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Command Ships

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Author
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#21 - 2015-04-22 13:20:54 UTC
what sleipnir isn't ASB tanked?

Unless you know 100% for a fact there will be no neuts on field (hint: never) you are always going to fit ASBs.

Tiddle Jr
Brutor Tribe
Minmatar Republic
#22 - 2015-04-22 13:27:46 UTC
Tsukino Stareine wrote:
what sleipnir isn't ASB tanked?

Unless you know 100% for a fact there will be no neuts on field (hint: never) you are always going to fit ASBs.



He pick up wrong ones cap booster charges and everything went wrong...

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

GordonO
BURN EDEN
#23 - 2015-04-22 19:19:41 UTC
Caldari 5 wrote:


Above all remember that Command Ships are meant to be in a Fleet and not solo :)



You need to tell that to all the sliepner pilots who pvp solo and just about anyone who undocks solo to pvp then.

... What next ??

Segraina Skyblazer
Doomheim
#24 - 2015-04-23 09:24:59 UTC
Jessie Wallace wrote:
Hello all,

I am sure somewhere down the line this has already been brought up, but i didnt see it so here i am ;)

I have only one question. When will ccp fix command ship training as well as command ships themselves.

Command ships used to have such a strong presence however,and now next to the Sliepnir i find just about any other CS can be soloed by a T3 or even a well piloted T2 cruiser. This really doesn't make much sense considering the role these ships are meant to play.

CCP has also stuck both the Combat & Field Command ships under the same training/class umbrella. This also makes no sense. Why should you need to train all leadership skills to 5 to fly a Combat command ship? This ship is designed for brawling. I also dont think a Field command should need to train every leadership skill 5, though helpful of coarse this is again laziness on CCP's part.

Each Field CS should only need to train the specific leadership skill it gets a bonus for, for example ( The Eos gets a bonus to Armor & Skirmish links so the pilot should only need to train Armor and skirmish warfare Lv 5 ) This in turn means a little less training for said ship but also forces the pilot to decide which ship is the one they will want/need the most first.

The Combat CS needs not only stronger bonus's *excluding the Sliepnir* but a different training plan then a Field CS as they are in truth meant to be two completely different ships. I am sad that CCP just white labeled CS's and made them all the same instead of putting some effort into making them better.

I would love to see some life put back into these ships. I also hope im not the only person that thinks this....


PS.*Snip* Please refrain from personal attacks. ISD Ezwal.
to everybody else looking to put in some constructive or supportive comments, You rock!


I feel where you're coming from. I posted a similar forum 2 months about the lack of attention that the CS's has gotten since AF and HAC buffs but everyone said that they already received a balance pass and that their role is meant to be FLEET BOOSTER support ship instead of the brawling beast they used to be a couple years ago. Since that was the case I thought CCP was intending to bring out a new line of T2 Attack Battlecruisers but atm it looks like they got their hands full trying to figure out what to do with the T3 Destroyers & T3 Cruisers. All they really have to do is add an additional role bonus, like -75% reduction in Microwarpdrive energy consumption or change one turret high slot into a utility high slot and add 50% weapon damage as a additional role bonus and the CS's can be used either as a fleet booster or attack battlecruiser like in the past.
Lloyd Roses
Artificial Memories
#25 - 2015-04-23 10:56:36 UTC
Tiddle Jr wrote:
Tsukino Stareine wrote:
what sleipnir isn't ASB tanked?

Unless you know 100% for a fact there will be no neuts on field (hint: never) you are always going to fit ASBs.



He pick up wrong ones cap booster charges and everything went wrong...


That feeling when you go through killmails to see from which wreck you can scoop navy 400s... and then you only find a pile of regular 800s grrrr.
Shpenat
Ironman Inc.
Transgress
#26 - 2015-04-23 12:48:25 UTC
The general problem with CS and to some extend BC is the lack of role. The role they are suppose to fill does not exist.

This class of ships is meant to provide link and damage bonus to fleets and gangs respectively. However without on-grid boosting the very same role can be provided by T3 or safe-spotted CS with much lower risk. So until CCP figures how to introduce proper boosting the role of CS will be very niche.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#27 - 2015-04-23 13:17:50 UTC
it was a good suggestion to remove from command ships theirs 3% bonus to Warfare Links Effectivenes but buff the damage factor. Links bonuses would drop under cap roles. And CS would be fit into anti cruisers portfolio which is currently empty due to weakness of BS current disposition.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#28 - 2015-04-23 14:06:35 UTC
GordonO wrote:
Caldari 5 wrote:


Above all remember that Command Ships are meant to be in a Fleet and not solo :)



You need to tell that to all the sliepner pilots who pvp solo and just about anyone who undocks solo to pvp then.

Just because they are managing to shoehorn a ship into a role, doesn't mean that it was meant to be there :)

Seems that there are allot of people in this thread trying to shoehorn Command Ships into "Attack" or "Combat" roles instead of a support role for which they were designed/re-invented by CCP into. Main role of Command Ship is to provide Boosts to the fleet and to stay alive as long as possible to do so.
Jessie Wallace
AQUILA INC
Verge of Collapse
#29 - 2015-05-03 05:53:47 UTC  |  Edited by: Jessie Wallace
Segraina Skyblazer wrote:


I feel where you're coming from. I posted a similar forum 2 months about the lack of attention that the CS's has gotten since AF and HAC buffs but everyone said that they already received a balance pass and that their role is meant to be FLEET BOOSTER support ship instead of the brawling beast they used to be a couple years ago. Since that was the case I thought CCP was intending to bring out a new line of T2 Attack Battlecruisers but atm it looks like they got their hands full trying to figure out what to do with the T3 Destroyers & T3 Cruisers. All they really have to do is add an additional role bonus, like -75% reduction in Microwarpdrive energy consumption or change one turret high slot into a utility high slot and add 50% weapon damage as a additional role bonus and the CS's can be used either as a fleet booster or attack battlecruiser like in the past.



This is what im saying. Command ships as a whole where not meant to be all the same and have all the same lame stats, as it is I can buy a T3 for boosting or combat and get better results then what you get with a CS. Why even train for one when there really is no value in it.

Other then the mighty sliepnir, just about any other CS can be soloed by a T3 or even a T2 cruiser. Last i checked the brutix haul was not some lame support ship. This haul was designed to crush anything that gets within its blasters range. The astarte used to be a ship you seen on scan and said *Nope* then turned right around unless you had support. Now its easier to kill then a deimos .

The nighthawk has been garbage since i started 8yrs ago so i dont see that ever changing lol, but as stated from somebody else. A drake gets similiar stats...cause that makes sense right?

The abso used to be a ship that could fight just about anything and hold its own, but again its become nothing more then a support ship. I dont even want to mention the fact that it gets a higher base armor HP then the Damnation! A ship that was designed to tank ungodly amounts of damage is now being out tanked by its partner well averaging the same in dps ...

These ships were meant to be game changers not back of the bus rejects Ugh
afkalt
Republic Military School
Minmatar Republic
#30 - 2015-05-04 20:28:05 UTC
Jessie Wallace wrote:
The astarte used to be a ship you seen on scan and said *Nope* then turned right around unless you had support..


1.1k DPS tank AND gank (admittedly with heat, but still all only T2) is nothing to sniff at.

Or similar DPS and 97k EHP for a quick fleet fit.


They are not solowtfpwnmobiles, but they are fearsome ships alright. What command ships do is synergize beautifully with others. Basically force multipliers.
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