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Beginner C1 WH Hurricane Fit

Author
Minmatar Citizen 534612187
Citizen Corp.
#1 - 2015-05-11 07:13:04 UTC  |  Edited by: Kaeranos
I have yet to engage in very much combat, and am currently training towards a Hurricane. Eventually, I'd like to use it to solo. some C1/C2 sites (probably not even the anomaly sites, but just the Gas/Relic/etc. ones.)

I have little clue as to how to proceed with fitting stuff, and have done a lot of reading—but I think actually messing around with fits would help more at this point. I'm asking for advice/criticism. Here's the fit I've come up with:

[Hurricane]

Medium Armor Repairer I
Medium Armor Repairer I
Damage Control I
Reactive Armor Hardener
Gyrostabilizer I
Gyrostabilizer I

10MN Microwarpdrive
Adaptive Invulnerability Field I
EM Ward Field I
Thermic Dissipation Field I

425mm AutoCannon I
425mm AutoCannon I
425mm AutoCannon I
425mm AutoCannon I
425mm AutoCannon I
425mm AutoCannon I
XR-3200 Heavy Missile Bay

Medium Projectile Burst Aerator I
Medium Projectile Locus Coordinator I
Medium Ancillary Current Router I

Is this... viable?

Edit: The Hurricane's just for combat, not salvaging and stuff.
Draco Wraith
Ministry of War
Amarr Empire
#2 - 2015-05-11 07:44:02 UTC
Howdy,

You want to do combat sites and gas /relic / data ect all in a hurricane? Or do you mean the hurricane only for combat sites?

Because for the others especially wormholes you'll really need specialized ships such as Co-vert ops, With a covert ops cloak, and probe launccher.

Scan down everything and combat sites and then come back in a Hurricane.
Ovv Topik
Sebiestor Tribe
Minmatar Republic
#3 - 2015-05-11 07:47:18 UTC
You want to come away from all the T1 modules.

In between T1 and T2, you have the named 'Meta' modules, which often cost little more than the T1 but have much better stats.

Under the versions tab of the module info, you will find a compare button, select 'meta level' and arrange them descending in that column and you will see what I mean.

The Meta versions have the same skill requirements as T1 btw.

Have fun

o7

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Minmatar Citizen 534612187
Citizen Corp.
#4 - 2015-05-11 07:51:55 UTC  |  Edited by: Kaeranos
Oh, sorry. The Hurricane will do the combat—I have other ships for the actual salvaging and stuff like that. That reminds me, though. I should keep a Probe Launcher and a mobile depot in its cargo bay in case a WH closes up.

The named mods. is a good idea, also, thanks. I didn't think of that, and it'd take a while to train up the T2 stuff.
Adolph Weltschmerz
Deep Core Mining Inc.
Caldari State
#5 - 2015-05-11 08:53:56 UTC
Looks way to weak to do wh combat sites solo.

And go for either armor or shield. That way you can benefit from skills easier.

Delt0r Garsk
Shits N Giggles
#6 - 2015-05-11 10:11:29 UTC  |  Edited by: Delt0r Garsk
Don't dual tank. Just don't. It doesn't work.

A good hurricane should do C1s fine and maybe even c2s.. but would struggle with c3s. A MJD is a very effective get out of jail free mod. So i would go amour tank, active. Web+MJD in mids then depending on skills either cap booster or cap recharges or/and dual prop (ie MWD or AB, prob MWD if you can fit it, but that hurts cap a lot).

Sleepers do Omini damage, so i would just use an enaim + explosive harder and rigs around cap stable+ resits or fitting if needed. Damage control is not a bad idea since it means you don't pop once the tank is broken.

Drop the missiles. Single weapon types works best. If you have spare fitting, then i probably would go for a nos.

For sleeper site you need to check damage required and damage output. Some require pretty good damage to break since they remote rep. Also as for cap "stable" lots of sleepers neut.

Oh and you *will* get dropped.

[edit] also depending on skills, you may be better off with 220mm since the track better and you will apply damage better. Paper DPS is not that important.

AKA the scientist.

Death and Glory!

Well fun is also good.

Adolph Weltschmerz
Deep Core Mining Inc.
Caldari State
#7 - 2015-05-11 12:17:01 UTC
Delt0r Garsk wrote:


A good hurricane should do C1s fine and maybe even c2s.. but would struggle with c3s.




A good Hurricane, yes. But OP's fit with T1 modules makes me think skills are very low. Both skills required for fitting, and support skills. Without this it is very hard to do c1 and impossible to do c2 solo.
Shiloh Templeton
Cheyenne HET Co
#8 - 2015-05-11 14:56:55 UTC
Is a hurricane a good ship for this purpose? It seems like there would be a better choice with the current status of battlecruisers.

Minmatar Citizen 534612187
Citizen Corp.
#9 - 2015-05-11 15:09:33 UTC
Thanks for all your responses. My skills aren't that great, but this is just kind of experimenting since I don't have a lot of experience. I just wan to make sure I'm on the right track; eventually I will get the T2 equivalent of everything. I'm also planning to log into Sisi and test out some combat-stuff (whether in WHs or just Null-Sec combat sites).

So, basically:

  • Don't duel tank—go for either shield or armor.
  • If I can't use T2 stuff, use some named-faction in-between tier.

Now, would the reason I'd want to Armor-tank be because I want enough cap. to fit a Web/MJD (it sounds like a good escape mechanism). Is this also why I want a NOS instead of a missile launcher? Would shield tanking make me tankier, less escape-ready?

Why wouldn't a hurricane be good for this?
Cara Forelli
State War Academy
Caldari State
#10 - 2015-05-11 17:39:06 UTC  |  Edited by: Cara Forelli
Draco Wraith wrote:
Because for the others especially wormholes you'll really need specialized ships such as Co-vert ops, With a covert ops cloak, and probe launccher.

Just to clear things up, in wormhole space Gas and Data/Relic sites have sleepers too (except the special data/relic null sites that were added recently). In fact, the sleepers in the Data/Relic are generally tougher than the ones in the combat sites, for a given system class.

Shiloh Templeton wrote:
Is a hurricane a good ship for this purpose? It seems like there would be a better choice with the current status of battlecruisers.

The Drake is the "easiest" choice, but any battlecruiser will work if you use a decent fit.

I suggest on your first try you overtank your ship and then add damage mods back in as you get more comfortable. As was said, sleepers do omni-damage, so don't use a reactive because it will be less effective than an EANM when spread across four resists. You probably need some cap mods in the mids to keep those armor repairs running as well. You may also find a web useful against frigates (speaking of which, don't forget drones!)

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Paranoid Loyd
#11 - 2015-05-11 18:13:32 UTC  |  Edited by: Paranoid Loyd
Passive Shield will be slow but should be easy to tank C1 sites with low skills.

[Hurricane, Passive Wormhole]
Gyrostabilizer II
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I

Large Shield Extender II
Large Shield Extender II
10MN Afterburner II
Adaptive Invulnerability Field II

Core Probe Launcher I, Core Scanner Probe I
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


Hobgoblin II x6

Replace SPRs with damage/tracking mods as you get more comfortable.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Minmatar Citizen 534612187
Citizen Corp.
#12 - 2015-05-12 04:05:03 UTC  |  Edited by: Kaeranos
Does a good passive tank and good active tank just come down to preference, basically?

Answer: Sometimes. In the case of sleepers, passive tanking is better because they Neut
Aladar Dangerface
Federal Navy Academy
Gallente Federation
#13 - 2015-05-12 14:24:58 UTC
Use a drake, or myrmidon, check out the wh sub forum, theres a sticky called ''What should i use to kill sleepers with''. Link: https://forums.eveonline.com/default.aspx?g=posts&t=350734&find=unread.

Relics/datas are harder than the anons, except the ones that are null relic/data sites seeded into whs (these start with names like blood raider, sansha, gurista etc) these have no nps in the at all.

I don't need twitter. I'm already following you.

Shiloh Templeton
Cheyenne HET Co
#14 - 2015-05-12 14:42:39 UTC
Minmatar Citizen 534612187 wrote:
Why wouldn't a hurricane be good for this?
I wasn't sure, that's why I asked it as a question to more knowledgeable people.

The hurricane was the first big ship I trained for, but I never used it again after I found out how it struggled with maneuverability and projectiles are frequently outclassed by other weapon systems. I later trained for a Myrmidon as a stepping stone to a Dominix, but I don't know if a Myrm is a good choice for WHs.

This battlecruiser tiers article from Gorski Car is a good read.

Minmatar Citizen 534612187
Citizen Corp.
#15 - 2015-05-12 14:50:15 UTC  |  Edited by: Kaeranos
Ah, damn. This makes me want to switch to the Myrmidon—which sucks, because I have a lot of Minmatar stuff trained already.

... or maybe I'll just stick w/ the Hurricane and see what happens. One person said use a Drake, while the next post linked a guide that said the Drake was trash tier. Maybe I'll use the Hurricane skills to eventually train up to a Sleipnir. It seems like stuff in EVE is versatile enough that I can make it work.

**** it! Big smile
Cara Forelli
State War Academy
Caldari State
#16 - 2015-05-12 15:05:54 UTC  |  Edited by: Cara Forelli
Minmatar Citizen 534612187 wrote:
... or maybe I'll just stick w/ the Hurricane and see what happens. One person said use a Drake, while the next post linked a guide that said the Drake was trash tier. Maybe I'll use the Hurricane skills to eventually train up to a Sleipnir.

Gorski's article is meant for PVP. It's a decent opinion piece IMO but it is irrelevant for PVE. The reason Drakes are popular for WH space is 1) they are extra tanky from resist bonuses 2) they don't use capacitor for weapons OR tank (passive shield tank) so they work very well under neut pressure (which is a problem in sleeper sites above C1 IIRC).

Regardless...try the hurricane and see how it goes. You don't have to use a Drake just because everyone else does. In EVE there are many solutions to each problem.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Shiloh Templeton
Cheyenne HET Co
#17 - 2015-05-12 15:12:43 UTC  |  Edited by: Shiloh Templeton
Minmatar Citizen 534612187 wrote:
Ah, damn. This makes me want to switch to the Myrmidon—which sucks, because I have a lot of Minmatar stuff trained already.

... or maybe I'll just stick w/ the Hurricane and see what happens. One person said use a Drake, while the next post linked a guide that said the Drake was trash tier. Maybe I'll use the Hurricane skills to eventually train up to a Sleipnir.

**** it! Big smile

I understand. I started off my main with Minmatar because I found so much "outdated" information about rifters at the time I subscribed. The Myrm required drones which is the most useful weapon currently because it can be used by so many ships.

The Sleipnir is not a practical goal because it is too dependent on very long to train leadership skills. The Macheriel on the other hand is an awesome ship.

The consideration with the Drake is that it is missile skills which is a completely different skill path than gunnery.

But honestly, I think you should figure out what battleship you want longer term and pick the battlecruiser that will be a good stepping stone to it. For example, The Dominix is a very low skill friendly BS and RR Domi's are popular in WHs.
Minmatar Citizen 534612187
Citizen Corp.
#18 - 2015-05-12 15:30:27 UTC  |  Edited by: Kaeranos
If I am terrible w/ the Hurricane, I'll probably go for the Myrm. or Drake next.

It's only going to take me 3 days to train all the relevant Hurricane skills to Level 3, though (w/ Level 4 Gunnery, and some other Level 4s), so I might as well give that a shot for now. Right now, Drones are what would take the longest, at about 12 days just to use Hobgoblin II.
Exotic Matters
Fried Liver Attack
#19 - 2015-05-13 03:27:40 UTC  |  Edited by: Exotic Matters
I have used a Hurricane fleet issue to do a lot of things including L4 Missions and Null Sec Anomolies. With lower skills I did L3 missions and some L4's with the fit below which is passive shield. You can get more tank at the expense of dps by swapping gyro for shield relay. The extra utility high is very handy with the rapid light missiles to help kill frigates (along with your drones). I found arty to work much better than AC's because the hurricane is slow and it takes to long to get within range of autocannons. To do the harder L4 missions and nullsec anomalies I found it necessary to use either an active shield or active armor using deadspace tank modules, which can get very pricey. While it can be made to work, the hurricane does struggle with harder PvE content, a vagabond (with AC's) does much better as you can speed tank and maneuver a lot better, better maneuvering is also very important to avoid people trying to gank you. And of course you can always go for a battleship, although I've never bothered to train them as I have ended up doing PvP only and flying small and medium sized ships very well was more important to me than training for a BS.

[Hurricane Fleet Issue, Passive shield]
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II

10MN Afterburner II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II

650mm Artillery Cannon II, EMP M
650mm Artillery Cannon II, EMP M
650mm Artillery Cannon II, EMP M
650mm Artillery Cannon II, EMP M
650mm Artillery Cannon II, EMP M
650mm Artillery Cannon II, EMP M
Rapid Light Missile Launcher II, Mjolnir Light Missile
Rapid Light Missile Launcher II, Mjolnir Light Missile

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II

Hobgoblin II x5

Oh and 720 arties might get a little more dps on paper, 650's are kill rats faster in practice and are easier to fit. This is largely due to the slow cycle time of the 720's. Use meta 4 wherever you don't have skills for T2, getting T2 missiles makes very little difference but you want T2 artillery and shields as soon as possible.
Minmatar Citizen 534612187
Citizen Corp.
#20 - 2015-05-13 05:34:27 UTC  |  Edited by: Kaeranos
How are you fitting eight weapons onto the Hurricane? I only see seven High Power slots.

All of this info. is making me second guess the choice of Hurricane, which would feel like a lot of wasted SP. I put the Hurricane, Drake, and Myrmidon into the compare tool to check them out (for ***** and giggles, I also threw in Amarr's Harbinger) and was surprised by how similar all of the ships are compared to the difference in their apparent usefulness.

I conclude this:

  • The Drake's armor is lower than the Hurricane's by a little over 1k. On the other hand, its shield is higher than the Hurricane's by 1k with 4% to all resistances per level. It's also got a 10% bonus to Heavy Missile kinetic damage per level, which is pretty sizable (although limits it to kinetic damage). This resistance boost and damage increase must give it a lot more tanking power and a lot more damage power. I imagine it's the type of vessel one just sits there with: Absorb all you can and dish out damage.

  • On the other hand, the Myrmidon's shield is lower than the Hurricane by a little less than 1,000, but its hull is greater by 1k. Its armor is the same, but there's a 7.5% increase in armor repair per level—which hints towards armor active tanking. Assuming that we're fitting with the idea that Sleepers use a lot of neutralizers, we probably don't want to rely on active tanking, so that buff isn't relevant. The Myrmidon must be a viable ship, then, because of its huge Drone capacity and that 10% Drone damage/HP per level. I've always heard that Sleepers eat drones for breakfast, but this might be an indication that I've been really undervaluing drones.

  • The Hurricane has the in-between values of armor and shield (~4.5k). It's got a 5% bonus to turret damage and a 5% bonus to turret rate of fire per level—but no tank-oriented bonus. Also, with some more limited comparisons, turrets seem much more difficult to use (optimal range is 2000m—right in your opponent's face—while accuracy falloff is only 10km). Missiles don't have either an optimal range or an accuracy falloff. Missiles also seem to cause more damage (longer cycle time, but considerably more damage per-missile than turrets and per-projectile). It's also got three missile hardpoints, but there are no bonuses for this.

Is there any benefit to using turrets in PvE over missiles? It seems that even if one were to move into optimal turret range, missiles would still do more damage with less things to have to worry about. I could totally be missing something: Again, I have extremely little combat experience. If the answer is "no," I can see why the Hurricane wouldn't be preferred; it can hold up to the others, but doesn't have the same kind of tankiness or weapon-utility. It doesn't get any kind of tanky bonuses, and its bonuses are for a weapon that's more difficult to use with no return (in PvE).

On the other hand, if using turrets just means I have to be a more active pilot to get the same (or more) damage, then that's exactly what I'm looking for. I definitely don't want to stand around while automation does the work. Is my assessment of the above stuff correct?
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