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Feedback request on Contract system

First post First post
Author
Lugh Crow-Slave
#501 - 2015-02-08 13:13:17 UTC
a total m3 would be nice to have so i can get an idea of how hard a large contract would be to move if i buy it several jumps from where i need it w/o having to look up the m3 of every item then add it all up myself
Funaki Akachi
Perkone
Caldari State
#502 - 2015-02-10 15:51:38 UTC
When searching for contracts, show me all the contracts that are available to me, my corp, my alliance and public when setting availability to "Public". In the same way, show contracts that are available to just me, my corp, or my alliance when Availability is set so "My Alliance".
Soko99
Caldari Provisions
Caldari State
#503 - 2015-02-10 17:55:40 UTC
Any chance of adding BPCs to the want to buy portion?
OldWolf69
Militaris Industries
Northern Coalition.
#504 - 2015-02-17 14:00:02 UTC  |  Edited by: OldWolf69
...removing the small pictures of contracts in Contract Window improved what...? PvP and Nullsec life, lol?Lol
What point does this make if you need to open every single one of them to see what's in? Had a look at Auctions, is simply hilarious and idiotical: you can see only the location. Srsly now. Who was the genius...?
Shang Ty
Perkone
Caldari State
#505 - 2015-02-17 18:32:50 UTC
Removing the small picture actually bugged the search feature. Everything is moved over by one block. The location is now under the contract, the jumps are under the price, etc.
Riley Masterson
Mechanical Basterds
#506 - 2015-02-18 02:18:36 UTC
Add items as reward for completion of courier contract, taken from the ship to destination's hangar.

This way Ican reward people with exotic dancers instead of ISK.
Lathalia
Spoopy Newbies
Brave Collective
#507 - 2015-02-18 07:27:41 UTC  |  Edited by: Lathalia
CCP SoniClover wrote:
Hello Capsuleers. We're looking into what small improvements we can make to the contract system to make it more useful and trustworthy. We would love to hear any feedback from you guys on this. We're most interested in suggestions for UI/usability improvements and comments on pain points you encounter in using the system. The more constructive the feedback is the better; 'Get rid of the scammers' is for example not particularly helpful.

Thanks in advance for your help.


Thrustworthy part:

When setting up a contract i.e. "item exchange" It's too easy to fill an amount of money in the "I want to give"-line instead of "i will recieve". (When you think you've selled the item, you've actually gave the item and the amount of money away)

It still hasn't happened for me yet, but i can imagine it happened to lots of eve players.

Possible Solutions:




  1. Make a checkbox. (and make it possible to automatically uncheck it in the settings screen for ppl who hate it already)
  2. Put those two lines on different places and make it easier for ppl to see (make the numbers inside the box color green or red instead of the normal neutral color.
thatonepersone
The Black Crow Bandits
VINDICTIVE
#508 - 2015-02-24 17:07:02 UTC
I think loan contracts should be brought back. Just add a collateral option so if the person does not pay the loan and interest back by a certain time the lender gets the collateral.
Lar Tadaruwa
State War Academy
Caldari State
#509 - 2015-03-21 18:03:27 UTC
I like the option to calculate values of contracts.

This is for Public Courrier Contracts offers.

Other contracts option that are important is the ability to "autofill" forms to speed up the contracting process.
It is tedious enough to fill one form up the first time, and it is more risk to make errors on subsequent contracts.

There are other options I can think of, mostly all related to values.

I am also concerned about the functionality of the system and the potential overload it may incur if the program gets too big.
Less can be More.

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Quartermaster Wild
Row Row Fight the Power
Test Alliance Please Ignore
#510 - 2015-03-30 04:12:15 UTC
My $0.02


  • Could we please have expanded skills (Like what exist for Trading) for contracts that allow people to exponentially increase the number of contract slots that are available per character, particularly for Public Contracts.

  • Could we allow for contracts to be accepted from other regions? Even if it is a skill in order to do this, it would be nice if I'm in Amarr, to be able to accept a contract that is attractive to me in Jita.

  • Having the Public/Alliance/Corp option should provide an expanded list of results, rather than a limited list. If I'm viewing public, please don't filter our alliance and corp contracts.

  • It would be nice to be able to select a particular number of a stack of items in the contract interface, rather than having to split the stack prior to making a contract.

  • It would be nice if I had a screen that I could copy just that contracts items & numbers to paste into Evepraisal to get a collateral amount BEFORE the amounts screen appears. Selecting from the contract item select screen isn't optimal, especially if I'm only contracting partial assets from a particular hanger/container.


Thanks
Rob Kashuken
Row Row Fight the Power
Test Alliance Please Ignore
#511 - 2015-03-30 06:16:38 UTC
Add me as another that would like the ability to set up multiple exact copies of a contract - this is particularly useful for setting up contracts for fitted doctrine ships.

I also like the idea of having the contents of a contract arranged by slot layout for indicating the equipment in a fitted ship, per ship.
LuckyQuarter
Lucky Galactic Expeditions
White Light Liberation
#512 - 2015-04-02 22:51:57 UTC
The biggest problem with contracts is that no history on average selling prices for 'contract only' items is saved or reported...I want market type selling velocity and average sale price info for unique items.
Iroquoiss Pliskin
9B30FF Labs
#513 - 2015-04-03 18:23:03 UTC  |  Edited by: Iroquoiss Pliskin
Quartermaster Wild wrote:

  • Could we allow for contracts to be accepted from other regions? Even if it is a skill in order to do this, it would be nice if I'm in Amarr, to be able to accept a contract that is attractive to me in Jita.


  • No. Never.

    increases risk of market manipulation - that's for starters.
    Locks out people from hunting for bargains and actually making an effort in doing so.
    Everyone will end up in sitting in Jita, even moreso than today.
    Reduces player interaction, both in buyer-seller private convos, and trade channels.

    No. Never.
    Eric Raeder
    No Fee Too High
    #514 - 2015-04-26 18:42:52 UTC  |  Edited by: Eric Raeder
    I would like more functionality in courier and or WTB contracts. I am not quite sure what would work best, really, so I am going to describe a problem I am having in hopes others can make suggestions on improvements in the system that would resolve my little peeve.

    The thing is this. I buy a lot of unresearched BPOs from NPC sell orders. I use them to make copies for invention and followup T2 production. On an almost daily basis, I identify some item I want to make, only to find I don't have the needed BPO and the only NPC sellers are 20+ jumps from my base. Yes, its not terribly hard just to go get them. But its basically a very low value use of my time, and I'd rather give some newbie a chance to earn a few million isk doing it for me. What annoys me, is that I can't get anybody to go fetch a BPO for me, because the contract system doesn't really support what I want done.

    "Just set up a courier." Nope, can't set a courier contract for an item you don't own. I want someone to buy the BPOs and THEN deliver them to my base. "Just fly there in a shuttle, buy them, and set up a courier." BPOs only take up a tiny fraction of a shuttle's cargo capacity. If I was in the same station as the BPO already, I'd just fly them home myself, involving another person would be silly.

    I have tried to work through the in game "haulers channel" chatroom, explaining what I want, no takers. Partly that's because most of these guys are flying freighters, and quick shuttle runs aren't really worth their time. But a lot of it is simply people are afraid I am running some sort of scam. I set a buy order for the BPO at my base, but people are afraid I will cancel before the contract is filled or I'm trying to bait them into a gank or something.

    It would be helpful if I could set a buy order that a player could grab without filling, so he can be sure it won't be cancelled or filled by someone else while he is working on it, like you can grab a courier contract so its committed to you while you work on it. Preferably the potential contract filler should be able to do this from any region, not just the same region as the destination you want the order filled at.

    Edit: I just realized in the last paragraph I said "buy order" when I actually meant "item exchange contract". My bad, and no doubt confusing. Buy orders in this situation are fairly pointless as they can only be seen in the same region and the whole point is I am trying to buy something being sold in a region far away.
    TheSmokingHertog
    Julia's Interstellar Trade Emperium
    #515 - 2015-04-27 00:43:12 UTC  |  Edited by: TheSmokingHertog
    Eric Raeder wrote:
    I would like more functionality in courier and or WTB contracts. I am not quite sure what would work best, really, so I am going to describe a problem I am having in hopes others can make suggestions on improvements in the system that would resolve my little peeve.

    The thing is this. I buy a lot of unresearched BPOs from NPC sell orders. I use them to make copies for invention and followup T2 production. On an almost daily basis, I identify some item I want to make, only to find I don't have the needed BPO and the only NPC sellers are 20+ jumps from my base. Yes, its not terribly hard just to go get them. But its basically a very low value use of my time, and I'd rather give some newbie a chance to earn a few million isk doing it for me. What annoys me, is that I can't get anybody to go fetch a BPO for me, because the contract system doesn't really support what I want done.

    "Just set up a courier." Nope, can't set a courier contract for an item you don't own. I want someone to buy the BPOs and THEN deliver them to my base. "Just fly there in a shuttle, buy them, and set up a courier." BPOs only take up a tiny fraction of a shuttle's cargo capacity. If I was in the same station as the BPO already, I'd just fly them home myself, involving another person would be silly.

    I have tried to work through the in game "haulers channel" chatroom, explaining what I want, no takers. Partly that's because most of these guys are flying freighters, and quick shuttle runs aren't really worth their time. But a lot of it is simply people are afraid I am running some sort of scam. I set a buy order for the BPO at my base, but people are afraid I will cancel before the contract is filled or I'm trying to bait them into a gank or something.

    It would be helpful if I could set a buy order that a player could grab without filling, so he can be sure it won't be cancelled or filled by someone else while he is working on it, like you can grab a courier contract so its committed to you while you work on it. Preferably the potential contract filler should be able to do this from any region, not just the same region as the destination you want the order filled at.



    What if you set up a WTB thread with location in the WTB forums, then link the contracts in your bio. Everyone reading the WTB forum thread will then be able to deliver your WTB's and will not have to search your contract, since its linked in your bio. When clicking it, they also will see if its still open. This way you have less time to get stuff going, and you use the contract system.

    Edit: Or you could just setup buyorders... and still setup a WTB forum thread with a reference to your system.

    "Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

    "Schrödinger's Missile. I dig it." ~ Makari Aeron

    -= "Brain in a Box on Singularity" - April 2015 =-

    Shakuul
    Infinitus Sapientia
    #516 - 2015-05-05 06:55:55 UTC
    A few small improvements:


    • Show estimated value of contract (item exchange or courier), similar to the hangar view.
    • Allow PE/ME search functionality for BPOs and BPCs.
    • WTB Contracts with BPOs or BPCs.


    Bigger ideas:


    • Bring back loan contracts with collateral.
    • Add a type of contract that will automatically refresh when one unit is sold until a specified limit is reached or the hangar is empty. This might help reduce load/search time by reducing number of contracts oustanding.
    • Auction courier contracts where the lowest bid wins the contract.
    DetKhord Saisio
    Seniors Clan
    #517 - 2015-05-11 23:38:19 UTC
    Raven Eaglefeather wrote:
    How about fixing the search function so what when I have high sec only selected in options it actually gives me high sec routes only. Currently i will also get routed through low and even null with high sec only selected. Also a lot of contracts are scams for them to gank you if it goes through low sec at all. would love to see a red highlight on people that have had multiple contracts failed recently. (for the courier system)

    a more specific search function for item contracts would be nice too. Stop allowing people to change the letters from million to billion on their contract links. nothing but scam contracts these days (item contracts)
    I believe what you think is contract related is more likely a more widespread user interface issue. May 2014, I posted a thread Revert The Jumps Column (broken jumps column, travel settings, or maybe some other basic-level UI function) in the features and ideas discussion, though they seem to have missed it.
    General Xenophon
    Deep Core Mining Inc.
    Caldari State
    #518 - 2015-05-14 22:47:14 UTC  |  Edited by: General Xenophon
    CCP SoniClover wrote:
    Hello Capsuleers. We're looking into what small improvements we can make to the contract system to make it more useful and trustworthy. We would love to hear any feedback from you guys on this. We're most interested in suggestions for UI/usability improvements and comments on pain points you encounter in using the system. The more constructive the feedback is the better; 'Get rid of the scammers' is for example not particularly helpful.

    Thanks in advance for your help.



    1st- It's completely insane that I cannot contract items to my own characters on my account -and the same account too because of the following

    A) Item/m3 limit: Some -what seems- mundane bureaucratic type 'limit rule' on items / m3. I don't care how much I can contract, I need to get it there, so why are you making it harder for me? Instead now I need to scroll through a checklist and deselect just enough to make the contract work. The current way to do it is not easy, it's a pain, and it makes something extremely simple, difficult and frustrating.

    B) 'illegal items' blocking an entire list of items - WHY. Why is this a thing? And don't even bother answering in that RP npc nonsense (I like player RP, but some imaginary ghost embargo clerk telling me I can't contract an entire contract because of 1 item in the pile, that's just crap). Ugh

    I need to move x items to y character and this completely prohibits finishing the contract unless I close out the screen, navigate through several hundred items icons (in assets) or do a search for the item and try to remotely delete it which, for the record, is also strange since it was an item dropped from a mission. If you don't want us to be able to contract these items because they are illegal, why bother having them in the game at all?

    Also, if we can't contract because of some embargo clerk, where is this guy when people are doing trades with one another in station? I can fly Motherships (supercarrier is STILL a lame name) but contract an item to a low level alt? Nooooo! The almighty embargo clerk and his/her pen is mightier (damn you Trabek!) than any skill I can posses in the game. But maybe if I could train bureaucracy or npc bribing level 5 it would be OK.Pirate

    C) Eve is a pretty big place, and if I happen to be at the butt end of the Eve Universe, I can't sell those items so I need to contract them because I can't now just use a bunch of jump bridges to easily move around or get lucky that my JC is in JUST the right spot to be close enough for the assets to trade them in-person to a 2nd account (if I happen to have a 2nd active - which wouldn't be a problem IF I COULD CONTRACT TO MY ALT ON THE SAME ACCOUNTShocked). Don't make it hard for me to do this.

    2nd I get that Eve is a sandbox with nails and diseases that we all play inBig smile, and scams etc yes yes these stink, but I do not like the above restrictions on contracting as it simply put, probably one of the most mind-numbingly terrible features in a game, that I've ever heard of specifically because its an otherwise completely and stupidly easy-simple task of moving items to someone else.

    Also, intended rants/humor aside: Eve is an epic amazing game, so this is a small thing but it would be great to see this improved so as not to be a tedious chore of asset spreadsheet-NPC-management/oversight.Attention
    Khorvek
    Colear Mining Retrieval and Distributing
    #519 - 2015-05-14 23:54:16 UTC  |  Edited by: Khorvek
    I use contracts all the time, actually. I sell bulk orders of fitted ships, get couriers for my resources, etc. I haven't found anything to be a real problem yet aside from some people claiming they're confiscating my stuff for safety, which ends up with me getting the contract collateral anyway.

    If people want no risk contracts, that seems like a job market people would pay a premium for in a game where everyone is trying to backstab each other. Money buys loyalty.

    Quote:
    B) 'illegal items' blocking an entire list of items - WHY. Why is this a thing? And don't even bother answering in that RP npc nonsense (I like player RP, but some imaginary ghost embargo clerk telling me I can't contract an entire contract because of 1 item in the pile, that's just crap).


    As the contract system is an NPC system, there should be logical rules. No contractor would be allowing illegal goods through their system in Concord space if they wanted to stay in business.

    People talk about how eve is better than WoW. I still get one shotted undocking in a frigate if there's a WT thrasher outside. It looks eerily similar to getting one shotted in WoW battlegrounds by a x9 level player when you're x1-4 levels.

    GankYou
    9B30FF Labs
    #520 - 2015-05-15 00:48:24 UTC  |  Edited by: GankYou
    Please, Master CCP SoniClover, you are our only hope!


    Please introduce at least 4, 6 and 8 hour "Time to Complete" options for the Courier Contracts, as currently the minimum is 24 hours, or 1 day. Alternatively, a time-based reward system with similar options would also be very welcome.

    The current setting limitations do not allow to reward someone for a rush delivery. Also relevant - https://forums.eveonline.com/default.aspx?g=posts&m=5728939#post5728939

    Smile