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This thing called "anti-ganking"

First post
Author
Jenshae Chiroptera
#41 - 2015-04-08 19:27:31 UTC
Ima Wreckyou wrote:
Just screenshot their tears and send them to James 315. We all love some salty ag tears about how helpless they are and how it is all CCPs fault and not their lack of skill at this wonderful game.
Those goggles you wear are holding tears like a leaky snorkel mask. P

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

DerpimusPrime Aihaken
Perkone
Caldari State
#42 - 2015-04-08 19:55:12 UTC
Well, perhaps the time has come for some nado tears Lol
Krell Kroenen
The Devil's Shadow
#43 - 2015-04-08 20:07:18 UTC  |  Edited by: Krell Kroenen
A Ganker complaining about becoming a KM when he claims he is only after the Loot. If you are getting the Loot why does it bother you that your death is now generating a Kill Mail with a player on it? At the very least it seems the Anti-Ganker has upset you enough for you to start this thread and keep posting to it.

*Shrugs*
Scipio Artelius
The Vendunari
End of Life
#44 - 2015-04-08 20:10:38 UTC
Krell Kroenen wrote:
... why does it bother you that your death is now generating a Kill Mail?

Killmails are generated whether or not a player is on them.
Herzog Wolfhammer
Sigma Special Tactics Group
#45 - 2015-04-08 20:29:55 UTC  |  Edited by: Herzog Wolfhammer
DerpimusPrime Aihaken wrote:
So im a ganker that love to blap AutoPiloters and noobs hauling their *beep*.

But i've noticed more and more people coming to collect a km but yet calling it anti-ganking.

What im trying to figure out is why they call themselves anti-gankers when they dont save the target im going for, but only collecting km's filled with gateguns.
So what im asking is, what is the point of that?

And as you prob will ask, whats the point of ganking in hi-sec? Loot ofcorse.






It's a real possibility the ganking community is starting to feel the pressure.

Look, the hyperdunking thread at the top of GD revealed to a lot of players that highsec has a "gank pipeline" and it's obvious that the highsec PVPers are in highsec for the same reason as their targets are: the mechanics of null and low stink for low level PVP and general PVP-ish tomfoolery. People are tired of spending twice to time to travel around and then die in a fire to a raepcamp at a gate or a BLOPS drop anyway. Meaning that a suicide gank of a freighter or mission bling boat STILL brings about ship loss but at a greater return on investment for that killboard that some people say is worthless when their actions dictate otherwise.

Do we want to spend hours sneaking around death camps in nullsec with the possibility to get caught or dropped without getting a kill or even a chance at one or do we want to casually (Yes, CASUAL play is afoot here) travel about looking for targets and potential benefit (green or ISK) without losing before having a chance to win?

But not every player who wants to do that wants to go with suicide ganking either. Looking at everything from suicide ganking to mission baiting to hyperdunking reveals a smorgasbord of tricks, tactics, and "routines" that are far more creative and challenging than gate camping in low or nullsec fleet F1 monkey play. Both of which are all settled by who has more ships anyway, no matter what you do. And the breakaway from these detriments works both ways. A single suicide ganker can spell a lot of trouble but a single AG'er can also spell trouble for the gankers.

There's no cut and dried metric or how-to on anti-ganking either. Meaning that there is a bastion (hopefully not, but probably is) the LAST bastion for player creativity here. People have carved out niches for themselves in the game by being creative with mechanics and tactics, from large fleets to suicide ganking and everything in between. I recall a player by the name of Herr Wilkus who had a Tornado gank triple play so well done that he caused a nerf within an week of posting about it. But there is nothing so far for anti-ganking.

And the best part about it is that when the AG crowd does become more creative and see some success, the suicide gankers will also adapt (they pride themselves on it).


Sandbox, players adapting, emergent gameplay - it's all there, in highsec. No more "having to go to null after 2 years of skilling and grinding " for PVP. And null PVP is not what it's cracked up to be. I watch highsec PVPers enjoying the same "easy" that everybody else in highsec is mocked and ridiculed for benefitting from.

And the people doing the mocking will boast on their ability to get kills, to adapt. But with all that dogma, Church of HTFU and open display of moral superiority, it would only be a matter of time before other PVPers would pick up on it and decide to counter them because it's indeed creative and challenging game play.

In the end, NOTHING can be wrong with players undocking to solve a "problem" themselves and find a way to do it, starting from nothing. It's always, as I'm sure the more honest amongst us will agree, better than going to CCP and begging for mechanics changes and nerfs.

If the anti-gankers had shown up sooner perhaps suicide ganking would not have seen so many nerfs? Think about that.

Bring back DEEEEP Space!

Lux Jinks
Federal Navy Academy
Gallente Federation
#46 - 2015-04-08 21:17:19 UTC



yeah, its almost as pointless as this thread.
Krell Kroenen
The Devil's Shadow
#47 - 2015-04-08 21:27:36 UTC
Scipio Artelius wrote:
Krell Kroenen wrote:
... why does it bother you that your death is now generating a Kill Mail?

Killmails are generated whether or not a player is on them.


I should have worded my statement differently, but a KM with just Concord is normally never seen by the public and doesn't bruise the ego as much as if a player is on it... Thus why the OP has started this topic most likely.
Catharian Rebillot
The Nose Picker Clown Group
#48 - 2015-04-08 21:27:48 UTC  |  Edited by: Catharian Rebillot
DerpimusPrime Aihaken wrote:
.....
So what im asking is, what is the point of that?

And as you prob will ask, whats the point of ganking in hi-sec? Loot ofcorse.


For me personally, anti-ganking was all about loot, not kill mails. Kill mails are nice of course, but I've looted 100's of millions of isk worth of stuff from the hulls of gankers ships after the fact. (we are talking CODE and friends in the Udeama pipeline mostly)

In fact, I truly think that tactics were altered to make sure I didn't get that stuff as easily for a time. So I do feel that in a small way I did make a difference. If the gank targets still got taken out, at least I got something tangible out of my efforts.

Since a couple of the highest profile personages fell off the face of the earth, I dont see so much of the chain ganks of freighters like I used too, to be honest I miss the opportunities it afforded me. I dont log in as much as I used too either, so things might be different now.

o7
Cath

*edited to remove "wall of text" syndrome
Paranoid Loyd
#49 - 2015-04-08 21:32:56 UTC
Krell Kroenen wrote:
Scipio Artelius wrote:
Krell Kroenen wrote:
... why does it bother you that your death is now generating a Kill Mail?

Killmails are generated whether or not a player is on them.


I should have worded my statement differently, but a KM with just Concord is normally never seen by the public and doesn't bruise the ego as much as if a player is on it... Thus why the OP has started this topic most likely.

This changed recently, they now show all kills even if there is not a player on them.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Scipio Artelius
The Vendunari
End of Life
#50 - 2015-04-08 21:43:19 UTC  |  Edited by: Scipio Artelius
Krell Kroenen wrote:
I should have worded my statement differently, but a KM with just Concord is normally never seen by the public and doesn't bruise the ego as much as if a player is on it... Thus why the OP has started this topic most likely.

Yes they are.

zkillboard has been displaying them for months now. Possibly even for more than a year now actually. I can't remember the exact timing of the change, I just remember the threads that occurred when they implemented a new approach.

Go and look at a gankers killboard. There will be a lot of solo losses to CONCORD recorded.
Hal Morsh
Doomheim
#51 - 2015-04-08 21:44:43 UTC
There was this omen navy issue who instead of using a killright accidentally tried to gank my procurer, well concord showed up killing him. My drones got me on the killmail.

So by their logic my procurer was anti-ganking all along. With how that worked out if I was afk mining I would have been afk anti-ganking as well. Isn't that nice?

I think what they are actually doing is called killwhoring, on top of claiming victory like some numbnut because they whored in on something else's killmail, an NPC in this case.

Anti-ganking would (in my opinion) be someone who ganked an illegal target who previously ganked someone else. The main thing an anti-ganker would be is someone who tried to prevent a gank from happening in the first place.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Demerius Xenocratus
Rapid Withdrawal
Pen Is Out
#52 - 2015-04-08 22:01:10 UTC
A thrasher you say?

Watchlisted.
Celise Katelo
State War Academy
Caldari State
#53 - 2015-04-08 23:10:31 UTC
So you want to gank & not be shot at, seem legit !!! hehe... Roll

Anything that shows up as "Red" in Hi-sec is asking to be shot at. P

Fires off some Heavy Cal missiles & leaves you @ 3% Hull , you may not pass "GO" or collect your $200... The gate beckons you towards it, before you stumble across another volley Blink


EVEBoard ...Just over 60million skill points, each skill was chosen for a reason. I closed my eyes & clicked another skill to train... "BINGO...!!!" ... "This time i got something usefull"

Tenchi Sal
White Knights of Equestria
#54 - 2015-04-08 23:24:46 UTC
Could careless if some noob decided to fly through the most camped pipe lines with a full cargo fit freighter and 3 bil in it. I kill gankers for the sweet tears caused when the very few of them who use implants, lose them. Takes about a dozen pods to get that one pod that causes tears, but its all worth it. Greifer tears are the best tears in the game, there is no beating them whatsoever.

As for stopping ganks, this game is heavily favored on the gankers side. You engage them on the gates, they jump through leaving you with a timer and unable to chase them. You camp them at the stations, they just simply warp away with their invulnerability on.
They have already scouted out their next victim with their cloaky scout and are on their way while you try and figure which of those 12 asteroid belts in that direction did they warp off to. The list goes on.
Scipio Artelius
The Vendunari
End of Life
#55 - 2015-04-09 00:11:50 UTC  |  Edited by: Scipio Artelius
Tenchi Sal wrote:
As for stopping ganks, this game is heavily favored on the gankers side. You engage them on the gates, they jump through leaving you with a timer and unable to chase them. You camp them at the stations, they just simply warp away with their invulnerability on.
They have already scouted out their next victim with their cloaky scout and are on their way while you try and figure which of those 12 asteroid belts in that direction did they warp off to. The list goes on.

How does any of that favour gankers?

Those are mechanics available to anyone aren't they and they are used in all spaces, not just highsec (slightly different in J-Space because only polarization stops you jumping. aggression timers don't)?
Krell Kroenen
The Devil's Shadow
#56 - 2015-04-09 00:38:58 UTC
Paranoid Loyd wrote:

This changed recently, they now show all kills even if there is not a player on them.


Well that reveals that I haven't bothered to log in and do any real playing in some time. But that does not reduce my theory that the OP is upset about a player being on that KM. If he was professionally just ganking for profit then he wouldn't care.
John E Normus
New Order Logistics
CODE.
#57 - 2015-04-09 02:45:41 UTC
Anti-gankers are good for the game.

Between Ignorance and Wisdom

Wanda Fayne
#58 - 2015-04-09 07:31:51 UTC
If you ganked an anti-ganker, would that make you an anti-gank-ganker?
And if another anti-ganker got on your killmail, would that make for too many anties?

Ok, time to anti up...

btw, killmail whoring is as old as killmails. Nothing better than getting in on a capital kill. Unless it was that Revenant kill that never had a killmailSad

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Josef Djugashvilis
#59 - 2015-04-09 07:34:18 UTC
Paranoid Loyd wrote:
If you failed at every gank you attempted would you not still be a ganker?


You would be a suicide ganker.

This is not a signature.

Xercodo
Cruor Angelicus
#60 - 2015-04-09 08:29:13 UTC
Ya know....I could prob get away with some **** if I sat in a passive target fit attack BC with polarized guns next to some gank catas

The second that they go red I play the roll of concord and let them have it.

The Drake is a Lie