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Stations Give Uniform SP / hr Bonuses

Author
Iroquoiss Pliskin
9B30FF Labs
#21 - 2015-04-14 01:11:57 UTC
Toke Erday wrote:
Iroquoiss Pliskin wrote:
So not only are people not going to leave Hisecks for a few years on average due to their +5s, they'll even stop undocking now?

Sounds good. Smile


Can you elaborate?

Let me clarify:

Flat, uniform, maximum bonuses for docked characters that do NOT stack with existing implants.


I would rather take a flat +10% increase in overall Attributes for everyone in New Eden, which would apply anytime, anywhere. P
ShahFluffers
Ice Fire Warriors
#22 - 2015-04-14 01:14:09 UTC  |  Edited by: ShahFluffers
Toke Erday wrote:
True, the station bonus would need to be the same as the maximum implant bonuses. As it is now, there's already a disincentive to undock with implants. With this change, there would be no advantage to staying docked.

I had to do a double take on the underlined part.

You need to brush up on your logic.

- Character gets full implant-like bonuses for being docked (without having to pay for anything).
- Character loses full implant-like bonuses when undocked (because he/she doesn't want to pay for implants).

Now explain to me what the incentive is for undocking?

Toke Erday wrote:
Also, if I wasn't clear, if you log off in space with implants, those SP bonuses from your implants continue to work while you're logged off (just like they do now).

You missed the point about this affecting wormholers. And Null-sec to a lesser degree.

Most people in either area of the game don't have implants... because warp disruption bubbles all but assure pod kills.

And in wormhole space there are no stations to dock in.


Ergo... the only characters that will gain maximum benefit from this are characters that exist solely in high-sec and never take part in any player vs. player combat.
Iroquoiss Pliskin
9B30FF Labs
#23 - 2015-04-14 01:18:26 UTC  |  Edited by: Iroquoiss Pliskin
ShahFluffers wrote:

And in wormhole space there are no stations to dock in.


Xaxaxa.

Posting in an overt wormhole adjustment thread.
Mag's
Azn Empire
#24 - 2015-04-14 02:56:33 UTC
What an absolutely awful idea.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Nevyn Auscent
Broke Sauce
#25 - 2015-04-14 05:58:53 UTC
Or... we could just utterly remove attributes and everyone can train at a flat rate, and we remove the whole issue surrounding isk impacting on real time (since training is real time), and newbies having to constantly train off map even with the additional remaps, or end up waiting several months to do stuff.
There are enough non attribute implants to take up the slack.
Iroquoiss Pliskin
9B30FF Labs
#26 - 2015-04-14 09:40:32 UTC
Nevyn Auscent wrote:
Or... we could just utterly remove attributes and everyone can train at a flat rate, and we remove the whole issue surrounding isk impacting on real time (since training is real time)


Is bad.

Implant ISK sink is good. ISK advantage is also relatively good and healthy. Smile
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#27 - 2015-04-14 10:02:26 UTC
Mag's wrote:
What an absolutely awful idea.


Succinct...yet so true.
Zan Shiro
Doomheim
#28 - 2015-04-14 15:31:13 UTC
Mag's wrote:
What an absolutely awful idea.


Its having a slight appeal to me.


Its awful no doubt but I like the presentation.

It uses the (absurd) logic of Ford Prefect to the road clearing crew foreman from hitchhikers guide. Since we can assume Mr. Dent will be laying in front of the bulldozer all day long and the crew will be doing nothing anyway we don't need him to be actually laying there now do we?


This rates a 10/10 if trolling. Which I hope it is. The other option is well....we have a good case of why random drug testing is a necessary evil in this world lol.


Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#29 - 2015-04-14 15:40:44 UTC
Zan Shiro wrote:
Mag's wrote:
What an absolutely awful idea.


Its having a slight appeal to me.


Its awful no doubt but I like the presentation.

It uses the (absurd) logic of Ford Prefect to the road clearing crew foreman from hitchhikers guide. Since we can assume Mr. Dent will be laying in front of the bulldozer all day long and the crew will be doing nothing anyway we don't need him to be actually laying there now do we?


This rates a 10/10 if trolling. Which I hope it is. The other option is well....we have a good case of why random drug testing is a necessary evil in this world lol.




Unless we make the assumption he's on drugs and thus can all go to the pub for some beer and peanuts.

Remember to bring your towel.
Xe'Cara'eos
A Big Enough Lever
#30 - 2015-04-15 00:50:48 UTC
Toke Erday wrote:
Rawketsled wrote:

...

This encourages only the people with implants to undock.

...
This encourages everyone with implants less than the station bonus to remain docked.



For the first one, I think it encourages undocking even if you have implants (which is what this is all about).

For the second one (and the first one to a degree), people jump to an empty clone and have to suffer 20+ hours of no SP bonuses if they want to undock. Instead, with this system, that would only be as long as th
ey are undocked - not 20 or more hours.

Rawketsled wrote:

If a station gives a flat +3 bonus, then when I want to train with my +2 set, my best choice is to stay in station. If I have a +3 set, I also remain in station because I don't risk losing anything.

If a station gives a flat -1 bonus, then everybody is encouraged to be in space.


The station would give a flat +5 bonus. If you're afraid of losing your implant set as it stands currently, you have to jump to another clone and suffer 20HRs of no bonuses. With this system, even if you did lose your set, the station bonuses will take care of you anyway.

Implants might become less valuable with this system (but game changes cause this to happen to items in the game for the sake of a better experience anyway - so I see that as a necessary cost).


ohhhhh, I see, so basically you want to make it easier for people to hop into PVP clones?

the problem with your idea is that it also affects those without clones and without implants


also -
shah has the right of it (kinda), a couple of minor adjustments
WH'ers have some pretty expensive sets of clones all too often (at least the high enders, who i presume you're not worried about), but they're also inversely treated to everyone else in the thread.....
null-seccer's frequently have several clones, including one of +5's which may or may not be in HS - this change MIGHT pull those +5 clones to null if they're not already there

the characters who gain max benefit from this are HS casual PVP'ers, including those who already own +5's
then probably new players who get a set of +5's every time they dock


perhaps a better way to achieve what I'm percieving your aims to be would be to:
adjust the jump clone mechanic, so HS-HS transfers have less cooldown than null-null transfers

I apologise for not answering each comment individually, if the topic is still alive come sunday, I will have done so by Sunday 0000 (UTC)

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Reaver Glitterstim
The Scope
Gallente Federation
#31 - 2015-04-15 22:01:20 UTC
Nevyn Auscent wrote:
Or... we could just utterly remove attributes and everyone can train at a flat rate, and we remove the whole issue surrounding isk impacting on real time (since training is real time), and newbies having to constantly train off map even with the additional remaps, or end up waiting several months to do stuff.
There are enough non attribute implants to take up the slack.

I'd like to see the attribute bonuses on implants reduced, and perhaps those implants could have other effects added on top of the attribute bonuses. Then I'd like to see neural remaps available more often. A year is along time to wait, especially if you wasted your free remaps early because you didn't know what you were doing.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Karash Amerius
The Seven Shadows
Scotch And Tea.
#32 - 2015-04-15 22:50:12 UTC
It's a little early for Poast of the Year awards, but this certainly looks like a lock for 2015.

Karash Amerius Operative, Sutoka

Donnachadh
United Allegiance of Undesirables
#33 - 2015-04-16 03:10:53 UTC
-1
To bad this does not qualify for the one line bad ideas group.
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