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Player Features and Ideas Discussion

 
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After 3 months of Eve, here are my suggestions.

Author
ShahFluffers
Ice Fire Warriors
#21 - 2015-04-17 04:27:04 UTC  |  Edited by: ShahFluffers
Alright... I'll go down the list (for future reference OP, make a separate topic for each idea. It makes discussion easier for all parties).


Reduce the size of static highssec... ("dynamic high-sec stuff")

This has been brought up before. While the idea is good on paper (which I am sure almost everyone will agree) it would not be in reality.

The simple problem is that it is unreasonably exploitable by large groups of players who simply want to see the map burn (don't get me wrong... I'd like to see that too... but even I recognize that it would cause more harm than good).
Pile people into a system... suicide gank (you know what this is, right?) as many people as necessary to drop the security rating so everyone can be shot at (like in low-sec).


Make ores and ice, able to be anomalied, randomly spwans in every system. The more active they are in mining and those sites will start spawning in those systems.

This is already somewhat the case... but in the exact opposite way. CCP wants people to spread out more. So if asteroid belts are continuously "depleted" every day then the game will spawn less and less every downtime to a certain minimum level... while the 'roids spawn bigger and bigger in other equivalent systems elsewhere.
The problem is... this doesn't really make people move. They just log off for a few days until the rocks are back to where they want to be... or they keep on going and complain about their smaller hauls.


Make it easier for players to create markets.

This isn't a problem from CCP's point of view. If there is demand... people will sell there. Markets develop organically in this game.

The reason there are only a few giant market hubs is because...
- people are lazy (they want a one-stop-get-everything shopping trip)
- people want to do business where everyone else is doing business (money attracts money)
- once a market reaches a certain "critical mass" (like Jita) it becomes nearly impossible to dislodge it without some kind of catastrophic event... like your dynamic security status would... which would wreck havoc on the rest of the economy throughout the game... because TRILLIONS of ISK in goods are bought and sold in Jita everyday... for the last 5+ years... and that amount of stuff doesn't just move to a new place on a whim.


And here's the interesting part... CCP doesn't like playing favorites when it comes to where players choose to set up shop (except in the case of newbies). It sets a bad precedent for the rest of the game's history.



Market PvP, needing Wholesale 3. You will be able to see who the buy and sell orders belong to and you can choose what orders you can buy from. Maybe even blocking other traders so you don't trade with them.

That last part has also been proposed. It is easily bypassed with market/hauling alts or friends.

The rest of it just smacks of laziness.
Hint: the market is not supposed to do the work for you. You want to buy/sell something... you play the 0.01 ISK game... because, depending on the size of the order, it can mean the difference between 10,000 ISK profit and 10,000,000 ISK profit.


Ghost fitting.

Apathetic on this one.
But EFT (EVE Fitting Tool) and PyFA (Fython Fitting Application) are VASTLY more useful than what is in-game... and probably always will be because of multitude of things they can do (you can test entire fleet setups with it... factor in velocity, angles, implants, and extra bonuses).


Contracts. Automated scripts.

No. NEXT!


A shared way to view your skills.

EVEboard and EVE-mon


Null sec is meant to be the most dangerous space. Have NPC races attacking them on the outside edges, so they have more fronts.

Null-sec is dangerous because there is no security except that which you (and your friends) can enforce at the end of a gun.

NPCs that wage war against players are simply a distraction from that theme.


And eventually you can link up sovereignty between all spaces, so low and high sec can expand.

Nope. In null-sec players are the police, the military, and the economic backbone of the groups that live out there.
Moreover... why would "warlords" want to encourage more people to come into their territories? Especially in a game based on spying, secrecy, scamming, blackmail, coercion, warfare, and mass murder.

Hell... they already shoot anyone who isn't part of their corporation/alliance on sight (they don't care about your intentions, you are not one of them and thus must be destroyed).


High and low-sec exist to offer different degrees of mechanical safety FROM other players to encourage other playstyles (for better and worse).


High traffic areas in null, might become 1.0 sec, but with private security forces and the corp/alliance that controls that system, are free to attack anyone else.

Also an idea that has been brought up.
A lot of people do not like the idea of hiring NPCs. It trivializes the idea of working with other players and is basically lazy gameplay.


Structures. Every player has an influence point.

In EVE... money is "influence" and power.
If you can streamline your operations using the money you have, you can make more money... which enables you to get cool stuff that gives you an advantage.


Being able to join multiple corps. So can join corps with multiple stations around the universe.

Noooooooooo.
Spying and espionage are a thing in this game. No major corporation or alliance is going to allow its members to be a part of multiple corporations at the same time.
This is doubly so for null-sec alliances who normally lock their stations to outsiders.
I am afraid you are going to have pick a side.

NPC stations will never lock you out though.


Graphical Skill Tree Display

So you want CCP to map out 20+ years (no, that's not a typo) worth of skills?
Maldiro Selkurk
Radiation Sickness
#22 - 2015-04-17 05:20:10 UTC
Highsec collapses because nullsec has a "hard one" for this very thing. When highsec accounts mass unsub CCP goes bankrupt and EVE dies.

This is why you play a game for awhile before making sweeping game changing suggestions so that you don't look the fool

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Cade Windstalker
#23 - 2015-04-17 05:40:52 UTC  |  Edited by: Cade Windstalker
Maldiro Selkurk wrote:
Highsec collapses because nullsec has a "hard one" for this very thing. When highsec accounts mass unsub CCP goes bankrupt and EVE dies.

This is why you play a game for awhile before making sweeping game changing suggestions so that you don't look the fool


Hey, it's just another Eve learning experience. If the worst thing a newbie has to live up to in a few years is a poorly thought out post on FaID then he's doing pretty well. I know of one guy who got gifted a bunch of capital BPs and other stuff and decided to move them to Jita. Through Rancer. In an unfitted Drake........

Oh and OP, listen to ShahFluffers. He generally knows what he's talking about, has been active on the forums for very nearly literally forever, and even when he's dead wrong for whatever reason he has something interesting to say Blink

Pirate
Scorpionstrike
Federal Defense Union
Gallente Federation
#24 - 2015-04-17 16:04:55 UTC
No matter how good the idea, your asking for change wish you luck :P
Cade Windstalker
#25 - 2015-04-18 00:58:41 UTC
Scorpionstrike wrote:
No matter how good the idea, your asking for change wish you luck :P


CCP has instituted plenty of changes based on player feedback, but they don't listen to the vocal minority unless that minority has *really* good data to back them up.

Realistically we should expect most change to be gradual and incremental, rather than something that completely rips the rug out from under everything. Even the Sov changes are a natural extension of current mechanics.
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