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EvE Online II - Enough already

First post
Author
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#21 - 2015-04-18 15:34:22 UTC  |  Edited by: Hakan MacTrew
Infinity Ziona wrote:
The game is old, its older than my kid and he's driving around in a car now. Its rustly, crusty, its besieged by bad ideas, outdated code, fixes, patches, updates and fixes to fixes, patches for patches and updates for updates ad nauseum.

CCP had the player base and the development credibility to pull of a nice crowd funder and I personally would be happy to donate the first 10,000 to kick it off.

Its time for an EvE online II, to learn from past mistakes and reboot this game so its not only survives the next half decade but can properly compete with the next generation of space sims coming out soon(tm).



I suggest using that 10,000 to sort out a new car for your kid, it sounds terrible.

(On a related note, what country gives 10 year olds driving licenses, I need to go there.)

Lastly, have you complained to Blizzard that the most popular MMO of all time is too old and they need to make WoW2?
Iroquoiss Pliskin
9B30FF Labs
#22 - 2015-04-18 16:16:08 UTC  |  Edited by: Iroquoiss Pliskin
Hakan MacTrew wrote:
Infinity Ziona wrote:
The game is old, its older than my kid and he's driving around in a car now. Its rustly, crusty, its besieged by bad ideas, outdated code, fixes, patches, updates and fixes to fixes, patches for patches and updates for updates ad nauseum.

CCP had the player base and the development credibility to pull of a nice crowd funder and I personally would be happy to donate the first 10,000 to kick it off.

Its time for an EvE online II, to learn from past mistakes and reboot this game so its not only survives the next half decade but can properly compete with the next generation of space sims coming out soon(tm).



I suggest using that 10,000 to sort out a new car for your kid, it sounds terrible.


Is so good that the thread just ended.

I blame my attention to punctuation for not spotting it. Sad
Tusker Crazinski
Native Freshfood
Minmatar Republic
#23 - 2015-04-18 16:32:36 UTC
I will say there are much better space games out there matter in fact EVE is barely passable as a good one. that said what none of these game or any other will offer is 52,000,000 player multi player.


Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#24 - 2015-04-18 16:49:05 UTC
Sovauthority Sov-Rus wrote:
Infinity Ziona wrote:
Instead of jumping from one gate - loading screen - to another you simply hit the gate you warp and seamlessly enter the next system.

Additionally instead of jumping from system a, to b, to c, to d you jump from a to d, traveling in warp through b and c without having to rewarp. If it takes now 10 minutes to move your ship through a, b, c to d then you are in warp for the same amount of time or less able to interact (scan, local list, chat) as you transition and given such travel would require predictable shipping lanes.


Well that sounds.. awful.. imagine that.. warping for 10 minutes..
Most MMOs today still have loading screens, there's no legacy in that. The Elder Scrolls Online, Guild Wars 2, etc I can name many. And stargates are like.. essential for transport.. it makes perfect sense, as well as if you're doing escalations, and have to travel through lowsec, then what is the threat if just warping from A - D? This game runs smoother than the newly released X4 Space Sim..

And the reason for subscription IS the updates.. and it's perfectly normal to have a hotfix or two after the patch. The Engines are constantly updates, high resolution textures are coming, you should be happy CCP even releases monthly updates. Some games like Anarchy-Online have been waiting 8! EIGHT! Years for a new graphics engine, and see an update like once every 6 months!.. If they start working on Eve-Online 2 today lets say, when you're done you'll without a doubt have grandkds by then.

Yeah because warping for 10 minutes is so much less exciting than warping and gate jumping for 10 minutes. I know when I'm flying a freighter I get super excited by all the gate jumps I need to make.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Iroquoiss Pliskin
9B30FF Labs
#25 - 2015-04-18 17:02:57 UTC  |  Edited by: Iroquoiss Pliskin
The answer is server load distribution & compartmentalisation of risk - Whole nodes going down takes a couple of systems with them, compared to bringing down whole regions.

I do like the concept of "pockets", or even mini-constellations in one "system". No idea how feasible it is to combine 3 separate systems into one such pocket, but warping past two different stars would be so cool. Cool

Also, if you account for the distance between star systems in the real world, you'd come up with areas that would make Thera look like a short walk in the park. In the absence of stargates in such areas, perhaps for crossing of the interstellar borders manually, we'd have an enhanced warp drive function that would bring much higher speeds vs. local travel.

Similar to the Trade Lanes in Freelancer, though they were used for local travel there. Smile

https://www.youtube.com/watch?v=oJtbmK_zkDM

Freelancer had normal mode (Eve's stock/AB/MWD speeds), Cruise function ((manual) Warp) and Trade Lanes (Warp enhanced), along with the fourth one - stargates.

How I miss that game. Sad

If CCP ever decide to radically change/enhance/expand Eve Online, I think this concept is worth looking into.
Madd Adda
#26 - 2015-04-18 17:18:01 UTC
Infinity Ziona wrote:

Yeah because warping for 10 minutes is so much less exciting than warping and gate jumping for 10 minutes. I know when I'm flying a freighter I get super excited by all the gate jumps I need to make.


yet you don't understand the lore of why we jump. The distance between gates it too great to warp between. You may as well ask for map travel in eve.

Carebear extraordinaire

Iain Cariaba
#27 - 2015-04-18 17:18:24 UTC  |  Edited by: Iain Cariaba
Infinity Ziona wrote:
(insert butthurt whine post here)

OP, follow these easy instructions to never be bothered with tedious, antiquated zone changes ever again.
1. Log into the game with each character you have.
2. Contract all posessions of those characters to me. Liquidate all assets.
3. Transfer all wallet balances to me.
4. Biomass all characters.
5. Log into account management and unsubscribe each account, being sure to inform CCP in the exit survey how much they ruined your gameplay by not abandoning an established game and alienating their existing player base, because you said so.
6. Never log into Eve Online again. Seriously, we won't miss you.
Iroquoiss Pliskin
9B30FF Labs
#28 - 2015-04-18 17:41:44 UTC  |  Edited by: Iroquoiss Pliskin
Always thought that Eve's warp mechanics closely related to Independence War II: Edge of Chaos from the year 2001 - http://www.youtube.com/watch?v=yVCNKEY8ojw&t=8m27s
https://www.youtube.com/watch?v=9FKjszHQI9w

Fixed warpable objects with inter-stellar travel via wormholes. Intercepting convoys that were exiting warp at these wormholes was fun. Pirate

Great game! Cool
Zimmer Jones
Aliastra
Gallente Federation
#29 - 2015-04-18 18:10:24 UTC
Infinity Ziona wrote:
Sovauthority Sov-Rus wrote:
Infinity Ziona wrote:
Instead of jumping from one gate - loading screen - to another you simply hit the gate you warp and seamlessly enter the next system.

Additionally instead of jumping from system a, to b, to c, to d you jump from a to d, traveling in warp through b and c without having to rewarp. If it takes now 10 minutes to move your ship through a, b, c to d then you are in warp for the same amount of time or less able to interact (scan, local list, chat) as you transition and given such travel would require predictable shipping lanes.


Well that sounds.. awful.. imagine that.. warping for 10 minutes..
Most MMOs today still have loading screens, there's no legacy in that. The Elder Scrolls Online, Guild Wars 2, etc I can name many. And stargates are like.. essential for transport.. it makes perfect sense, as well as if you're doing escalations, and have to travel through lowsec, then what is the threat if just warping from A - D? This game runs smoother than the newly released X4 Space Sim..

And the reason for subscription IS the updates.. and it's perfectly normal to have a hotfix or two after the patch. The Engines are constantly updates, high resolution textures are coming, you should be happy CCP even releases monthly updates. Some games like Anarchy-Online have been waiting 8! EIGHT! Years for a new graphics engine, and see an update like once every 6 months!.. If they start working on Eve-Online 2 today lets say, when you're done you'll without a doubt have grandkds by then.

Yeah because warping for 10 minutes is so much less exciting than warping and gate jumping for 10 minutes. I know when I'm flying a freighter I get super excited by all the gate jumps I need to make.


Gate travel is not only to have different areas, it is forced player interaction that the risk adverse would completely bypass if they could. Surprisingly, some people don't want risk or player interaction in this MMO, an mmo with the reputation of risk, reward and excitement.

I fly freighters and I do find some jumps exciting. Some are very exciting. Exciting or not,players using gates are content. They are visible and can be interacted with, whereas if getting to jita from rens was just align, warp and wait, only outposts would have visible numbers of players to show that a player is not alone in a populated game.

What's more, it would de-populate systems not containing: massive amounts of ore, mission hubs, market hubs, wormholes, sov structures, and gankable targets.

Tl;Dr travel mechanic changes you have outlined would avoid social intercourse, and that is bad for an mmo that focuses on players interaction for its content and evolution.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Ralph King-Griffin
New Eden Tech Support
#30 - 2015-04-18 18:29:48 UTC
Iain Cariaba wrote:
Infinity Ziona wrote:
(insert butthurt whine post here)

OP, follow these easy instructions to never be bothered with tedious, antiquated zone changes ever again.
1. Log into the game with each character you have.
2. Contract all posessions of those characters to me.
3. Transfer all wallet balances to me.
4. Biomass all characters.
5. Log into account management and unsubscribe each account, being sure to inform CCP in the exit survey how much they ruined your gameplay by not abandoning an established game and alienating their existing player base, because you said so.
6. Never log into Eve Online again. Seriously, we won't miss you.

Ah here! I called it first!
Iain Cariaba
#31 - 2015-04-18 18:36:29 UTC
Ralph King-Griffin wrote:
Iain Cariaba wrote:
Infinity Ziona wrote:
(insert butthurt whine post here)

OP, follow these easy instructions to never be bothered with tedious, antiquated zone changes ever again.
1. Log into the game with each character you have.
2. Contract all posessions of those characters to me.
3. Transfer all wallet balances to me.
4. Biomass all characters.
5. Log into account management and unsubscribe each account, being sure to inform CCP in the exit survey how much they ruined your gameplay by not abandoning an established game and alienating their existing player base, because you said so.
6. Never log into Eve Online again. Seriously, we won't miss you.

Ah here! I called it first!

My bad. Post fixed.

You can have the stuff, I'll take the isk. P
Phaade
LowKey Ops
Snuffed Out
#32 - 2015-04-18 20:13:14 UTC
Nevyn Auscent wrote:
Yes, lets ruin everyones progression, halt all updates on EVE for two years, destroy all the empires and reputations everyone has built up, and see how many people are around for Eve Online II.
I mean, if it was a great idea we would have had World of Warcraft II years ago surely.....

Progression based MMO's don't make sequels if they are still alive, because people hate loosing all that progression



Games are at their best when they are fresh. You know, when people don't have 50 trillion isk, 4 titans, 13 super carriers and stockpiles of 6000 subcaps in 8 different regions.

I'd love an Eve II, but it sounds a bit unrealistic.

My Eve II may be star citizen...
Kaarous Aldurald
Black Hydra Consortium.
#33 - 2015-04-18 20:22:53 UTC
Yeah, the company has that has, three times now, put the progression and development of their sole profitable video game on hold to pursue attempted side projects that involve creating their own engine from scratch, and catastrophically failed all 3 times(resulting in large losses and hefty layoffs), should totally put the progression and development of their sole profitable video game on hold to pursue an attempted side project that involves creating their own engine from scratch. Roll

This is even dumber than WiS.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#34 - 2015-04-18 21:16:28 UTC
Kaarous Aldurald wrote:

This is even dumber than WiS.

Yep so Asherons Call 2, Everquest 2, Final Fantasy II - XV, Guild Wars 2, The Legend of Mir 2, Ragnorok 2,.... etc were all really dumb ideas. They should have stayed with the originals. Likewise we should all still be using Windows 6.1 and riding horses to work because progress is dumb.


As for the other posts:

Don't be confused by what you experience in-game to what is actually happening in game.

An idea such as the one I presented does not reduce interaction, its hugely increases it.

Currently there are only a few areas of interaction in EvE. The primary area of interaction is at stargates after jumping. Interaction time is approximately 1 - 30 seconds during align and acceleration. In a 10 minute journey the majority of time is spent immune to interdiction. So in a 10 jump journey you'll be able to be interacted with by another player between 10 and 300 seconds.

In a new EvE which blurs the lines between what you experience and what happens the primary interaction period would change from 10 - 30 seconds at a gate to total warp time through all systems. So if you have 10 systems and each system takes 1 to 30 seconds to warp through you're looking at 10 to 300 seconds of vulnerability. So nothing really changes except you have a more streamlined procedure for travel.

Regarding warp drive speeds the lore is irrelevant. You would still need a gate to jump to initiate interstellar travel and you would still need to arrive at a gate at your destination. You would still need to travel from system a(activation gate) -> b(way point gate) -> c(way point gate) -> d(destination gate) you simply would not need to stop at b and c unless there was a interdiction device on that gate.

Again since an interceptor or dictor / hictor could probe you out during intersystem travel (way point b and way point c) you would be vulnerable the entire time you were in warp rather than being immune most of the time.

Anyone who thinks its not possible to create a system to do this doesn't understand programming. Programming is like writing a story, you're only limited by your imagination and technical skills.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#35 - 2015-04-18 21:22:25 UTC
Phaade wrote:
Nevyn Auscent wrote:
Yes, lets ruin everyones progression, halt all updates on EVE for two years, destroy all the empires and reputations everyone has built up, and see how many people are around for Eve Online II.
I mean, if it was a great idea we would have had World of Warcraft II years ago surely.....

Progression based MMO's don't make sequels if they are still alive, because people hate loosing all that progression



Games are at their best when they are fresh. You know, when people don't have 50 trillion isk, 4 titans, 13 super carriers and stockpiles of 6000 subcaps in 8 different regions.

I'd love an Eve II, but it sounds a bit unrealistic.

My Eve II may be star citizen...

I don't know. CCP creating an EvE I and being successful was pretty unrealistic too but it happened. We just need an Ovuer II to get it rolling.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kaarous Aldurald
Black Hydra Consortium.
#36 - 2015-04-18 21:37:50 UTC
Infinity Ziona wrote:

Yep so Asherons Call 2, Everquest 2, Final Fantasy II - XV, Guild Wars 2, The Legend of Mir 2, Ragnorok 2,.... etc were all really dumb ideas. They should have stayed with the originals. Likewise we should all still be using Windows 6.1 and riding horses to work because progress is dumb.


Well, of those, I have played Guild Wars 2, and it was a really dumb idea.

Besides that, you're just making up a strawman and suggesting that I am against any change/progress, and attacking that idea.

Which is about par for your typical dishonest arguments. You entirely ignored anything I actually said, and just went off on your usual tangential ranting.


Quote:

Anyone who thinks its not possible to create a system to do this doesn't understand programming. Programming is like writing a story, you're only limited by your imagination and technical skills.


And, as I mentioned before, you'd totally know this, what with your fake legal degree and side job as a bar bouncer giving you so much experience with the video game development process.

Oh, wait. No, you wouldn't. In fact judging from your post history, you think computer code is magic.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Iain Cariaba
#37 - 2015-04-18 21:56:35 UTC
Infinity Ziona wrote:
Anyone who thinks its not possible to create a system to do this doesn't understand programming. Programming is like writing a story, you're only limited by your imagination and technical skills.

Then by all means, go forth and demonstrate your vast expertise with programming and bring us this game you envision.
Elenahina
Federal Navy Academy
Gallente Federation
#38 - 2015-04-18 21:59:04 UTC
Kaarous Aldurald wrote:
Yeah, the company has that has, three times now, put the progression and development of their sole profitable video game on hold to pursue attempted side projects that involve creating their own engine from scratch, and catastrophically failed all 3 times(resulting in large losses and hefty layoffs), should totally put the progression and development of their sole profitable video game on hold to pursue an attempted side project that involves creating their own engine from scratch. Roll

This is even dumber than WiS.


I see what you did there.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Elenahina
Federal Navy Academy
Gallente Federation
#39 - 2015-04-18 22:00:43 UTC  |  Edited by: Elenahina
Kaarous Aldurald wrote:

Oh, wait. No, you wouldn't. In fact judging from your post history, you think computer code is magic.


It is, and I'm god damned wizard, baby.


Infinity Ziona wrote:

Anyone who thinks its not possible to create a system to do this doesn't understand programming. Programming is like writing a story, you're only limited by your imagination and technical skills.


Actually you are far more constrained by your client base's willingness to purchase updated harware and the technology of your day than you are by either of the two things you mentioned.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Nevyn Auscent
Broke Sauce
#40 - 2015-04-18 22:16:34 UTC
Kaarous Aldurald wrote:
Yeah, the company has that has, three times now, put the progression and development of their sole profitable video game on hold to pursue attempted side projects that involve creating their own engine from scratch, and catastrophically failed all 3 times(resulting in large losses and hefty layoffs), should totally put the progression and development of their sole profitable video game on hold to pursue an attempted side project that involves creating their own engine from scratch. Roll

This is even dumber than WiS.

You are a bit out of date. CCP have announced Dust has broken even on all development costs and is now turning a profit, Fanfest if you want to find the announcement. Somewhere in one of the Dust presentations.
And the third project hasn't even launched yet and you are calling it failed.
1 Fail, 1 Success, 1 still in Development..... Slightly different story.