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Science & Industry

 
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Industry manufacturing jobs number

First post
Author
Tian Toralen
Deep Core Mining Inc.
Caldari State
#1 - 2015-05-01 11:00:07 UTC
I use to mine from time to time but I'm a total noob at manufacturing.

Then, yesterday I got the bright idea to get into manufacturing, make my own ships and blow them up. Screw those expensive T2 ships and modules - I thought, I will use everything T1, and make everything myself. It will be awesome, I'll have lots of expendable ships to play with. I am not an industry character, so I do not care about invention and all that arcane stuff.

So I bought lots of frigates and destroyers BPOs, and all of the T1 modules and guns and ammo I could think about. When I finally brought everything back to station, and happily started to create stuff - I found out that I can only create 4 items (with my skills) at a time. Totally annoying. Also - there is no industry queue.

I can train for 1 day more - then I will be able to make 5 items at a time... I need to train for 20 days more (Advanced Mass Production 4) so I can make 9 items at a time. I have no plans to make ISK with this T1 producing for myself scheme. I want to produce a ship I want, and all it's modules at once, or at least queue it.

Suggestion: 10 job slots is the minimum number any new pilot with no skills should have. Or/and add an industry queue.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2 - 2015-05-01 12:55:15 UTC
F&I is thata way.

*points down a few forums*

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Shiloh Templeton
Cheyenne HET Co
#3 - 2015-05-01 14:30:31 UTC
Tian Toralen wrote:
I can train for 1 day more - then I will be able to make 5 items at a time... I need to train for 20 days more (Advanced Mass Production 4) so I can make 9 items at a time.
Are your attributes really skewed against production (mem/int) as that seems excessive for AMP IV? Regardless, just train it to lvl 3.

Manufacturing will require some patience - especially if the BPO's you bought aren't researched - but eventually everything will start rolling along.


Eric Raeder
No Fee Too High
#4 - 2015-05-01 18:51:03 UTC
I'm feeling cranky today, so I am going to be Captain Buzzkill and point out that making T1 modules yourself, no matter how good your skills and how great your patience, is usually going to be more expensive than buying named loot drop modules off the market that have better stats.

There are exceptions, modules whose loot drop versions have ill-considered stats or low drop rates that increase price due to scarcity, but for the most part T1 modules are ridiculously cost ineffective for actually fitting on ships. Why are there so many T1 modules on the market? Partly because some players are lazy or clueless about ship fitting. But MOSTLY because T2 manufacturers buy them to turn into T2 modules of the same type.
Elena Thiesant
The Scope
Gallente Federation
#5 - 2015-05-01 19:45:47 UTC  |  Edited by: Elena Thiesant
Tian Toralen wrote:
Then, yesterday I got the bright idea to get into manufacturing, make my own ships and blow them up. Screw those expensive T2 ships and modules - I thought, I will use everything T1, and make everything myself. It will be awesome, I'll have lots of expendable ships to play with.


And if you'd checked costs, you'd have seen that it'll probably be cheaper to buy from the market than to manufacture from unresearched blueprints.

What you make is no more expendable than what you buy from the market, and probably more inconvenient because of the time you need to spend buying the materials, moving minerals to the manufacturing site, fetching the stuff you forget to fetch the first time, waiting for the jobs to finish, etc

Quote:
Suggestion: 10 job slots is the minimum number any new pilot with no skills should have. Or/and add an industry queue.


Because industrialist should no longer be a profession in this game?

And maybe while we're at it we should let new players into T2 ships too because the advanced ship skills take too long? Or let players use T2 guns because the advanced gun skills take too long?
Tian Toralen
Deep Core Mining Inc.
Caldari State
#6 - 2015-05-02 16:53:27 UTC  |  Edited by: Tian Toralen
Elena Thiesant wrote:


And if you'd checked costs, you'd have seen that it'll probably be cheaper to buy from the market than to manufacture from unresearched blueprints.


I don't care. I have minerals to build lots of small ships and their modules right now, but I'm limited to 4 items at once... At least they could add a queue, so I can have everything ready tomorrow.

Industrial characters will still exist, even if all new players have 10 industry slots. T2 production is not for everyone.
Soldarius
Dreddit
Test Alliance Please Ignore
#7 - 2015-05-04 16:01:33 UTC
I'd support a skill level beyond that allows for more than 10 production or research jobs at a time. Actually, I think it goes to 11. But I could be wrong.

http://youtu.be/YVkUvmDQ3HY

Peter Sibiro
Blue Republic
RvB - BLUE Republic
#8 - 2015-05-06 07:06:00 UTC
Tian Toralen wrote:

I don't care. I have minerals to build lots of small ships and their modules right now, but I'm limited to 4 items at once... At least they could add a queue, so I can have everything ready tomorrow.


So, we have this "Minerals I mine are free" mentality. If you have minerals, it is highly possible that you can sell them (or even ore) at the closest market hub (Jita, Amarr, Dodixie, Rens, Hek), buy yourself the same amount of small ships and loadout and have some ISK left. I.e. it might be more cost effective to let dedicated manufacturers do their work.

Like in RL, Eve is about collaboration and specialization. Most likely, you don't raise wheat to make yourself some toasts for breakfast, do you?

Just check the numbers and you'll see for yourself. Manufacturing in Eve is all about the spreadsheets.

Tian Toralen wrote:

Industrial characters will still exist, even if all new players have 10 industry slots. T2 production is not for everyone.


Why do you think so? The complexity of manufacturing was already reduced significantly after Crius. Some limitations that existed previously are not here anymore. A lot of industrialists here feel that the market is flooded with everything that can be manufactured. More competition on market means less prices, less profit. If all players would have 10 slots without any SP investment, the market would be flooded even more - increased production (new manufacturers), reduced demand (some will start making items for themselves).
Peter Sibiro
Blue Republic
RvB - BLUE Republic
#9 - 2015-05-06 07:11:21 UTC
Soldarius wrote:
I'd support a skill level beyond that allows for more than 10 production or research jobs at a time. Actually, I think it goes to 11. But I could be wrong.


There is a solution for this. It's is called "Industry alt".

Cause industry in Eve Online is a complex and (sometimes) rewarding profession. And people invest a lot into it to get an upper hand and real profits etc.
Samillian
Angry Mustellid
Lost Obsession
#10 - 2015-05-06 07:35:37 UTC  |  Edited by: Samillian
Tian Toralen wrote:
Elena Thiesant wrote:


And if you'd checked costs, you'd have seen that it'll probably be cheaper to buy from the market than to manufacture from unresearched blueprints.


I don't care. I have minerals to build lots of small ships and their modules right now, but I'm limited to 4 items at once... At least they could add a queue, so I can have everything ready tomorrow.

Industrial characters will still exist, even if all new players have 10 industry slots. T2 production is not for everyone.


If your using unresearched BPO's your better off selling the ore/minerals and buying from the market, not only will you probably save more cash over all but your also conserving the only resource thats really worth a damn thing.....time.

NBSI shall be the whole of the Law

Shakuul
Infinitus Sapientia
#11 - 2015-05-08 13:29:24 UTC
I agree an industry queue would be nice.

How are you using so many ships & ammo that 4 manufacturing slots isn't enough? Destroyers and small guns don't take that long to build and neither does ammo.
Nicola Romanoff
Tannhauser C-Beam
#12 - 2015-05-08 14:46:09 UTC
Tian Toralen wrote:
Elena Thiesant wrote:


And if you'd checked costs, you'd have seen that it'll probably be cheaper to buy from the market than to manufacture from unresearched blueprints.


I don't care. I have minerals to build lots of small ships and their modules right now, but I'm limited to 4 items at once... At least they could add a queue, so I can have everything ready tomorrow.

Industrial characters will still exist, even if all new players have 10 industry slots. T2 production is not for everyone.


You can build more thatn 4 items, it will just have to be the same items, so you can make 30 ABs or MWD, 30 frigates, 20, scrams etc so you will have a stock.

But yeah, cheaper on market, rather than building.
Destiny Dain2
Your Destiny Corporation
#13 - 2015-05-09 21:22:53 UTC
There is no reason for more industry slots. Make a like-minded friend and pool your resources together. Now you got 22 slots.

Fully research your blueprints, then create 3 max. run copies of the blueprint, then you can put the PBO into your production line. Save your BPC's for the day you get the idea of producing T2's, it will save you from pulling the BPO off the production line for a day just to make a BPC.
Hippinse
University of Caille
Gallente Federation
#14 - 2015-05-09 22:47:42 UTC
Tian Toralen wrote:
I don't care.


Sandbox. What benefits you (sometimes) hurts other players. If every request such as this ("give me what I want and I don't care how it impacts other paying customers") was granted, Eve would be empty.

Also, the logistics of PVP is part of the PVP.