go to movies to watch everyone in it boringly get along, no one plays a video game for comfort, no matter how much they lie to themselves about it. CCP, your own internal information points to this as well..

Enough of the hand holding.
Enya Sparhawk
Black Tea and Talons
#16 - 2015-05-14 22:43:47 UTC  |  Edited by: Enya Sparhawk
Do you know want to know what the best part of this game is? The Earth could quite literally loose one third of its population and this game will still endure as one of the most popular online games another ten years after that...

the Guardian wrote:
As a microcosm of human activity, the game has been studied by academics interested in creating political models, and by economists interested in testing financial ones. In a universe where every bullet, trade, offer of friendship and betrayal can be tracked and its impact logged and measured, Eve offers a new way to understand our species and the social systems of our world. “Within Eve we can see a political community that models hierarchy, authority, rule of law, power, violence and distribution of labour,” says Felix Ciuta, senior lecturer in international politics at UCL. “Players project onto this blank space their political and ideological principles. The way in which people act in the game might not reflect the way in which they act in the real world. But their virtual behaviour almost certainly is an expression of their ideas about how the world really works.”

What a load of crap. This is only a game. The joke is when they try applying real world behaviours to the virtual worlds as an expression of their ideas about how the world really works. They quickly find out that it doesn't work here either...

Pffft. This guys a senior lecturer in international politics?? I guess that explains why his 'empire' is contained to just one tiny island LOL...

Fíorghrá: Grá na fírinne

Maireann croí éadrom i bhfad.

Bíonn súil le muir ach ní bhíonn súil le tír.

Is maith an scéalaí an aimsir.

When the lost ships of Greece finally return home...

GankYou
9B30FF Labs
#17 - 2015-05-14 23:50:10 UTC  |  Edited by: GankYou
Jenn aSide wrote:
The article is a grreat read. The current CCP guys should take heed, when you let EVE be EVE instead of trying to wrap everything cotton so no one gets hurt, the game thrives. It is no coincidence that people are talking about a decline in the game (side note, i don't totally buy that, but it doesn't seem like the game is growing either) at the same time that CCP has added 'safeties' and 'warning pop ups' and 'defense buffs' everywhere.

500 people unsubbed after that big theft in 2005, 5 thousand joined. It puts the lie to the idea that 'everyone wants to be safe'. In the same way people don't go to movies to watch everyone in it boringly get along, no one plays a video game for comfort, no matter how much they lie to themselves about it. CCP, your own internal information points to this as well..

Enough of the hand holding.


http://i.imgur.com/qj6Hot5.png

The year 2005-YC107, eh? Must've been doing something right. Blink

Enya Sparhawk wrote:

the Guardian wrote:
As a microcosm of human activity, the game has been studied by academics interested in creating political models, and by economists interested in testing financial ones. In a universe where every bullet, trade, offer of friendship and betrayal can be tracked and its impact logged and measured, Eve offers a new way to understand our species and the social systems of our world. “Within Eve we can see a political community that models hierarchy, authority, rule of law, power, violence and distribution of labour,” says Felix Ciuta, senior lecturer in international politics at UCL. “Players project onto this blank space their political and ideological principles. The way in which people act in the game might not reflect the way in which they act in the real world. But their virtual behaviour almost certainly is an expression of their ideas about how the world really works.”

[i]What a load of crap. This is only a game. The joke is when they try applying real world behaviours to the virtual worlds as an expression of their ideas about how the world really works. They quickly find out that it doesn't work here either...


Not sure if serious. Only a sandbox game with a functioning free market economy with minimal NPC input, played by some obscure entities from another Dimension with different Laws than in ours, no doubt. Roll

https://element-43.com/market/34/

This chart has more meaning that your entire post. Blink
Jonah Gravenstein
Machiavellian Space Bastards
#18 - 2015-05-15 01:00:23 UTC  |  Edited by: Jonah Gravenstein
Enya Sparhawk wrote:
the Guardian wrote:
As a microcosm of human activity, the game has been studied by academics interested in creating political models, and by economists interested in testing financial ones. In a universe where every bullet, trade, offer of friendship and betrayal can be tracked and its impact logged and measured, Eve offers a new way to understand our species and the social systems of our world. “Within Eve we can see a political community that models hierarchy, authority, rule of law, power, violence and distribution of labour,” says Felix Ciuta, senior lecturer in international politics at UCL. “Players project onto this blank space their political and ideological principles. The way in which people act in the game might not reflect the way in which they act in the real world. But their virtual behaviour almost certainly is an expression of their ideas about how the world really works.”

What a load of crap. This is only a game. The joke is when they try applying real world behaviours to the virtual worlds as an expression of their ideas about how the world really works. They quickly find out that it doesn't work here either...
Politically and economically speaking you're wrong, in Eve, as in the real world, the economy and politics are intertwined and generally in the hands of those who wield the biggest sticks.

Quote:
Pffft. This guys a senior lecturer in international politics?? I guess that explains why his 'empire' is contained to just one tiny island LOL...
That tiny little island once controlled 25% of the planet's landmass and the associated economies, by wielding the biggest stick of the time.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Lucas Kell
Solitude Trading
S.N.O.T.
#19 - 2015-05-15 07:32:41 UTC
Jonah Gravenstein wrote:
Enya Sparhawk wrote:
What a load of crap. This is only a game. The joke is when they try applying real world behaviours to the virtual worlds as an expression of their ideas about how the world really works. They quickly find out that it doesn't work here either...
Politically and economically speaking you're wrong, in Eve, as in the real world, the economy and politics are intertwined and generally in the hands of those who wield the biggest sticks.

Quote:
Pffft. This guys a senior lecturer in international politics?? I guess that explains why his 'empire' is contained to just one tiny island LOL...
That tiny little island once controlled 25% of the planet's landmass and the associated economies, by wielding the biggest stick of the time.
They might have some vague similarities as they are based off of real world ideas, but it is just a game (and it's not even that good in the grand scheme of things). There is no actual politics in eve beyond high-school style popularity contests, and the economy, while more complex than other games is still severely limited in both complexity and scope. It's like saying that playing minecraft teaches you electronics. Sure, there's vague similarities between redstone circuits and real world circuits, but at the end of the day it's a game. Eve is just one that some people take far too seriously.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jack Jomar
The Scope
Gallente Federation
#20 - 2015-05-15 09:13:37 UTC  |  Edited by: Jack Jomar
Interesting article.

Pity about that comments section. Then again I could say that abut any comments section on the internet.

Quote:
There is no actual politics in eve beyond high-school style popularity contests, and the economy, while more complex than other games is still severely limited in both complexity and scope.


I'd quibble on a few points.

First: Real world politics ~aren't~ like high-school style popularity contests? Lol (you're welcome to look at the recent election campaigns in the UK for good examples of this in action).

Second: most of the politics in EVE boil down to democracy vs communism vs capitalism vs feudal dictatorships vs some amalgamation of these (as a UK resident, I find it amusing that socialism (or in the case of the UK, social democracy) is almost entirely absent in most respects). It's just that some of the debates also happen to include 1400mm howitzers (don't I recall some dude saying something about war being an extension of politics?).

Thus far, in-game, democracy has leaned towards losing some degree of favour (due to basically being hamstrung in high speed situations) when going up against communo-capitalist-dictatorships, for example (largely because dictatorships in general only require one person to make a decision, rather than a group (or more)), as various groups try to work together providing ship replacement programs, while encouraging profiteering from members, often at the expense of high-sec or opposing alliances/coalitions, all under the direction of some vaguely popular (or "popular") space-important leader.

Example:
Politics in EVE also depend on how we view various alliances and the way they operate.
Many dislike goons - for example - because they go out of their way to not take this game seriously ~at all~ while still trying to enjoy it and min-max it like everyone else does. They also dislike goons (obligatory "grr goons") because of goons basically owning the propaganda from the "Great War" that described them as "bad guys" - to which they turned and said "yeah, okay, let's be bad guys, now we'll ruin the games of people who take it this seriously that they need to camp us into a null station for a couple months".

They promptly watched groups like BoB who operated on the feudal dictatorship model (often treating "vassal" alliances with some degree of arrogance), and the way BoB villanised them (prior to goons owning it) while using their battleships to camp their sorry t1 noob rears into a station (back when battleships could 1-shot frigs), and decided to do almost exactly the opposite.

Instead of taking the game super seriously, and trying to be "elite" like BoB or the other old boys clubs, they decided to revel in being "noobs", and being terrible, and not taking this game seriously at all.

These guys are basically an example of communist dictatorships in action, when that type of politics is combined with a degree of capitalism. I'll leave you to figure out the real world equivalent in terms of global politics.



Let's take a look at another example:
BoB:
BoB was pretty big. They used their propaganda to be the "good guys". Even when they weren't. They were the "white knights" (as some will accuse them of being). They had a great many allies and various agreements in null.
They were the pre-eminent space-important dudes, who had favour of the devs (~cough~cough), and were viewed by the general populace as being the good guys to the bad of red federation and later goonswarm.
They were "elite" and favoured supporting this. In MAX campaigns for example, you were only "allowed" to make money for one week of a given month, and the rest of the time you "had" to take part in pvp ops.
(In a computer game...)

Even in real world meetups, vassal alliances were often assigned locations at the party that were a little away from where the "core" groups could hang out.
They were champions in the sense that if you were deemed good enough, you would be brought to the big table.
An example of western feudal-capitalist-dictatorships if ever I saw one.
Willing to take their big assets, make tons of cash from their own production lines, but keep it all to themselves, SRP programs under BoB were non-existent (unless you were in favour, of course).
I say this from personal prior experience as a rapidly ex-member of the GBC (Greater BoB Community) from one of the "preferred" groups.


Third: in modern eve as we expand on null, there will be increasing concerns re immigration, welfare programs (SRP being added by CCP?), spies, betrayals, resourcing, security and armament, WMD proliferation (titans/supers), proper allocation of alliance funds and structures/resources, and plenty more besides. Real world parallels much?


Fourth: I don't dispute the economy is unfinished - players don't have full control of it, and it is not closed-loop (skillbooks, implants, and blueprints being key examples (of certain points being out of our control) in action). I merely dispute the use of the word "severely" when we have had full blown economists apply real world tactics successfully in EVE (and in a few cases, visa versa - which can be discovered with a little forum digging).

Quote:
It's like saying that playing minecraft teaches you electronics.
True - but it does teach you some limited basics of simple logic gates. Blink
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