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Player Features and Ideas Discussion

 
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POS FUEL & Upkeep

First post
Author
Daniela Montana
Center for Advanced Studies
Gallente Federation
#1 - 2015-04-20 22:39:51 UTC  |  Edited by: Daniela Montana
Hi all...



I wondered why we don't have solar panel modules you can anchor that reduce fuel needs or perhaps even eliminate them all together with?

I plex to play and I find fueling my POS very time consuming and you really have NO other choice other than making or buying fuel.
PI can be pretty time consuming when you can only play a few hours per day.


The catch to this of course would be making the fuel efficiency module require a high amount of PG or CPU so that your forced to choose between onlined defenses (guns etc) and ISK efficiency.

Note, this module would be anchored outside the POS perhaps?

1. The module itself can be manufactured purely from PI and Ice.
2. The module can cut in on your defenses (even reduce resists?) and or cost a great amount of PG and CPU.

In response to Sturmwolke's point:

"Sturmwolke wrote:
Instead of dealing with offline POS squatters, you'll be dealing with ONLINE POS squatters.
I should also mention, as a bonus, it'll wreck part of the PI economy and drop ice products into the abyss. Good stuff.

This will surely end well."
DaReaper
Net 7
Cannon.Fodder
#2 - 2015-04-20 22:45:45 UTC
Daniela Montana wrote:
Hi all...



I wondered why we don't have solar panel modules you can anchor that reduce fuel needs or perhaps even eliminate them all together with?

I plex to play and I find fueling my POS very time consuming and you really have NO other choice other than making or buying fuel.
PI can be pretty time consuming when you can only play a few hours per day.


The catch to this of course would be making the fuel efficiency module require a high amount of PG or CPU so that your forced to choose between onlined defenses (guns etc) and ISK efficiency.

Note, this module would be anchored outside the POS perhaps?



1) features and ideas is <---

2) you should of seen fueling pos a few years ago ;)

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Ragori Mitternacht
13th Revelation
#3 - 2015-04-20 22:59:31 UTC
DaReaper wrote:
Daniela Montana wrote:
Hi all...



I wondered why we don't have solar panel modules you can anchor that reduce fuel needs or perhaps even eliminate them all together with?

I plex to play and I find fueling my POS very time consuming and you really have NO other choice other than making or buying fuel.
PI can be pretty time consuming when you can only play a few hours per day.


The catch to this of course would be making the fuel efficiency module require a high amount of PG or CPU so that your forced to choose between onlined defenses (guns etc) and ISK efficiency.

Note, this module would be anchored outside the POS perhaps?



1) features and ideas is <---

2) you should of seen fueling pos a few years ago ;)


That is a scary thought. I have heard it was a brutal pain in the butt. Right now I have to fuel several pos's and even if I got PI working in my favor it still wouldn't be enough. so yeah an idea like this would be wonderful. or even things to put in there to boost the POS powergrid or CPU would be nice.
Sturmwolke
#4 - 2015-04-20 23:24:19 UTC
Instead of dealing with offline POS squatters, you'll be dealing with ONLINE POS squatters.
I should also mention, as a bonus, it'll wreck part of the PI economy and drop ice products into the abyss. Good stuff.

This will surely end well.
Ragori Mitternacht
13th Revelation
#5 - 2015-04-20 23:46:22 UTC
Sturmwolke wrote:
Instead of dealing with offline POS squatters, you'll be dealing with ONLINE POS squatters.
I should also mention, as a bonus, it'll wreck part of the PI economy and drop ice products into the abyss. Good stuff.

This will surely end well.


A good point it would do that.

maybe a balance needs to be met say the solar panels and such cut down on the amount of fuel say turning a large pos into something like a medium in fuel consumption rather than eliminating it entirely. smalls would probably end up being fuel less but they would still be limited on the power grid and CPU.

That way the market for Fuel is still there but the fuel heavy large towers can be easier to manage. Would something like that work?
Rowells
Pator Tech School
Minmatar Republic
#6 - 2015-04-21 00:02:33 UTC
The minmatar one has some. They dont work very well...
ShahFluffers
Ice Fire Warriors
#7 - 2015-04-21 00:26:22 UTC
Those aren't solar panels.


Also... welcome to the joys of POS ownership. An old vet once told me; "before setting up a POS really think about WHY you need it."
GankYou
9B30FF Labs
#8 - 2015-04-21 00:36:18 UTC
Daniela Montana wrote:

I plex to play and I find fueling my POS very time consuming


Where is the connection here? Smile

Doing actual gameplay-related stuff leaves less time to work-to-play for plex? Heh.
Nevyn Auscent
Broke Sauce
#9 - 2015-04-21 00:58:27 UTC
Or... we could read about the new proposals coming in the next couple of years which will only use fuel when actually performing activities in your POS. and not complain about an old system that they have already announced is going to be phased out over time.
Daniela Montana
Center for Advanced Studies
Gallente Federation
#10 - 2015-04-21 01:19:43 UTC
Nevyn Auscent wrote:
Or... we could read about the new proposals coming in the next couple of years which will only use fuel when actually performing activities in your POS. and not complain about an old system that they have already announced is going to be phased out over time.



That's interesting, I didn't realize they were making changes to POS. About time... Where did you read this?
Daniela Montana
Center for Advanced Studies
Gallente Federation
#11 - 2015-04-21 01:27:57 UTC  |  Edited by: Daniela Montana
Sturmwolke wrote:
Instead of dealing with offline POS squatters, you'll be dealing with ONLINE POS squatters.
I should also mention, as a bonus, it'll wreck part of the PI economy and drop ice products into the abyss. Good stuff.

This will surely end well.


I think you're being a little dramatic and exaggerating.



1. The module itself can be manufactured purely from PI.
2. The module can cut in on your defenses (even reduce resists?) and or cost a great amount of PG and CPU.
Desimus Maximus
Deep Core Mining Inc.
Caldari State
#12 - 2015-04-21 01:41:01 UTC  |  Edited by: ISD Ezwal
I would respond with beneficial information *Snip* Please refrain from discussing forum moderation. ISD Ezwal. Sorry. :(
Mara Pahrdi
The Order of Anoyia
#13 - 2015-04-21 01:57:57 UTC
Well, this is at least somewhat original as a whine. So I'll keep it somewhat constructive: Learn to read dev blogs.

http://community.eveonline.com/news/dev-blogs/back-into-the-structure/

http://community.eveonline.com/news/dev-blogs/new-assembly-effect-for-anchorable-structures/

Remove standings and insurance.

Daniela Montana
Center for Advanced Studies
Gallente Federation
#14 - 2015-04-21 02:14:19 UTC
Mara Pahrdi wrote:
Well, this is at least somewhat original as a whine. So I'll keep it somewhat constructive: Learn to read dev blogs.

http://community.eveonline.com/news/dev-blogs/back-into-the-structure/

http://community.eveonline.com/news/dev-blogs/new-assembly-effect-for-anchorable-structures/



:) I disagree. I believe we all have been craving some god damn changes. Thanks for the links.
Nariya Kentaya
Ministry of War
Amarr Empire
#15 - 2015-04-21 03:49:54 UTC
Daniela Montana wrote:
Nevyn Auscent wrote:
Or... we could read about the new proposals coming in the next couple of years which will only use fuel when actually performing activities in your POS. and not complain about an old system that they have already announced is going to be phased out over time.



That's interesting, I didn't realize they were making changes to POS. About time... Where did you read this?

it was in their whole "structures moving forward" presentation, complete removal of outposts and POS's in favor of a plethora of system structures and like 5 or 6 sizes of "base" strcutures, the smallest of which ebign unable to be docked at, the mid beign dockable by subs, and the largest dockable by normal caps, everythign unable to dock is moored, all of it fitted with a ship-style fitting screen instead of anchored modules.

my only issue with the new system is likely ****/deathstars are gonna be alot less common since there wont be open pg/cpu, but slots.
Otso Bakarti
Doomheim
#16 - 2015-04-21 05:26:47 UTC
'Cause we all know sissy things like solar can't run a boss hog industry!

There just isn't anything that can be said!

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#17 - 2015-04-21 07:07:46 UTC
This thread has been moved to Features & Ideas Discussion.

ISD Ezwal Community Communication Liaisons (CCLs)

Cade Windstalker
#18 - 2015-04-21 07:23:23 UTC
Read the dev blog on upcoming structure changes (and by upcoming I mean over the next year+) and note that they're changing how fuel works. There no point in Solar Panels with the current system, if you want lower fuel cost for less fitting space get a smaller tower.

If you can't afford to run a POS then don't, there are other options available to you for most of what a POS does they just have trade-offs, most of which involve a cost but one that is going to be lower than fueling and maintaining a POS.
Delt0r Garsk
Shits N Giggles
#19 - 2015-04-21 23:17:48 UTC
POS fueling with t1 haulers is a pain. But deadspace haulers or the t2 ones, do make it a lot easier. When i have good exits, i haul till they are almost eol. If we get a highsec, we even use a freighter. That way we always have about 1 month in reserve.

As for the structure changes and fuel requirements, well i don't think it will change much for us. We do use our current pos or we pack them up. We havn't really bothered with dead sticks.

What i want to know is the new anchoring rules? I mean can we put structures in a safe?

AKA the scientist.

Death and Glory!

Well fun is also good.