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How do we increase PvP in C5 and C6?

First post
Author
Ilaister
Binary Aesthetics
#301 - 2015-05-01 08:44:44 UTC
Luft Reich wrote:
Coming from a smaller gang corp when we had 10-15 people online (before I joined Hawks) and were trying to fight the bigger groups being able to mass the hole to control the fight was a very important resources to use against the enemy. By saying people will just log off vs the blob is a cultural thing in their corp and nothing will fix that, no mechanics will. So instead of stereotyping all small gang groups of not fighting, give them more tools to fight the blob.


I'd hope the pressure we can put on by developing (recapturing?) a Wspace wide culture could improve that. The truly risk averse might never change but it should be common knowledge that wspace is for small gang PvP and gudfites. Not for bearing and POSing up when hostiles come knocking.

Even the big corps give you a chance to get kills from them before they become aware of you. You just only get one bite at the cherry before they voltron more guardians than you have pilots and their scouts find your home hole. We do it all the time.

Mass changes would give a tool back to small groups though. It was widely discussed at the time.
Neckbeard Nolyfe
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#302 - 2015-05-01 09:35:44 UTC
Luft Reich wrote:

Coming from a smaller gang corp when we had 10-15 people online (before I joined Hawks) and were trying to fight the bigger groups being able to mass the hole to control the fight was a very important resources to use against the enemy. By saying people will just log off vs the blob is a cultural thing in their corp and nothing will fix that, no mechanics will. So instead of stereotyping all small gang groups of not fighting, give them more tools to fight the blob.


I've seen people achieve the same result of massing/collapsing holes with higs rigged nullified t3's.
Ironically TDSIN and EXIT used that to roll the connection to a 25 toon corp.

~lvl 60 paladin~

Peter Moonlight
Suddenly Carebears
#303 - 2015-05-01 10:43:05 UTC
Neckbeard Nolyfe wrote:
Luft Reich wrote:

Coming from a smaller gang corp when we had 10-15 people online (before I joined Hawks) and were trying to fight the bigger groups being able to mass the hole to control the fight was a very important resources to use against the enemy. By saying people will just log off vs the blob is a cultural thing in their corp and nothing will fix that, no mechanics will. So instead of stereotyping all small gang groups of not fighting, give them more tools to fight the blob.


I've seen people achieve the same result of massing/collapsing holes with higs rigged nullified t3's.
Ironically TDSIN and EXIT used that to roll the connection to a 25 toon corp.

6+ vindis, with few bhaalgorns, guardians, nidhoggurs and naglfars on standby along with dscan bot is one of scariest fleet comps (tactics) you can deploy in your home system casually, and if you know how to use it..
Hidden Fremen
Lazerhawks
L A Z E R H A W K S
#304 - 2015-05-01 13:16:26 UTC
Peter Moonlight wrote:
6+ vindis, with few bhaalgorns, guardians, nidhoggurs and naglfars on standby along with dscan bot is one of scariest fleet comps (tactics) you can deploy in your home system casually, and if you know how to use it..

Sounds like Guillotine Therapy.
Aapir
Imperial Academy
Amarr Empire
#305 - 2015-05-01 14:09:20 UTC
I was a director of a large C4 corp. We started with 8 dudes and when I left we had 30 online in primetime who liked to pvp. They still have 160 or so characters so they would make them a decent addition to high class w-space. Despite that everyone in leadership agreed we would never go to a C5/C6.

The first and biggest reason was the increased risk for no additional rewards. Evicting someone from a high class wormhole is much easier because dreads **** all over pos. Many of our members had experienced evictions before. Some were in hardcore farm groups, some were in farm groups that fought back when their towers got reinforced, some were in groups that went out looking for fights before the hammer was brought down. If they fought back the attacker would simply batphone more people. We weren't delusional enough to believe that simply pvping would protect us from eviction so living in a C5 would be a bigger risk.

On the reward side there is capital escalations and being able to use caps offensively. We had no interest in cap escalations. It brings out the worst farmers and it would mean closing the hole so 6 dudes can make megabucks while the rest of the corp stands there like mall cops. Simply being able to use caps in pvp was not a big enough draw when they could also be used against us by bigger groups.

The second major obstacle was the cost of moving. Moving 15 large pos would have taken somewhere around 150 man hours, about 40 hours per director of wrestling with pos code. That is on top of the hassle of moving people's assets. **** that. It's not worth my time.

Third reason was the horribly static meta of armor t3s all day every day and the e-bushido that comes along with it. The best fights we got were ganks gone wrong. The victim, either us or them, escalated until it was a big fight with people dying and reshipping. Successful ganks were cool too. The semi organized fights with both sides sitting in t3s with 30% logi support on opposite sides of a wormhole were the least amount of fun. Some were cool but mostly it involved staring at each other for half an hour because neither side wanted risk a 20b fleet if they weren't sure of at least a few killmails. In addition we didn't want politics and "NO PODDING" e-bushido special rules. These fleets are the norm in C5/C6 space. We didn't want to be forced to do them or get a reputation of not giving fights or being dishonorable.

What would potentially have made our corp go to a C5?

- Make it safer for active medium and small groups. Currently it's easier to harass and evict a small corp of people's mains than it is to evict a farming alt corp belonging to a big group. I would hate to advertise Fozziesov but there should be a mechanism that helps smaller groups that leave the pos shields on a regular basis. People need to be able to defend against the blob, otherwise they simply join it.

-Fix pos code and wormhole living space. Fortunately this is on the horizon. If there is less effort required in moving you might see more upward mobility and fresh corps in C5/C6 space.

-Stimulate people to leave their home hole for pve. The best fights I had were the result of incomplete intel coming from a scout a few holes down the chain. We would spot hostiles and not have eyes in their home hole. If we wanted to kill them we had to do it as soon as possible, but at the risk of biting off more than we could chew. This leads to more chaotic situations and killmails for both sides.
Stormbringer999s
OpSec.
Wrong Hole.
#306 - 2015-05-01 15:00:54 UTC  |  Edited by: Stormbringer999s
What is risk aversion and how do we empower pilots to move beyond the safety of their POS Shields? Some have said that “they need to grow a set” or “just play the game and have fun” and although I like these trains of thought it’s just not that simple. Throw more isk at them I here others say. Maybe that would work, maybe if you feed the bears enough they’ll come out to play, feed them enough isk so they can replace their ships same day if need be. Maybe add market hubs to Shattered Wormholes so ship replacement isn’t so tedious. Would that be enough to entice them to leave their POS shields? I can hear others saying though that more isk and increased access to market hubs would in fact dilute the whole experience of extracting tears, leaving the aggressors feeling rather under whelmed, knowing that the bears could replace anything they’d lost almost immediately. Question though, isn’t that the case with any successful Alliances/Corporation and their SRP’s? What are they really risking other than their own reputation? Should smaller groups, groups who don't have great management skills or groups who have a casual player base be inhibited by their inability to generate isk? Risk Aversion.

Here’s another question, would any of you commit every ship you own, your entire fleet, in a winner takes all (kudos only) battle, if your respective wallets were empty, as in bone dry nothing but dust collecting empty? Would you risk absolutely everything, knowing if you failed it would mean going back to the drawing board and starting all over again, from scratch, with nothing, to replace what you’ve lost, grinding away for months to regain some sort of resemblance of your former past??? Would any single player or entity within Eve consider doing such a thing??? Risk Aversion.

Ganks are part of the game, like them or loath them, they’re here to stay, deal with it. Spare a thought though for the guy who’ll need a week, a month or several to replace the ships he’s lost. It all comes back to Risk Aversion. Remember the old mantra “don’t fly what you can’t afford to lose”, well consider that the next time a pilot choses to disengage, maybe they’re just isk poor and can’t afford to cop a whelping atm, which might explain their current predisposition in remaining POS’d up, which brings me full circle to my early statement of throwing more isk at them, or at the very least not inhibiting their ability to earn isk. I don’t think it’s that simple but maybe it’s part of the equation, just maybe. Risk Aversion.

I can appreciate what the larger Alliances/Corporations accomplish month in month out, but we can’t all be the big hitters can we? There will always need to be some balance within the game, as in most cases in life. Some days you’ll be the big fish preying on the small, other days you’ll be the prey. Sucks to be you sometimes. This is after all wormhole space, it’s meant to be scary, dangerous and unknown. As for me, I Jew it up often because I die a lot, in the most horrendous manner sometimes, consensual or not, but I know my place in this universe and I’m always happy to field whatever I can whenever I can to appease the appetite of my adversaries.

Whatever the outcome beyond this point, it all boils down to human nature. It’s a balancing act that is never static but more so a constant evolution of concepts and ideas.

Praise Bob
Stormbringer999s
OpSec.
Wrong Hole.
#307 - 2015-05-01 15:07:04 UTC  |  Edited by: Stormbringer999s
P.S. G0hme, you asked several questions earlier and I'm not entirely sure anyone answered you but I’d like to respond to one of them in particular…………..

Q: Do you want Wspace to matter to the game? Who out there doesn't enjoy piloting their preferred T3? Sorry, but I couldn't have set that one up better myself. Jumping Jack Flash is a Gas Gas Gas : )

There’s something else though that people of New Eden should consider……how do you imagine known space is to connect to Jove space??? W-Space is the obvious choice isn't it, the link between the known universe and Jove Space right??? Food for thought : )
Peter Moonlight
Suddenly Carebears
#308 - 2015-05-01 23:46:19 UTC
Hidden Fremen wrote:
Peter Moonlight wrote:
6+ vindis, with few bhaalgorns, guardians, nidhoggurs and naglfars on standby along with dscan bot is one of scariest fleet comps (tactics) you can deploy in your home system casually, and if you know how to use it..

Sounds like Guillotine Therapy.

Yeah, them and zero fun allowed.
Phoenix Jones
Small-Arms Fire
#309 - 2015-05-02 02:44:47 UTC  |  Edited by: Phoenix Jones
150k ehp to 300k each vindicator. 2000 + dps....

A lot of Phoenxes and painters will be needed to break that.

Yaay!!!!

unimatrix0030
University of Caille
Gallente Federation
#310 - 2015-05-03 08:50:19 UTC  |  Edited by: unimatrix0030
ChromeStriker wrote:
Allow the creation of a "Bob shrine" in C5/C6 WH's.

One per system. Its a deployable structure, that shows on the overview, and requires a constant supply of frozen corpses to operate (small cargo hold and fast consumption).
Non aggressable, but will de-spawn if quota is not met... The longer it is operational the larger an effect field around the structure becomes (golden light, floating corpses, or wrecks, etc)

Whilst activated, the "shrine of bob" will periodically dispense random favours to the inhabitants of the WH.
This could be in the form of effect bonuses (10% tractor beam range, system wide Cyno inhibitor, 50% bonus to energy neutraliser drone structure hitpoints, etc),
Gifts collected at the shrine (warp disruptors, gyros, ammo, other items blessed of Bob),
and or some other such kind of thing maybe.

Did you add that idea to the

[New structures] Administration Hubs and Advertisement Centers

Discussion?
It might not save w-space and your so called bonuses are clearly a troll but it might add flavor to wormholes.
Might even make wh-roleplaying corps come into existance.
And we need more ways to get people into w-space!
Nevermind, i will steal the idea and put it up there.

No local in null sec would fix everything!