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Does sig radius really matter that much? The warp speed rig bloats sig

Author
Khorvek
Colear Mining Retrieval and Distributing
#1 - 2015-05-03 11:13:22 UTC  |  Edited by: Khorvek
I'm asking because I built a sig troll fit from inertia stabs, MSEs, and shield resist rigs on a kestrel for lols, and it still seemed to tank with mwd/kite like a beast vs tristan with T2 drones.

It leaves me wondering whether sig plays an inflated or deflated role in the game. Its obviously important, lock speeds and all that, but in terms of damage, how effective is it really? How can we weight the value of signature radius compared to tracking speed from an attacker's guns?

Is a T1 hull set up as a cheap interceptor with warp speed rigs less useful with the bloated sig penalty from the rigs compared to before when it was just a CPU nerf? Do people prefer nanofiber hulls over inertia stabilizers for getting non-sig penalties with some agility bonus, despite it being less than the agility bonus of inert stab? When do people use inert stab for combat compared to nanofiber? (I don't know how valuable maximized acceleration is, although inert stabs provide a bigger bonus to standard flight accel and warp accel).

In a way, I disagree with the change from CPU penalty to sig radius because no rigs or modules lower sig radius, while you could counter the CPU penalty with a CPU rig, so you minimize the bad effects. You can't do anything about the sig penalty other than possibly fit nanofibers, because fitting inertia stabilizers to compensate for sig penalty by getting into warp faster among other things, that just compounds sig penalty on top.

This change is why I question whether it has much value or not. I would think it wouldn't be that problematic given that, if it was, caldari ships are always perma-nerfed from the sig penalty of their shield extenders.


New thought: Something else agility mods, do they improve the speed your ship orbits something at close range?

People talk about how eve is better than WoW. I still get one shotted undocking in a frigate if there's a WT thrasher outside. It looks eerily similar to getting one shotted in WoW battlegrounds by a x9 level player when you're x1-4 levels.

Arla Sarain
#2 - 2015-05-03 11:51:20 UTC
Against guns of a matching size? Not so much, with some exceptions (Black Ops BS Panther being able to get cruiser sig).

A T1 MWD ship is not less useful with the new warp speed rigs. The MWD bloated sig before the update to amounts where tracking tanking didn't really matter.

You will not "sig tank" drones. If you move, drones follow, and have 0 angular against you. You could have just been out of their range or moving out of their optimal/falloff before they fired.

Either way, without links you don't get sig low enough for it to matter against matching guns size. Against bigger guns you have a huge margin.

Gully Alex Foyle
The Scope
Gallente Federation
#3 - 2015-05-03 13:31:08 UTC
A lower sig mitigates turret damage (provided you have angular velocity) and missile damage (in any case, but it's usually better if you're moving, doesn't matter the direction).

In practice, Aria's correct that it's hard to mitigate small turret damage. Though it's easier to mitigate rocket/light missile damage, especially if you're moving fast.

I don't have as much experience in cruisers, but the figures would suggest that sig tanking in a cruiser against medium turret damage is quite feasible.


As a general rule, though, activating an MWD will almost always make you EASIER to hit, compared to just slowboating with MWD off. That's because the sig bloom is fixed (+500%), while the speed boost is +500% to your MAX SPEED. Often you'll NOT be going at your max speed, so as far as mitigating incoming dmg is concerened, you get the full penalty (sig-wise) but not the full benefit (speed-wise).


Regarding drones, there was a great article by Azual Skoll on his blog that showed that drones tend to out-track themselves by orbiting! And that the best way to mess up drone tracking was to sit still (so they can orbit you faster). In this case, a lower sig further decreases incoming drone dmg (they stupidly take care of the angular velocity part themselves).

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Hunter Ace
Fuctifino
#4 - 2015-05-03 17:59:59 UTC  |  Edited by: Hunter Ace
If you increase your sig when fighting a ship that can already fully apply it's damage to you, you're not going to see much difference. Where you are going to see a difference, in this situation, is when fighting bigger ships that may struggle to apply full damage to smaller sig ships. This is why the changes to the Warp Speed Rigs favor BC and up since most of the time they'll be fighting ships that already can apply full damage to them.
Khorvek
Colear Mining Retrieval and Distributing
#5 - 2015-05-03 22:15:13 UTC
Gully Alex Foyle wrote:
A lower sig mitigates turret damage (provided you have angular velocity) and missile damage (in any case, but it's usually better if you're moving, doesn't matter the direction).

In practice, Aria's correct that it's hard to mitigate small turret damage. Though it's easier to mitigate rocket/light missile damage, especially if you're moving fast.

I don't have as much experience in cruisers, but the figures would suggest that sig tanking in a cruiser against medium turret damage is quite feasible.


As a general rule, though, activating an MWD will almost always make you EASIER to hit, compared to just slowboating with MWD off. That's because the sig bloom is fixed (+500%), while the speed boost is +500% to your MAX SPEED. Often you'll NOT be going at your max speed, so as far as mitigating incoming dmg is concerened, you get the full penalty (sig-wise) but not the full benefit (speed-wise).


Regarding drones, there was a great article by Azual Skoll on his blog that showed that drones tend to out-track themselves by orbiting! And that the best way to mess up drone tracking was to sit still (so they can orbit you faster). In this case, a lower sig further decreases incoming drone dmg (they stupidly take care of the angular velocity part themselves).



Regarding MWD, I was under the impression that the sig radius penalty exists so that MWD doesn't make a person unhittable, that it is supposed to nullify the extra speed's increased loss of chance for attacker to hit, in a manner of speaking, to zero out the evasion bonuses that all that speed gives.

People talk about how eve is better than WoW. I still get one shotted undocking in a frigate if there's a WT thrasher outside. It looks eerily similar to getting one shotted in WoW battlegrounds by a x9 level player when you're x1-4 levels.

Arthur Aihaken
CODE.d
#6 - 2015-05-03 23:54:13 UTC
With full rig skills and 3x Hyperspacial rigs, it's still adds +15%.

I am currently away, traveling through time and will be returning last week.

Arla Sarain
#7 - 2015-05-04 00:40:50 UTC
Arthur Aihaken wrote:
With full rig skills and 3x Hyperspacial rigs, it's still adds +15%.

Which effectively makes you roughly 13% slower if you had perfect transversal, against turrets of the same size.
Which is trivial considering you won't ever be at perfect transversal 100% of the time, and all it takes for someone to screw up your sig tanking is to move away from you.

Which prolly doesn't matter goes of the drone meta, unless you are a frigate that is standing still, patiently waiting to get blapped by bigger guns.
Khorvek
Colear Mining Retrieval and Distributing
#8 - 2015-05-04 08:56:25 UTC
Eh, that actually sounds pretty bad. If I lose 13% speed as an equivalent for having rigs that get me to the fight faster, that's on top of the already limited speed from orbiting. These rigs do not sound good to use with MWD now that I've thought about it.

People talk about how eve is better than WoW. I still get one shotted undocking in a frigate if there's a WT thrasher outside. It looks eerily similar to getting one shotted in WoW battlegrounds by a x9 level player when you're x1-4 levels.

Arla Sarain
#9 - 2015-05-04 09:20:47 UTC
Khorvek wrote:
These rigs do not sound good to use with MWD now that I've thought about it.

I don't see where it would matter.

If you are in a Harpy with two extenders and shield rigs, you get roughly 60m sig. Against frigate turrets, you won't sig tank ever. With 50% more sig above the size of frigate guns you are essentially 30% slower even without MWD. But against cruiser guns you still have a huge margin, cos their gun size is 125 (the harpy being roughly twice as fast in angular terms)

If you switch an MWD on the Harpy gets ~200m sig. You weren't avoiding frigate fire before (bar being out of range) and you still aren't. And against cruisers you are almost 40% slower (125/200), or twice as slow.

So, in either case, what's another 15% sig or -13% effective speed? Your raw speed stays the same, and there is too much black and white when considering sig bloom. You avoid fire from larger guns, and get hit by small guns in any case, 15% or no 15% more sig. With and MWD, one gun size larger hits you.

Subject to extremely niche cases like the dramiel,slasher and panther. In all of which you still need raw speed more, because someone will simply move in a straight line.
Darling Hassasin
Parental Control
Didn't want that Sov anyway.
#10 - 2015-05-06 13:57:00 UTC
Referring to the sig bloom in terms of "speed loss" as the posts above do is a dangerous oversimplification.

Even in the case of being shot by turrets where its somewhat accurate it still leaves large balance questions out (i.e. with mwd you are closing range to where you can increase angular velocity 100x thus rendering the -13% entirely moot) as well as huge utility questions (yes you might be marginally harder to hit -until you get under the guns 10x times faster- but you are able to close range to apply web/point/guns you name it)

Then when you leave turrets and go to other weapon systems the error explodes exponentially. Missiles will hit you for crap dmg in your frig not matter what sig bloom you are suffering when you are going REALLY fast. Drones (some of them) wont be able to catch up to you at all and will therefore be doing 0 dmg to you and 0 dmg to any other valid target on the field... the amount of times I have seen a super fast frig "take with it" an entire fleet's drones for a merry tour of the grid's furthest corners....

Traejun DiSanctis
Caldari Provisions
Caldari State
#11 - 2015-05-08 05:32:38 UTC
Sig matters for smaller ships vs. bigger guns.
Daerrol
Republic University
Minmatar Republic
#12 - 2015-05-08 05:48:07 UTC
bbuy low grade halos?
Omar Alharazaad
New Eden Tech Support
#13 - 2015-05-09 12:40:59 UTC
Sig tanking really has an impact when dealing with larger vessels as the above posters have stated.
With links, halo implants and combat boosters you can get the signature radius of some frigates to being smaller than that of a light drone. This really can have a significant impact on your ability to tank against just about anything bigger than a dessie.
I know of several pilots that have pulled of some severely ridiculous kills in this manner.

Even with just a set of halo implants you can make a sizeable difference in the amount of incoming damage you're forced to handle. The better the grade, the better the results, but you know... what you can afford to lose and stuff

Come hell or high water, this sick world will know I was here.

Dato Koppla
Spaghetti Militia
#14 - 2015-05-10 04:17:16 UTC
As mentioned above, sig matters when in a smaller ship fighting vs bigger ships.

However, as for halos being used to mitigate damage, it's really very niche, most of the time snakes are more beneficial than halos because the speed snakes gives you also allows you to mitigate damage while giving you alot more utility. Snaked AB dram can even speed tanked non-tracking bonused 150autocannons if you're not webbed, and the snakes allow you to range control fast ships to get that all important close orbit, if you were in Halos theres a chance for the enemy to drop transversal by pulling range assuming they are in a fast ship as well. Basically Halos are only good if you're taking on a much larger slower ship that you can range control easily.