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Advice/opinions on next droneboat

Author
Syrilian
Doomheim
#21 - 2015-04-28 01:02:35 UTC
Lost Greybeard wrote:
Syrilian wrote:
Lost Greybeard wrote:
Syrilian wrote:
Actually I'm wanting to use it for FW.


Vexor and Algos depending on the fleet, then. Don't throw T2/T3 levels of isk investment at FW for anything but frigates.



Is Ishkur too much of a isk investment?


If you're using FW for solo/duo-scale PvP it's probably worth it, it is one of the best, if not the best, dogfighting ships around. If you're in a formal fleet mostly I'd stick with your Tristan, most of what you gain with the Ishkur is flexibility that's unnecessary in fleet work.



Is it safe to assume that the ishkur is a Tristan on steroids?
Chainsaw Plankton
FaDoyToy
#22 - 2015-04-28 01:49:54 UTC
Ralph King-Griffin wrote:
Ishkur.

It exemplifies David of the biblical tales,
find something bigger than you and just lay into it , the bigger the better.

We have numerous morauder kills on our board with that plucky little ship (yet to actually snag one myself).
our newbies are given an ishkur and pointed towards battleships and expected to kill them solo (and they doBlink)

I have had more fun in that little thing than anything else.


had a corp mate that would fly one of those around and get into all sorts of trouble. Will forever respect the ishkur!

@ChainsawPlankto on twitter

ShahFluffers
Ice Fire Warriors
#23 - 2015-04-28 01:50:30 UTC
Syrilian wrote:
Is it safe to assume that the ishkur is a Tristan on steroids?

Yes and a little no.

Yes.
- it is beefier, able to maintain a pretty stiff active or buffer tank.
- it deals as much or more damage (you get a bonus to hybrid weapons!)
- a little more drone space with high skills (more versatility or redundancy!)
- more slots to "play with" Twisted

No.
- remember those extra slots you get to "play with?" Well you only get a marginal increase in CPU and PG... which means fitting the Ishkur is going to be a bit harder.
- it's slower. Like... a fair bit slower. A Tristan loaded with a 200mm plate and two armor rigs moves about 400m/sec faster than an Ishkur with no plate at all.
- it is a wee bit expensive compared to a Tristan... making it both more of a target to veterans and, from the perspective of nubbins, something to avoid.
Ralph King-Griffin
New Eden Tech Support
#24 - 2015-04-28 09:39:25 UTC
ShahFluffers wrote:

- it is a wee bit expensive compared to a Tristan... making it both more of a target to veterans and, from the perspective of nubbins, something to avoid.

which is why we put our nubs in them and fire them at stupidly hard to kill things Big smile

It's also skill intensive to get top performance out of so when you get in one your Going to be immediately aware of what state your support skills are in.
ergherhdfgh
Imperial Academy
Amarr Empire
#25 - 2015-04-28 12:09:36 UTC
Ralph King-Griffin wrote:
ShahFluffers wrote:

- it is a wee bit expensive compared to a Tristan... making it both more of a target to veterans and, from the perspective of nubbins, something to avoid.

which is why we put our nubs in them and fire them at stupidly hard to kill things Big smile

It's also skill intensive to get top performance out of so when you get in one your Going to be immediately aware of what state your support skills are in.

I think this right here is something important for all new players to note. As you progress through ships your fitting and support skills become more of an issue. Tech 2 ships and battleships even suffer more from lower support skills than do T1 small and medium ships. This is part of the reason why I recommend newer players to stay in small and medium ships until their support skills are up enough to fit well.

This is also the main reason that I tell newer players not to do a focused remap and ideally not remap at all for at least the first 3 months. Well if it's an alt with a focused purpose maybe but if it is your only toon then no.

Want to talk? Join Cara's channel in game: House Forelli

Syrilian
Doomheim
#26 - 2015-04-28 13:22:46 UTC
ergherhdfgh wrote:
Ralph King-Griffin wrote:
ShahFluffers wrote:

- it is a wee bit expensive compared to a Tristan... making it both more of a target to veterans and, from the perspective of nubbins, something to avoid.

which is why we put our nubs in them and fire them at stupidly hard to kill things Big smile

It's also skill intensive to get top performance out of so when you get in one your Going to be immediately aware of what state your support skills are in.

I think this right here is something important for all new players to note. As you progress through ships your fitting and support skills become more of an issue. Tech 2 ships and battleships even suffer more from lower support skills than do T1 small and medium ships. This is part of the reason why I recommend newer players to stay in small and medium ships until their support skills are up enough to fit well.

This is also the main reason that I tell newer players not to do a focused remap and ideally not remap at all for at least the first 3 months. Well if it's an alt with a focused purpose maybe but if it is your only toon then no.


Yeah I wouldn't get into an Ishkur until I have finished all my drone support skills and have all my fitting skills at V. I'm throwing around the idea of not flying one until I have my skills to mastery III at least.

I just like how the Tristan flies; balls to the walls in your face with drones. And the Tristan works okay for that, but the Ishkur I think would be better given it appears to have a better tank.
Ralph King-Griffin
New Eden Tech Support
#27 - 2015-04-28 13:38:35 UTC
Syrilian wrote:
ergherhdfgh wrote:
Ralph King-Griffin wrote:
ShahFluffers wrote:

- it is a wee bit expensive compared to a Tristan... making it both more of a target to veterans and, from the perspective of nubbins, something to avoid.

which is why we put our nubs in them and fire them at stupidly hard to kill things Big smile

It's also skill intensive to get top performance out of so when you get in one your Going to be immediately aware of what state your support skills are in.

I think this right here is something important for all new players to note. As you progress through ships your fitting and support skills become more of an issue. Tech 2 ships and battleships even suffer more from lower support skills than do T1 small and medium ships. This is part of the reason why I recommend newer players to stay in small and medium ships until their support skills are up enough to fit well.

This is also the main reason that I tell newer players not to do a focused remap and ideally not remap at all for at least the first 3 months. Well if it's an alt with a focused purpose maybe but if it is your only toon then no.


Yeah I wouldn't get into an Ishkur until I have finished all my drone support skills and have all my fitting skills at V. I'm throwing around the idea of not flying one until I have my skills to mastery III at least.

I just like how the Tristan flies; balls to the walls in your face with drones. And the Tristan works okay for that, but the Ishkur I think would be better given it appears to have a better tank.

then you're going to love the ishkur, isn't as fast but you're not going to be bothered with that ,

Just run screaming at anything bigger than you that can't get away once you scram it, it's surprisingly fun .

our nubs are put in one and told to get 300 dps cold with the fit littering my losses ,
to get that out of an ishkur you need good drone and gunnery skills
Donnachadh
United Allegiance of Undesirables
#28 - 2015-04-28 14:17:23 UTC
All great ideas so far but there is a potential confusion with the bonuses of both hulls so here they are Tristan vs Ishkur.
When comparing the drones bonuses only the Tristan actually has a small edge since it gets the same drone hit point boost but adds the tracking bonus as well.

Tristan
Per level
7.5% small hybrid turret tracking
10% to drone hit points and tracking


Ishkur
Per level
5% to small hybrid turret damage
10% drone hit points

Assault frig per level
10% to small hybrid turret optimal range
5 m3 to drones bay space

Role bonus
50% reduction to MWD sig radius penalty

Syrilian
Doomheim
#29 - 2015-04-28 14:26:10 UTC
Donnachadh wrote:
All great ideas so far but there is a potential confusion with the bonuses of both hulls so here they are Tristan vs Ishkur.
When comparing the drones bonuses only the Tristan actually has a small edge since it gets the same drone hit point boost but adds the tracking bonus as well.

Tristan
Per level
7.5% small hybrid turret tracking
10% to drone hit points and tracking


Ishkur
Per level
5% to small hybrid turret damage
10% drone hit points

Assault frig per level
10% to small hybrid turret optimal range
5 m3 to drones bay space

Role bonus
50% reduction to MWD sig radius penalty




True but with more mid slots, the Ishkur has a better tank right?
Gully Alex Foyle
The Scope
Gallente Federation
#30 - 2015-04-28 14:31:18 UTC
Syrilian wrote:
True but with more mid slots, the Ishkur has a better tank right?
I guess you meant more low slots and yes that can help tank, if it's armor and depending on the fit (you also get 1 less rig slot though).

But the main reasons AFs are much beefier are 1) much higher native resists as all T2 ships (though they almost always have a big hole vs. 1 dmg type) and 2) higher native shield/armor/structure hit points.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

ShahFluffers
Ice Fire Warriors
#31 - 2015-04-28 14:53:59 UTC  |  Edited by: ShahFluffers
Ishkur is an armor tanker. You want to use low-slots for that.

The mid-slots CAN be shoehorned into a shield tank... but honestly the Tristan does it better.
Instead, you can fit for "full tackle" (web, scram, AB/MWD) for better range control over the field.
Syrilian
Doomheim
#32 - 2015-04-28 16:02:35 UTC
Gully Alex Foyle wrote:
Syrilian wrote:
True but with more mid slots, the Ishkur has a better tank right?
I guess you meant more low slots and yes that can help tank, if it's armor and depending on the fit (you also get 1 less rig slot though).

But the main reasons AFs are much beefier are 1) much higher native resists as all T2 ships (though they almost always have a big hole vs. 1 dmg type) and 2) higher native shield/armor/structure hit points.



You're right. Duh, sorry about that.
Syrilian
Doomheim
#33 - 2015-04-28 16:26:52 UTC
One other question: I have exclusively used blasters in PVP but I have noticed that most Ishkur's are fit with rails. Is it a bad idea to use blasters on a Ishkur?
Cara Forelli
State War Academy
Caldari State
#34 - 2015-04-28 19:09:33 UTC
Syrilian wrote:
Is Ishkur too much of a isk investment?

That depends entirely on how much ISK you have and how much you make. However, IMO it is more difficult to get a "good" fight in an Ishkur in FW than say a Tristan or Comet. Remember, the more expensive your ship the more people will bring to kill it. You want people to underestimate you, not overestimate. That way they will be more willing to engage you solo and less likely to blob you.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Donnachadh
United Allegiance of Undesirables
#35 - 2015-04-29 14:34:55 UTC  |  Edited by: Donnachadh
Syrilian wrote:
One other question: I have exclusively used blasters in PVP but I have noticed that most Ishkur's are fit with rails. Is it a bad idea to use blasters on a Ishkur?

I have no idea how this applies to PvP but there are some basics in the stats that may shed light on this.

As a general rule rails use more cpu and pg and produce less damage and will not track as well as blasters, but counter that with significantly longer range engagement capabilities.

As a general rule blasters use less cpu and pg and have higher damage potential and track better but the trade off is significantly short range.

This is purely a guess on my part but it would seem given these basic characteristics of the two that players are opting for rails as a way of allowing them to better control, or to use range as a part of their tactics. And it might help them stay our of range of nos, neuts and other forms of ewar they do not want to deal with. Again I must repeat myself these are my guesses based on the stats of the various modules etc, hopefully a skilled PvP player will come along and provide some more insight into this.
Gully Alex Foyle
The Scope
Gallente Federation
#36 - 2015-04-29 16:15:17 UTC
Syrilian wrote:
One other question: I have exclusively used blasters in PVP but I have noticed that most Ishkur's are fit with rails. Is it a bad idea to use blasters on a Ishkur?
Small rails are usually used to scram kite.

Scram kiting means trying to stay at the edge of scram range (9 km). Usually you try to stay about 7-8 km from your opponent, while holding him down with a scram. Effective against short-range weapons (blasters or autocannons) since at that range they can't hit you.

However, due to poor rail tracking, to apply more damage it's best not to orbit, but try to keep range instead, minimizing angular velocity.

To successfully scram kite you usually need an afterburner, a web and a scram, and preferably a fast ship. That way you can be faster than your opponent, allowing you to maintain the 7-8 km range and minimize angular velocity. Otherwise, he will be able to either close range and hit you or pull range and escape from your scram.

Rails can also be used to kite at point range (around 24 km), but at the moment lasers (both pulse and beam) do better damage than rails at that range.

Another advantage of rails is that you can usually hit someone who is kiting you (at 24 km).

Finally, rails benefit from ships with tracking bonuses (such as the comet) - the ishkur doesn't have them.


Blasters are effective at short range, obviously. Tracking is great, damage is higher than rails, only issue is you have to be within a few km (though the Ishkur's optimal range bonus can help in hitting farther off, especialy if you use null ammo).


I have limited experience PVP-ing in ishkurs, but personally I'd fit them with blasters and try to avoid ships that can easily kite me (though my drones would still hit). Blasters also require less CPU, which is kinda tight on the ishkur (as on most AFs).


TL;DR blasters are fine imho, actually I'd personally have some doubts on fitting rails on an Ishkur

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Syrilian
Doomheim
#37 - 2015-04-29 16:38:17 UTC
Gully Alex Foyle wrote:
Syrilian wrote:
One other question: I have exclusively used blasters in PVP but I have noticed that most Ishkur's are fit with rails. Is it a bad idea to use blasters on a Ishkur?
Small rails are usually used to scram kite.

Scram kiting means trying to stay at the edge of scram range (9 km). Usually you try to stay about 7-8 km from your opponent, while holding him down with a scram. Effective against short-range weapons (blasters or autocannons) since at that range they can't hit you.

However, due to poor rail tracking, to apply more damage it's best not to orbit, but try to keep range instead, minimizing angular velocity.

To successfully scram kite you usually need an afterburner, a web and a scram, and preferably a fast ship. That way you can be faster than your opponent, allowing you to maintain the 7-8 km range and minimize angular velocity. Otherwise, he will be able to either close range and hit you or pull range and escape from your scram.

Rails can also be used to kite at point range (around 24 km), but at the moment lasers (both pulse and beam) do better damage than rails at that range.

Another advantage of rails is that you can usually hit someone who is kiting you (at 24 km).

Finally, rails benefit from ships with tracking bonuses (such as the comet) - the ishkur doesn't have them.


Blasters are effective at short range, obviously. Tracking is great, damage is higher than rails, only issue is you have to be within a few km (though the Ishkur's optimal range bonus can help in hitting farther off, especialy if you use null ammo).


I have limited experience PVP-ing in ishkurs, but personally I'd fit them with blasters and try to avoid ships that can easily kite me (though my drones would still hit). Blasters also require less CPU, which is kinda tight on the ishkur (as on most AFs).


TL;DR blasters are fine imho, actually I'd personally have some doubts on fitting rails on an Ishkur


Thank you for the advice. I thought blasters would work, but almost every single fit I've seen online had rails which made me think I was missing something.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#38 - 2015-04-29 18:14:04 UTC  |  Edited by: BeBopAReBop RhubarbPie
Honestly the tristan does rail fits better than the ishkur does. I used to fly a rail ishkur quite a bit until I realized that its too slow for the fit. This isn't to say it can't be done, but it won't be able to kite against most frigates. Instead fit it with ions and try to use your mid slots to control range instead of the ship's base speed.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

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Solecist Project
#39 - 2015-04-29 18:44:15 UTC
BeBopAReBop RhubarbPie wrote:
Honestly the tristan does rail fits better than the ishkur does. I used to fly a rail ishkur quite a bit until I realized that its too slow for the fit. This isn't to say it can't be done, but it won't be able to kite against most frigates. Instead fit it with ions and try to use your mid slots to control range instead of the ship's base speed.

We live in weird times where Tristans are used for kiting ...

Back in my days we put a big fat plate onto the tristan ...
... blasters, drones and it just owned.

Well back in my days I also put smartbombs and a 10mn AB on the tristan ...
... but I tried putting one on every frigate the game offered, so .......... *cough*

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ralph King-Griffin
New Eden Tech Support
#40 - 2015-04-29 19:19:16 UTC
Syrilian wrote:

Thank you for the advice. I thought blasters would work, but almost every single fit I've seen online had rails which made me think I was missing something.
t
Just the meta showing, you have enough room for a flight of goblins and warriors which means you can project a portion of dps out quite far.

When something kites you , set the warriors on them and they're likely going to be forced off (iv fought off a garmurs like this)
they are also the drones you want for killing other drones,

so empress forbid you find yourself ontop of something like a myrm ,
you set those bad boys to work killing his drones asap
switch to Fed navy antimatter primary them one at a time and pray he doesn't notice quickly enough .
yes there's many more drones but a blaster ishkur is fully capable of killing them as quickly as they're launched at you.

Then when you have eaten them all and want full dps, switch to void and hobs melt face and laugh maniacally.

here's a fit For you,

[Ishkur, Ralph King-Griffin's Ishkur]
Adaptive Nano Plating II
Damage Control II
Magnetic Field Stabilizer II
Small Armor Repairer II

1MN Afterburner II
Warp Scrambler II
Small Capacitor Booster II,Navy Cap Booster 150

Small Unstable Power Fluctuator I
Light Neutron Blaster II,Void S
Light Neutron Blaster II,Void S
Light Neutron Blaster II,Void S

Small Ancillary Current Router II
Small Anti-Explosive Pump II


Warrior II
Hobgoblin II
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