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Player Features and Ideas Discussion

 
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Expulsion of Corp members (while flying in space)

Author
Krakaan Byzantia
Bolt Action Drive by
#1 - 2011-12-25 05:43:25 UTC  |  Edited by: Krakaan Byzantia
Let me preface this by saying players have enough protection and advanced warning from immediate corporate expulsions now here is the issue

-A Player can not be removed (kicked, expelled, whatever) from a corporation unless they are docked.

The only reason I can see this ever having been implemented (or kept as an original feature I have no idea) is to keep people from being kicked while living out of a pos and suddenly being ganked by sentry guns or waiting fleets (see titans)


However from a "realistic" standpoint..... Why? (Its hard to find a good real life analogy as to trying to FIRE someone and remove them from the recordbooks when it should be as easy as the push of a button and the crossing off of a name from the payroll)

Imagine trying to fire a corporate spy who you know is a corporate spy for a rival company (say Pepsi and Coca-cola) yet you cant fire them unless they walk directly into the managers office even after being told they're going to be let go. They still have access to company computers, still get company emails, still have a company phone. There should be no need for a specific scenario to be met to release someone from a corporation and is effectively holding a corporation hostage at their whim. Which excuse me is (mentally handicapped)

While brilliant as a griefing tactic it would be very easy to just leave an undocked or cloaked alt somewhere in space for eternity and abuse the game mechanics.

And yes before I made this I contacted a GM to see if this was allowed and they could do nothing as it is... "allowed by the game mechanics". Albeit a stupid one.


CEO's should (and supposedly do) have unlimited power in managing members and the corporation as a whole.(minus the 24hr stasis) Why is this the only mechanic that breaks it?


The fix - Allow members to be expelled while flying in space, if an issue with potential consequences of this arise add another 24hr timer to the expulsion that will be completed either A. When someone docks or B. Completes the timer and kicks them permanently from corp
Banished Mist
Unforgiving Skies
#2 - 2011-12-25 06:04:51 UTC
Agreed. This obviously gives people the ability to exploit this feature by staying undocked indefinitely in order to ensure they never leave the corp. This makes the leadership of a corp powerless to expel the person unless CCP intervenes. It should never have been this way in the first place.

Think of all the times people have exploited this rule. Probably to the point where the corpp had to be disbanded and then re-formed under a different title just to have that person expelled. It shouldn't be this way. People shouldn't have to go through all that trouble to get rid of one guy. And I'm pretty sure we're not the only ones to have suffered this.

CCP, you've supported us and listend to our bitching for the past 6 years. You've molded the game based upon what we wanted. We bitched. You listened. So please, heed our call.

Change the system so that a director/CEO can expel someone even when they're undocked. This way, matters of this sort can be taken care of easier.
Akatenshi Xi
Imperial Academy
Amarr Empire
#3 - 2011-12-25 06:11:37 UTC
+1
Michael Harari
Genos Occidere
HYDRA RELOADED
#4 - 2011-12-25 08:33:48 UTC
Its set up this way so you cant kick someone out of corp immediately before he is attacked by war targets.

If someone is staying undocked so you cant kick him, just get on immediately after down time and boot him.
ShahFluffers
Ice Fire Warriors
#5 - 2011-12-25 08:43:28 UTC
The reason you have to be docked in order to leave your corporation is because people were abusing the system.

Examples:
- Your corp is at war with another. You sit at gate as bait. As soon as the enemy targets you, you leave the corp. Your now FORMER war targets get CONCORDED.

- You and a corpmate are about to have a "sparring match"... you drop out of corp right as the battle begins. Your now former corpmate gets CONCORDED.

- You jump through a gate and find yourself in the middle of a gate-camp that your war targets have set up. As soon as the session timer ends (which still leaves 30 more seconds of cloak time), you leave corp. When you decloak, you now appear as a neutral (or still flashy red as the overview has a nasty tendency to not keep up with things... so you'll get shot at and watch as your former enemies get CONCORDED).
Valei Khurelem
#6 - 2011-12-25 09:43:08 UTC
Boo hoo, you shouldn't be being a **** in high sec then if you don't want to get outwitted by people much more clever than you are.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Jenshae Chiroptera
#7 - 2011-12-25 17:44:45 UTC
Valei Khurelem wrote:
Boo hoo, you shouldn't be being a **** in high sec then if you don't want to get outwitted by people much more clever than you are.


4chan is that way ------>

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Tarsas Phage
Sniggerdly
#8 - 2011-12-25 22:18:35 UTC
No. ShahFluffers already details good reasons why.

To add to that, it is already very easy for people to avoid wardecs using current corp/alliance drop mechanics, and your idea would only make it even better for those who wish to avoid combat.

If you have a duder in corp who you want kicked and they're not docked, then just wait until downtime and kick them before they can log in after the server comes back up. You can still kick them while they're in space AND logged off (another mechanic that's broken imo, but as it stands now, it's a valid one)

Heisenburg Certainty
State War Academy
Caldari State
#9 - 2011-12-25 22:39:51 UTC
+1 but no support for instant kick, timer after its done or at next dt