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Player Features and Ideas Discussion

 
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PI - Lessening Mouseclicks (Practical ideas)

Author
Rob Kashuken
School of Applied Knowledge
Caldari State
#1 - 2015-05-07 07:42:04 UTC

As anyone who has ever had to setup a PI chain knows, there is a very nigh number of mouseclicks involved in setting up planetary colonies.

Over the last 3 days, I've set up multiple alts with all new colonies owing to having recently moved locations, and thought that I would offer some practical suggestions to reduce the volume of clicking whilst maintaining the versatility of PI setup options.

1) When building Command Centres, automatically build them with the highest upgrade level that the character is skilled for.

2) Allow players to shift+click in order to place multiple structures of the same type, without having to re-select the structure.

3) Automatically place a link between the placed structure and the nearest existing structure, retaining the ability to delete a link, excluding command centres.

4) Allow the player to specify if a given storage silo, launchpad or the command centre is made the "default storage" route location for all products from all other structures, whilst retaining the ability to re-route manually.

5) When manually routing, prevent the drop-down window from auto-minimizing after a single route is manually routed. Having option windows automatically refer back to a default entry state just increases mouseclicks needlessly.

Does anyone have other suggestions, or can see problems with what I'm suggesting?
Navy Jackal
University of Caille
Gallente Federation
#2 - 2015-05-07 07:46:28 UTC
Rob Kashuken wrote:


1) When building Command Centres, automatically build them with the highest upgrade level that the character is skilled for.




I thought it costs ISK, to build next level of Command Center. If that is true, it can happen, that you will lose more ISK, than you wanted to.
Rob Kashuken
School of Applied Knowledge
Caldari State
#3 - 2015-05-07 07:49:53 UTC
Navy Jackal wrote:
Rob Kashuken wrote:


1) When building Command Centres, automatically build them with the highest upgrade level that the character is skilled for.




I thought it costs ISK, to build next level of Command Center. If that is true, it can happen, that you will lose more ISK, than you wanted to.


In which case, it should create the popup indicating that there isn't enough isk to pay the contractors, in a similar manner to what happens when you place a new structure and don't have enough funds.
James Baboli
Warp to Pharmacy
#4 - 2015-05-07 09:13:00 UTC
Quote:

3) Automatically place a link between the placed structure and the nearest existing structure, retaining the ability to delete a link, excluding command centres.


If I remember correctly, this also costs.
I would much rather see an option to automagically build un-upgraded links to support the routing we pick out from the drop downs.
Especially after your other changes.

Making it only un-upgraded retains the advantage of those who understand PI and do the math to optimize the routes beyond what standard links allow, etc.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#5 - 2015-05-07 09:22:58 UTC
Rob Kashuken wrote:

As anyone who has ever had to setup a PI chain knows, there is a very nigh number of mouseclicks involved in setting up planetary colonies.

Over the last 3 days, I've set up multiple alts with all new colonies owing to having recently moved locations, and thought that I would offer some practical suggestions to reduce the volume of clicking whilst maintaining the versatility of PI setup options.

1) When building Command Centres, automatically build them with the highest upgrade level that the character is skilled for.

2) Allow players to shift+click in order to place multiple structures of the same type, without having to re-select the structure.

3) Automatically place a link between the placed structure and the nearest existing structure, retaining the ability to delete a link, excluding command centres.

4) Allow the player to specify if a given storage silo, launchpad or the command centre is made the "default storage" route location for all products from all other structures, whilst retaining the ability to re-route manually.

5) When manually routing, prevent the drop-down window from auto-minimizing after a single route is manually routed. Having option windows automatically refer back to a default entry state just increases mouseclicks needlessly.

Does anyone have other suggestions, or can see problems with what I'm suggesting?


Saved setup templates is probably the most commonly asked for feature.

I'd like the whole current PI setup replaced with the new structure system so that it becomes a planetside 'structure' using the whole fitting system proposed too. This would allow for fittings to be saved and created easily. It would also put the creation of the PI CC's (the structure itself), factories extractors and storage (as modules for the fittings instead) to be player built. Instant new area for manufacturers.
Rayzilla Zaraki
Yin Jian Enterprises
#6 - 2015-05-07 12:43:04 UTC
I say we take off and nuke the site from orbit. It's the only way to be sure.

Seriously, PI is a HUGE click fest and in desperate of streamlining.

I have found that I have two basic types of set ups: extraction and production. Being able to save templates for these would be very helpful. The template would include everything but the location of the extractors. If a template is too big for a planet, then have it work like ship fitting. It gives a warning and maybe deactivates the parts of the set up that can't be powered.

And for Bob's sake, please let us label the structures!

Gate campers are just Carebears with anger issues.

Felix Judge
Regnum Ludorum
#7 - 2015-05-07 15:12:33 UTC
Allow us to CTRL-click structures (especially processors) to group them before setting up production and routes.

Example: I have 4 basic factories which I all want to produce the same product, take the same raw material from the same silo, and dump their product into the same silo. I CTRL-click them all, and go through the process only once, instead of 4 times.
Wilj0
#8 - 2015-05-08 17:13:27 UTC  |  Edited by: Wilj0
Yeah, great points. I especially like #2 and #5. Shift + clicking should let you place multiple structures down at once.

I would like to add:
a) As requested already, templates. Let us copy/save a planet's PI structure placement/links/productions and paste them onto new planets.
b) Instead of coloring a structure red when you are hovering it over an area that it can't be built on while placing it down... snap the structure to the closest area it can be placed at!!!


I would like to suggest maybe getting rid of links. All the PI structures will have a circular range at which they can "communicated" with neighboring structures. Too far and they won't be linked. Give extractors a big range. Maybe each structure can be upgraded to preform better and increase the link range just like a command center can be upgraded.

Another suggestion would be that PI is not a bunch of structures that you place down and link, but instead it's one structure you upgrade and improve upon. You append new buildings to your command center that add functionality. It could cost ISK, time, or some other resource for this upgrades to be built. Hum, maybe make the command center act like a ship or the new POSes; where you have a fitting window and can fit your command center however you like with modules and rigs.

Cheers,
Wilj0
Winter Archipelago
Autumn Industrial Enterprises
#9 - 2015-05-08 17:24:24 UTC
Rob Kashuken wrote:
1) When building Command Centres, automatically build them with the highest upgrade level that the character is skilled for.


I would prefer this not happen as it would be a waste of ISK if the command center is upgraded higher than needed.

For example, most of my alts have CCU V, but only need that for their factory planets. All other planets use either CCU III or IV to hit their needs.

Otherwise, I like the ideas.