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Standing Loss - Player Pod Killing

Author
Yarda Black
The Black Redemption
#61 - 2015-04-14 12:20:33 UTC
If you're in a player corp you don't have to use small increments of standings when they kill you. You can set a dude to -10 with 1 click!
Herzog Wolfhammer
Sigma Special Tactics Group
#62 - 2015-04-14 21:36:12 UTC
Sean Parisi wrote:
Tipa Riot wrote:
Sean Parisi wrote:

Please tell me why you deserve a bonus repercussion to engagements against you for being in an NPC corp when I myself am in a player corp and receive none of said benefit?

Also the reason people join FW is for PvP with the additional bonus of being able to make ISK on the side. Why should the incentive to provide content be prevented because of some backwards system that benefits some players but not all?

I still don't get it, why you think NPC corps have a benefit? There are only lost standings in the equation, how can this translate to a plus on one side? Actually being in a player corp is beneficial as you can't screw up your standing with your own corp, which can happen being in an NPC corp.


*Me - Former Faction Warfare Player, I used to make a large amount of my day-to-day profit form doing missions with the state protectorate when I was new. I have a 10 standing with said State Protectorate. In future I may want to go back to Faction Warfare for its rich PvP environment and ISK Potential.

However, Player A - Who is a part of the State Protectorate (Me being Neutral and not in FW) am sitting in an Asteroid belt when he engages me - He is a part of an NPC corporation. He fires on me, I fire back and eventually kill him - I then POD him with the limited engagement timer and go from 10+ Standing with the State Protectorate to -5 / -10 Instantly.

Now 2 months from now I join Faction Warfare on the Caldari side. Its a slow day, I've killed a few people - Now I will go mission. But wait... Even though I had never shot a State Protectorate Rat and had done a thousand or so Level 4's for said group - I am sitting a -5 / -10 for one or two POD kills. Now In order for me to do them again, I will have to grind level ones for a whole -10 of standing.

Do you see how that is broken?

The other player does not just risk hurting me - with the possibility to pod me with no loss. But they also hurt my standings and my ability to enjoy other parts of the game whether intentional or not. When they are the ones who engaged me.



I think you have a point there. It does seem ridiculous.

Bring back DEEEEP Space!

Dots
State Protectorate
Caldari State
#63 - 2015-04-14 22:21:38 UTC

Sean Parisi wrote:

So my question is this - Why is it that I suffer a penalty when podding players in NPC corporations when those players would receive no penalty for podding me outside of the standard security hit.


The standings loss you take for shooting an NPC corpie is incurred by a killer in an NPC Corp as well. Like anyone else in the game, you will take a standings loss for shooting a Militia person. It makes sense that you will have trouble joining up with the same Militia later.

Why would you be in a FW PC Corp? Factional Warfare PC corps grant you collective standings, fleets, and all of the other advantages of a player corp. A PC Corp also works with less of a safety net, specifically:

  1. Wardeccable
  2. Corp standings loss for shooting/podding meaningless since you control your own standings


This is not a case of discouraging PVP. If you want to watch your Faction/Corp standings then you will have to forego actions in the game. You can argue that this is a failing of the standings system as a whole.. but then you should argue a standings revamp across the board.. not just for this one particular use case.

everything is better with ᵈᵒᵗˢ on it

New Player Opportunities: a gallery

Sean Parisi
Blackrise Vanguard
#64 - 2015-04-14 23:55:52 UTC  |  Edited by: Sean Parisi
Dots wrote:

Sean Parisi wrote:

So my question is this - Why is it that I suffer a penalty when podding players in NPC corporations when those players would receive no penalty for podding me outside of the standard security hit.


The standings loss you take for shooting an NPC corpie is incurred by a killer in an NPC Corp as well. Like anyone else in the game, you will take a standings loss for shooting a Militia person. It makes sense that you will have trouble joining up with the same Militia later.

Why would you be in a FW PC Corp? Factional Warfare PC corps grant you collective standings, fleets, and all of the other advantages of a player corp. A PC Corp also works with less of a safety net, specifically:

  1. Wardeccable
  2. Corp standings loss for shooting/podding meaningless since you control your own standings


This is not a case of discouraging PVP. If you want to watch your Faction/Corp standings then you will have to forego actions in the game. You can argue that this is a failing of the standings system as a whole.. but then you should argue a standings revamp across the board.. not just for this one particular use case.



Incorrect about the FW bit. The standing losses incurred only serve to demote you and stop you from doing fw missions. Joining FW is done solely based on your Faction standing and not corporate. Also it could be circumvented regardless by joining an anchor corporation. Regardless it still doesnt stand why regular PvP engagements against players in NPC corporations results in adtanding dip. Regardless of whether or not you are in the opposing militia. Yet the same reduction doesnt apply when killing FW player corp member.

Why does this matter? While in FW i do thousands of plexes and missions in order to gain standing for missions - I leave the militia and an npc corper attacks me. I swiftly destroy his face and maybe even pod him. My standings are instantly tanked. Yet he is a 3 day old character. How is that justifiable?

Edit: I agree, the standing system needs to be rehauled completely. Either to be more dynamic (Every action has consequence), to be polarized (Standings can be changed easily but it will always be a balancing act) or many other possible changes that could make it a more interesting intuitive system.
Dangeresque Too
Pistols for Pandas
#65 - 2015-04-18 03:01:05 UTC
At Fanfest I had spoke to some devs about this and its "on the list"... as it is tied to a bunch of legacy mechanics that got grossly overlooked when Crimewatch got the green light.