These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Command Ships

First post
Author
Jessie Wallace
AQUILA INC
Verge of Collapse
#1 - 2015-04-21 19:56:10 UTC  |  Edited by: ISD Ezwal
Hello all,

I am sure somewhere down the line this has already been brought up, but i didnt see it so here i am ;)

I have only one question. When will ccp fix command ship training as well as command ships themselves.

Command ships used to have such a strong presence however,and now next to the Sliepnir i find just about any other CS can be soloed by a T3 or even a well piloted T2 cruiser. This really doesn't make much sense considering the role these ships are meant to play.

CCP has also stuck both the Combat & Field Command ships under the same training/class umbrella. This also makes no sense. Why should you need to train all leadership skills to 5 to fly a Combat command ship? This ship is designed for brawling. I also dont think a Field command should need to train every leadership skill 5, though helpful of coarse this is again laziness on CCP's part.

Each Field CS should only need to train the specific leadership skill it gets a bonus for, for example ( The Eos gets a bonus to Armor & Skirmish links so the pilot should only need to train Armor and skirmish warfare Lv 5 ) This in turn means a little less training for said ship but also forces the pilot to decide which ship is the one they will want/need the most first.

The Combat CS needs not only stronger bonus's *excluding the Sliepnir* but a different training plan then a Field CS as they are in truth meant to be two completely different ships. I am sad that CCP just white labeled CS's and made them all the same instead of putting some effort into making them better.

I would love to see some life put back into these ships. I also hope im not the only person that thinks this....


PS.*Snip* Please refrain from personal attacks. ISD Ezwal.
to everybody else looking to put in some constructive or supportive comments, You rock!
Solecist Project
#2 - 2015-04-21 20:02:55 UTC  |  Edited by: ISD Ezwal
Well ... first of all is this the wrong forum for your thread.
*Snip* Removed a reply to an edited out part of the quoted post. ISD Ezwal.


Though it's well written and I admit that I have actually read through it.


I can not agree with your POV of "it's a brawler".
No.
It's a Command Ship.
Brawling is a way of combat.

I bet it can be fitted for longer range too.


Well ... that's enough already.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#3 - 2015-04-21 20:17:38 UTC
This thread has been moved to Ships & Modules.

ISD Ezwal Community Communication Liaisons (CCLs)

ShahFluffers
Ice Fire Warriors
#4 - 2015-04-21 20:22:26 UTC
1. They were balanced. They were designed around being able to provide fleet support (warfare links) in addition to combat... so you do not have to choose.

2. Warfare Link bonuses on Command ships were given a little more flexibility... because realistically, only armor/shield and skirmish bonuses are useful in a majority of situations for a wide range of ships and tactics (regardless of race). So it didn't make sense to say Gallente Command Ships can only have bonuses for Information War Links.

3. The larger the ship, the more it needs other ships to support it. No beefy solo-boat for you!

4. Some Command ships, in the right fleets using the right tactics, and stupid strong.

5. It is supposed to take a long time to train into a ship that has dual uses and is very strong in both.

6. No ship is specifically "meant to brawl." They can be strong in certain tactics, but few ships are ever outright forced to do XX tactic.

7. Having a system were one Command Ship is better for combat and another Command ship is better for Warfare Links creates a situation where you will only can only bring one into combat while the other one has to "sit out" and be bored (which still does happen... but should change when Warfare Links are finally made on-grid only).
Stitch Kaneland
The Tuskers
The Tuskers Co.
#5 - 2015-04-21 20:59:28 UTC
Well, look on the brightside. Once you go through the training, all other CS are just a couple week train. Instead of a month or 2.

Im currently training CS (not for link duty). The training time is alil long.. but nothing a remap couldnt bring inline. Went from a 60+ day train, down to like a 35 day train. So alittle over a month, and i can use links and several race's CS. Not bad considering BS 5 takes around 25 days with no implants.

I think its best to suck it up and train it to get it over with. And dont forget about those remaps! I know once im done, im remapping back for combat skills.

Also, vulture, claymore, and nighthawk arent horrible. They just arent brawling beasts like ac slep. NH gets close to 1k dps, and vulture has a lot of range/tank to work with. Plus MMJD is awesome.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#6 - 2015-04-21 21:40:15 UTC
If you're getting soloed by ANYTHING smaller than you in a sleipnir you're doing something wrong.
Chainsaw Plankton
FaDoyToy
#7 - 2015-04-21 21:53:24 UTC
that is how it used to be with separate training plans and stuff. and a few rank 2 skills to 5 isn't much of a burden. meh

I will agree that some of the CS could use a little love.

@ChainsawPlankto on twitter

Tiddle Jr
Brutor Tribe
Minmatar Republic
#8 - 2015-04-21 22:22:51 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=402866

OP enjoy reading.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Tuttomenui II
Aliastra
Gallente Federation
#9 - 2015-04-21 23:01:51 UTC
I can fly all command ships and don't have the required leadership skills, you jelly?

They used to be easier to get into. And I can fly all of them because I had Battle Cruisers to 5 before they split the skill.
Aerie Evingod
Midwest Miners LLC
#10 - 2015-04-21 23:40:15 UTC
Jessie Wallace wrote:

CCP has also stuck both the Combat & Field Command ships under the same training/class umbrella. This also makes no sense. Why should you need to train all leadership skills to 5 to fly a Combat command ship? This ship is designed for brawling. I also dont think a Field command should need to train every leadership skill 5, though helpful of coarse this is again laziness on CCP's part.

Each Field CS should only need to train the specific leadership skill it gets a bonus for, for example ( The Eos gets a bonus to Armor & Skirmish links so the pilot should only need to train Armor and skirmish warfare Lv 5 ) This in turn means a little less training for said ship but also forces the pilot to decide which ship is the one they will want/need the most first.

The Combat CS needs not only stronger bonus's *excluding the Sliepnir* but a different training plan then a Field CS as they are in truth meant to be two completely different ships. I am sad that CCP just white labeled CS's and made them all the same instead of putting some effort into making them better.


There is no such thing as field and combat command ships anymore. Just command ships. Slepnier, projectile command ship. Claymore, missile command ship.
GordonO
BURN EDEN
#11 - 2015-04-22 00:41:08 UTC
I have never found a need for them, the highthawk has always been sub par and not worth the cost as a drake does OK, bonus's are still easier if you use a T3 and I haven't flown my sliepner since they turned it in to an ugly cane :(

... What next ??

Iyokus Patrouette
University of Caille
Gallente Federation
#12 - 2015-04-22 04:54:17 UTC
GordonO wrote:
I have never found a need for them, the highthawk has always been sub par and not worth the cost as a drake does OK, bonus's are still easier if you use a T3 and I haven't flown my sliepner since they turned it in to an ugly cane :(


The training is a nightmare, But Command ships are still a nice boat. Similar stats to theT3 Cruiser minus the skillpoint loss when it pops, and cheaper to buy. Not a completely terrible thing that.

---- Advocate for the initiation of purple coloured wormholes----

Tiddle Jr
Brutor Tribe
Minmatar Republic
#13 - 2015-04-22 05:04:59 UTC
Iyokus Patrouette wrote:
GordonO wrote:
I have never found a need for them, the highthawk has always been sub par and not worth the cost as a drake does OK, bonus's are still easier if you use a T3 and I haven't flown my sliepner since they turned it in to an ugly cane :(


The training is a nightmare, But Command ships are still a nice boat. Similar stats to theT3 Cruiser minus the skillpoint loss when it pops, and cheaper to buy. Not a completely terrible thing that.


Do we still loosing SP's upon pop up? I thought they fixed it.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Iyokus Patrouette
University of Caille
Gallente Federation
#14 - 2015-04-22 05:08:30 UTC
Tiddle Jr wrote:
Iyokus Patrouette wrote:
GordonO wrote:
I have never found a need for them, the highthawk has always been sub par and not worth the cost as a drake does OK, bonus's are still easier if you use a T3 and I haven't flown my sliepner since they turned it in to an ugly cane :(


The training is a nightmare, But Command ships are still a nice boat. Similar stats to theT3 Cruiser minus the skillpoint loss when it pops, and cheaper to buy. Not a completely terrible thing that.


Do we still loosing SP's upon pop up? I thought they fixed it.


I assume so. all the changes lately confuse me and i can't keep up. but i don't remember talk of T3 Cruisers not losing skillpoints when they explode being discussed.

---- Advocate for the initiation of purple coloured wormholes----

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#15 - 2015-04-22 05:42:43 UTC
Lets have a look at a few things, the training time has not significantly changed, the time for a new player to get into any specific Command ship is now pretty much the same. Even when compared to what the pre-reqs were before.

Also I think you should read the skill descriptions for the Warfare skills required for the command ships.

Siege Warfere - Grants a 2% bonus to fleet members' shield capacity per skill level.
Skirmish Warfare - Grants a 2% bonus to fleet members' agility per skill level.
Information Warfare - Grants a 2% bonus to fleet members' targeting range per skill level.
Armored Warfare - Grants a 2% bonus to fleet members' armor hit points per skill level.

So in other words, the fleet support ships now assume that the pilots actually have leadership skills.
I mean what fleet booster wouldn't want 10% better Shield HP, Armor HP, Agility and Targeting range for the fleet.
I meant even Orca/Rorq pilots would want those skills to boost their fleets.

Now if the ship had required the Specialization version of the four leadership skills your point would have been valid.

Above all remember that Command Ships are meant to be in a Fleet and not solo :)
Otso Bakarti
Doomheim
#16 - 2015-04-22 07:04:56 UTC  |  Edited by: Otso Bakarti
You really have to go back to the introduction of the T3 idea to get to the bottom of the across the board ship teetering to the gunwales. This was to satisfy the "ones" who thought getting new/better ships would make them more interested in the game, which of course "they" had become bored with. (In all likelihood these folks quit, butthurt over something else.)

However, now we're getting the T3 destroyer class, which will in turn make obsolete another range of ships (as yet to be fully determined), making them as useful as the menu of gear offered by vendors in a typical MMO (that nobody ever buys from). Then, of course, it'll take "forever" to train into the "only good ships". Meanwhile the combat will be skewed and imbalanced. Ships that were supposed to provide some significant something now barely make a blip and can't really justify their own existences.

It's never a good idea for management to buckle under the hoots from the always vocal minority with "the only good idea" in fear that they may quit. (Maybe they should quit, and move on to a game they can understand.) Just another in a myriad of examples where management becomes mired in a swamp of their own devising. (I understand they hired a frog from this particular swamp to actively participate in leading the "way" from here on in...like rearranging the deck chairs on the Titanic, no?)

Just toss the command ship onto the pile of ships folks who should know no longer comprehend.

There just isn't anything that can be said!

To mare
Advanced Technology
#17 - 2015-04-22 07:26:27 UTC
now all command ships are both viable for combat and/or boosting, we dont have anymore 2 different classes of CS hence the skill reqs.
about CS needin some love maybe you are right but they still are an improvement over T2 cruiser tank/spank wise, so they have their role and a reason to be used.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#18 - 2015-04-22 08:15:44 UTC
Tsukino Stareine wrote:
If you're getting soloed by ANYTHING smaller than you in a sleipnir you're doing something wrong.


Curse with a TD if you're not ASB fit will completely wreck a Sleipnir.
Syrias Bizniz
some random local shitlords
#19 - 2015-04-22 10:23:16 UTC
Dato Koppla wrote:
Tsukino Stareine wrote:
If you're getting soloed by ANYTHING smaller than you in a sleipnir you're doing something wrong.


Curse with a TD if you're not ASB fit will completely wreck a Sleipnir.



Everyone should know that if you're active tanked and use turrets and are very cap dependant, that you are in big trouble when a Curse lands.

This doesn't mean that any active ship with turrets is bad per se.
It just means you should watch out.
Which is a bit harder now since Curses don't show on D-Scan, of course.
afkalt
Republic Military School
Minmatar Republic
#20 - 2015-04-22 11:59:12 UTC
Dato Koppla wrote:
Tsukino Stareine wrote:
If you're getting soloed by ANYTHING smaller than you in a sleipnir you're doing something wrong.


Curse with a TD if you're not ASB fit will completely wreck a Sleipnir.


Be a hell of a lot closer than the recon would like if that sleip has a web.
12Next page