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The new map looks very cool, but...

Author
Glathull
Warlock Assassins
#21 - 2015-04-29 23:26:22 UTC
Carrie-Anne Moss wrote:
Why has ccp been spending Sooooo much time making things pretty lately?
Pbr rendering, skins, the stupid pos/module anchoring light show thing, this map, there is more too

Seriously wtf is there some kind of mmo beauty competition going on soon?

How bout give us the last 2 T3 destroyers before a year passes sonce we got the first?

I am pretty in real life and my toon is pretty, we dont need tp spend so much eve development time on making everything else pretty


The art dept. should be decoupled from the dev teams as much as possible. They should be able to move forward independently from what's happening while other teams are implementing various game mechanics or changes. You think a designer is going to wander over to Fozzie and be all, "Yeah, I'm just going to go ahead and finish those D3s up. Okay?"

It's not as though we are getting pretty shiny things at the expense of faster roll outs of technical stuff.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Aston Martin DB5
Deaths Consortium
Pandemic Horde
#22 - 2015-04-30 00:35:46 UTC  |  Edited by: Aston Martin DB5
Minmatar Citizen 534612187 wrote:
... is there a benefit to it?

While this is only a first impression, it feels a lot more difficult to navigate, at least when looking at statistics for individual systems. Multiple systems are stacked on top of one another, so that simply hovering my mouse over it requires a lot more effort (I have to go about rotating and zooming just to figure out if there's a system under the line-of-sight one that I'm not seeing, or that my course may actually be going through).

Am I missing something (like a flatten option), or is this a case of aesthetics over functionality? Maybe I just have to get used to it (granted: I did not give it much time before "I'VE BEEN PLAYING THIS GAME FOR THREE WHOLE WEEKS (Roll) AND YOU DARE CHANGE SOMETHING!?!?", but I'm wondering what other people think about it).



New map in my opinion looks and feels better than the old onešŸ‘ŒšŸ¼ However I've noticed a slight bug maybe switching toons between this account. While plotting a new course, it shows the current location of my other toon included in the plotted destination when viewing the route.

To your question, yes there's a flatten view and it is under layout (top left side) so just check the box "abstract layout" and you're done.

smh can't type tonight.
Kathryn Painway
Just a Ride
#23 - 2015-04-30 02:00:56 UTC  |  Edited by: Kathryn Painway
Can someone please tell me where the reset button is? Smile

How about tutorials, anyone got a good Youtube link?

Penis

khaip ur
Pator Tech School
Minmatar Republic
#24 - 2015-04-30 02:13:18 UTC
Kathryn Painway wrote:
Can someone please tell me where the reset button is? Smile

How about tutorials, anyone got a good Youtube link?


esc >> General Settings tab >> un(X) Try the new Map
Jenshae Chiroptera
#25 - 2015-04-30 02:27:02 UTC
Minmatar Citizen 534612187 wrote:
... you know a map maker?
Yes.
Spent a month with them and some others, carrying equipment, climbing and hiking, marking bushmen painting caves in South Africa using solar equipment and GPS.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Kaarous Aldurald
Black Hydra Consortium.
#26 - 2015-04-30 02:30:02 UTC
Is there an official feedback thread where I can go hate on this new "feature"? This is even worse than the pop up tools change.

This one just might be proof positive that the art department doesn't even play the game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rook Mallard
Aperture Harmonics
#27 - 2015-04-30 03:41:48 UTC  |  Edited by: Rook Mallard
OMG! the new map sucks when you are scanning!

- Inertia is killing me. The old map was crisp when zooming/panning. Not sure what's the gain with this...maybe it look cool. But then again, it makes using the map a PITA.
- The cursor seems to always be a circle. I am not sure which part of it use to actually point to something.
- The probes show always as an icon cluttering the display even when I am handling them all together as one.
- There is no "you are here" label or pointer like in the old one. Good luck finding yourself in it. ... Oh Wait! The cross-hairs is your ship! Make it more obvious!! Change color/icon. The cross-hair is too similar to probes/planets/gates.
- There's multiple display issues. You launch probes, the cube with the arrows shows up, but no bubbles for the probes so no indication of the range/size of them. No way to change the range/size from the map.
- When the bubbles do show up resizing them is not as easy as before. It's hard to grab the edge to resize them.
- You probe a sig, the "dot" is not displayed.
- Sometimes the cube shows up in the middle of the system while the actual bubbles show up somewhere else.
- Why is there no sun in WH space???
- Lines connecting gates maybe cool (again) but they could be a lot more subtle. They really confuse and clutter things.
- Open the map (I'm in a WH). Hit the "focus current location" control, everything disapears.

I've worked in software for many years and I can tell when something has not even been used by the developer. C'mon CCP you can do better.

Unfortunately this thing will stay off for now. Cry
Trajan Unknown
State War Academy
Caldari State
#28 - 2015-04-30 04:23:41 UTC
I love the new map!

Since it came out to test I am using it almost exclusive and while it was a pain in the ass for the first 3 weeks or so it got better after. There is still work to do and some things are hard to get your head around (scanning for me) but all in all it is way better I think. And while I think some people will have problems with the new map, too used to the old one and not willing to relearn, just donĀ“t like changes, feel like when they first looked at the old map for example, itĀ“s a big improvement after all.
Dotlan is nice and simple, but I like to navigate in 3d and not flat and use the stuff on the fly and not on 2nd screen, hoping dotlan will be reachable in time. Not that I had many problems in the past, but I dislike loading times over 1.3 seconds for sites so dotlan sometimes mucks me (minor complain). After all I am way faster with the new ingame map than with dotlan simply because I donĀ“t have to reload the site for navigation, stats, regions and so on - it is simply way faster and it looks better.


Orange Aideron
Voidlings
V0IDLINGS
#29 - 2015-04-30 04:41:30 UTC
https://www.youtube.com/watch?v=6uaFuy4JS9I I made a video of some tips on scanning in the new map, its sluggish in the video because of the fraps (I think) however in reality its smooth and pretty quick. I like it.
Mijnbouw
Ravenusque
#30 - 2015-04-30 05:22:01 UTC
The new map sucks for scanningUgh, others pretty much sum it up. At least for now we can turn it off.
Jeremiah Saken
The Fall of Leviathan
#31 - 2015-04-30 06:18:40 UTC
ISDs can we have a merge of this "new maps out of beta" topics? There are threads in Information Portal, GD, Features and Ideas. I don't know where to put the tears.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Cpt Satoshi
TOP DAMAGE Ltd.
Unspoken Alliance.
#32 - 2015-04-30 06:58:19 UTC
hitting F10 will bring up old style map. I hope ccp keep the old map, its way easyer to navigate.
Lucy Lopez
Republic University
Minmatar Republic
#33 - 2015-04-30 07:30:00 UTC  |  Edited by: Lucy Lopez
,
Lucas Kell
Solitude Trading
S.N.O.T.
#34 - 2015-04-30 07:40:48 UTC
Carrie-Anne Moss wrote:
Why has ccp been spending Sooooo much time making things pretty lately?
Pbr rendering, skins, the stupid pos/module anchoring light show thing, this map, there is more too

Seriously wtf is there some kind of mmo beauty competition going on soon?
I reckon it's Elite:Dangerous. I mean have you seen that game? It's pretty damn good looking.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Laken Starr
Aliastra
Gallente Federation
#35 - 2015-04-30 07:46:12 UTC
Aesthetically, I really enjoy the new map. It's pretty, and being able to switch between star map and system map just by zooming is fantastic. As this thread shows, it's not quite ready to come out of beta just yet, however.

* There's a noticeable stutter whenever you first open the map. After that it's rather smooth.
* The 'You are here' icon is far too similar to the probe icon.
* Trying to grab probe bubbles is similar to trying to grab water at times.
Misticue
The Scope
Gallente Federation
#36 - 2015-04-30 07:47:18 UTC
Lucy Lopez wrote:
Kaarous Aldurald wrote:
Is there an official feedback thread where I can go hate on this new "feature"? This is even worse than the pop up tools change.

This one just might be proof positive that the art department doesn't even play the game.


https://forums.eveonline.com/default.aspx?g=posts&t=421115&find=unread

Honestly the new map is terrible if you're an explorer. System statistics were easy to see on the old map but now you can barely tell one system from another. And don't get me started on scanning/probing. I hate to sound like a whiney complainer but I don't understand how they thought the functionality of the new map is better than the old one Straight


Signed...

I tryed to scan several times yesterday and i even failed to scan down a blood raider base with a max skilled scanning tengu.

Took me about 10 attempts to find it.
Akirei Scytale
Okami Syndicate
#37 - 2015-04-30 07:49:24 UTC  |  Edited by: Akirei Scytale
The new map is pretty. It is also pretty much inferior in every single aspect of the all-important statistic: functionality. Every time I've tried to use it it has been slow, more difficult to parse at a glance, and just generally unpleasant to use. Heck, you can't even look at k-space from j-space.

It's clear CCP wants the new map to happen, all I ask is this: don't get rid of the old one. I would be severely disappointed if the iMap ever became the only option.
embrel
BamBam Inc.
#38 - 2015-04-30 07:52:56 UTC  |  Edited by: embrel
Spc One wrote:
it is very hard to scan anomalies in this new map.


for me too. I changed back to the old version where I am far faster in scanning down sigs.

Either the results of scans in the new map sometime disappear or they just get hidden behind other stuff (but I think a).

I didn't manage to scan down one sig in the new map for which I had only a very short time using the old one.

It looks nice, but content goes over form.
embrel
BamBam Inc.
#39 - 2015-04-30 07:58:25 UTC
Trajan Unknown wrote:
I love the new map!

Since it came out to test I am using it almost exclusive and while it was a pain in the ass for the first 3 weeks or so




call me lazy, but a new feature should be accessible with less effort than 3 weeks PITA.
Cordo Draken
ABOS Industrial Enterprises
#40 - 2015-04-30 08:17:42 UTC
Rook Mallard wrote:
OMG! the new map sucks when you are scanning!

- Inertia is killing me. The old map was crisp when zooming/panning. Not sure what's the gain with this...maybe it look cool. But then again, it makes using the map a PITA.
- The cursor seems to always be a circle. I am not sure which part of it use to actually point to something.
- The probes show always as an icon cluttering the display even when I am handling them all together as one.
- There is no "you are here" label or pointer like in the old one. Good luck finding yourself in it. ... Oh Wait! The cross-hairs is your ship! Make it more obvious!! Change color/icon. The cross-hair is too similar to probes/planets/gates.
- There's multiple display issues. You launch probes, the cube with the arrows shows up, but no bubbles for the probes so no indication of the range/size of them. No way to change the range/size from the map.
- When the bubbles do show up resizing them is not as easy as before. It's hard to grab the edge to resize them.
- You probe a sig, the "dot" is not displayed.
- Sometimes the cube shows up in the middle of the system while the actual bubbles show up somewhere else.
- Why is there no sun in WH space???
- Lines connecting gates maybe cool (again) but they could be a lot more subtle. They really confuse and clutter things.
- Open the map (I'm in a WH). Hit the "focus current location" control, everything disapears.

I've worked in software for many years and I can tell when something has not even been used by the developer. C'mon CCP you can do better.

Unfortunately this thing will stay off for now. Cry


Yeah, as above... It looks cool, but functions poorly. I had to flat turn it off because It was slowing me down waay too much.

It does look cool, but obviously was not Quality Checked/controled.

Since this thing utilizes it's own window, If you guys actually got this to be smooth like the regular map, put better functionality on it, maybe added the Prob and Dscan Buttons and commands on it, AND allowed this window to be pulled outside the Client window (Like a CAD Program does) then it woild be awesome... Being able to drag it off the game screen entirely to say another monitor would be HUGE! Make all that happen and you have a winner! Cool

ī‰’Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannonsī‰’ ī