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Review from a two month old newbie

First post
Author
Syrilian
Doomheim
#1 - 2015-04-09 14:37:32 UTC
So I realized that I hit my two month mark a few days ago and hadn't given a review of my experiences yet. In short, I love it. It isn't perfect but it is one of the most unique games and MMOs I have ever played. In fact it is the only MMO besides WoW that has ever kept my interest past the trial period. Eve was going to be the last MMO before I gave up on MMOs in general, thinking they were not for me.

And I was kind of right, MMOs are not for me but EVE is. So to keep this short and sweet, here is my rundown of the game, pros and cons.

PROS


  • The amount of things that you can do in this game is nearly infinite. If you can imagine it, you can probably do it though that doesnt mean that it is a good idea.

  • I love the "casual hardcore" feel to the game. I love that how the skill system works I don't have to devote every waking moment to leveling a character to become a badass. I can just log in, do what I want to do and get out.

  • The "not instant gratification" aspect to the game. I love how complex the game is, I love how everything affects everything.

  • The people. Yeah most of the people will shoot you in the face, but if you ask nicely, they will tell you how not to get shot in the face in the future. Some of the nicest people I've talked to are the ones that blew me up. Ironically in a game that encourages forms of trolling, I have encountered less trolling in EVE than any other MMO.


  • The meh-the "not a con not a pro" category

  • Bugs-it's not a flaw, it's a feature. I've encountered a few bugs in the game that while not game breaking can be annoying/ funny in the Bethesda kind of way. Things like wrecks randomly warping away from me, or realizing I'm 30k from everyone in fleet because I was orbiting something that isn't there anymore.

  • The science-Now I know it is science fiction but there are certain quirks I find funny about the game. Like the fact there is sound in space, that ships sometimes fly like an 18 wheeler despite the lack of gravity in space. Or that ships fire bullets in a no gravity environment.

  • The bad

  • The tutorial-Now I know this game is all about figuring out what to do in the game, but a new player shouldn't have to figure out how to do something in the game. And the tutorial flat out does not tell you some very basic but very important information. Also it does not even mention PI, at all, a pretty common activity in EVE.

  • Customer service response time can be a bit wanting. Waiting a week to hear back from CCP about a problem that causes you to not be able to play the game is not an ideal situation.

  • Some bad design choices-Why do I have to open up two menus to create a safe spot?

  • All in all I love this game. As one of the oldest MMOs on the market, it feels like one of the freshest. A game with almost no grind, where what you can do is limited mostly by your own imagination. I really don't understand how so many different elements of MMOs have been copied but no one else seems to be able to remove grind from their game.

ergherhdfgh
Imperial Academy
Amarr Empire
#2 - 2015-04-09 14:58:18 UTC
Syrilian wrote:


realizing I'm 30k from everyone in fleet because I was orbiting something that isn't there anymore.

That is not a bug that is you not paying attention.
Syrilian wrote:

  • The science-Now I know it is science fiction but there are certain quirks I find funny about the game. Like the fact there is sound in space, that ships sometimes fly like an 18 wheeler despite the lack of gravity in space. Or that ships fire bullets in a no gravity environment.
  • Gravity does exist in outer space as well as momentum and physics and mass. I'm not sure where you get the idea that they don't. Astronauts orbiting the earth in a "zero G environment" still are experiencing over 90% of the earth's gravity. Research the vomit comet, centrifugal and centripetal forces for more info on that. The sound thing I'll give you that one.


    Syrilian wrote:

  • Customer service response time can be a bit wanting. Waiting a week to hear back from CCP about a problem that causes you to not be able to play the game is not an ideal situation.
  • I've not had this experience. The only time I've had to wait for a response from a GM is on non-critical issues. Anything holding up game play for me has been addressed with in seconds not days. My cousin tried this game at one point and even had a GM randomly convo him to see how things were going. I think GM interactions in this game are very timely.
    Syrilian wrote:

  • Some bad design choices-Why do I have to open up two menus to create a safe spot?
  • Ctrl + B. Lack of understanding and knowledge on your part does not equal bad game design.

    Otherwise and excellent post welcome to eve and have fun.


    Want to talk? Join Cara's channel in game: House Forelli

    J'Poll
    School of Applied Knowledge
    Caldari State
    #3 - 2015-04-09 15:15:46 UTC  |  Edited by: J'Poll
    You drifting away from the fleet cause you didnt pay attention and notbsaw the anchor died is not a bug. It is a lazy player.

    You not finding that nice short cut to make a bookmark, again...lazy player.


    P.s.

    Space does have gravity *cough, like earth is captured in the gravity well of our own sun. The moon, ISS and all the other junk is in our own planet's gravity well. Just cause the gravity is lower then 1G doesnt mean it exists*

    And we all know EVE is fluidic space. EVE is a space-submarine game.


    P.p.s.

    All the sounds you hear btw...all originate from your own ship. And in your ship there is likely a medium for sound waves to travel through.

    Personal channel: Crazy Dutch Guy

    Help channel: Help chat - Reloaded

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    Syrilian
    Doomheim
    #4 - 2015-04-09 15:19:07 UTC
    ergherhdfgh wrote:
    Syrilian wrote:


    realizing I'm 30k from everyone in fleet because I was orbiting something that isn't there anymore.

    That is not a bug that is you not paying attention.
    Syrilian wrote:

  • The science-Now I know it is science fiction but there are certain quirks I find funny about the game. Like the fact there is sound in space, that ships sometimes fly like an 18 wheeler despite the lack of gravity in space. Or that ships fire bullets in a no gravity environment.
  • Gravity does exist in outer space as well as momentum and physics and mass. I'm not sure where you get the idea that they don't. Astronauts orbiting the earth in a "zero G environment" still are experiencing over 90% of the earth's gravity. Research the vomit comet, centrifugal and centripetal forces for more info on that. The sound thing I'll give you that one.


    Syrilian wrote:

  • Customer service response time can be a bit wanting. Waiting a week to hear back from CCP about a problem that causes you to not be able to play the game is not an ideal situation.
  • I've not had this experience. The only time I've had to wait for a response from a GM is on non-critical issues. Anything holding up game play for me has been addressed with in seconds not days. My cousin tried this game at one point and even had a GM randomly convo him to see how things were going. I think GM interactions in this game are very timely.
    Syrilian wrote:

  • Some bad design choices-Why do I have to open up two menus to create a safe spot?
  • Ctrl + B. Lack of understanding and knowledge on your part does not equal bad game design.

    Otherwise and excellent post welcome to eve and have fun.





    Hey I learned something new, thanks.

    Yes I realize that gravity exists in space, but not like how it is in the game.
    J'Poll
    School of Applied Knowledge
    Caldari State
    #5 - 2015-04-09 15:21:04 UTC
    Uhm.

    Different galaxy...who says it follows the same 'assumption' mechanics as our solar system....and who cares, it is a game

    Personal channel: Crazy Dutch Guy

    Help channel: Help chat - Reloaded

    Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

    ergherhdfgh
    Imperial Academy
    Amarr Empire
    #6 - 2015-04-09 15:26:02 UTC
    Syrilian wrote:


    Yes I realize that gravity exists in space, but not like how it is in the game.

    lol. you are correct there.

    keep in mind that the "fi" in sci fi stand for fiction. There has to be a balance between enjoyable gameplay and reality. I've played games with no up and down and they are confusing as ****. Our brains are programmed for terrestrial life where things like up and down appear to exist. Maybe one day when people are living perpetually in space it will be different or maybe astronauts that live on the space station for long periods of time have a different experience but here in my home sitting in my chair in front of my computer I prefer eve's way.

    Want to talk? Join Cara's channel in game: House Forelli

    Steve Ronuken
    Fuzzwork Enterprises
    Vote Steve Ronuken for CSM
    #7 - 2015-04-09 16:43:15 UTC
    Just a note:

    Bullets work just fine in space. If you want to comment on an inaccuracy, then you could possibly comment on them being instant hit (they take time to cover distance) Or limited range (nothing to bring them to a stop). But commenting about bullets in space? nah.

    (Fun tip. A regular bullet should work just fine in a vacuum (until vacuum welding takes place. that could screw it up) as the oxidizer is part of the propellant. They work just fine in an environment without oxygen)

    Woo! CSM XI!

    Fuzzwork Enterprises

    Twitter: @fuzzysteve on Twitter

    Tsukino Stareine
    Garoun Investment Bank
    Gallente Federation
    #8 - 2015-04-09 18:34:09 UTC
    Bullets in EVE have unlimited range, accuracy is the factor to determine whether they hit or not.
    Tau Cabalander
    Retirement Retreat
    Working Stiffs
    #9 - 2015-04-09 18:42:42 UTC
    Steve Ronuken wrote:
    (Fun tip. A regular bullet should work just fine in a vacuum (until vacuum welding takes place. that could screw it up) as the oxidizer is part of the propellant. They work just fine in an environment without oxygen)

    I suspect a bullet would actually be faster in empty space.

    Obligatory: https://www.youtube.com/watch?v=IYHarHGILC4
    Jack Hayson
    The Scope
    Gallente Federation
    #10 - 2015-04-09 19:05:43 UTC
    Syrilian wrote:
    . I've encountered a few bugs in the game that while not game breaking can be annoying/ funny in the Bethesda kind of way. Things like wrecks randomly warping away from me

    Are you sure it wasn't just a Minmatar ship? It's sometimes hard to tell those apart.

    Syrilian
    Doomheim
    #11 - 2015-04-09 19:24:20 UTC
    Did yall catch the part where I said it is one of the best games I've ever played :P? I'm not bashing the game, just saying it isnt perfect like how most things aren't.
    Steve Ronuken
    Fuzzwork Enterprises
    Vote Steve Ronuken for CSM
    #12 - 2015-04-09 19:40:39 UTC
    Syrilian wrote:
    Did yall catch the part where I said it is one of the best games I've ever played :P? I'm not bashing the game, just saying it isnt perfect like how most things aren't.

    Big smile

    Welcome to the world of Pedantry

    Woo! CSM XI!

    Fuzzwork Enterprises

    Twitter: @fuzzysteve on Twitter

    DaReaper
    Net 7
    Cannon.Fodder
    #13 - 2015-04-09 19:44:16 UTC
    Just a note about sound.

    Your char is in a fluid filled egg, with sensors and wires attached to you. The sound you hear is generated by the egg. And i believe that we view space from the readout of the camera drone that follows the ship constantly. So the pod is what is generating the sound. kinda like if you sit in a movie threader with headphones, the headphones are pumping the sound to your ears. Or if you have an auditory implant in your head, and no longer needed headphones. Same thing.

    (note i don;t think i have any lore to back any of this up, but simple logic will tell you that is most likely what is happening)

    OMG Comet Mining idea!!! Comet Mining!

    Eve For life.

    Xercodo
    Cruor Angelicus
    #14 - 2015-04-09 19:44:47 UTC
    The sound thing is explained by the notion that the pod you're sealed inside of like the Matrix is simulating all sound for you to stave off a silent insanity.

    It's also said in game lore that ships have a top speed because their warp cores cause a sort of inter-dimensional friction that their engines have to counteract all the time. Or something like that.

    The case of flying away from the fleet. Yeah everyone else has already mentioned the "well durr you didn't pay attention". THe part I wanna mention is that if an object that you're orbiting is no longer there the ship will continue in a straight line tangent to wherever you were on the orbit circle at the time it left. So yeah that particular behavior is intended. When using" approach" or "keep at range" however, the ship will stop moving when the target is lost. (Which can also be bad when speed is being used to "dodge" damage.

    Yes the GM system needs a revamp. Not so much of a problem with the GMs themselves but their system is terrible and doesn't offer any form of real confirmation that they have even logged the ticket or what position in line you are or anything. Knowing you're #25 in line for a ticket category that takes roughly 1 hour per ticket would at least give you an idea of "oh it'll take about a day for me to hear back"

    The Drake is a Lie

    DaReaper
    Net 7
    Cannon.Fodder
    #15 - 2015-04-09 19:45:28 UTC
    Syrilian wrote:
    Did yall catch the part where I said it is one of the best games I've ever played :P? I'm not bashing the game, just saying it isnt perfect like how most things aren't.



    We take internet space ships very seriously... its serious business and real you know ;)

    Welcome to eve young one.

    OMG Comet Mining idea!!! Comet Mining!

    Eve For life.

    DaReaper
    Net 7
    Cannon.Fodder
    #16 - 2015-04-09 19:47:02 UTC
    Xercodo wrote:
    The sound thing is explained by the notion that the pod you're sealed inside of like the Matrix is simulating all sound for you to stave off a silent insanity.

    It's also said in game lore that ships have a top speed because their warp cores cause a sort of inter-dimensional friction that their engines have to counteract all the time. Or something like that.

    The case of flying away from the fleet. Yeah everyone else has already mentioned the "well durr you didn't pay attention". THe part I wanna mention is that if an object that you're orbiting is no longer there the ship will continue in a straight line tangent to wherever you were on the orbit circle at the time it left. So yeah that particular behavior is intended. When using" approach" or "keep at range" however, the ship will stop moving when the target is lost. (Which can also be bad when speed is being used to "dodge" damage.

    Yes the GM system needs a revamp. Not so much of a problem with the GMs themselves but their system is terrible and doesn't offer any form of real confirmation that they have even logged the ticket or what position in line you are or anything. Knowing you're #25 in line for a ticket category that takes roughly 1 hour per ticket would at least give you an idea of "oh it'll take about a day for me to hear back"




    +1 for your last part.

    OMG Comet Mining idea!!! Comet Mining!

    Eve For life.

    Eve Solecist
    Shitt Outta Luck - GANKING4GOOD
    #17 - 2015-04-09 20:08:32 UTC
    It's funny how you say MMOs aren't for you. :)

    EVE is actually the only MMO that deserves the name.
    All others are more like "we pretend that thousands of players play *together*
    and no one realises how bullshit this whole idea of instances and seperate servers is".

    ^_^
    • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
    Eve Solecist
    Shitt Outta Luck - GANKING4GOOD
    #18 - 2015-04-09 20:11:51 UTC
    Tsukino Stareine wrote:
    Bullets in EVE have unlimited range, accuracy is the factor to determine whether they hit or not.

    Newton is the deadliest mofo in space.

    ^_^
    • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
    ergherhdfgh
    Imperial Academy
    Amarr Empire
    #19 - 2015-04-09 20:41:29 UTC
    Syrilian wrote:
    Did yall catch the part where I said it is one of the best games I've ever played :P? I'm not bashing the game, just saying it isnt perfect like how most things aren't.

    This is the forums. No matter what you say we'll find stupid non-sensicle things to debate.

    Want to talk? Join Cara's channel in game: House Forelli

    SurrenderMonkey
    State Protectorate
    Caldari State
    #20 - 2015-04-09 20:58:26 UTC  |  Edited by: SurrenderMonkey
    Quote:
    The science-Now I know it is science fiction but there are certain quirks I find funny about the game. Like the fact there is sound in space,


    IIRC, it is explained, somewhere in the lore, that the "sound" is, in fact, simulated by your pod to provide better feedback to the pilot.

    Quote:
    that ships sometimes fly like an 18 wheeler despite the lack of gravity in space. Or that ships fire bullets in a no gravity environment.


    While the existence of gravity has been covered, its irrelevance hasn't. It is inertia, not gravity, that is the relevant issue here, and inertia is still very much a concern in a vacuum.

    There's really no inherent physics problem with bullets, either, though their efficacy and accuracy might be questionable.

    "Help, I'm bored with missions!"

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