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Review from a two month old newbie

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Author
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#21 - 2015-04-09 21:26:49 UTC  |  Edited by: Vimsy Vortis
Conventional projectile guns are in face the only weapon that has actually been tested in space and are known to work and be fairly practical.

Unlike every other weapon in EVE guns have actually been carried by real space vehicles. There's nothing preventing their use in space. Like everything there's concerns regarding heat and vibration, but they work just fine.
Traejun DiSanctis
Caldari Provisions
Caldari State
#22 - 2015-04-11 06:11:04 UTC
Standard projectile weaponry is very likely to be the first weapon commonly used by space vehicles. In time, they will be replaced by more effective/accurate weapons - like lasers and electromagnetic railguns. Given that the latter two are already into development and out space program is decades if not centuries from militarizing, its even more likely that the latter two will be in a completely functional state by the time the need for them arises.

Remember, humanity is likely century from any real exploitation of space in more than a nominal form. Perhaps even more. And even when we begin to exploit and therefore live in space in number worthy of mention, the need for militarization is unlikely to have arisen yet.
Iroquoiss Pliskin
9B30FF Labs
#23 - 2015-04-11 06:35:24 UTC
Vimsy Vortis wrote:
Conventional projectile guns are in face the only weapon that has actually been tested in space and are known to work and be fairly practical.

Unlike every other weapon in EVE guns have actually been carried by real space vehicles. There's nothing preventing their use in space. Like everything there's concerns regarding heat and vibration, but they work just fine.


...The gun was fixed to the station in such a way that the only way to aim would have been to change the orientation of the entire station.

Sounds Minmatar alright. Pirate
Cara Forelli
State War Academy
Caldari State
#24 - 2015-04-13 17:31:49 UTC
Spaceships act like submarines because every time I pod someone a little more pod goo leaks out and slightly increases the viscosity of space.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Xadiran
Moira.
#25 - 2015-04-20 00:59:53 UTC
Hah, saw the OP trying to scam people in Dodi today. They sure do learn fast...
Lost Greybeard
Drunken Yordles
#26 - 2015-04-20 02:54:23 UTC
Ships orienting to the same plane of reference and having a top speed (effectively a drag force) doesn't have an official explanation, but are implied to result from the same super-science that gives ships internal gravity in the lore: the intrasystem warp drives.

My interpretation from adding up bits here and there is that the intrasystem drives work by sort of 'tilting' the ship's frame of reference relative to nearby gravitational bodies when active, so that 'sitting still' briefly means going 500 to 2500 times the speed of light in whatever direction to an outside observer. The side effect of this when the drive isn't active would thus logically be a correction toward actually standing still in the reference frame determined by the gravitational environment, meaning you'll float at a fixed set of coordinates to the largest celestial body when no propulsion is active, and resist the effects of propulsion that tries to fight the effect.

Alternately, you could interpret ship orientation as part of the simulation convenience, like sound in space, asteroids and gases having visible color, etc -- a convenient way for your pod to feed you sensory data. The computer might not be giving you ship orientation simply because it's not relevant to the task of replacing the bridge crew, just like it won't tell you a ship's paint job except for the ones that Quafe paid mountains of isk to license.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#27 - 2015-04-20 03:19:19 UTC
Since ships in EVE are submarines, the ship leveling out is just the Sternplanesman returning the ship to its neutral angle after a depth change.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#28 - 2015-04-20 03:32:19 UTC
Eve Solecist wrote:
It's funny how you say MMOs aren't for you. :)

EVE is actually the only MMO that deserves the name.
All others are more like "we pretend that thousands of players play *together*
and no one realises how bullshit this whole idea of instances and seperate servers is".

^_^

Theres a few others, but basically this.

Wurm online comes to mind.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Ralph King-Griffin
New Eden Tech Support
#29 - 2015-04-20 10:09:36 UTC
Steve Ronuken wrote:
Syrilian wrote:
Did yall catch the part where I said it is one of the best games I've ever played :P? I'm not bashing the game, just saying it isnt perfect like how most things aren't.

Big smile

Welcome to the world of Pedantry


I read that like this.

Welcome to the world of Pedantry
Solecist Project
#30 - 2015-04-20 10:11:57 UTC
Ralph King-Griffin wrote:
Steve Ronuken wrote:
Syrilian wrote:
Did yall catch the part where I said it is one of the best games I've ever played :P? I'm not bashing the game, just saying it isnt perfect like how most things aren't.

Big smile

Welcome to the world of Pedantry


I read that like this.

Welcome to the world of Pedantry

Gives me a 404 most likely due to the extra ENTER that's only visible in the editor.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#31 - 2015-04-20 11:52:14 UTC
Lost Greybeard wrote:
Ships orienting to the same plane of reference and having a top speed (effectively a drag force) doesn't have an official explanation, but are implied to result from the same super-science that gives ships internal gravity in the lore: the intrasystem warp drives.

My interpretation from adding up bits here and there is that the intrasystem drives work by sort of 'tilting' the ship's frame of reference relative to nearby gravitational bodies when active, so that 'sitting still' briefly means going 500 to 2500 times the speed of light in whatever direction to an outside observer. The side effect of this when the drive isn't active would thus logically be a correction toward actually standing still in the reference frame determined by the gravitational environment, meaning you'll float at a fixed set of coordinates to the largest celestial body when no propulsion is active, and resist the effects of propulsion that tries to fight the effect.

Alternately, you could interpret ship orientation as part of the simulation convenience, like sound in space, asteroids and gases having visible color, etc -- a convenient way for your pod to feed you sensory data. The computer might not be giving you ship orientation simply because it's not relevant to the task of replacing the bridge crew, just like it won't tell you a ship's paint job except for the ones that Quafe paid mountains of isk to license.



handwavey lore explanation (unofficial):

The Warp core on our spaceships acts as an inertia sink, allowing us to manoeuvre and accelerate without turning ourselves into tomato paste. (200m/s is 447 miles an hour. doing a 180 safely would be quite long. and don't forget about interceptors)

The warp core is, thus, online all the time. It hooks into the main rotating reference frame, around the primary star. As such, up and down are perpendicular to the rotation, 'forcing' an up and down.

So something Blink

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Keno Skir
#32 - 2015-04-20 20:39:16 UTC
Firing bullets in a "no gravity environment" is actually the best, most accurate way to fire a bullet.

Fixed that there for ya.
Dana Goodeye
Deep Core Mining Inc.
Caldari State
#33 - 2015-04-26 06:52:26 UTC
Tsukino Stareine wrote:
Bullets in EVE have unlimited range, accuracy is the factor to determine whether they hit or not.

can you tell this to my blasters please? they gladly track an another frig orbiting eachother high speed, but they alway refusing to hit a stationary bs in 20 km =(
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#34 - 2015-04-26 07:37:37 UTC
Dana Goodeye wrote:
Tsukino Stareine wrote:
Bullets in EVE have unlimited range, accuracy is the factor to determine whether they hit or not.

can you tell this to my blasters please? they gladly track an another frig orbiting each other high speed, but they alway refusing to hit a stationary bs in 20 km =(



Blasters actually make some sense to stop working after a set distance (the plasma dissipates)

Lasers as well (you may have a very good laser. but it's still going to become diffuse at long range. Though probably not the ranges we deal with)

Lumps of metal? Not so much. Though accuracy becomes very important at long ranges, with unguided projectiles. A very small divergence can lead to a massive miss.

A little basic trig.

If you're off by 1 degree, and something is 20 miles away:

tan(1 degree) = how far off your aim is/20km
juggle that:
how far off your aim is = 20km*tan(1 degree)

20000*0.017 = 340 meters.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Dana Goodeye
Deep Core Mining Inc.
Caldari State
#35 - 2015-04-26 21:10:12 UTC
Steve Ronuken wrote:
Dana Goodeye wrote:
Tsukino Stareine wrote:
Bullets in EVE have unlimited range, accuracy is the factor to determine whether they hit or not.

can you tell this to my blasters please? they gladly track an another frig orbiting each other high speed, but they alway refusing to hit a stationary bs in 20 km =(



Blasters actually make some sense to stop working after a set distance (the plasma dissipates)

Lasers as well (you may have a very good laser. but it's still going to become diffuse at long range. Though probably not the ranges we deal with)

Lumps of metal? Not so much. Though accuracy becomes very important at long ranges, with unguided projectiles. A very small divergence can lead to a massive miss.

A little basic trig.

If you're off by 1 degree, and something is 20 miles away:

tan(1 degree) = how far off your aim is/20km
juggle that:
how far off your aim is = 20km*tan(1 degree)

20000*0.017 = 340 meters.

i hate you -.- =(
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