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Npc null and new ore changes.

Author
Decaneos
Casalt Corp
CAStabouts
#1 - 2015-04-22 00:22:47 UTC
From reading the thread that now descended into null vs high fight, it seems to me that NPC null has been forgotten in these changed for making null more self sufficient.

I will be writing this thread from the point of view of someone living in syndicate as that's were i live.

First of the doubling of Mega and Zydrine seriously hurt production as while you get a a little more from Jaspet you still have no access to mega at all in NPC null as the truesec is not low enough for many C's let along the A's and B's (in fact only 2 systems in the whole of syndicate.) This is overall a NERF to NPC nullsec production. I would like to point out that most people mine NPC null to build there own ships not for profit, that's what the ice belts are for.

Second, i believe that mining in NPC null is actually more dangerous than mining in Sov space, the reason for this there are vastly more small roaming gangs and plenty of stations for them to hide in when things get to hot, and yet with these changes miners are not being rewarded for this risk they take.

Lastly, while i do consider mining in NPC null to be a draw for pvp, i use all the minerals i get to produce ships to get blown up or sell to other fleet members to get blown up, so its not a carebear activity for me, but it would be nice to know that the developers out there understand that there is more null that just SOV.

Try and keep it on topic please.
Paranoid Loyd
#2 - 2015-04-22 00:28:37 UTC  |  Edited by: Paranoid Loyd
Why can't you just WH dive for the stuff you don't have direct access to?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Violet Crumble
Weaponised Vegemite
Flying Dangerous
#3 - 2015-04-22 00:37:52 UTC  |  Edited by: Violet Crumble
As another character that also does all my industry in Syndicate, I already use wormholes to jump to sov space to mine for ores I need that aren't available in Syndicate.

I have at times also just mined additional Jaspet and Crokite, jumped them to highsec and sold them, then bought the minerals I need.

Reprocessing loot from combat sites is a third way to gain access to minerals when I would rather cut a hand off than mine.

It is sometimes difficult to mine in Syndicate and generally much easier to ninja mine in sov space, but that's the consequence of the choice to conduct industry there, offset by the benefits I get from it too.

Yes Syndicate is far from self-sufficient for an industrialist, but that's just part of the challenge that makes it more enjoyable in the long run, at least for me.

Funtime Factory - We put the fun back in funtime

Eli Stan
Center for Advanced Studies
Gallente Federation
#4 - 2015-04-22 01:34:07 UTC
Violet Crumble wrote:
As another character that also does all my industry in Syndicate, I already use wormholes to jump to sov space to mine for ores I need that aren't available in Syndicate.

I have at times also just mined additional Jaspet and Crokite, jumped them to highsec and sold them, then bought the minerals I need.

Reprocessing loot from combat sites is a third way to gain access to minerals when I would rather cut a hand off than mine.

It is sometimes difficult to mine in Syndicate and generally much easier to ninja mine in sov space, but that's the consequence of the choice to conduct industry there, offset by the benefits I get from it too.

Yes Syndicate is far from self-sufficient for an industrialist, but that's just part of the challenge that makes it more enjoyable in the long run, at least for me.


As far as I can tell, and please correct me if I'm mistaken, CCP is buffing sov-null ores so that residents there can be more self-reliant by having all minerals needed to manufacture ships available to them without having to travel to other regions or HS. I assume their expectation is that this will lead to more people living there, increased socialization, greater new-player retention, and overall more subscriptions.

We believe the same applies to NPC-null. Make industry in Syndicate self-sufficient, then more pilots can and will live in Syndicate, the action in Syndicate will be more lively, and CCP gets their increased subscriber count.

(In the year+ I've been playing EVE I haven't heard CCP say anything, one way or another, about NPC-null. I do understand they have quite a lot on their plate at the moment what with the sov system overhaul, but despite the SISI test systems being based in Syndicate I don't even know if they realize that there are some of us that live in Syndicate and really enjoy it here. We like the purity of null PvP combined with the staging capabilities of NPC stations. Making the region self-sufficient and more lucrative will only more pilots I suspect.)
Otso Bakarti
Doomheim
#5 - 2015-04-22 07:11:15 UTC
Paranoid Loyd wrote:
Why can't you just WH dive for the stuff you don't have direct access to?
Yeah. Save lag. Shift the entire game to wormholes, and delete the rest of the map. The real players don't like it anyway.

There just isn't anything that can be said!

Violet Crumble
Weaponised Vegemite
Flying Dangerous
#6 - 2015-04-22 07:21:21 UTC  |  Edited by: Violet Crumble
Eli Stan wrote:
As far as I can tell, and please correct me if I'm mistaken, CCP is buffing sov-null ores so that residents there can be more self-reliant by having all minerals needed to manufacture ships available to them without having to travel to other regions or HS. I assume their expectation is that this will lead to more people living there, increased socialization, greater new-player retention, and overall more subscriptions.

We believe the same applies to NPC-null. Make industry in Syndicate self-sufficient, then more pilots can and will live in Syndicate, the action in Syndicate will be more lively, and CCP gets their increased subscriber count.
Yes and no. More self-sufficient, not totally self-sufficient.

From the F&I thread:

CCP Fozzie wrote:
These changes are intended to make Nullsec more self sufficient then it is currently. We continue to believe that no area of space should be completely independent of any other, but there is a lot of room to make nullsec more self sufficient and improve the opportunities for zero-sec miners and industrialists.

These changes consist of three parts:

  1. Increasing Zydrine and Megacyte consumption in manufacturing
  2. Rebalancing the mineral content of the Null and Lowsec focused ores
  3. Rebalancing the ore content of the mining anomalies generated by the Ore Prospecting Array

So more self sufficient, but not completely independent of other regions.

Ores will be rebalanced, which will affect both static asteroid belts and anomolies, which is great.

However, anomolies are difficult to mine in Syndicate. You kind of have to pick the right system to mine an anom or you spend a lot of time avoiding threats from other people in system to the point that it's much better to look at alternatives.

In addition, the existing asteroid belts won't change (eg. Hemorphite is not going to suddenly appear in my home system now, only the ores are being rebalanced, not the asteroids).

It will be better, but travel/ninja mining will still be required to be fully self-sufficient because most systems don't have all needed asteroid types and anomolies while great in the right system to fill the gap, are not as useful a resource as they are in sov null.

I would describe mining in Syndicate as like mining in lowsec. Everyone is out to kill you.

Funtime Factory - We put the fun back in funtime

Iroquoiss Pliskin
9B30FF Labs
#7 - 2015-04-22 07:58:32 UTC  |  Edited by: Iroquoiss Pliskin
Decaneos wrote:
From reading the thread that now descended into null vs high fight, it seems to me that NPC null has been forgotten in these changed for making null more self sufficient.

I will be writing this thread from the point of view of someone living in syndicate as that's were i live.

First of the doubling of Mega and Zydrine seriously hurt production as while you get a a little more from Jaspet you still have no access to mega at all in NPC null as the truesec is not low enough for many C's let along the A's and B's (in fact only 2 systems in the whole of syndicate.)


Arkonor
Bistot
Crokite

Have always been tied to Truesec, so everything is fine here. Also, do you realise that most of the Sov space don't have ABC ores in their belts either for the same reasons? Shocked

More incentive to take, hold, maintain and upgrade space in the barren wasteland that is most nullsec.

http://oldforums.eveonline.com/?a=topic&threadID=71528

Quote:
2004.04.05 12:09:00

To the guys at CCP,

Please can this be looked into.

As many players like myself here have said, at the moment stain as a region is as good as dead both Economic and Player wise. The only reason people goto stain at the moment is for PVP reasons. Many people are complaining about large corporations strip mining in empire. To he 100% honest to you all.....there is absolutly NO benefit in mining in stain at present. CCP can solve 2 problems by resolving 1. Give people the incentive to move away from empire.

Im thinking that maybe CCP are thinking to themself...."They have had it rich for too long", I kid you not here but not all large alliances are overflowing with cash these days.

I see that there are many other region's have Arkanor/bistot fields lush with roids 3 jumps from stations. The nearest Arkanor/Bistot to stain is probably these belts in Curse.

CCP,
Please can you look into this issue as soon as possible.

Thanks


Xaxaxa
Brutus Utama
State War Academy
Caldari State
#8 - 2015-04-22 08:02:20 UTC
Decaneos wrote:
From reading the thread that now descended into null vs high fight, it seems to me that NPC null has been forgotten in these changed for making null more self sufficient.

I will be writing this thread from the point of view of someone living in syndicate as that's were i live.

First of the doubling of Mega and Zydrine seriously hurt production as while you get a a little more from Jaspet you still have no access to mega at all in NPC null as the truesec is not low enough for many C's let along the A's and B's (in fact only 2 systems in the whole of syndicate.) This is overall a NERF to NPC nullsec production. I would like to point out that most people mine NPC null to build there own ships not for profit, that's what the ice belts are for.

Second, i believe that mining in NPC null is actually more dangerous than mining in Sov space, the reason for this there are vastly more small roaming gangs and plenty of stations for them to hide in when things get to hot, and yet with these changes miners are not being rewarded for this risk they take.

Lastly, while i do consider mining in NPC null to be a draw for pvp, i use all the minerals i get to produce ships to get blown up or sell to other fleet members to get blown up, so its not a carebear activity for me, but it would be nice to know that the developers out there understand that there is more null that just SOV.

Try and keep it on topic please.


Move out of NPC null then...
Eli Stan
Center for Advanced Studies
Gallente Federation
#9 - 2015-04-23 02:53:22 UTC
Brutus Utama wrote:

Move out of NPC null then...


Nah. Everywhere else is worse. (Not necessarily because of mining.) We like NPC null. So we wish it was better.

In fact, many people like NPC null, proportionally. Behind highsec and lowsec, it's the third most densely populated class of system in EVE. SOV null and C6 WH go back and forth for which class is the fourth most densely populated. (This is based on data CCP Quant posted today. http://www.reddit.com/r/Eve/comments/33h7lp/active_characters_by_solar_system_class_album/)
Nina Lowel
Echelon Research
Goonswarm Federation
#10 - 2015-04-23 03:06:52 UTC  |  Edited by: Nina Lowel
Eli Stan wrote:
Brutus Utama wrote:

Move out of NPC null then...


Nah. Everywhere else is worse. (Not necessarily because of mining.) We like NPC null. So we wish it was better.

In fact, many people like NPC null, proportionally. Behind highsec and lowsec, it's the third most densely populated class of system in EVE. SOV null and C6 WH go back and forth for which class is the fourth most densely populated. (This is based on data CCP Quant posted today. http://www.reddit.com/r/Eve/comments/33h7lp/active_characters_by_solar_system_class_album/)



NPC Null stations are risk free docking that can never be taken away. Needs to be some trade offs. They are already the best place to stage from seeing as the station can't be taken so you never have to worry about losing access to your stuff. I don't feel they deserve to have the full availability of Ore Null Sov place does.

Move to Outer Ring. It has all Ores.
Violet Crumble
Weaponised Vegemite
Flying Dangerous
#11 - 2015-04-23 04:27:19 UTC  |  Edited by: Violet Crumble
Eli Stan wrote:
In fact, many people like NPC null, proportionally. Behind highsec and lowsec, it's the third most densely populated class of system in EVE. SOV null and C6 WH go back and forth for which class is the fourth most densely populated. (This is based on data CCP Quant posted today. http://www.reddit.com/r/Eve/comments/33h7lp/active_characters_by_solar_system_class_album/)

That data seems to be saying something different, if I have read your interpretation correctly.

If I am reading it correctly:

highsec: ~75% of active players

sov null: ~10% of active players

lowsec: ~8.5% of active players

w-space: ~4% of active players

npc null: ~2.5% pf active players

That's combining the first 2 graphs.

Higher density per system, but lower total activity (which is probably what you meant I guess). Sov null certainly feels much more empty than npc null, which is why I ninja there as much as possible. Slower than mining in highsec, but more challenge.

Funtime Factory - We put the fun back in funtime

Commander Spurty
#12 - 2015-04-23 12:35:49 UTC
Hopefully organizations in eve will stop treating the industrial wing as some second rate citizen and work to keep them safe and strong.

There's no spaceships beyond t1 without an industrial wing.

Love to see entities that are balanced 50/50 with war wing and Indy wing.

Hope this slight adjustment inspires such a thing.

Prices of all ships still very low considering how easy making ISK is. If it took the average person 7 days grinding to buy a cruiser, fights would be very interesting.

SRP are your public enemy today. Membership should have never replaced work and effort.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Lucas Kell
Solitude Trading
S.N.O.T.
#13 - 2015-04-23 13:06:38 UTC
Decaneos wrote:
Second, i believe that mining in NPC null is actually more dangerous than mining in Sov space, the reason for this there are vastly more small roaming gangs and plenty of stations for them to hide in when things get to hot, and yet with these changes miners are not being rewarded for this risk they take.
At the same time though, you pay nothing for your space, you have no risk of suddenly being locked out of your space by people flying around with entosis links, and you don't need to defend anything when people come trashing through.

What you are saying here seems to be "I want the benefits of owning space, but I don't want to own space, even though space will soon be easier to own". Sounds legit.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Decaneos
Casalt Corp
CAStabouts
#14 - 2015-04-23 13:27:24 UTC  |  Edited by: Decaneos
Lucas Kell wrote:
Decaneos wrote:
Second, i believe that mining in NPC null is actually more dangerous than mining in Sov space, the reason for this there are vastly more small roaming gangs and plenty of stations for them to hide in when things get to hot, and yet with these changes miners are not being rewarded for this risk they take.
At the same time though, you pay nothing for your space, you have no risk of suddenly being locked out of your space by people flying around with entosis links, and you don't need to defend anything when people come trashing through.

What you are saying here seems to be "I want the benefits of owning space, but I don't want to own space, even though space will soon be easier to own". Sounds legit.



This is true, and i'm not asking for the quantity of high end ores that you get in sov, i agree that would be daft, but due to the increased need to mega it would be nice if there was some option, at the moment i do tend to ninja mine in ventures in wormholes if one is handy and not active at the time i'm mining, or buy it off the market and ship it up. Its just with CCP's statement about trying to make null more self sufficient, this is very much counter to that goal, unless they do not actually count NPC null as in fact NULL.

If they truly want to make npc null better for mining, then perhaps they should instead of having the roids regen over a period of weeks, have them like the ice-belts and have them re-spawn every 4 days, this i believe would help a lot, i only have 2 miners with 9 belts (prospect and proc) and i am finding i am mining out the system practically on my own which aint right.
Eli Stan
Center for Advanced Studies
Gallente Federation
#15 - 2015-04-23 14:35:49 UTC
Violet Crumble wrote:
Eli Stan wrote:
In fact, many people like NPC null, proportionally. Behind highsec and lowsec, it's the third most densely populated class of system in EVE. SOV null and C6 WH go back and forth for which class is the fourth most densely populated. (This is based on data CCP Quant posted today. http://www.reddit.com/r/Eve/comments/33h7lp/active_characters_by_solar_system_class_album/)

That data seems to be saying something different, if I have read your interpretation correctly.

If I am reading it correctly:

highsec: ~75% of active players

sov null: ~10% of active players

lowsec: ~8.5% of active players

w-space: ~4% of active players

npc null: ~2.5% pf active players

That's combining the first 2 graphs.

Higher density per system, but lower total activity (which is probably what you meant I guess). Sov null certainly feels much more empty than npc null, which I why I ninja there as much as possible. Slower than mining in highsec, but more challenge.


Indeed - when I said " densely populated" I meant players per system, not total amount of players. Sorry if I wasn't clear enough.

We don't have a lot of people, just 2.5% of the player base, but we're all packed into a small area, making for constant action (although smaller scale than the large SOV battles of course.) It's a fun place to live.
Dana Goodeye
Deep Core Mining Inc.
Caldari State
#16 - 2015-04-23 15:36:58 UTC
i will be a little off topic, but what commander spurty said is sadly true most of the times. im a pvp pilot, but with my also pvp corp we was the part of a half indy half pvp alliance for a long time. sadly we had not too many things to do together. but me, and the other pvpers in my corp knows, without industrials eve would die. i have no idea why the 'carebear' is an offensive word. i was really proud about the indy members of the obsidian front, when we were at war. lot of them flew more expensive than i did in wars xD carebears are the creators of my ships, guns, mods, rigs, ammo, and drones. this is one more thing for me to dont engage them in high and losec... if they are not blinky =P biiig hug to the indies, drink quafe, fly quafe =D
sabre906
The Scope
Gallente Federation
#17 - 2015-04-23 23:38:18 UTC
While npc null could use a buff, the Mega whine makes no sense. Volume used is so small even after changes, you can easily ship it in a cloaky, which certainly beats mining in npc null if it's there. It's not the same as shipping Trit or Mex.
Mr R4nd0m
Doomheim
#18 - 2015-04-24 12:30:14 UTC
all these changes to mining will be totally pointless. Becuase are you going to mine when there are 300 goons, brave, pl hoard running around with entosis links? no me neither.. in fact mining will be totally killed in nullsec..
Decaneos
Casalt Corp
CAStabouts
#19 - 2015-04-26 14:33:35 UTC
Well it always seems to me that SOV people seem to feel that combat is only something that happens in huge groups and often get surprised by people just attacking them in less than 10 ships. If we happen to find a sov miner i find it interesting that they take forever to come and help them, if they bother at all, mostly they just hide and hope we will go away, its actually kind of sad really.

But back on topic, I really would not mind these changes if the static belts in NPC null actually re-spawned much like icebelts once you have cleared one, currently it seems that the belts take weeks before they are back to full strength. As i have said before i have 2 miners munching away, mostly without boosts and 9 belts, no one else tends to mine there very often, so i have to ask myself why is it 8 out of the 9 belts have practically no ore in them.

the 9th i leave for others to mine as a cutesy.