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Issues, Workarounds & Localization

 
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Eve CPU Usage

Author
Dangeresque Too
Pistols for Pandas
#1 - 2015-04-20 18:18:09 UTC
So while trying to compile an optimized route of a dozen and a half systems... really shouldn't be that much work since they are all neighboring regions/constellations.

I've been letting it sit for at least half an hour now and one thing I've noticed, Eve seems to cap at just 13% of my CPU...

Is this trying to compute this info locally? If so then why can't it utilize more of my nice quad core processor? I would really hope that at this stage in the gaming market they wouldn't still be primarily catering to systems with single cores.
ACESsiggy
Deaths Consortium
#2 - 2015-04-20 20:49:03 UTC
Dangeresque Too wrote:
So while trying to compile an optimized route of a dozen and a half systems... really shouldn't be that much work since they are all neighboring regions/constellations.

I've been letting it sit for at least half an hour now and one thing I've noticed, Eve seems to cap at just 13% of my CPU...

Is this trying to compute this info locally? If so then why can't it utilize more of my nice quad core processor? I would really hope that at this stage in the gaming market they wouldn't still be primarily catering to systems with single cores.


Stealth 64bit update? :()

Nah, I'm needing to update my motherboard and processor soon. Still using an old school quad core 2.83.

“The open-minded see the truth in different things: the narrow-minded see only the differences.”