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THE battleship discussion thread

Author
Catherine Laartii
Doomheim
#1 - 2015-05-11 15:43:19 UTC  |  Edited by: Catherine Laartii
Rather than pick apart bonus and stat allocations for battleships, or wade into "I wish" land, I'd like to open up a comprehensive thread about general battleship balance. This thread will focus more on roles rather than attributes for their current meta, and will hopefully try to seek something resembling a consensus about where they should go with the ships. Let's start by talking about the issues they have relative to other ships:


CONCERNS

  • "Battleship-sized weapons are too slow."
  • They are generally fairly clunky pieces of machinery, and don't exactly fare well against smaller ships. This was initially half-assed by giving most of them fairly decent sized drone bays, but currently the only setups that fare well against smaller ship sizes tend to either be drone-focused (which is another can of worms entirely) and have good ewar options, like the Armageddon or Scorpion.

  • "Battleship hp is not reflective of their vulnerability to vessels with higher mobility."
  • Currently the kite meta is king, and ships as slow as the battleship are more often then not big, squishy, sitting ducks. Battleship ehp is not noticeably higher than some of the elite cruiser or battlecruiser setups, and in the case of faction battlecruisers, have less base hp. This plus a lack of tracking options leave them extremely vulnerable to most of them being burned down by smaller targets quite easily, and further reveals the endemic problems with buffer tanking in battlecruiser and battleship classes. Active tanking is also suspect, although this is less of a problem in shield tanking than in armor tanking.

  • "Battleship cost is not related to battleship usefulness."
  • Case in point: Other than paper dps, why would you fly a battleship over a HAC, or other high-end cruiser? Currently the only major advantage battleships offer is increased damage projection and increased damage. Sniper ships tend to be favored more for this reason although for small to mid-sized PVP purposes ABC's tend to be used much more. Apart from PVE performance, there is little reason to use one over the other, excepting instances with drone ships like the Geddon, which not only negate the issue by having the option for bonused undersized weapons but uses its ewar effectively in regards to its cap warfare range bonus.

  • "The class is fairly homogeneous, and doesn't offer much variety"
  • To compare, cruisers get very clear class roles. Logistics, Electronic Warfare, Attack, and Combat. Battleships do not, even though an effort was made to move more in that direction. Currently the only disruption battleships are the Scorpion and Armageddon, the latter of which can only really be fielded out of the entire weight class as an effective solo boat.


    Please add more concerns, or expand upon the ones listed.

    Potential solutions to concerns will be listed below:
    Catherine Laartii
    Doomheim
    #2 - 2015-05-11 16:06:28 UTC  |  Edited by: Catherine Laartii
    This will contain potential solutions or discussion points about the concerns listed above. Please separate concerns and solutions as they are being individually referred to.


    SOLUTIONS:

    -For battleship weapon speed, a few ideas come to mind like point defense weapons, either as grouping large turrets and giving role bonus to small/medium weapons separately, or expanding upon the role of the Nestor with having a large ship maintenance array that can fit a frigate or two. I would refer you to an previous post about having players be able to physically dock into ship maint arrays, either in their ships or in their pod, but I can't recall the name of the thread. Another idea would be expanding on 'burst weapons' with figuring out undersized setup for turrets that could be used on large (and possibly) medium sized ships.

    -For battleship tank, something as simple as adding another tier of buffer modules and increasing the base fitting room of them would be an acceptable balance route to go. Having armor plates or shield extenders that are battleship-exclusive (or prohibitive in the same way larger guns are on smaller ships) seems like the simplest option. Other ideas like dramatically increases their base hit points values or giving role bonuses to increase the effectiveness of fitting tank modules are also a possibility, either by themselves or in some combination together.

    -For battleship value, previously mentioned concerns all factor into this. What determines usefulness in this setting? Intended role, flexibility, or straight durability? I would look at the Armageddon as a baseline for successful battleship balance simply because of all the options you have with one. It is an excellent example of bonuses and stats reflective potential ability without shoehorning it into a particular role.

    - In regards to expanding the class to increase options and variety, I'll go back to the argument for point defense. It would be a good idea to have attack battleships have that as a specific role. It could be compensated for the Combat class battleships by giving them larger drone bays and bigger capacitor and hp pools, and/or more fitting space. So a possible route for differentiating them and accentuating effective roles would be to add a new battleship to each race, and focus on line strengths. instead of Logistics you could have battleships that give small passive field boosts to people in fleet, like titans. Less impactful but still useful bonuses they could give to these ships would be things like fleet heat reduction, fleet tracking speed, fleet targeting speed, etc.
    New Gallente and Minmatar battleships could get tackle and web range bonuses, respectively. This would help them combat kite meta to a certain degree, and the new EWAR battleship meta would follow the Geddon with having a damage bonus along with the ewar bonus. So the scorp would probably gain a high and a 10% damage bonus to kin or something, the gallente one could get a basic bonused drone bay, and the minnie one could get a full rack of guns with a tracking speed bonus. Attack battleships would drop half their turrets and gain a 50% role bonus to their damage, and would be the only ships in the game to have separate PD turret and launcher slots. Could fit rapid launcher (or rapid turrets if they're made) on them.

    Thoughts? Please do add your own and discuss. Smile

    EDIT: To clarify on the last bit about passive boost battleships, Minmatar and Gallente would transfer the Domi and Typhoon into that role. Let's say for this example let's say the Typhoon gives out a small levelled bonus to overheating and the Domi gives out a bonus to to fleet turret and drone tracking speed. These bonuses would be very small; 2-4% per level.
    FireFrenzy
    Cynosural Samurai
    #3 - 2015-05-11 16:17:52 UTC
    I feel James Baboli's thread on Battleship balance linked HERE would be a worthy read for you and it might be more profitable for you to continue on his basic platform since i have linked that one to various CSMers and through them to the developers.

    Also its incredibly well reasoned and thought out with a well done google doc involving various cases...
    Catherine Laartii
    Doomheim
    #4 - 2015-05-11 16:20:12 UTC
    FireFrenzy wrote:
    I feel James Baboli's thread on Battleship balance linked HERE would be a worthy read for you and it might be more profitable for you to continue on his basic platform since i have linked that one to various CSMers and through them to the developers.

    Also its incredibly well reasoned and thought out with a well done google doc involving various cases...

    Oh ty. Forgot about that one since it'd been awhile; glad to see it's still up.
    FireFrenzy
    Cynosural Samurai
    #5 - 2015-05-11 16:22:07 UTC
    I am trying to keep it alive and i have done all i can to make sure the powers that be read it.

    At fanfest they did say they were looking into ways to make "big ships feel more fun" or something to that effect. Not sure what that plan is but given the BC warp stuff it feels like they are atleast AWARE of the problem...
    Catherine Laartii
    Doomheim
    #6 - 2015-05-11 16:29:08 UTC  |  Edited by: Catherine Laartii
    I would ask the ISD and anyone else reading this to check out and comment on both of these threads and keep them open Baboli's thread does a very good job working on the nuts and bolts of the issue, wheres I want to focus more on larger roles relative to other ships and the larger balance direction we want to take things. I would also like to hear from him or anyone else from the thread about what I've posted, and if they can add anything to it.
    Catherine Laartii
    Doomheim
    #7 - 2015-05-11 16:31:11 UTC
    FireFrenzy wrote:
    I am trying to keep it alive and i have done all i can to make sure the powers that be read it.

    At fanfest they did say they were looking into ways to make "big ships feel more fun" or something to that effect. Not sure what that plan is but given the BC warp stuff it feels like they are atleast AWARE of the problem...

    yeah I gave it a bump too. I'm hoping that we can cover both macro and micro parts of the discussion with these threads. What are your thoughts on bringing battleships up to more distinct class lines in the way Cruisers behave?
    Lloyd Roses
    Artificial Memories
    #8 - 2015-05-11 18:18:21 UTC
    Catherine Laartii wrote:
    FireFrenzy wrote:
    I am trying to keep it alive and i have done all i can to make sure the powers that be read it.

    At fanfest they did say they were looking into ways to make "big ships feel more fun" or something to that effect. Not sure what that plan is but given the BC warp stuff it feels like they are atleast AWARE of the problem...

    yeah I gave it a bump too. I'm hoping that we can cover both macro and micro parts of the discussion with these threads. What are your thoughts on bringing battleships up to more distinct class lines in the way Cruisers behave?


    First, they could expand on BS. Currently, there is the Raven, Hyperion, Megathron, Dominix, Armageddon and Typhoon. So introducing some more BS to bring each race up to three viable options would be a good start.
    Like, take a look at the abaddon, maelstrom, rokh and hyperion and wonder why it's called *good* to have a hyperion with two additional slots over the competition.

    T1 resists are identical across classes. While being a constant, it also helps to establish BS as the one fleet doctrine that needs even more logistics, because the ships themselves just tend to take so much more damage.

    Then having BS deal more damage than Cruisers would be cool. Then something like a 20-30% nerf on cruiser speeds would be healthy, so that cruisers once more move slower than frigates, instead of faster. It would also help a fair bit to counteract that horrific tracking BS are blessed with.

    The things that would directly affect BS, and should actually be in the game anyways:
    BS-sized shield boosters. It currently ends with BC-sized ones (500PG, ~200CPU)
    BS-sized buffermodules. It currently ends with cruiser modules, and BS are forced to stack multiple cruiser modules and call that a BS-tank. (LSE, 1600mm plates both comfortably fit on any cruiser)
    BS-sized tackle modules. Currently there are only officer mods there, more diversity would be good (like 36km default T2-BS-point for 2k PG and 60CPU, 15km default range BS-web)

    So the main issue is that BS never were quite intended in a game clearly geared (through velocity, default ranges for module activation, tackle etc.) to be played with frigs and cruisers, as can be seen by the lack of BS-sizd modules aside from armor repairers, neuts, CBs, smartbombs, guns and propmods.
    FireFrenzy
    Cynosural Samurai
    #9 - 2015-05-11 19:48:09 UTC  |  Edited by: FireFrenzy
    I don’t think "making the numbers bigger" is how we should look at solving this though, and i especially don’t think nerfing cruisers en-masse is going to solve the problem.

    Personally (and i have to admit this isn’t something i have hard numbers for) i think the problem is bombers, The natural enemy of big blobs of battleships is bombs, let’s be frank here it just is... Since bombing runs are fairly easy to set up (i have done it and am **** at pvp and especially **** at small **** pvp) you need to design doctrines on the "bomb survival scale" i.e. How many bombs does it take to wipe this fleet off the map?

    Now so far this is all stuff I have heard from people whose expertise I trust, People who FC for major nullsec blocs in contexts where they had no reason to lie to me.

    And based on "the math" the trick to surviving bombs is either A) utility highs with smartbombs in them (which pandemic did on their TFI doctrines in their bashing on test) or B) small sig high tanked and maneuverable targets (i.e. ishtars and tengus).

    So having established that TANK isn’t going to make bombers not wipe out battleships like its going out of fashion since DBRB and/or Templeman N (and whoever else does bombers on an industrial scale) can always whistle up a few more guys quicker than you can throw more tank at battleships. Unless you do something utterly ******** like give battleships carrier ehp or something in which case meet the new fit of the month.

    Then we reach the other side of the coin, Gank, Again here we run into the problem of "f1 warriorism" people run fleets the way they do because –simply speaking- IT WORKS! Orbit the FC or keep him at range or whatever and then press f1 whenever a broadcast shows up. If you're lucky you're in time and you get on the kill mail, if you're slow you don’t. Now we reach the problem point, since N+1 cruisers kill stuff just as well as n+1 battleships do the problem isn’t volley size, the 1400 maelstrom and tachyon fleets are gone for a reason. But since individual damage is less important than damage projection since rate of fire and all your friends can take up any slack you have in individual units damage output.

    IE. 100 tengus locking in 5 seconds and shooting for ~500 every 4 seconds kill **** a lot more EFFICIENTLY than 100 battleships locking in 10+ seconds volleying for 1500 (assuming they even have the tracking to do that much) every 8-15 seconds.

    The battleships might have a higher (theoretical) alpha but since all that matters is the total damage you do before the reps land on whatever you have just called primary rate of fire and lock times are a lot more important than whatever theoretical alpha advantage you might get out of the slower/bigger(and in my opinion cooler) ships.

    Then there is also the thing that it doesn’t matter what your fleets theoretical alpha is if you have 1000 alpha fitted machariels shooting at a target with 100k ehp whatever damage you do after that first 100k is wasted, and again here, smaller chunks firing more quickly is much more useful that one big all in knockout punch. As the smaller chunks of damage allow it to be projected more piecemeal. This could of course be partially handled by splitting guns into 2 stacks instead of one big one and calling 2 primaries instead of just the one. But I doubt anyone is going to do that, it’s too much more work.

    As such I feel I don’t think “make numbers bigger” or “make other people numbers smaller” is how you solve this.

    In my ideal world we’d see some kind of system where mixed doctrine fleets would work better, but let’s face it who would want to deal with that kind of hassle just getting enough logi is hard enough as is. And since you don’t really need dedicated webbing ships and stuff in that line if you have enough tracking and/or projection to just alpha targets off the grid.

    I get this might not have been the most helpful post since I don’t come up with a solution but I feel understanding a problem before you start fiddling with a solution helps a bunch. But then I am an engineer IRL.

    In regards to the post above mine,
    Added subtypes might help variety but personally I feel a battleship’s role is TO DO BATTLE, screw tackling stuff and a battleships job (much like the bigger dreadnaught) is simply to do as much dps as possible before it dies using whatever weapon system its fitted with. Scorpions and Geddons might fall a bit outside that mold since scorps at least don’t do damage (and should never be fitted for that IMO) but in my opinion that’s not what they are there for. My ideal battleship is more or less an Abaddon, rokh, Megathron and the others of that ilk. I am here, I have a boatload of guns, and I am now going to reach out and touch you.

    “Show me on the rifter where the battleship touched you. This is a safe environment and they can’t come and hurt you” as it were.
    Leto Aramaus
    Frog Team Four
    Of Essence
    #10 - 2015-05-11 19:51:41 UTC
    FireFrenzy wrote:
    I don’t think "making the numbers bigger" is how we should look at solving this though, and i especially don’t think nerfing cruisers en-masse is going to solve the problem.

    Personally (and i have to admit this isn’t something i have hard numbers for) i think the problem is bombers, The natural enemy of big blobs of battleships is bombs, let’s be frank here it just is...


    TL;DR after this point, but I disagree, bombers are A problem, but not THE problem.

    The problems are many of what OP listed. Battleships are much slower and easier to hit, without being much stronger in Attack or Defense [than HAC/BC/others].
    Xequecal
    Ministry of War
    Amarr Empire
    #11 - 2015-05-11 19:52:37 UTC
    Quote:
    Case in point: Other than paper dps, why would you fly a battleship over a HAC, or other high-end cruiser? Currently the only major advantage battleships offer is increased damage projection and increased damage. Sniper ships tend to be favored more for this reason although for small to mid-sized PVP purposes ABC's tend to be used much more. Apart from PVE performance, there is little reason to use one over the other, excepting instances with drone ships like the Geddon, which not only negate the issue by having the option for bonused undersized weapons but uses its ewar effectively in regards to its cap warfare range bonus.


    1. Battleships have several times the EHP of HACs.
    2. You can't kite sentry drones. HACs have no chance against sentry domis. You can't really kite Tachyons either, but unless you're in Navy Apocs those aren't viable weapons.

    It's pretty hard to beat Domis on cost-effectiveness if you can force your enemy to engage you. There's no hard counters and the soft counters (brick-tanked Tengus and Vultures) are much more expensive.

    The real problem with battleships is that compared to the Dominix they're all complete ****. The sentrydomi has better DPS, better range, and better application than any other gun BS, and since it doesn't need powergrid to fit its weapons or cap to fire them, you can shove a gigantic tank on there, and what the hell fit some tracking disruptors and/or sensor dampeners plus 2-3 utility highslots as well.
    FireFrenzy
    Cynosural Samurai
    #12 - 2015-05-11 20:15:08 UTC  |  Edited by: FireFrenzy
    We used to rock senry based BS docterines in wormholes, spidertanked domis, geddons and scorps will mess up anything if you have good enough people... And based on what i remember CCP saying in various places the only Battleshups that see Docterine level use are the Sentry boats, well barring the PL TFI stuff but those guys can more or less do whatever they want.

    As i said i am not a nullsec docterine guy but what i hear from people high up in pandemic and Lazerus on the spinzone thing they certainly seem to think the big problem is bombers...

    Also, technically you cannot kite sentry dones, but then if your ship is going X Km/s and the drone is stationary all the way over there, does it really matter if you are technically kiting or not?

    The thing is what i have seen recently from the big fights there are always bombers wiping out entire bricks of ships, even ships that are ostensibly supposed to be hard to bomb on, i recall DBRB wiping out around what 120 ishtars in a CFC vs n3 fight a few months back.

    EDIT: I get that was a long post but TLDR seems somewhat odd concidering this is a fairly indepth problem and as such needs some fairly in depth (and thus long) posts...
    James Baboli
    Warp to Pharmacy
    #13 - 2015-05-11 20:16:44 UTC
    Xequecal wrote:
    Quote:
    Case in point: Other than paper dps, why would you fly a battleship over a HAC, or other high-end cruiser? Currently the only major advantage battleships offer is increased damage projection and increased damage. Sniper ships tend to be favored more for this reason although for small to mid-sized PVP purposes ABC's tend to be used much more. Apart from PVE performance, there is little reason to use one over the other, excepting instances with drone ships like the Geddon, which not only negate the issue by having the option for bonused undersized weapons but uses its ewar effectively in regards to its cap warfare range bonus.


    1. Battleships have several times the EHP of HACs.
    2. You can't kite sentry drones. HACs have no chance against sentry domis. You can't really kite Tachyons either, but unless you're in Navy Apocs those aren't viable weapons.

    It's pretty hard to beat Domis on cost-effectiveness if you can force your enemy to engage you. There's no hard counters and the soft counters (brick-tanked Tengus and Vultures) are much more expensive.

    The real problem with battleships is that compared to the Dominix they're all complete ****. The sentrydomi has better DPS, better range, and better application than any other gun BS, and since it doesn't need powergrid to fit its weapons or cap to fire them, you can shove a gigantic tank on there, and what the hell fit some tracking disruptors and/or sensor dampeners plus 2-3 utility highslots as well.


    1: HACs have substantially better mitigation against most weapon systems. So while the battleship can soak up more damage, a HAC takes less damage and thus needs less logi.

    2: Totally can kite sentries. Just need something absolutely ridiculous to do so.

    3: Drones are a problem in all size categories. Drone bonused ships are able to push their primary DPS without making any fitting sacrifices. Some, like the tristan and algos, are mostly balanced because of the relatively low fitting space for their class, and low number of total slots. Then there are things like the ishtar and dominix, which have the fitting room for tough armor rail kiting fits, but don't actually need to fit rails to fight effectively, leaving tons of CPU, grid and space on the table.

    On a less related note:

    4: Some increase in differentiation between attack and combat battleships would be good. Focus on more tank and a bit more room for the CBS, and add some speed and avionics while bringing the tank up a skosh for the ABS. Then there are compelling reasons and times for both.

    5: Agreed, sort of, on the enlarged modules for things like tackle. Prohibitive fitting cost for anything but a t3 built mostly around it, and 30-50% better performance for similar materials cost to current, and a slightly lowered drop rate on these off battleships wrecks.

    6: Burst weapons are amusing, and might be a viable way of giving you good anti-support results. A true beam laser, with 1s fire rate, some flak guns, a multiple rail array, it's all the sort of thing which anyone in a sensible world would be working on in eve.

    7: Bombers are their own special set of issues. The push I want to modernize ABS avionics would help some with this.

    Talking more,

    Flying crazier,

    And drinking more

    Making battleships worth the warp

    James Baboli
    Warp to Pharmacy
    #14 - 2015-05-11 20:27:18 UTC
    Catherine Laartii wrote:
    I would ask the ISD and anyone else reading this to check out and comment on both of these threads and keep them open Baboli's thread does a very good job working on the nuts and bolts of the issue, wheres I want to focus more on larger roles relative to other ships and the larger balance direction we want to take things. I would also like to hear from him or anyone else from the thread about what I've posted, and if they can add anything to it.


    Thanks. I'm probably going to make some updates to the working space later (Probably try to finish the recomendations for the navy BS, and then pull some summary data out as a standard post, including reasoning)

    Talking more,

    Flying crazier,

    And drinking more

    Making battleships worth the warp

    Enya Sparhawk
    Black Tea and Talons
    #15 - 2015-05-11 20:31:30 UTC  |  Edited by: Enya Sparhawk
    Catherine Laartii wrote:
    This will contain potential solutions or discussion points about the concerns listed above. Please separate concerns and solutions as they are being individually referred to.


    SOLUTIONS:
    -For battleship tank, something as simple as adding another tier of buffer modules and increasing the base fitting room of them would be an acceptable balance route to go. Having armor plates or shield extenders that are battleship-exclusive (or prohibitive in the same way larger guns are on smaller ships) seems like the simplest option. Other ideas like dramatically increases their base hit points values or giving role bonuses to increase the effectiveness of fitting tank modules are also a possibility, either by themselves or in some combination together.

    Thoughts? Please do add your own and discuss. Smile

    I think for a battleship their tank should be uniform across the three (shield, armor, hull) to reflect the fact that these things are built for war.

    Higher shield regeneration rate for ships that rely on armor tanking, extra plating for ships that rely on shields...
    (even a resist bonus for hulls, simple as 30% across the board, pre-module)

    Durability should reflect their use.

    Fíorghrá: Grá na fírinne

    Maireann croí éadrom i bhfad.

    Bíonn súil le muir ach ní bhíonn súil le tír.

    Is maith an scéalaí an aimsir.

    When the lost ships of Greece finally return home...

    Lloyd Roses
    Artificial Memories
    #16 - 2015-05-11 20:36:51 UTC
    FireFrenzy wrote:
    I feel a battleship’s role is TO DO BATTLE, screw tackling stuff and a battleships job (much like the bigger dreadnaught) is simply to do as much dps as possible before it dies using whatever weapon system its fitted with. Scorpions and Geddons might fall a bit outside that mold since scorps at least don’t do damage (and should never be fitted for that IMO) but in my opinion that’s not what they are there for. My ideal battleship is more or less an Abaddon, rokh, Megathron and the others of that ilk. I am here, I have a boatload of guns, and I am now going to reach out and touch you.


    While large fights are one important thing, smallscale also deserves consideration. The current unimaginative boringness surrounding webs, scrams and points is just adding to a very low need for BS - aside from rolling holes. Literally why would I fly a BS, if the gila has more damage, a better tank (due to sig) and just another level of mobility? The BS quite frankly said, is worse in every aspect. Currently the big upside for BS is that they fit heavy neuts and that plat insurance is pretty awesome. And that alone isn'T worth flying a pile of junk.
    James Baboli
    Warp to Pharmacy
    #17 - 2015-05-11 21:27:00 UTC  |  Edited by: James Baboli
    Going point by point on this one.
    Enya Sparhawk wrote:

    I think for a battleship their tank should be uniform across the three (shield, armor, hull) to reflect the fact that these things are built for war.


    So, they should have even HP profile across the 3 kinds of HP, or do you mean the they should have something like the omni resists of the gnosis, or do you want something else?
    Cause, for the first 2, the answer is a resounding no, and any other option would need some pretty massive justifications.
    They aren't built to the same specs, and shouldn't be homogenized like that, and the ratio of where their HP is is one of the major factors in the balance of these ships.

    Enya Sparhawk wrote:

    Higher shield regeneration rate for ships that rely on armor tanking, extra plating for ships that rely on shields...
    (even a resist bonus for hulls, simple as 30% across the board, pre-module)

    Durability should reflect their use.


    Why would you make buffs to things outside the specialization of the ships, especially of the sort that aren't helpful to game balance? Right now, there is a distinct ability to tailor the tank of most battleships to the engagement types you intend for the ship, and the type of tank you prefer. The fact that it is practically required to use 3 slots for resists and 2-3 for buffer, with a full set of buffer rigs, or write them off as alpha-able in larger fights points to them being low on either native resists (yeah, right) or native buffer (yep.) or lacking a suitably impressive single slot buffer module (yep again.) Fixing those makes much more sense than going around making them all tank in armor and shield, as well as the niche hull fits.

    As for a hull resist bonus, do you want 600k hull HP megathrons? because thats how you get 600k hull HP megathrons.

    Talking more,

    Flying crazier,

    And drinking more

    Making battleships worth the warp

    baltec1
    Bat Country
    Pandemic Horde
    #18 - 2015-05-11 22:09:52 UTC
    People need to fly these ships before they start making demands because thats how we get 600k hp hull megathrons.
    James Baboli
    Warp to Pharmacy
    #19 - 2015-05-11 22:46:18 UTC
    baltec1 wrote:
    People need to fly these ships before they start making demands because thats how we get 600k hp hull megathrons.

    I want to find a better way to use this. Maybe a meme of an EFT screen with 30% base hull resist silliness shooped in.

    Talking more,

    Flying crazier,

    And drinking more

    Making battleships worth the warp

    baltec1
    Bat Country
    Pandemic Horde
    #20 - 2015-05-11 22:50:17 UTC
    James Baboli wrote:
    baltec1 wrote:
    People need to fly these ships before they start making demands because thats how we get 600k hp hull megathrons.

    I want to find a better way to use this. Maybe a meme of an EFT screen with 30% base hull resist silliness shooped in.


    This block of steel will do
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