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Player Features and Ideas Discussion

 
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New Mining Mechanics: Multi Ore, Multi Methods

First post
Author
Resa Moon
New Eden Miners Association
Interplay
#181 - 2015-03-07 11:45:56 UTC
The issue is does this make mining "fun" or more engaging worthwhile entertainment.

Much of the proposal could be interesting for a day or two but after that, would seem like tedious busywork to those of us who do a great deal of mining with multiple toons. Reminds me of the introduction of the exploration mini-game. Was interesting a couple of times but that's about it.

Increasing the basic activity's complexity, or apparent complexity, doesn't itself make the activity more fun or worthwhile. Beware of busywork.

Abrazzar
Vardaugas Family
#182 - 2015-03-07 14:09:49 UTC
You can always fall back on strip mining for zero additional effort compared to the current system. It's just the least efficient.
Resa Moon
New Eden Miners Association
Interplay
#183 - 2015-03-08 07:27:02 UTC
Abrazzar wrote:
You can always fall back on strip mining for zero additional effort compared to the current system. It's just the least efficient.



You know serious miners, falling back on the least efficient technique is probably a way to force them into the alternatives, enjoyable or not. If the style and yield of basic strip mining remains the same as it is now, though less efficient compared to the new alternatives, so that you're adding play on top of and not instead of current mining, I could be all for it.
Ekaterina 'Ghetto' Thurn
Department 10
#184 - 2015-03-08 08:19:04 UTC
The best idea/s for changing mining have been formulated by Steve Ronuken. I suggest you go look them up and while you're doing that give him your vote/s for the CSM.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Belinda HwaFang
Coreli Corporation
Pandemic Legion
#185 - 2015-03-08 09:11:15 UTC
Rather than making attempts to make mining "more interactive" which will be some trivial minigame at best given CCP resources and the game engine, why not just make it much less interactive?

I.E. make mining a totally AFK activity. Miner drops an (reasonably cheap, more expensive for higher ores) ore extractor deployable near to an asteroid and programs it to mine a particular asteroid. It now works completely unattended for several hours and competes for resource with the other ore extractors focussing on that particular roid.

This extractor must be dropped by a designated mining vessel, and can at a later time can only be emptied into a ship with an Ore Hold, and only after a certain time period, set by the program time has elapsed. Longer program times result in higher yields per minute.

But why?! I hear you exclaim, we need those AFK miners to be in the belt to "generate content" for highsec pvpers! This is the whole point. The miner can now switch to a combat focussed ship and protect his mining operation, from rats and players. The actual mining is now less interactive, but the player is free to roam around, do other things, or sit and watch their valuable ore like a hawk and fight to defend it.

A pirate can simply go suspect and engage the ore extractor itself, or they could still use the oldschool gank tactics on the ore hauler / barge that is coming to pick up the ore. Picking up the ore would be somewhat like interacting with an ESS (it takes some time) to create this window of opportunity. Similarly after the time has elapsed anyone can steal from this ore extractor with a requisite ship and go suspect.

Miners grouping together would now be potentially better placed to fight off saboteurs / gankers while having to compete for the same asteroids (similar to a crowded PI planet) and get lower overall yields compared to the solo miner in a less populated system who isn't competing with anyone. Of course that lone miner is probably at much higher risk from having their mining operation interfered with since they don't get the safety in numbers advantage.

Ofc all ships with ore holds including barges would need to be looked at in order for balance to be maintained (or achieved, depending on your point of view) in this new scheme of miner versus pirate gameplay.

Just my 2 cents on a mining "revamp" concept.

--
Fang
Kiddoomer
The Red Sequence
#186 - 2015-03-14 18:09:45 UTC  |  Edited by: Kiddoomer
bump

Mined all day, get my ore but not my fun vacuuming rocks.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Jason Bouchard
Federal Navy Academy
Gallente Federation
#187 - 2015-03-31 23:43:46 UTC
Haven't read the full thread, sorry if I repeat ideas or am misunderstanding something that was already explained or anything like that.

I'm not an miner or a big industry person, this seems interesting but the way veins interact with the other methods of mining seems to be adding an unneeded level of complexity. I'd prefer having vein/geode mining was its own thing, so flocks of strip miners or deposit miners don't ruin things for those who have invested more skillpoints into vein/geode mining. I like the idea of prospecting, though. Perhaps people could have to use the Survey Scanners to identify the ore compositions of the larger asteroids at least (smaller ones, for beginner pilots using just a Venture for instance, would be still show their ore type in the overview).

The OP's proposed deposit mining system is interesting, and I like the use of PI-like mechanics, but it sounds like you'd have to be manually aiming which might be annoying for CCP's hardware, particularly if your ship is orbiting the asteroid and if you have 10 people shooting at the same rock in the same area. Maybe the deposits would be on a belt scale instead of a per-asteroid scale. The scan results would overlap the in-space models of the asteroids and show you which rocks have the most Veldspar and which have the most of other ores relative to each other. Individual asteroids would still have all local ore types, but favor one or the other. Then you would select your mining crystal (maybe create versions for Tech 1 mining lasers?), lock your asteroid of choice, and get mining that particular ore.
ICECOLD SHEPARD
TunDraGon
Goonswarm Federation
#188 - 2015-04-09 12:29:09 UTC
Mining is the most boring of all the activities in eve but also very important, ice mining for POS fuel, gas harvesting for drug's/t3 components or just mining ore to build ships for killing people, we all do a little mining at some point in eve but why do the afk miner's get the same results as someone who is actively watching and paying attention to the rocks depleting. I had some ides for this and want to hear what other miners think about this.

Mining lasers should have the option for a simple mini game (to prove you are actively mining) that will decrease the duration time by 25-50% for 2-5mins. Completion of the mini game gives you a timer like using drugs for how long your lasers new duration will last before having to repeat the mini game.

If it was some mini game it should be something simple just to prove you are a human and are paying attention (like cooling down parts of the turret/s or something easy, maybe more complex mini games to get even an even better outcome) but also this should be optional. For a game that cant be put on pause mining is the only activity where stepping away isnt a big problem.
Would it be a good idea to make the mini game bonuses stack up to a point say 10mins ?

Another option is the astroid itself, if there was some modual you could activate to survey the rock to find the best ore deposit's to increase player activity and also improve mining yield as a reward.

These are just some thoughts but this way you can still do some afk mining when you have other things going on or if you are sitting paying attention there are options to get more isk for your time. would be cool to see something done for mining fleets also more players = more activity that should be better rewarded than the afk fleet of alts in another belt
Null Infinity
Imperial Academy
Amarr Empire
#189 - 2015-04-09 12:45:22 UTC
The OP is a perfect way how to give active players superior hand comparing to multiboxers. It is the entertainment part the game needs so much. Mix of mining and PI can even make multiboxing so hard, that we will see much more rewarding gameplay for beginners. I am very much for this suggestion! Even worth make it sticky as a raw idea of mining game re-design. CCP already redesigned exploration, industry, now soverenity, why not mining?

New mining menthods: interactive mining and comet mining

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#190 - 2015-04-09 12:48:06 UTC
Null Infinity wrote:
The OP is a perfect way how to give active players superior hand comparing to multiboxers. It is the entertainment part the game needs so much. Mix of mining and PI can even make multiboxing so hard, that we will see much more rewarding gameplay for beginners. I am very much for this suggestion! Even worth make it sticky as a raw idea of mining game re-design. CCP already redesigned exploration, industry, now soverenity, why not mining?


read back over the reasons why mini-games would be a bad idea (RSI being the most immediate!). I would much prefer active mining with improved yield to come from the comet mining ideas.
Xe'Cara'eos
A Big Enough Lever
#191 - 2015-04-09 13:11:15 UTC
Belinda HwaFang wrote:
Rather than making attempts to make mining "more interactive" which will be some trivial minigame at best given CCP resources and the game engine, why not just make it much less interactive?

I.E. make mining a totally AFK activity. Miner drops an (reasonably cheap, more expensive for higher ores) ore extractor deployable near to an asteroid and programs it to mine a particular asteroid. It now works completely unattended for several hours and competes for resource with the other ore extractors focussing on that particular roid.

This extractor must be dropped by a designated mining vessel, and can at a later time can only be emptied into a ship with an Ore Hold, and only after a certain time period, set by the program time has elapsed. Longer program times result in higher yields per minute.

But why?! I hear you exclaim, we need those AFK miners to be in the belt to "generate content" for highsec pvpers! This is the whole point. The miner can now switch to a combat focussed ship and protect his mining operation, from rats and players. The actual mining is now less interactive, but the player is free to roam around, do other things, or sit and watch their valuable ore like a hawk and fight to defend it.

A pirate can simply go suspect and engage the ore extractor itself, or they could still use the oldschool gank tactics on the ore hauler / barge that is coming to pick up the ore. Picking up the ore would be somewhat like interacting with an ESS (it takes some time) to create this window of opportunity. Similarly after the time has elapsed anyone can steal from this ore extractor with a requisite ship and go suspect.

Miners grouping together would now be potentially better placed to fight off saboteurs / gankers while having to compete for the same asteroids (similar to a crowded PI planet) and get lower overall yields compared to the solo miner in a less populated system who isn't competing with anyone. Of course that lone miner is probably at much higher risk from having their mining operation interfered with since they don't get the safety in numbers advantage.

Ofc all ships with ore holds including barges would need to be looked at in order for balance to be maintained (or achieved, depending on your point of view) in this new scheme of miner versus pirate gameplay.

Just my 2 cents on a mining "revamp" concept.

--
Fang


there is something to be said for this........

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

erg cz
Federal Jegerouns
#192 - 2015-04-09 13:21:08 UTC
Xe'Cara'eos wrote:
Belinda HwaFang wrote:


I.E. make mining a totally AFK activity.


there is something to be said for this........



Bad idea. Nough said. We need more interesting interactive entertaining content in high sec to keep newbees in the game long enough to get them PvP addictive. Current statistic tells us, that most of players, payed for the first month, do not pay for the second and leave the game. Mining is boring. Low sec is deadly and frustraiting. Very few PvE activities can keep newbee here and rewarding interactive mining can be one.
Xe'Cara'eos
A Big Enough Lever
#193 - 2015-04-09 13:28:07 UTC
but if mining become AFK, then the player can do more exciting things.... I'm not saying I'm right, I'm saying don't dismiss Belinda's idea out of hand

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Kiddoomer
The Red Sequence
#194 - 2015-04-09 13:33:38 UTC
Xe'Cara'eos wrote:
but if mining become AFK, then the player can do more exciting things.... I'm not saying I'm right, I'm saying don't dismiss Belinda's idea out of hand


There is people like me who WANT to do mining, in every game they play, especially if a game has a big emphasis on industry like eve online. Fun is a personnal matter in a sandbox game :P

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

erg cz
Federal Jegerouns
#195 - 2015-04-09 14:39:30 UTC
Kiddoomer wrote:
Xe'Cara'eos wrote:
but if mining become AFK, then the player can do more exciting things.... I'm not saying I'm right, I'm saying don't dismiss Belinda's idea out of hand


There is people like me who WANT to do mining, ...


This. And i am sure more interactive mining (even with just retargeting the depleting vein) can give this kind of ppl more content they are looking for. More ppl stay in game, game becomes more interesting.
Xe'Cara'eos
A Big Enough Lever
#196 - 2015-04-09 15:23:32 UTC
Kiddoomer wrote:
Xe'Cara'eos wrote:
but if mining become AFK, then the player can do more exciting things.... I'm not saying I'm right, I'm saying don't dismiss Belinda's idea out of hand


There is people like me who WANT to do mining, in every game they play, especially if a game has a big emphasis on industry like eve online. Fun is a personnal matter in a sandbox game :P


fair point

erg cz wrote:
Kiddoomer wrote:
Xe'Cara'eos wrote:
but if mining become AFK, then the player can do more exciting things.... I'm not saying I'm right, I'm saying don't dismiss Belinda's idea out of hand


There is people like me who WANT to do mining, ...


This. And i am sure more interactive mining (even with just retargeting the depleting vein) can give this kind of ppl more content they are looking for. More ppl stay in game, game becomes more interesting.


not fair to quote someone out of context like that, and I doubt making mining more interactive will increase player retention (show me your numbers and I'll show you mine)

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Kiddoomer
The Red Sequence
#197 - 2015-04-09 16:36:03 UTC
Xe'Cara'eos wrote:
Stuff

not fair to quote someone out of context like that, and I doubt making mining more interactive will increase player retention (show me your numbers and I'll show you mine)


Does that count if I agree 100% with him ? Cool

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Quintessen
The Scope
Gallente Federation
#198 - 2015-04-09 18:24:56 UTC
STOP!

For those who are stating that industrialists should stop being industrialists and go be PvPers because that's the real game, just STOP.

CCP made a game with an economy, harvesting and trade. They could have left all that stuff out and create a pure PvP game, but they didn't and that should be enough to tell you that industry is fundamental to their vision. They have iterated on it multiple times over the years.

The problem is that they haven't found compelling harvesting gameplay yet. PI was probably their best attempt to date when compared to moon goo and mining, but it could still be better. CCP needs to seriously look at harvesting gameplay in all its forms and make a real game out of it. Not a mini-game, but a real game. The gameplay should be as thoughtful and intricate as the PvP portion of the game. There should be analysis and a good miner, even in the relative security of high-sec, should require a lot more thought than it does and thought beyond the fitting screen. A repetitive mini-game isn't going to cut it.

It should:

  • not be some freemium-style game that gets old after a few weeks.
  • be something that someone wants to do and not just for ISK
  • integrate well with the game's lore
  • be fun in all areas of space
  • reward both short- and long-term planning as well as quick analysis in space
  • not be separate from normal ship gameplay
  • give players a sense of accomplishment


I believe CCP is capable of doing this. I hope this is part of their plans for 2015. It's time for harvesting to have fun gameplay.
Nikk Narrel
Moonlit Bonsai
#199 - 2015-04-09 20:05:57 UTC
Quintessen wrote:
STOP!

For those who are stating that industrialists should stop being industrialists and go be PvPers because that's the real game, just STOP.

CCP made a game with an economy, harvesting and trade. They could have left all that stuff out and create a pure PvP game, but they didn't and that should be enough to tell you that industry is fundamental to their vision. They have iterated on it multiple times over the years.

The problem is that they haven't found compelling harvesting gameplay yet. PI was probably their best attempt to date when compared to moon goo and mining, but it could still be better. CCP needs to seriously look at harvesting gameplay in all its forms and make a real game out of it. Not a mini-game, but a real game. The gameplay should be as thoughtful and intricate as the PvP portion of the game. There should be analysis and a good miner, even in the relative security of high-sec, should require a lot more thought than it does and thought beyond the fitting screen. A repetitive mini-game isn't going to cut it.

It should:

  • not be some freemium-style game that gets old after a few weeks.
  • be something that someone wants to do and not just for ISK
  • integrate well with the game's lore
  • be fun in all areas of space
  • reward both short- and long-term planning as well as quick analysis in space
  • not be separate from normal ship gameplay
  • give players a sense of accomplishment


I believe CCP is capable of doing this. I hope this is part of their plans for 2015. It's time for harvesting to have fun gameplay.

I like your thinking on this.

We are flying advanced mining ships in space, we are directing the equipment to do the mining.

We should be comparing ourselves to xenogeological engineers.
( Odd thing, google tells me that term hasn't showed up before, but it does tell me a few have used xenogeology in EVE as the closest seen to it )

Using scans, heat maps, and other researched data, we should be guiding our gear to be more efficient than simply Target / Click / Mining lasers engaged
Bondor Zanphre
Sebiestor Tribe
Minmatar Republic
#200 - 2015-04-10 09:06:02 UTC
Any change to mining to make it more profitable would be welcome whether it be comet mining or anything else. I wouldn't look forward to a mini game as it would become redundant but anything even an asteroid exploding would be better than the boring task it is currently. However mining is a nice calm change of pace from missions.

To be honest though CCP will not change the current mining system to something new and let me explain. Bot mining requires added subscriptions, subscriptions are how ccp makes some revenue from the game if they are not plexed. Even if bot mining is considered a bannable offense it's only really reinforced on accounts that can plex several accounts.

The only way CCP would change the current system is if players left this game to play Elite Hazardous or Stellar Citizen in a mass exodus. Keep in mind PVP and manufacturing is funded largely by an AFK activity known as mining. If mining became too interactive supply would decrease and demand would increase. This would become an unfortunate byproduct of a more interesting harvest mechanic which is why mining will remain as it is.

Don't misunderstand though, I'd like to see more diversity within the ORE faction and see tier 3 ships more specialized to resource management. A ship that specializes in ice harvesting more so than an exhumer with some bonuses, or an exhumer class gas harvester with more diversity than a simple Venture. I'm not requesting a combat class resource harvester of any kind, just the same ship diversity that other factions have. Larger ships, higher yields, more ehp, more diversification.

If planned correctly CCP could squeeze many more day$ or even months from players willing to train up in the higher tiers of ORE ship requirements with added ship selections.