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Player Features and Ideas Discussion

 
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Let's talk about Capitals and Supercapitals

First post First post
Author
Gremoxx
Wing Commanders
#281 - 2015-04-14 15:50:32 UTC
Skia Aumer wrote:
Gremoxx wrote:
And as for the „mode“ idea, it is still in its essence a good idea, Triage and Siege is just another form of „mode“ and by moving it more towards the morphing of T3 Destroyers would be awesome on the Capitals.

Triage is good. Triage is a mode. Thus, all modes are good.
John is gay. John is a male. Thus, all males are gays.

Gremoxx wrote:
I'm just someone with vivid imagination

And weird logics.
Triage and Siege may be (and in fact, are) awesome due to completely unrelated reasons. Homework for you: try to use your vivid brain properly, and analyse why. Kindly report here when finished.


I see some of us have not grasped the concept of "Brainstorming" ideas.

And you my good Sir is exactly the kind of person who would have prevented us from flying in the first place
Iroquoiss Pliskin
9B30FF Labs
#282 - 2015-04-14 15:56:41 UTC
Gremoxx wrote:

I see Capitals with lower EHP, I see them with lower entry point, I see them where they are not „I win“ button.


Likewise, and lately, so does CCP I think.

But pls, pls don't look to T3D concept as a solution.

Pls
Karash Amerius
The Seven Shadows
Scotch And Tea.
#283 - 2015-04-14 17:07:51 UTC
While incredibly unpopular, I think we might at least take a look at what CCP wanted in the first place with Capitals: They were meant to be flagships for fleets. CCP saw them as rare ships, not the mandatory ships they are now for Null operations.

The vision is good...but the players wrecked their execution with superior play.

ArrowIf you made them incredibly effective PVP ships while in leadership role positions within the fleet, Wing Commander and Fleet Commander slots, but having them outside that fleet structure would greatly diminish them, you would get something resembling what CCP really had in mind.

Of course this would rage-quit off a lot of Super owning accounts, but meh...at least you would have a lot of backup flagships for a few wars.

I know that no one will take this post serious since all of Null is too invested in capital game play, but I think its the only real course of action. Even Manny's mode system (it has been proposed before) will be gamed endlessly. This isn't a bad thing - gaming the system - it's just not what TomB and Co. had in mind when they were thinking about Capitals in Eve. They had the instincts, just not the design capability to foresee what would come of things.

Karash Amerius Operative, Sutoka

Iroquoiss Pliskin
9B30FF Labs
#284 - 2015-04-14 17:15:08 UTC  |  Edited by: Iroquoiss Pliskin
Serious post incoming:

Dreadnaught concept remains the same:

  • Reduce EHP by 33%
  • Reduce Sieged DPS by 33%


Mothership concept is balanced towards more support.

  • Can fit Triage
  • Can deploy upto 10 (-5) Fighters and Fighter Bombers
  • Current Immunities remain
  • Reduce mothership build costs by 33%
  • Reduce EHP by 50%


Carriers become the only platform able to fit Warfare links. Xaxaxa, see ya OGB!

  • Can no longer fit Triage
  • Remote Cap/Repair module range bonus is reduced to 25% from 50%
  • Reduce EHP by 33%
  • Receives a bonus to Fighter speed


Titans Smile

  • Doomsday returns to its roots in a way - Becomes a 35 km radius Smartbomb, dealing 50,000 damage, with a cycle duration of 30 seconds and 50% capacitor consumption per cycle
  • Main weapon systems DPS remains unchanged
  • Reduce EHP by 50%
  • Reduce build cost by 33%
  • Current facilities and Immunities remain


Adjust capital remote assistance module attributes, along with Siege & Triage bonuses to compensate for reduction in Dreadnaught & Mothership DPS.

Xaxaxa
Anhenka
Native Freshfood
Minmatar Republic
#285 - 2015-04-14 17:35:48 UTC
Iroquoiss Pliskin wrote:
Serious post incoming


Serious reply incoming: So basically just **** everything and let irrelevancy sort it out?

-1
Iroquoiss Pliskin
9B30FF Labs
#286 - 2015-04-14 17:41:00 UTC
Anhenka wrote:
Iroquoiss Pliskin wrote:
Serious post incoming


Serious reply incoming: So basically just **** everything and let irrelevancy sort it out?


Stop the tears. Please.

Structure grind is going away, time to wake up and smell the coffee. Smile
Gemini Tordanis
State War Academy
Caldari State
#287 - 2015-04-14 17:41:12 UTC
Karash Amerius wrote:
While incredibly unpopular, I think we might at least take a look at what CCP wanted in the first place with Capitals: They were meant to be flagships for fleets. CCP saw them as rare ships, not the mandatory ships they are now for Null operations.

The vision is good...but the players wrecked their execution with superior play.

ArrowIf you made them incredibly effective PVP ships while in leadership role positions within the fleet, Wing Commander and Fleet Commander slots, but having them outside that fleet structure would greatly diminish them, you would get something resembling what CCP really had in mind.

Of course this would rage-quit off a lot of Super owning accounts, but meh...at least you would have a lot of backup flagships for a few wars.

I know that no one will take this post serious since all of Null is too invested in capital game play, but I think its the only real course of action. Even Manny's mode system (it has been proposed before) will be gamed endlessly. This isn't a bad thing - gaming the system - it's just not what TomB and Co. had in mind when they were thinking about Capitals in Eve. They had the instincts, just not the design capability to foresee what would come of things.


On the contrary, I think this is an interesting concept. It's true that Null is invested in capital gameplay, however with the Jump changes to projection of power, this isn't necessarily the status quo in all occasions for all of Null at any given moment. Folks cant just travel wherever they want without risk anymore.

Of course this is only brainstorming, so Building on your Idea, and the proposed flagship role that CCP envisioned: I would venture one step further and rather than limit the flagship(s) to something like wing commander and above, (and all the bonus skills required to make a difference in the role of WC or Wing Booster), why not add a Flagship slot to wings and/or Fleet?

Gemini Tordanis
State War Academy
Caldari State
#288 - 2015-04-14 17:42:56 UTC
Iroquoiss Pliskin wrote:
Serious post incoming:

Carriers become the only platform able to fit Warfare links. Xaxaxa, see ya OGB!

  • Can no longer fit Triage
  • Remote Cap/Repair module range bonus is reduced to 25% from 50%
  • Reduce EHP by 33%
  • Receives a bonus to Fighter speed





Xaxaxa



I really like this approach for carriers.
Dr Cedric
Science and Trade Institute
Caldari State
#289 - 2015-04-14 22:01:40 UTC
@ Gemini Tordanis: great ideas.

Carrot for the Carrier pilots: SC/Carrier get mega-bonus to warfare links (give supers 10%, carriers 5%, Command ships get 3% and put 2% on the Tech3's). If the Carrier/SC pilot is in a Squad/Wing/Fleet command position bump it up an extra 2%. (also...remove the option for non-command fleet members to give the boost... FC, WC, or SC only)

Stick: Carrier/SC pilots can only launch/control 5 fighters/fighter bombers, and make the Drone Control Unit a mod that allows delegation of fighters to a properly skilled fleetmate. Heck... if we want the mode thing, make the Drone Control unit similar to triage in that it allows more control ( in the AU range maybe?) of the fighters, but still cap the number of remote-controlled fighters/FB's at 5.

This makes the Carrier choose whether to be a DPS helper (Drone Control), Logistics buddy (Triage) or Link-bunny (normal)

As for Dreads/Titans, not sure, but I posted on page 10 or 11, maybe some of that is still viable?

Cedric

Lienzo
Amanuensis
#290 - 2015-04-15 04:23:03 UTC
What terrible thing would happen if clone vat bays were given reduced jump clone availability timers?

What needs to happen to make this a genuinely useful feature?
Liafcipe9000
Critically Preposterous
#291 - 2015-04-15 07:39:26 UTC
Iroquoiss Pliskin wrote:
Carriers become the only platform able to fit Warfare links

so you're basically suggesting that warfare links become completely irrelevant for most scenarios and almost irrelevant for cap blob warfare? did I get it right?

there's a suggestion from yet another idiot who knows nothing about warfare links.
Iroquoiss Pliskin
9B30FF Labs
#292 - 2015-04-15 08:28:23 UTC  |  Edited by: Iroquoiss Pliskin
Liafcipe9000 wrote:
Iroquoiss Pliskin wrote:
Carriers become the only platform able to fit Warfare links

so you're basically suggesting that warfare links become completely irrelevant for most scenarios and almost irrelevant for cap blob warfare? did I get it right?


No, you didn't. Blink

The cancer that is OGB would be reduced to manageable levels, while still giving any fleets deploying them very generous benefits under korrekt risk-reward metrics.

Pls no crying.

Xaxaxa

Dr Cedric wrote:


Carrot for the Carrier pilots: SC/Carrier get mega-bonus to warfare links (give supers 10%, carriers 5%, Command ships get 3% and put 2% on the Tech3's). If the Carrier/SC pilot is in a Squad/Wing/Fleet command position bump it up an extra 2%.


Excellent. Yes. Although, I'd focus making the carrier the primary WF links platform.

CCPlease.
Gremoxx
Wing Commanders
#293 - 2015-04-15 10:14:43 UTC
Liafcipe9000 wrote:
Iroquoiss Pliskin wrote:
Carriers become the only platform able to fit Warfare links

so you're basically suggesting that warfare links become completely irrelevant for most scenarios and almost irrelevant for cap blob warfare? did I get it right?

there's a suggestion from yet another idiot who knows nothing about warfare links.


Warfare links and Capitals needs to be like a chair missing a leg. If you don´t put the right leg under it, it will wobble and fall.

Like Incursions, you need have optimal fleet to gain maximize reward.

So if you have too many Capitals and not enough sub-caps in your fleet, then you don´t gain Max bonuses from Warfare links (could gain negative bonuses).


Also, there needs to be direct gain from having Capital in fleet and on the field when they are in Fleet, Wing Command, or Squad positions. Increased fleet size or bonuses to Logistics, drones... range, tracking... !!! ???

Smegatron Achasse
Nova Express
#294 - 2015-04-15 10:23:30 UTC
Allow supers to dock
Liafcipe9000
Critically Preposterous
#295 - 2015-04-15 10:55:39 UTC  |  Edited by: Liafcipe9000
Iroquoiss Pliskin wrote:
The cancer that is OGB would be reduced to manageable levels, while still giving any fleets deploying them very generous benefits under korrekt risk-reward metrics.

Pls no crying.


a few things are wrong in your post there. first of all:

Iroquoiss Pliskin wrote:
The cancer that is OGB

you seem to have the wrong idea of what off grid boosts are. which, by the way, can be on-grid, it's just that it's better to have them away because then they would not be removed and your fleet doesn't lose them.

secondly:

Iroquoiss Pliskin wrote:
reduced to manageable levels

the "levels" will never be "manageable" because those who can will use so many of them that they'll never be taken out of the picture, while small groups that do exist lose their ability to use warfare links, rendering them with less power, and therefore more vulnerable in situations where they would be able to fight a larger force if they stick to capable ships and appropriate tactics and strategies, something that is made easier with warfare links. they contribute to the fight of the few against the many, who, by the way, use warfare links as well. and with your suggestion such larger groups will be able to use warfare links while the smaller group cannot.

thirdly:

Iroquoiss Pliskin wrote:
Pls no crying.

The only one I see crying here is you. it looks to me like all you're saying is "herpderp warfare links derpherp remove them! NERFWARFARELINKS"
Liafcipe9000
Critically Preposterous
#296 - 2015-04-15 10:58:50 UTC
Gremoxx wrote:
Liafcipe9000 wrote:
Iroquoiss Pliskin wrote:
Carriers become the only platform able to fit Warfare links

so you're basically suggesting that warfare links become completely irrelevant for most scenarios and almost irrelevant for cap blob warfare? did I get it right?

there's a suggestion from yet another idiot who knows nothing about warfare links.


Warfare links and Capitals needs to be like a chair missing a leg. If you don´t put the right leg under it, it will wobble and fall.

Like Incursions, you need have optimal fleet to gain maximize reward.

So if you have too many Capitals and not enough sub-caps in your fleet, then you don´t gain Max bonuses from Warfare links (could gain negative bonuses).

Also, there needs to be direct gain from having Capital in fleet and on the field when they are in Fleet, Wing Command, or Squad positions. Increased fleet size or bonuses to Logistics, drones... range, tracking... !!! ???


do you even know what you're saying? your post makes negative sense and you're just spewing out the ideas of what seems to be a drunken man. there's highdeas dot com for that, go post there.
Liafcipe9000
Critically Preposterous
#297 - 2015-04-15 11:01:37 UTC
Smegatron Achasse wrote:
Allow supers to dock

WHOA.

WHOA.

whoa whoa whoa whoa whoa.

slow down.
Iroquoiss Pliskin
9B30FF Labs
#298 - 2015-04-15 11:20:48 UTC  |  Edited by: Iroquoiss Pliskin
Smegatron Achasse wrote:
Allow supers to dock


Nothing against that after appropriate adjustments ofcofc.

Liafcipe9000 wrote:

the "levels" will never be "manageable" because those who can will use so many of them that they'll never be taken out of the picture


Which part of "manageable" is identical with the phrase "they'll never be taken out of the picture"? Lol

I guess what I'm really looking for is a T3 nerf. Blink OGB cancer continues its metastasis, and nothing will be done.

Don't worry, your Lowsec Rifter FW lifestyle will remain intact.
Gremoxx
Wing Commanders
#299 - 2015-04-15 11:37:51 UTC
Liafcipe9000 wrote:
Gremoxx wrote:
Liafcipe9000 wrote:
Iroquoiss Pliskin wrote:
Carriers become the only platform able to fit Warfare links

so you're basically suggesting that warfare links become completely irrelevant for most scenarios and almost irrelevant for cap blob warfare? did I get it right?

there's a suggestion from yet another idiot who knows nothing about warfare links.


Warfare links and Capitals needs to be like a chair missing a leg. If you don´t put the right leg under it, it will wobble and fall.

Like Incursions, you need have optimal fleet to gain maximize reward.

So if you have too many Capitals and not enough sub-caps in your fleet, then you don´t gain Max bonuses from Warfare links (could gain negative bonuses).

Also, there needs to be direct gain from having Capital in fleet and on the field when they are in Fleet, Wing Command, or Squad positions. Increased fleet size or bonuses to Logistics, drones... range, tracking... !!! ???


do you even know what you're saying?.


Actually I do. Where as I don't think that you have actually taken your time to read what has been posted on the last 14 pages.

So let me recap for you:
Fozziesov does not make much allowance for Capitals as we see it, we want capitals to stay. OP suggested MODE for Capitals (carriers), and people have been putting there variation on the idea out, and how they see Capitals evolving or being relevant in the future. Most admit that Capital BLOBs are not good for gameplay, you get TiDi, you get lag.. ect. So whatever will happen there needs to be balance. If Capitals will become "smaller" then there could be need to nerf how warfare links work with Capitals, to discourage capital blobs. Also if Capitals will become "smaller", then - why should you not be allowed to dock it ?

Iroquoiss Pliskin
9B30FF Labs
#300 - 2015-04-15 11:52:06 UTC
Gemini Tordanis wrote:
Iroquoiss Pliskin wrote:
Serious post incoming:

Carriers become the only platform able to fit Warfare links. Xaxaxa, see ya OGB!

  • Can no longer fit Triage
  • Remote Cap/Repair module range bonus is reduced to 25% from 50%
  • Reduce EHP by 33%
  • Receives a bonus to Fighter speed




I really like this approach for carriers.


Indeed. Making them versatile attack platforms is very reasonable. This specialisation also warrants increase in Scan Res values, among other things. Smile

I'd further add Fighter-specific bonuses, as to balance the current preference of using Sentries.

On the WF links topic - a capital flagship being required, in order to gain the very good advantages that said links add, is also reasonable.

The carrier also has an option to be on grid and add substantial amount of DPS to the fleet.