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EVE New Citizens Q&A

 
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Flying logistics in PvP.... I've got questions!

Author
Squid Ink
Sebiestor Tribe
Minmatar Republic
#1 - 2015-05-08 12:08:14 UTC
My goal is small scale pvp in a frigate.


  • How does logistics play in this context?
  • Is a logi frigate (Like a burst) any good?
  • Would I have any weapons?
  • What sort of support could I bring? (besides boosting people's shields)


Anything you can tell me about anything is fantastic. Thank you!!!
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#2 - 2015-05-08 12:10:20 UTC  |  Edited by: Lan Wang
bursts are great fun, you also have maulus-damps and grifin-ecm grrr for support roles too, bursts you tend to need more than 1 in fleet, 3 or 5 is usually the minimum amount of bursts

prepare to be primary in the above ships

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#3 - 2015-05-08 12:16:46 UTC
Logi frigates are very cost effective.

Imagine having stacks of five or ten spread in every other system.
You lose your ship. Dock. Reship. Undock. Engage.
They will have to constantly deal with you for cheap.

All the utility frigates are pretty mucb a PITA if you don't stop throwing them at the enemy.
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Squid Ink
Sebiestor Tribe
Minmatar Republic
#4 - 2015-05-08 12:40:18 UTC
Lan Wang wrote:
bursts are great fun, you also have maulus-damps and grifin-ecm grrr for support roles too, bursts you tend to need more than 1 in fleet, 3 or 5 is usually the minimum amount of bursts

prepare to be primary in the above ships


Thank you!!

Hmmm. So are bursts less useful if you only have one?

I don't really know how ECM / Sensor Damp works.. but it sounds like it might be a better route for small scale PvP?

Thanks again :D
Squid Ink
Sebiestor Tribe
Minmatar Republic
#5 - 2015-05-08 12:51:49 UTC
Eve Solecist wrote:
Logi frigates are very cost effective.

Imagine having stacks of five or ten spread in every other system.
You lose your ship. Dock. Reship. Undock. Engage.
They will have to constantly deal with you for cheap.

All the utility frigates are pretty mucb a PITA if you don't stop throwing them at the enemy.



Wow. Nice!!

I can imagine... it must be annoying to have an ECM fly buzzing you non stop :P
SKINE DMZ
The Scope
Gallente Federation
#6 - 2015-05-08 12:54:03 UTC
https://dl.dropboxusercontent.com/u/5095198/eve/HeroBurst.mp4

Seems like a burst can help out massively! Blink

Let me know I'm sure we'd like more burst pilotes

I disagree

Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#7 - 2015-05-08 12:56:00 UTC
Squid Ink wrote:
Eve Solecist wrote:
Logi frigates are very cost effective.

Imagine having stacks of five or ten spread in every other system.
You lose your ship. Dock. Reship. Undock. Engage.
They will have to constantly deal with you for cheap.

All the utility frigates are pretty mucb a PITA if you don't stop throwing them at the enemy.



Wow. Nice!!

I can imagine... it must be annoying to have an ECM fly buzzing you non stop :P

There's this saying from a great, imaginary person from New Eden.

It's about jamming those first who cry about ECM the most ...
... and killing them last.

People hate ECM. It's a really good choice of ships to fly. :)
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Gully Alex Foyle
The Scope
Gallente Federation
#8 - 2015-05-08 13:16:52 UTC
I love flying logi. Welcome, rookie logibro, here's some random thoughts for you:

Frigate logi is fine, though cruiser logi is more common and relatively quick to skill into (T1).

Everybody loves logi.

Logi creates content, because not many people want to fly it, so 'x-ing up' in fleet when the FC calls for logi pilots will help the whole fleet form and get the pew-pew going.

When you're confident on your logi job, bring some whore drones to get on killmails. Just remember that your #1 job is repping, don't mess that up for a killmail!

Logi pilots have a hands-on view on how the fight's going.

Saving people that are about to die is exhilarating.

Learn to use the watchlist and the fleet broadcast window.

Work on situation awareness in 3D space, you'll eventually be able to be the logi anchor, which is a quite challenging and engaging role in fleet.

Skill up racial frigate (then cruiser), rep skills (obviously) and cap skills foremost.


Welcome!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Squid Ink
Sebiestor Tribe
Minmatar Republic
#9 - 2015-05-08 14:03:01 UTC
SKINE DMZ wrote:
https://dl.dropboxusercontent.com/u/5095198/eve/HeroBurst.mp4

Seems like a burst can help out massively! Blink

Let me know I'm sure we'd like more burst pilotes


Mmm. I'm a total newb but from the looks of it the Burst game is mainly positioning with some resource management?

Looks like what I've been doing in most video games for the past 15 years! Only with an RTS view.

I think I may set up for Burst first and then fill in Griffin ECM skills second...!

Thanks for the video :)
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#10 - 2015-05-08 14:06:43 UTC
the thing about ecm and maulus, (maulus more) is that they stay way out of targeting range so they are good choice for noobs to train and fullfil a role within a fleet, maulus will hit damps up to 120km away

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Squid Ink
Sebiestor Tribe
Minmatar Republic
#11 - 2015-05-08 16:10:26 UTC
Lan Wang wrote:
the thing about ecm and maulus, (maulus more) is that they stay way out of targeting range so they are good choice for noobs to train and fullfil a role within a fleet, maulus will hit damps up to 120km away


Good point.

So as I take it, ECM vs Damps....


  • ECM is a hard crowd control with a high failure rate and slow re-activation time.
  • Damps are more reliable, less effect sometimes, and you can juggle them on more targets from greater range?


yes / no?

If so Damps sounds like more fun... but a successful ECM is devastating....

Also what sort of feedback does the target get for an ECM vs Damps? Loss of targetting and?
Ron Jonsohn
VEN0M0US.
Out of the Blue.
#12 - 2015-05-08 17:59:44 UTC  |  Edited by: Ron Jonsohn
Squid Ink wrote:
Lan Wang wrote:
the thing about ecm and maulus, (maulus more) is that they stay way out of targeting range so they are good choice for noobs to train and fullfil a role within a fleet, maulus will hit damps up to 120km away


Good point.

So as I take it, ECM vs Damps....


  • ECM is a hard crowd control with a high failure rate and slow re-activation time.
  • Damps are more reliable, less effect sometimes, and you can juggle them on more targets from greater range?


yes / no?

If so Damps sounds like more fun... but a successful ECM is devastating....

Also what sort of feedback does the target get for an ECM vs Damps? Loss of targetting and?


ECM is by no means unreliable (It can be with low skills), but it is extremely annoying to be on the wrong end of. It breaks locks for 20 seconds, and its possible to have someone permajammed.

Damps reduce targeting speed and range, and can use scripts to do one effect and not the other, at increased effectiveness. ECM can't be scripted.
Memphis Baas
#13 - 2015-05-08 18:28:43 UTC
This game doesn't have exactly the same kinds of "crowd control" as other MMO's, but you can kind of draw parallels.

ECM is a full stun (if you can't lock targets you can't do damage), sensor dampeners reduce range and increase locking time (more like a blindness), energy neutralizers drain energy (mana drain), webifiers slow you down (slow/snare), target painters make you a "bigger" target so the missiles do damage better (hunter mark), and tracking disruptors protect you by making the guns on the enemy ship not able to keep up with how fast you're moving (sort of like a blur / chameleon).

Warp disruptors and warp jammers are the "don't run away from this fight" module, pretty much required for PVP.

As a logi repair pilot, your job will mostly consist of remote repairing anyone who needs it. Remote repairers (remote armor repairers, shield transfer arrays, energy transfer arrays) are all high slot modules, so if you fit any guns it's like a healer bringing damaging spells to a fight when he's supposed to be healing.

Now, "anyone who needs it" means you may keep a few people on the watch list so you can see their armor and shields all the time, but if your fleet is huge, the logi team may rely on people "calling" for repairs, which is handled through the fleet interface (they can hit a button to broadcast the need). In that case you need to target-lock them fast so you can repair them.

So, you need good targeting skills.

And, any electronic warfare (ECM and Dampeners) that messes with your targeting is your nemesis.

So this is what determines who gets called the primary target first. Your team will have to take out any enemy jammers, so you can do your job and heal them. Enemies will try to take YOU out first (healers are hated), and then the other high dps ships.