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How do you survive low/null sec playing solo

Author
ergherhdfgh
Imperial Academy
Amarr Empire
#21 - 2015-04-26 13:29:26 UTC
Tipa Riot wrote:
Another tip for cloakies:

When traveling cloaked by gates, deactivate your cloak a couple of seconds before you land on gate. This has two important advantages, first you start your re-cloak timer early, so you can warp cloaked sooner on the other side and second you avoid getting stuck on the outgoing gate because of decloak glitch something. I had it several times when clicking jump and was cloaked, I didn't jump immediately after warp, but decloak, slowboated a couple of seconds and finally jumped.

This is really good advice. Keep in mind that all of this can be practiced in high sec. You can pretend like you are in null and travel down one of the main pipes through high sec. This will help you get familiar with the mechanics while there are lots of other ships around. You can even practice bouncing off celestials and short warping like I mentioned earlier.

I took a roadracing class years ago by a guy named Kieth Code and he had this concept in his book "Twist of the Wrist". Anyway he talks about looking at your attention like a budget and you only have say $10 worth of attention. So in the beginning when you are screaming into a turn at 180 mph it might cost you $9.85 just in identifying your brake point. The key is to get that to be mostly automatic so that it only cost you $0.25 to identify your brake marker so you can spend more attention on other things.

This could be transitioned into eve easily and you just want to get comfortable with as much of your ships piloting as possible so when you jump into a gate camp most of what you need to do is automatic or at least not completely attention consuming so that you can focus on the reds and the situation specific factors.

Tipa Riot wrote:

The loss in low looks like a smartbomb battleship on outgoing gate, if this is the case the cloak won't help, ping spots will. To properly warp cloaked in low, you hit warp and 500ms later you hit cloak. You need to pay attention only to the message on screen, if there is any about your cloak didn't activate hit cloak again once, else don't touch anything, the cloak will activate even the visual is not there immediately. Needs a bit of practice. The problem is, if you accidentally clicking the cloak twice it deactivates and you are toast. Also you have up to 1min time of gate cloak to assess the situation and calm down after a jump, use this time.

Will smart bombs still damage you under gate cloak? If so is there anything you can do to mitigate this or is it just SOL (**** Out of Luck ) time?

Want to talk? Join Cara's channel in game: House Forelli

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#22 - 2015-04-26 13:32:14 UTC
you cannot be damaged under gate cloak, usually bombers will get you if you are unlucky and land 1km off the actual jump range.

So to avoid this you warp to celestial in gate range or if there are none (hi rancer) you warp at range and take a look first
ergherhdfgh
Imperial Academy
Amarr Empire
#23 - 2015-04-26 14:12:33 UTC
Tsukino Stareine wrote:
you cannot be damaged under gate cloak, usually bombers will get you if you are unlucky and land 1km off the actual jump range.

So to avoid this you warp to celestial in gate range or if there are none (hi rancer) you warp at range and take a look first

Thank you for the clarification.

Want to talk? Join Cara's channel in game: House Forelli

Eli Stan
Center for Advanced Studies
Gallente Federation
#24 - 2015-04-26 15:17:10 UTC
Quiick Jones wrote:
I like the idea of going out to low and null sec to harvest gas and ore. The danger is kind of appealing. But I've been getting my head handed to me quite a bit lately. I've lost a number of ships since I started playing and each one was a learning experience that me better at playing this game. However, I had to replace 2 Prospects in the last 2 days (not that I'm complaining) and I didn't learn a damn thing. I've been playing for 4 months so this is getting expensive.

I know about looking for ships and pods destroyed in the last hour and cynosural fields. Once I've set up a safe spot I don't have too much trouble avoiding trouble. If you pick up combat probes on d-scan it's time to pack up and move on. The problem is they put cyno fields in strategic locations and it's about impossible to get to where I want to go.

I'm going to have to learn how to deal with those things and gate campers. Does anyone have any words of wisdom about doing that? Or can you point me toward information on the internet?

Thanks,


Since you're in CAS, if you don't mind meeting up with people from time to time you should seek out the Center for Advanced Studies Mining Alliance (CASMA.) They sometimes run mining ops in low and null. A related group, the CAS Combat Guild (CCG) lives in null full-time and in between PvP does a lot of mining. You could learn a lot from those groups.
Tipa Riot
Federal Navy Academy
Gallente Federation
#25 - 2015-04-26 15:17:53 UTC
ergherhdfgh wrote:
Tsukino Stareine wrote:
you cannot be damaged under gate cloak, usually bombers will get you if you are unlucky and land 1km off the actual jump range.

So to avoid this you warp to celestial in gate range or if there are none (hi rancer) you warp at range and take a look first

Thank you for the clarification.

I'm not sure if invincibility lasts the full minute, but this is usually not relevant here as you land 10km+ from the incoming gate after the jump which puts you out of smartbomb range. You can however be cought by smartbombs while still in warp and under ship cloak approaching the outgoing gate.

I'm my own NPC alt.

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