These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: New Assembly Effect for Anchorable Structures

First post First post First post
Author
Lelira Cirim
Doomheim
#21 - 2015-04-20 16:35:06 UTC
Bagrat Skalski wrote:
Disco ball with lasers.

Dancing with nanobots to "How Much do You Haul"?

Junk In My Trunk Bear

Do not actively tank my patience.

CCP Nobody
C C P
C C P Alliance
#22 - 2015-04-20 16:35:21 UTC  |  Edited by: CCP Nobody
Iris Bravemount wrote:
Could you please upload a video of how it will look for Dx9 users?

If you click on the DX9 images in the blog you will get a gif of how it will look for DX9 users
CCP Phantom
C C P
C C P Alliance
#23 - 2015-04-20 16:42:57 UTC
Some off-topic posts have been removed.

Please stay on topic and constructive, thank you!

CCP Phantom - Senior Community Developer

stoicfaux
#24 - 2015-04-20 17:16:53 UTC
Interesting. So PoS crew/personnel are created from nanites... That explains a lot actually.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#25 - 2015-04-20 17:30:16 UTC
WTB: Oversized 3-d printer...Big smile

Looks beautiful, well done!

ISD Ezwal Community Communication Liaisons (CCLs)

Bienator II
madmen of the skies
#26 - 2015-04-20 17:40:09 UTC
CCP Nobody wrote:
Iris Bravemount wrote:
Could you please upload a video of how it will look for Dx9 users?

If you click on the DX9 images in the blog you will get a gif of how it will look for DX9 users

does the gif also open in game when you deploy the pos? :P

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Arthur Aihaken
CODE.d
#27 - 2015-04-20 17:46:37 UTC
CCP Nobody wrote:
Yes, unfortunately mac users will not see the true glory of this effect

So when can we expect DirectX 11 support in EVE for Mac users?
https://www.transgaming.com/news/transgaming-announces-availability-directx-11-support-cross-platform-content-enablement

I am currently away, traveling through time and will be returning last week.

stoicfaux
#28 - 2015-04-20 17:53:15 UTC
ISD Ezwal wrote:
WTB: Oversized 3-d printer space mirror to redirect the beams to grief the owner...Twisted

Looks beautiful, well done!

FTFY.

/This._Is._EVE!

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Iris Bravemount
Golden Grinding Gears
#29 - 2015-04-20 17:53:24 UTC
CCP Nobody wrote:
Iris Bravemount wrote:
Could you please upload a video of how it will look for Dx9 users?

If you click on the DX9 images in the blog you will get a gif of how it will look for DX9 users


Ah thx. It looks ok with Dx9 as well. Good job.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

War Kitten
Panda McLegion
#30 - 2015-04-20 18:10:55 UTC
The lasers givith and the lasers taketh away.

Wonderful things those lasers :)

Looks good!

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Aodan OfClanBrien
#31 - 2015-04-20 19:21:12 UTC
War Kitten wrote:
The lasers givith and the lasers taketh away.

Wonderful things those lasers :)

Looks good!



now we just need to mount THOSE lasers on a mining ship Twisted
JamDunc
Dreddit
Test Alliance Please Ignore
#32 - 2015-04-20 19:28:26 UTC
Are there any plans to do an update on station interiors?

As they are places many Eve players spend quite a bit of time looking at it seems like quite a good bang for your buck upgrade.
Dunpeal Hunter
Zervas Aeronautics
#33 - 2015-04-20 19:33:52 UTC  |  Edited by: Dunpeal Hunter
3D printer in space. Thats the general feeling i get when i see this. Very cool!

JamDunc wrote:
Are there any plans to do an update on station interiors?

As they are places many Eve players spend quite a bit of time looking at it seems like quite a good bang for your buck upgrade.


YES, god yes, please update the station interiors! It makes no sense (from an real life point of view) that station interiors from different factions, different station sizes, and sometimes thousands of lightyears apart all seem the share the same 4 architect dudes...

I would love it for example if we could have station interiors where for example we could see part of an asteroid as the wall, if the station is for example part of an asteroid, like this one. Something like this one for example.

I get that from an artistic point of view it would be a nightmare to give every single station a different interior, which is why for example Elite: Dangerous has the same problem as Eve Online, but a few more options is definitively more than welcome! Besides, since (unlike Elite: Dangerous) we do not fly our ships in ourselves and we are basically stationary except some ship spinning, you could do some interesting things with procedural generation. Are there currently any plan for that?

I dont know if this is important or not, but i have chickens.....

Bagrat Skalski
Koinuun Kotei
#34 - 2015-04-20 20:39:11 UTC  |  Edited by: Bagrat Skalski
Dunpeal Hunter wrote:
3D printer in space. Thats the general feeling i get when i see this. Very cool!

JamDunc wrote:
Are there any plans to do an update on station interiors?

As they are places many Eve players spend quite a bit of time looking at it seems like quite a good bang for your buck upgrade.


YES, god yes, please update the station interiors! It makes no sense (from an real life point of view) that station interiors from different factions, different station sizes, and sometimes thousands of lightyears apart all seem the share the same 4 architect dudes...

I would love it for example if we could have station interiors where for example we could see part of an asteroid as the wall, if the station is for example part of an asteroid, like this one. Something like this one for example.

I get that from an artistic point of view it would be a nightmare to give every single station a different interior, which is why for example Elite: Dangerous has the same problem as Eve Online, but a few more options is definitively more than welcome! Besides, since (unlike Elite: Dangerous) we do not fly our ships in ourselves and we are basically stationary except some ship spinning, you could do some interesting things with procedural generation. Are there currently any plan for that?


Modular station interiors. Every Station have their own combination of modules predefined procedurally with a different value, with different patterns from industrial to military to entertainment or office places. Even upgrading current interiors by sticking into them those modules with that mechanism, would make great improvement to originality of the interior.
ACESsiggy
Deaths Consortium
#35 - 2015-04-20 20:41:25 UTC
Cool stuff.

More shinny and more animations are needed in EVE.

Can we have station animations too :)

“The open-minded see the truth in different things: the narrow-minded see only the differences.”

Mister Ripley
Ministry of War
Amarr Empire
#36 - 2015-04-20 20:44:13 UTC
Longdrinks wrote:
Thanks art department.

Now give us back the ui color sliders please

This, please, with sugar on top!
Wendrika Hydreiga
#37 - 2015-04-20 21:15:47 UTC
Wow! So that's how you cram entire space buildings inside a ship? Does that mean all structures are hollow?

It's like a clown car for nanomachines!
M1k3y Koontz
House of Musashi
Stay Feral
#38 - 2015-04-20 21:43:25 UTC
Arsine Mayhem wrote:
When are we going to get a down vote on the forums?

The flame wars... oh the flame wars.

How much herp could a herp derp derp if a herp derp could herp derp.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#39 - 2015-04-20 21:55:03 UTC
I have removed a rule breaking post.

The Rules:
27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.

ISD Ezwal Community Communication Liaisons (CCLs)

Trinkets friend
Sudden Buggery
Sending Thots And Players
#40 - 2015-04-21 00:34:06 UTC
So I take it the structure objects themselves aren't changing much in-game for you to have put this much Precious Developer Time (tm) into them ahead of a structure rebalance and complete rework?