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EVE New Citizens Q&A

 
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2 high power guns vs 3 moderates on a frigate.

Author
Khorvek
Colear Mining Retrieval and Distributing
#1 - 2015-04-12 02:41:49 UTC  |  Edited by: Khorvek
Something I have been thinking about recently involves the fact that high power guns tend to break the bank for fitting if you put all of them in the slots, such as focused pulse/beam. Would a better option be to use less guns of the more powerful type, and then have the last slot up for use as utility, such as NOS or NEUT, etc?

People talk about how eve is better than WoW. I still get one shotted undocking in a frigate if there's a WT thrasher outside. It looks eerily similar to getting one shotted in WoW battlegrounds by a x9 level player when you're x1-4 levels.

Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2015-04-12 05:42:55 UTC
Maybe. Maybe not. It depends.

Sorry, there is no definite answer, besides "Try it!", and beware that what works for something may be garbage for something else. The skill of combat and fitting in EVE is to know your ship, and your enemy, before you choose to engage.
Trevor Dalech
Nobody in Local
Of Sound Mind
#3 - 2015-04-12 05:53:54 UTC
Also beware that the high power gun may not always be the "better" gun. Yes, against a stationary large target you'll have higher dps, but the smaller version often have better tracking, meaning that in an actual combat situation you end up doing more damage.
Khorvek
Colear Mining Retrieval and Distributing
#4 - 2015-04-12 06:06:32 UTC
I see what you mean. If I break their tank and slow them down with a NEUT, then with one less gun its still worth it because it overwhelms them and possibly shuts their weapons down, whereas if it was a AC or rocket boat, I might just die due to setup advantages.

People talk about how eve is better than WoW. I still get one shotted undocking in a frigate if there's a WT thrasher outside. It looks eerily similar to getting one shotted in WoW battlegrounds by a x9 level player when you're x1-4 levels.

Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2015-04-12 07:13:34 UTC
One of my first favorite setups was complete "insanity": a smartbomb Condor. Great against anything one can get under the guns of, and a Condor is quick enough to get under the guns of a lot of things.

Why it worked:
* Infinite capacitor, thanks to a NOS.
* No tracking issues.
* Kills drones.

How I came up with it: experimentation. "What would happen if..." I also ignored conventional wisdom about what wouldn't work, and used the same wisdom to craft something that did.

Don't be afraid to experiment, but do get platinum insurance. Blink
Lost Greybeard
Drunken Yordles
#6 - 2015-04-12 07:23:05 UTC
You have essentially discovered the basic form of the Eve metagame.

Welcome to big-boy fitting, where evemon and standard fits don't mean much and you have to do your arithmetic yourself

In this case, is (number of guns * applicable DPS) > (more guns * less DPS per gun)? It's like a microcosm of what pretty much every moment of your playtime not actually in space shooting stuff is going to be, so... hope it doesn't annoy you too much.
Khorvek
Colear Mining Retrieval and Distributing
#7 - 2015-04-12 08:37:19 UTC
I see. A torm with 3 dual pulse and conflag vs 2 focused pulse actually does more damage with the three lasers, bu with an identical volley damage. If that third high slot did something to break their tank, like neut, then even at a lower DPS may not matter because they're not able to spend cap into tank, which Im assuming for frigs is either speed mixed with passive or speed mixed with active.

I suppose if you had 100 DPS, but they had a recovery/avoidance rate of 60 DPS, you're only really doing 40 DPS, and if you only had 80 DPS, but you lower their recovery/avoidance rate to 10 DPS, you're still coming out ahead with 70 DPS, and even DPS might not even matter if they cant escape or shoot back, you could do 5 DPS and eventually kill them.

People talk about how eve is better than WoW. I still get one shotted undocking in a frigate if there's a WT thrasher outside. It looks eerily similar to getting one shotted in WoW battlegrounds by a x9 level player when you're x1-4 levels.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#8 - 2015-04-12 10:41:26 UTC
Get used to this idea now:

If you try and fit for loads of different things at once you'll end up being crappy at all those things. If you fit something for a specific purpose, it will be extremely good at that one thing.


Now the situation you've presented has a whole lot of different factors, one of the main ones being: what ship is it? There's no general rule for ships where if you replace a gun with a neut it becomes better.
ergherhdfgh
Imperial Academy
Amarr Empire
#9 - 2015-04-12 11:47:54 UTC
If you are not using EFT (Eve Fitting Tool) then you might want to start. Like other's have said you need to understand gunnery if you want to understand combat in this game and that is true even if you fly missile boats. There are lots of gunnery and tracking guides out there as well as a flash based tutorial. Do some google searching.

Like other's have said there is no one answer for any of these types of questions everything is situational and personal. Not only does what you are trying to do figure in but your personal play style and character's skill point spread figure into it as well.

The only real rule that I can tell you with regards to this kind of stuff is that from my experience when dealing with long range guns like artillery, beams and rails it is in most cases not ideal to use the biggest ones for PvE. The projectiles, meaning artillery, are probably the worst offenders in this in that the 1400's have a very high alpha which while good for PvP lead to lots of over kill which is wasted DPS also the 1400s have a smaller clip size which means more reloading, which again is lost dps and the tracking on the 1400's is terrible. I've noticed a similar effect with the 720's versus the 650s on the mediums. Beams and Rails while not the same are similar especially with regards to fitting requirements where they seem even harder to fit.

Want to talk? Join Cara's channel in game: House Forelli

Cara Forelli
State War Academy
Caldari State
#10 - 2015-04-12 15:02:52 UTC
As others have said, this sort of question is very situational. For instance, many ships do not have the appropriate capacitor regen (or fitting space to fit a cap booster) to make a neut viable. Others would have to give up far too much DPS to make it worth fitting. But even then it can work in certain situations. I may be the only person to ever try fitting a neut to a Breacher. The DPS was terrible without the third launcher, but I did manage to kill a faction fit Daredevil by running its cap dry. Any other missile ship or projectile ship would have murdered me easily though, since they are not dependent on capacitor and would surely have better DPS.

The Breacher being one of my favorite ships, I probably have 12-15 saved fits in EFT, each with a specific purpose. I have flown and had success with all of them. And I have also lost them all to situations for which they were not ideal.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Chainsaw Plankton
FaDoyToy
#11 - 2015-04-12 20:37:37 UTC
and this is why I like ships with utility highslots, (un?)fortunately ccp seems like the idea of getting rid of or limiting these slots on most ships. For most uses that is a benefit as they gain a mid/low and makes the ship more useful, but sometimes I miss them.

years ago I had to choose between an 8/4/7 abaddon, and 8/3/8 geddon, the abaddon had 8 guns and a nice resist bonus, where the geddon had a utility high but only 3 mid slots. most of time time I took the abaddon. Sometimes I took the abaddon, but switched a gun for a neut, as that might turn off someones tank and let our dps get a kill. These days I'd probably take the geddon almost every time, but that is the effect of balance changes, and the environment I usually fight in. and a BS brawl isn't really a fight I'd expect to get in so that takes the abaddon out for me. Then there were spider rep tactics, where every BS in gang fits a remote rep, made utility highs nice to have.

Also I went on a roam with a hyperion, back then it had 8 highs and 8 turret slots. a neut might have been helpful, but I had 8 guns. A neut may have been useful when I got into a fight with someone who could kite me. I had a web+scram so if I could have just caught them for a moment I would very likely have had them. Also a smartbomb would have been very useful as I got swarmed with ECM drones, and didn't even get a chance to fight back. I let myself get caught because I was tired, done with my roam, and far from home. I didn't really mind the loss as it was a suicide mission from the start. but to just get jammed out by drones, what a boring way to go.

Similar points for other ship classes, but a lot also depends on things like gang size, what ships you are with, current meta, and whatever else.

@ChainsawPlankto on twitter

ergherhdfgh
Imperial Academy
Amarr Empire
#12 - 2015-04-12 23:10:54 UTC
Chainsaw Plankton wrote:
and this is why I like ships with utility highslots, (un?)fortunately ccp seems like the idea of getting rid of or limiting these slots on most ships. For most uses that is a benefit as they gain a mid/low and makes the ship more useful, but sometimes I miss them.

years ago I had to choose between an 8/4/7 abaddon, and 8/3/8 geddon, the abaddon had 8 guns and a nice resist bonus, where the geddon had a utility high but only 3 mid slots. most of time time I took the abaddon. Sometimes I took the abaddon, but switched a gun for a neut, as that might turn off someones tank and let our dps get a kill. These days I'd probably take the geddon almost every time, but that is the effect of balance changes, and the environment I usually fight in. and a BS brawl isn't really a fight I'd expect to get in so that takes the abaddon out for me. Then there were spider rep tactics, where every BS in gang fits a remote rep, made utility highs nice to have.

Also I went on a roam with a hyperion, back then it had 8 highs and 8 turret slots. a neut might have been helpful, but I had 8 guns. A neut may have been useful when I got into a fight with someone who could kite me. I had a web+scram so if I could have just caught them for a moment I would very likely have had them. Also a smartbomb would have been very useful as I got swarmed with ECM drones, and didn't even get a chance to fight back. I let myself get caught because I was tired, done with my roam, and far from home. I didn't really mind the loss as it was a suicide mission from the start. but to just get jammed out by drones, what a boring way to go.

Similar points for other ship classes, but a lot also depends on things like gang size, what ships you are with, current meta, and whatever else.

back when they were proposing the "balance" changes I said that balance = homogenization and that if they did balance the ships it would be at the cost of variety, flavor, and tactics. This is one of the times that I would have loved to have been wrong. However it does not sound like I was.

Want to talk? Join Cara's channel in game: House Forelli

Tristan Valentina
Moira.
#13 - 2015-04-13 01:08:15 UTC
A good way to think about this problem is. If you can't fit a full rack of the appropriate guns because you can't afford to dont fly the ship. Down size what you are trying to do and fly a lesser ship until you can afford to appropriately fit the ship. Losing a poorly fit ship will cost you much more in the long run then what you will gain by flying something appropriate to your SP. Join ( M.Public Channel ) and any member of our corp would gladly give you an explanation of gunnery and the things to think about.

Tristan
ergherhdfgh
Imperial Academy
Amarr Empire
#14 - 2015-04-13 01:14:38 UTC
Tristan Valentina wrote:
A good way to think about this problem is. If you can't fit a full rack of the appropriate guns because you can't afford to dont fly the ship.
Tristan

I think when the OP said "break the bank" he was talking fitting budget not isk wise, or at least that was my impression. I could be wrong.

Want to talk? Join Cara's channel in game: House Forelli

Tristan Valentina
Moira.
#15 - 2015-04-13 01:44:42 UTC  |  Edited by: Tristan Valentina
If that is the case.

Ships in eve are built to be optimal with a full rack of highslots (Plus or minus utility slots). If you cant fit a full rack you will also probably have a problem fitting a tank or prop. OP decide what is important to you Tank or DPS or Utility then fit the important part first then fit the rest around that. If power grid is a problem bring down the size of the guns till you can have a full rack. If it is capacitor try and compensate with other modules. the other points made here are all excellent.

DPS will win the day but try and understand what is needed to apply that damage weather it is slowing the enemy or making your sensors more effective.

Tristan
13kr1d1
Hedion University
Amarr Empire
#16 - 2015-04-13 04:29:15 UTC
ergherhdfgh wrote:
Chainsaw Plankton wrote:
and this is why I like ships with utility highslots, (un?)fortunately ccp seems like the idea of getting rid of or limiting these slots on most ships. For most uses that is a benefit as they gain a mid/low and makes the ship more useful, but sometimes I miss them.

years ago I had to choose between an 8/4/7 abaddon, and 8/3/8 geddon, the abaddon had 8 guns and a nice resist bonus, where the geddon had a utility high but only 3 mid slots. most of time time I took the abaddon. Sometimes I took the abaddon, but switched a gun for a neut, as that might turn off someones tank and let our dps get a kill. These days I'd probably take the geddon almost every time, but that is the effect of balance changes, and the environment I usually fight in. and a BS brawl isn't really a fight I'd expect to get in so that takes the abaddon out for me. Then there were spider rep tactics, where every BS in gang fits a remote rep, made utility highs nice to have.

Also I went on a roam with a hyperion, back then it had 8 highs and 8 turret slots. a neut might have been helpful, but I had 8 guns. A neut may have been useful when I got into a fight with someone who could kite me. I had a web+scram so if I could have just caught them for a moment I would very likely have had them. Also a smartbomb would have been very useful as I got swarmed with ECM drones, and didn't even get a chance to fight back. I let myself get caught because I was tired, done with my roam, and far from home. I didn't really mind the loss as it was a suicide mission from the start. but to just get jammed out by drones, what a boring way to go.

Similar points for other ship classes, but a lot also depends on things like gang size, what ships you are with, current meta, and whatever else.

back when they were proposing the "balance" changes I said that balance = homogenization and that if they did balance the ships it would be at the cost of variety, flavor, and tactics. This is one of the times that I would have loved to have been wrong. However it does not sound like I was.


The way I see it, the balance changes did something to that effect. In fact, you could say the Strat cruisers and Tac Dessies are an attempt to counteract this problem they created of homogeny.

Quote:
Ships in eve are built to be optimal with a full rack of highslot


They don't have to be. Would you say a BC with 2 less guns due to fitting issues is sub-par if it has a ton of cap or tanking on it?

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

SurrenderMonkey
State Protectorate
Caldari State
#17 - 2015-04-13 17:13:27 UTC
13kr1d1 wrote:


They don't have to be. Would you say a BC with 2 less guns due to fitting issues is sub-par if it has a ton of cap or tanking on it?


If those high slots are empty, there is almost certainly an objectively better fit.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Tristan Valentina
Moira.
#18 - 2015-04-13 17:15:07 UTC
13kr1d1 wrote:
ergherhdfgh wrote:
Chainsaw Plankton wrote:
and this is why I like ships with utility highslots, (un?)fortunately ccp seems like the idea of getting rid of or limiting these slots on most ships. For most uses that is a benefit as they gain a mid/low and makes the ship more useful, but sometimes I miss them.

years ago I had to choose between an 8/4/7 abaddon, and 8/3/8 geddon, the abaddon had 8 guns and a nice resist bonus, where the geddon had a utility high but only 3 mid slots. most of time time I took the abaddon. Sometimes I took the abaddon, but switched a gun for a neut, as that might turn off someones tank and let our dps get a kill. These days I'd probably take the geddon almost every time, but that is the effect of balance changes, and the environment I usually fight in. and a BS brawl isn't really a fight I'd expect to get in so that takes the abaddon out for me. Then there were spider rep tactics, where every BS in gang fits a remote rep, made utility highs nice to have.

Also I went on a roam with a hyperion, back then it had 8 highs and 8 turret slots. a neut might have been helpful, but I had 8 guns. A neut may have been useful when I got into a fight with someone who could kite me. I had a web+scram so if I could have just caught them for a moment I would very likely have had them. Also a smartbomb would have been very useful as I got swarmed with ECM drones, and didn't even get a chance to fight back. I let myself get caught because I was tired, done with my roam, and far from home. I didn't really mind the loss as it was a suicide mission from the start. but to just get jammed out by drones, what a boring way to go.

Similar points for other ship classes, but a lot also depends on things like gang size, what ships you are with, current meta, and whatever else.

back when they were proposing the "balance" changes I said that balance = homogenization and that if they did balance the ships it would be at the cost of variety, flavor, and tactics. This is one of the times that I would have loved to have been wrong. However it does not sound like I was.


The way I see it, the balance changes did something to that effect. In fact, you could say the Strat cruisers and Tac Dessies are an attempt to counteract this problem they created of homogeny.

Quote:
Ships in eve are built to be optimal with a full rack of highslot


They don't have to be. Would you say a BC with 2 less guns due to fitting issues is sub-par if it has a ton of cap or tanking on it?


No but that was my point about building for one part or the triangle and going from there. Instead of saying a full rack of high slots I should have said specialize the build. Sorry this is a hard thing to bring across in text. But always fill all your high slots bringing large guns but fewer will always gimp your fit.

I hope this is more clear.

Tristan
Tristan Valentina
Moira.
#19 - 2015-04-13 17:16:53 UTC
Very hard to get across fitting discriptions in text.

Tristan