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EvE Online II - Enough already

First post
Author
d0cTeR9
Caldari Provisions
Caldari State
#41 - 2015-04-18 22:37:08 UTC
OP should be banned from the forums.

EVE-Online is the type of game that you keep updating... you don't close it and start something else...

Been around since the beginning.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#42 - 2015-04-18 22:50:16 UTC
Iain Cariaba wrote:
Infinity Ziona wrote:
Anyone who thinks its not possible to create a system to do this doesn't understand programming. Programming is like writing a story, you're only limited by your imagination and technical skills.

Then by all means, go forth and demonstrate your vast expertise with programming and bring us this game you envision.

I have my own successful business and the days of 1 person mmo's are far over. It takes 100's of man years to develop a AAA mmo.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Phaade
LowKey Ops
Snuffed Out
#43 - 2015-04-18 22:58:57 UTC
Infinity Ziona wrote:
Phaade wrote:
Nevyn Auscent wrote:
Yes, lets ruin everyones progression, halt all updates on EVE for two years, destroy all the empires and reputations everyone has built up, and see how many people are around for Eve Online II.
I mean, if it was a great idea we would have had World of Warcraft II years ago surely.....

Progression based MMO's don't make sequels if they are still alive, because people hate loosing all that progression



Games are at their best when they are fresh. You know, when people don't have 50 trillion isk, 4 titans, 13 super carriers and stockpiles of 6000 subcaps in 8 different regions.

I'd love an Eve II, but it sounds a bit unrealistic.

My Eve II may be star citizen...

I don't know. CCP creating an EvE I and being successful was pretty unrealistic too but it happened. We just need an Ovuer II to get it rolling.


Like you mentioned in a previous post, they have taken on 3 other projects and failed miserably, which is why I think it is unrealistic. Not that it can't be done, but the sure bet is they screw up.

They should understand the industry at this point. Their ancient code (relatively speaking) will only carry them another couple years. Maybe five. After that this game will be mostly dead. I love Eve, don't get me wrong, but the 1 second server tick system and a 15-18 year old platform simply cannot compete with what is out and what will come out in this time frame.

What they SHOULD do is design a new game, most likely a sequel to Eve like you suggest, it can be farther in the future or whatever, while continuing to apply minor update / balance changes to the current game.

I find it hilarious that their entire team is dedicated to Eve, yet the changes they make with each update are laughable. Oh, 5% less falloff for bouncers, no more lighting cynos right next to force fields.....dumb **** that should be doable by a small group of people dedicated to Eve.

Anyway, Godspeed, but it probably won't happen...
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#44 - 2015-04-18 23:09:27 UTC
Infinity Ziona wrote:
The game is old, its older than my kid and he's driving around in a car now.


I'm drawing a blank.....what country has a legal driving age of 11?
Kaarous Aldurald
Black Hydra Consortium.
#45 - 2015-04-18 23:51:22 UTC
Nevyn Auscent wrote:

And the third project hasn't even launched yet and you are calling it failed.
1 Fail, 1 Success, 1 still in Development..... Slightly different story.


I'm not talking about Valkyrie. I'm talking about WiS, WoD, and Dust.

Dust was, by any metric you choose to use, a complete failure. Most of their dev staff was laid off, and it only took them this side of two YEARS to turn a profit? You cannot call that a success, especially not when it's confined to a now retired console.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ACESsiggy
Deaths Consortium
#46 - 2015-04-19 01:43:50 UTC
EVE 2.

Nice ring to it.

“The open-minded see the truth in different things: the narrow-minded see only the differences.”

Kessiaan
Sebiestor Tribe
Minmatar Republic
#47 - 2015-04-19 03:04:20 UTC  |  Edited by: Kessiaan
A long time ago in an MMORPG far away, SOE released Everquest 2, the sequel to the original Everquest which was getting quite long in the tooth at that point. Everquest was the big game at the time and SOE was sure they would all migrate to the new EQ2 and all would be right in the world. Instead what happened is that SOE gave all those EQ players a choice - go to EQ2, or go somewhere else. And as it turns out they mostly went to play World of Warcraft, which was new at the time and got a ginormous boost from all those Everquest players migrating over.

Ever since then, MMO devs have (generally) been loathe to crank out sequels since the act of releasing a sequel destroys the loyalty of their entire playerbase to the existing game and there's no guarantee they'll go play the new game. Player loyalty makes or breaks these games - there's a reason all the biggest MMOs are older than dirt despite numerous high-profile and very expensive launches the last 5 years or so.
Iroquoiss Pliskin
9B30FF Labs
#48 - 2015-04-19 05:31:54 UTC  |  Edited by: Iroquoiss Pliskin
Kessiaan takes the best poast in the thread.

Some people still play Ultima Online. Pirate And it is horrible, utterly horrible what had been done to SWG in giving birth to the abomination that is SWTOR. Sad
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#49 - 2015-04-19 11:35:43 UTC  |  Edited by: Infinity Ziona
Kessiaan wrote:
A long time ago in an MMORPG far away, SOE released Everquest 2, the sequel to the original Everquest which was getting quite long in the tooth at that point. Everquest was the big game at the time and SOE was sure they would all migrate to the new EQ2 and all would be right in the world. Instead what happened is that SOE gave all those EQ players a choice - go to EQ2, or go somewhere else. And as it turns out they mostly went to play World of Warcraft, which was new at the time and got a ginormous boost from all those Everquest players migrating over.

Ever since then, MMO devs have (generally) been loathe to crank out sequels since the act of releasing a sequel destroys the loyalty of their entire playerbase to the existing game and there's no guarantee they'll go play the new game. Player loyalty makes or breaks these games - there's a reason all the biggest MMOs are older than dirt despite numerous high-profile and very expensive launches the last 5 years or so.

Actually that's not entirely true. Everquest II was successful and made enough money for Sony to release 14 expansions. Not EVE expansions but actual expansions.

WOW released and took a lot of the profits from EQ and other fantasy based games but in terms of EvE clones there are no analogous competitors so it would be extremely unlikely that that would occur on a large scale as it did with the development and release of EQ2 and WoW.

I'll also go out on a limb here and predict that the people most likely to cross over to an EVE II would be the power players rather than bears looking to escape the strangle hold those power players hold in the current EvE. Nothing more tempting to Goon types than a fresh new arena to conquer and fight for.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kaarous Aldurald
Black Hydra Consortium.
#50 - 2015-04-19 11:48:12 UTC
Infinity Ziona wrote:

I'll also go out on a limb here and predict that the people most likely to cross over to an EVE II would be the power players rather than bears looking to escape the strangle hold those power players hold in the current EvE. Nothing more tempting to Goon types than a fresh new arena to conquer and fight for.


And I'm gonna go ahead and go out on a limb here and say that suggesting a company split it's playerbase up between two different games that each require a military grade supercomputer to run a server for... is a bad idea.

Even if the rest of your nonsense could be done, which it can't under the game's current engine (you're basically asking for a halfassed version of Elite Dangerous, by the way), the simple fact remains that CCP does not have a spare supercomputer laying around.

To make a sequel for the special snowflakes who want one, they'd have to shut down the existing server, or put literal years worth of development money just into the hardware alone. (all that, before even starting to make the game)

There is so much no to all of this. Like I said before, this is an even worse idea than WiS, on a whole bunch of levels. And that's saying something, since WiS is development poison.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Leto Aramaus
Frog Team Four
Of Essence
#51 - 2015-04-19 13:02:41 UTC
Listen, I have to chime in on this...


Idk what OP wants... but when I think of "EVE 2", I am by NO MEANS asking for a separate game that starts from scratch.

I would like to see an "EVE 2"... as in a brand new physics/game engine for EVE, but the servers and players still have the same items, stats, saved progress, etc.

A brand new game (technically), but it's still EVE, it's still Tranquility, and I'm still Leto Aramaus with billions of ISK and millions of SP... but ships are real destructible objects, stations are to scale, solar systems are fully rendered 3D environments that actually exist outside of your grid... you get the idea, ya know? A game engine that isn't 12 years old... that's what I'm sayin'.
Zan Shiro
Doomheim
#52 - 2015-04-19 13:07:01 UTC  |  Edited by: Zan Shiro
Ned Thomas wrote:
Infinity Ziona wrote:
The game is old, its older than my kid and he's driving around in a car now.


I'm drawing a blank.....what country has a legal driving age of 11?



Now his kid could be driving illegally. Now what happens if/when the kid hits someone/something is the fun part. Cops will love the write up as they whip out codes they don't use much. So will the party's who was hit lawyers. We know insurance is out of the question....its straight to civil court there.


Rest of this....ccp is not deviating from any industry trend here. Only companies who truly embrace new tech are start ups (as they have no old product to work from). The old dogs....rehash old code for years. Maybe some improvements in X+1 over X, a lot of that core X lives on. For many X+1's even. Hell we can argue the old dogs to look new and fresh buy out the start ups. Then do whatever they can to slap the new stuff into the old code. Symantec says hi here, I don't think they even write new code anymore, they just buy out people and assimilate their work.
vikari
Deep Core Mining Inc.
Caldari State
#53 - 2015-04-19 13:58:55 UTC
Systems/Zones breaks up load, which reduced the impact of 1000,2000,3000+ people battles that sometimes do happen, and when they do, last several hours. I'm sure all of Eve wants to pay that price right?

Your gate warping idea would do the following:
1. Reduce interaction with other players for PVP content.
2. All for mass stacking of people into one area, producing these massive lag events that no economically priced server cluster could handle.
3. Would destroy the concept of "roaming"
4. Would destroy faction warfare
5. Would destroy player ran freighter services
6. Would increase the negative effects of Titans/Supers/capital fleets on the game.
7. Stop put an end to transport missions in highsec.
8. Increase the need for large coalitions to exist.
Elenahina
Federal Navy Academy
Gallente Federation
#54 - 2015-04-19 14:19:01 UTC
Leto Aramaus wrote:
Listen, I have to chime in on this...


Idk what OP wants... but when I think of "EVE 2", I am by NO MEANS asking for a separate game that starts from scratch.

I would like to see an "EVE 2"... as in a brand new physics/game engine for EVE, but the servers and players still have the same items, stats, saved progress, etc.

A brand new game (technically), but it's still EVE, it's still Tranquility, and I'm still Leto Aramaus with billions of ISK and millions of SP... but ships are real destructible objects, stations are to scale, solar systems are fully rendered 3D environments that actually exist outside of your grid... you get the idea, ya know? A game engine that isn't 12 years old... that's what I'm sayin'.


Are you willing to put all major development changes to Eve on hold for the next couple of years while they do this? Because that's the price, and it's non-negotiable.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Leto Aramaus
Frog Team Four
Of Essence
#55 - 2015-04-19 14:39:40 UTC  |  Edited by: Leto Aramaus
Elenahina wrote:
Leto Aramaus wrote:
Listen, I have to chime in on this...


Idk what OP wants... but when I think of "EVE 2", I am by NO MEANS asking for a separate game that starts from scratch.

I would like to see an "EVE 2"... as in a brand new physics/game engine for EVE, but the servers and players still have the same items, stats, saved progress, etc.

A brand new game (technically), but it's still EVE, it's still Tranquility, and I'm still Leto Aramaus with billions of ISK and millions of SP... but ships are real destructible objects, stations are to scale, solar systems are fully rendered 3D environments that actually exist outside of your grid... you get the idea, ya know? A game engine that isn't 12 years old... that's what I'm sayin'.


Are you willing to put all major development changes to Eve on hold for the next couple of years while they do this? Because that's the price, and it's non-negotiable.


Yes. Absolutely.

Are you not willing?

If CCP said today... "Okay guys look, we can build EVE 2.0 which is going to be Star Citizen but better and with EVE ships... but if we do, for the next two years, we won't be releasing any more stupid gimmicks, T3-game-breaking-ships, or dumb sh*t like PI or hacking minigames... we can only give you patches, fixes, and minor balance changes... until the new engine is complete."

You wouldn't want that?

Yea, I guess not... I mean all the AWESOME content we've been getting over the past 10 years has been so good! Like... all the UI re-designs (over and over and over), and T3s! Wow T3s are so good to have in the game, glad we got those instead of a new engine. Oh and Faction Warfare, PI, ****-poor redesigns of Bounty and Criminal systems, Wormholes, some new Wormholes, a new special named Wormhole, some new NPCs, some other new NPCs, some new ships, some graphics updates, oh and don't forget the UI redesign, again...

Edit: Also... bullsh*t. "All major development changes" need to stop so they can design a whole new game from scratch eh?

Well they've already been building whole new games with OUR subscription money. Dust, Legion, Valkyrie... what are these? Massive projects that obviously take millions of dollars and thousands of hours away from EVE development, and yet we, the paying loyal customers, get nothing. Dust was for PS console peasants only, and the other two games exist in Youtube videos and our dreams.

So instead of these garbage games that nobody wanted anyway, we could have had EVE 2.0 by now, without sacrificing any of the updates to EVE we have had (content-only updates, ez). If CCP HAD sacrificed even MORE time and money from EVE 1.0... the EVE 2.0 engine could be out, stable, and blowing Star Citizen out of the water by now.

Instead we still have "Spheres (with spaceship shaped textures) In Space" ... a 10+ year old game engine that has severely boring gameplay.
MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#56 - 2015-04-19 14:47:32 UTC
Rawketsled wrote:
Removing gates would remove terrain based borders. It'd remove chockpoints and blockades.

You're looking for this.

This is an excellent point to make.

I bought Elite: Dangerous and I have enjoyed playing it.

That said, I have not played it in over 2 months. It turns out that building a massive-scale persistent universe and then specifically designing it to prevent any sense of ownership or empowerment of players because you want them all to spread out and have minimal contact with each other doesn't exactly work.

I hope the PowerPlay update coming soon will address some of this, but right now unless you thoroughly enjoy moving cargo from one station to another for hours a day for the joy of watching your bank account increase, there's not really much to do.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Khorvek
Colear Mining Retrieval and Distributing
#57 - 2015-04-19 15:30:12 UTC
Nevyn Auscent wrote:
Yes, lets ruin everyones progression, halt all updates on EVE for two years, destroy all the empires and reputations everyone has built up, and see how many people are around for Eve Online II.
I mean, if it was a great idea we would have had World of Warcraft II years ago surely.....

Progression based MMO's don't make sequels if they are still alive, because people hate loosing all that progression


No reason they couldn't port all relevant game information to a new, more stable game.

Other than that, the stopping of game development might be problematic, who knows though. Do we really need to keep spamming out more superior ships to improve the game? People come and go as they satisfy themselves and their goals in eve and I think thats just how it is. At a certain point, barring fixing bugs or adjusting balance in very tiny increments, a game can be said to good and complete as is.

People talk about how eve is better than WoW. I still get one shotted undocking in a frigate if there's a WT thrasher outside. It looks eerily similar to getting one shotted in WoW battlegrounds by a x9 level player when you're x1-4 levels.

MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#58 - 2015-04-19 15:58:40 UTC
Khorvek wrote:
Nevyn Auscent wrote:
Yes, lets ruin everyones progression, halt all updates on EVE for two years, destroy all the empires and reputations everyone has built up, and see how many people are around for Eve Online II.
I mean, if it was a great idea we would have had World of Warcraft II years ago surely.....

Progression based MMO's don't make sequels if they are still alive, because people hate loosing all that progression


No reason they couldn't port all relevant game information to a new, more stable game.

Other than that, the stopping of game development might be problematic, who knows though. Do we really need to keep spamming out more superior ships to improve the game? People come and go as they satisfy themselves and their goals in eve and I think thats just how it is. At a certain point, barring fixing bugs or adjusting balance in very tiny increments, a game can be said to good and complete as is.

A big part of this is the fact that people are looking at the declining Peak Concurrent User count and crying doom and gloom when that has always been a metric that goes up and down twice a year in reaction to each expansion.

Without big-ticket expansions to center around, the curve looks to be flattening further, but the primary cause is that we haven't had a really big game changer in a while.

When the summer Sovereignty changes are released, you'll see that number jump back up because people who went to play other games so as not to burn out on EVE will come back to enjoy the new content.

As old as this game is and as much buggy legacy code as it is sitting on, it's still fun and it's still growing. I think CCP has shown they are more than capable of iterating on past code now that their focus is on it, and I see no reason to throw everything out and start over.

Besides, then we'd have to be arguing with all the people who would insist they change the game to full manual piloting to "make it more exciting".

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#59 - 2015-04-19 16:11:40 UTC
Zan Shiro wrote:


Now his kid could be driving illegally.


Sure, but a 2 year old could drive illeagally. In order for the statement to mean anything, there would have to be a viable context for assuming the child's age, i.e. legal driving age. It seems fairly important as it was the predication for the entire argument of "Eve is old". As the lowest legal driving age I'm aware for any country on the planet is 14, then either I am unaware of a lower age somewhere, there is another vehicle related context that would make a driving 11 year old meaningful, or the OP's argument crumbles under the weight of it's own reference point.
FireFrenzy
Cynosural Samurai
#60 - 2015-04-19 17:01:26 UTC
Look, i am not sure if this has been brought up... Because i dont want this cesspool of a thread in my brain...

But do you really think some asswhipe wouldnt be spamming "character create" in the first second after the signups for this "eve2.0" went live to claim names like "the mittani" "chribba" "elise randolph" etc? Even if they were to reset the servers on a sov level or release some kind of "tranquility 2.0" with the current game i dont think it'd change anything.

Goons would still goon, PL would still be the best at everything, RNK would still be pipebombing eveyrthing that moves as soon as titans become a thing...

Eve is THE PEOPLE alot more then it is the MECHANICS. And you can take FIreFrenzy from me when you pry her virtual ass from my COLD DEAD HANDS.

At moments like this i wish this forum had the proposed "down vote" mechanic of "declare war" or "place bounty"...