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Super Kerr-Induced Nanocoatings (SKINs) Feedback thread

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Author
Ranger 1
Ranger Corp
Vae. Victis.
#161 - 2015-04-06 21:03:03 UTC
CCP FoxFour wrote:
Omnathious Deninard wrote:
So will we be seeing any T2 or T3 SKINs eventually or will they be restricted to aT1 hulls only?


It is possible and likely. I know we would love every ship in the game to have skins. We have some concerns with tech 2 ships, but will work those out.

You are probably already discussing this option, but personally I'd like to see T1 ship skins all revolve around existing NPC corp color schemes as planned, but T2 and T3 skins are where the Art team is allowed to really go crazy and create skins focused purely on the cool factor. Super dramatic and eye catching stuff.

It would be one way visually to tell them apart at a glance (although I realize eventually all T2 ships will have their own hull variations as well). Basing a T2 vessel especially on using different existing corp color schemes seems slightly redundant and a waste of a tremendous opportunity for an eye candy extravaganza. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Arthur Aihaken
CODE.d
#162 - 2015-04-06 21:10:15 UTC  |  Edited by: Arthur Aihaken
Any chance we'll eventually get the ability to set the base hull color and that of the ship running lights?

I am currently away, traveling through time and will be returning last week.

Phoenix Jones
Small-Arms Fire
#163 - 2015-04-07 05:19:23 UTC
Arthur Aihaken wrote:
Any chance we'll eventually get the ability to set the base hull color and that of the ship running lights?


A lights on, lights off, and lights blinking option would be nice.

Yaay!!!!

Herman Menderchuck
AscendoTech Research and Development
#164 - 2015-04-07 13:16:06 UTC
Sorry if this has been asked already, but will ALL existing ship skin BPCs/skinned ships be converted to PERMANENT licenses?

I saw the timed licenses on SiSi and was wondering if the current BPC skin drops from the explo sites will be timed since if they are not, those sites will get pointeless real quick.
Centurax
CSR Engineering Solutions
Citizen's Star Republic
#165 - 2015-04-07 14:25:45 UTC
Firstly I really like the concept of this feature, and I am looking forward to its development.

The current iteration of the interface for skins doesn't seem very intuitive I seem to only preview the skin on a ship, it gives be an option to have it permanently or for a time, but it isn't clear how to add or activate the skin on the ship. Granted it could just be me here, but it isn't obvious how to activate it, a menu option on the the skin pack "add to character" or a button on the interface next to the skin in the fitting window, might be helpful. Also the preview button could be made more obvious as well. I am however liking what I am seeing.

Have you considered more generic skin designs that are not attached to a particular faction and that can be used by any ship, so a Corp/Alliance can use them as their own branding along with the long awaited ships Corp/Alliance logo?
Hakaari Inkuran
State War Academy
Caldari State
#166 - 2015-04-07 15:27:47 UTC
Can we get the ability to change lighting in preview window? Some jobs look really bad under certain lighting depending on what part of space you sit in. One weird example is how amarr ships look green under the default fitting window lighting.
Sindocate
Explosive Decomposition
#167 - 2015-04-07 17:10:32 UTC
Dunno if it was reported yet, but Siege and Triage modules sometimes deactivate SKINs. It happened to me at the beginning of triage and, surprisingly, at the end of siege cycle. My fitting window wasn't opened so it couldn't be misclick.
Wylde Kardde
Center for Advanced Studies
Gallente Federation
#168 - 2015-04-08 04:56:33 UTC
For everyone upset about "no more juicy kills" or T1 looking like T2 (& vice versa) or having timers on rarer licenses.. Come on people, this is JUST a way for us to have a little personal touch to the things our screens are focused on for hours on end. There are plenty of UNIQUE ships Faction,T2, T3's and more T3 destroyers coming out all gonna be around for your "juicy Killmails".

So what if a "Guirsta's Permanent License" is eventually obtainable for everyone.. People come and people go and people try new things. I dont think rares should be timed for the only sake of keeping exploration relevant.

In my opinion the most Sophisticated and "Familiar to EvE" way of integrating CCP's SKIN system is to first distribute licenses in game according to hull type:
Frigate Licenses
Destroyer Licenses
Cruiser Licenses
Industrial Licenses (All ORE ships in this category as well)
Battlecruiser Licenses
Battleship Licenses
Capital Licenses (Freighters in this category)

If the entire lineup were directed right for NPC corp/Faction LP stores it would allow CCP to control their value having a LP cost tied in. Rare Pirate licenses could be the equal cost of its faction-edition ship since they'd be obtained in an identical way
Few Examples:
A permanent Pirate Battleship Skin License would cost the same as that Pirate Faction's Battleship
A permanent Navy Cruiser Skin License would match the cost of the Navy-Edition Cruiser in the LP stores
A Permanent R&D corp Skin License for hull types would be available via R&Dcorp's LP store. Maybe they can be only obtained as a R&D agent's reward for highstanding research missions. They should be as rare as highgrade implants & boosters

This would balance the rare ones quite well and add new opportunities within all the NPC LP stores since each one would be supplying their own style skin for each of the 7 hull types I listed above.

The Origional Intention of Pirate BS's... pvp

Nightmare X-type Burn out

https://www.youtube.com/watch?v=ZyajGLoe0Kc

CCP FoxFour
C C P
C C P Alliance
#169 - 2015-04-08 07:01:36 UTC
Sindocate wrote:
Dunno if it was reported yet, but Siege and Triage modules sometimes deactivate SKINs. It happened to me at the beginning of triage and, surprisingly, at the end of siege cycle. My fitting window wasn't opened so it couldn't be misclick.


Thank you for the heads up. :) We were aware but it never hurts to be told again.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP Terminus
C C P
C C P Alliance
#170 - 2015-04-08 10:58:28 UTC
Herman Menderchuck wrote:
Sorry if this has been asked already, but will ALL existing ship skin BPCs/skinned ships be converted to PERMANENT licenses?

I saw the timed licenses on SiSi and was wondering if the current BPC skin drops from the explo sites will be timed since if they are not, those sites will get pointeless real quick.


All BPCs from the NES Store will become an amount of permanent Licenses equal to the runs left on the BPC.

All skinned ships that come from the NES and a list of special edition ships will become a base ship and a SKIN License. The full list will be in the dev blog, will only really affect special edition ships that don't have a stats difference from the base ship, other than the Scorpion Ishukone Watch which will also be converted over.

BPC skin drops will become Time Limited Licenses. We have no plans to sell time limited SKIN Licenses but we do want to use them for in-game drops.

Ships which are created in-game such as the ones made from dropped skin BPCs (4 destroyers, 4 battlecruisers) will become the base ship and you'll be given at least 1 time-limited version of the SKIN License.

Licenses given to you under this system will be put in your redeeming queue.

Hope that helps!

@CCP_Terminus // Game Designer // Team Size Matters

Yongtau Naskingar
Yongtau Naskingar Corporation
#171 - 2015-04-08 12:16:36 UTC
CCP Terminus wrote:
All skinned ships that come from the NES and a list of special edition ships will become a base ship and a SKIN License.

Does that include the various Quafe skins?
CCP Terminus
C C P
C C P Alliance
#172 - 2015-04-08 13:43:17 UTC
Yongtau Naskingar wrote:
CCP Terminus wrote:
All skinned ships that come from the NES and a list of special edition ships will become a base ship and a SKIN License.

Does that include the various Quafe skins?


The newer ones yes. You'll still need to have the ship or BPC somewhere when we convert it. Some of the older Quafe industrials with Quafe bays won't be converted over, but ships like the Quafe Tristan, Quafe Catalyst, Quafe Vexor, Quafe Megathron, and Quafe Dominix definitely will be.

@CCP_Terminus // Game Designer // Team Size Matters

Herman Menderchuck
AscendoTech Research and Development
#173 - 2015-04-08 14:24:35 UTC
Quote:
All BPCs from the NES Store will become an amount of permanent Licenses equal to the runs left on the BPC.

All skinned ships that come from the NES and a list of special edition ships will become a base ship and a SKIN License. The full list will be in the dev blog, will only really affect special edition ships that don't have a stats difference from the base ship, other than the Scorpion Ishukone Watch which will also be converted over.

BPC skin drops will become Time Limited Licenses. We have no plans to sell time limited SKIN Licenses but we do want to use them for in-game drops.

Ships which are created in-game such as the ones made from dropped skin BPCs (4 destroyers, 4 battlecruisers) will become the base ship and you'll be given at least 1 time-limited version of the SKIN License.

Licenses given to you under this system will be put in your redeeming queue.

Hope that helps!


This is insanely helpful, thank you so much!

What about the ORE skins? Permanent licenses?
Wylde Kardde
Center for Advanced Studies
Gallente Federation
#174 - 2015-04-08 14:30:02 UTC
CCP Terminus wrote:
Yongtau Naskingar wrote:
CCP Terminus wrote:
All skinned ships that come from the NES and a list of special edition ships will become a base ship and a SKIN License.

Does that include the various Quafe skins?


The newer ones yes. You'll still need to have the ship or BPC somewhere when we convert it. Some of the older Quafe industrials with Quafe bays won't be converted over, but ships like the Quafe Tristan, Quafe Catalyst, Quafe Vexor, Quafe Megathron, and Quafe Dominix definitely will be.



I am still confused, are the licenses of any particular skin only good for one ship type? Ex: if I have a BP now for a Interbus Moros skin, when release on Tq would that just become an interbus skin license for any T1 I sit in?

The Origional Intention of Pirate BS's... pvp

Nightmare X-type Burn out

https://www.youtube.com/watch?v=ZyajGLoe0Kc

Herman Menderchuck
AscendoTech Research and Development
#175 - 2015-04-08 14:48:20 UTC
Wylde Kardde wrote:
CCP Terminus wrote:
Yongtau Naskingar wrote:
CCP Terminus wrote:
All skinned ships that come from the NES and a list of special edition ships will become a base ship and a SKIN License.

Does that include the various Quafe skins?


The newer ones yes. You'll still need to have the ship or BPC somewhere when we convert it. Some of the older Quafe industrials with Quafe bays won't be converted over, but ships like the Quafe Tristan, Quafe Catalyst, Quafe Vexor, Quafe Megathron, and Quafe Dominix definitely will be.



I am still confused, are the licenses of any particular skin only good for one ship type? Ex: if I have a BP now for a Interbus Moros skin, when release on Tq would that just become an interbus skin license for any T1 I sit in?


From what I understand, whatever skinned ship you have, when the conversation takes place, will turn into a PERMANENT license AND a the basic ship with no skin. This goes for all skins bought on the NES store and the Quafe skins given out with game time.

BPCs found in exploration sites will only be converted into limited time licences.

The quote above refers to any specially skinned ship that has an extra attrtibute (such as a quafe cargohold). Those ships will not be converted at all and will remain as is.
CCP Terminus
C C P
C C P Alliance
#176 - 2015-04-08 15:43:00 UTC  |  Edited by: CCP Terminus
Wylde Kardde wrote:
I am still confused, are the licenses of any particular skin only good for one ship type? Ex: if I have a BP now for a Interbus Moros skin, when release on Tq would that just become an interbus skin license for any T1 I sit in?


So your InterBus Moros Edition BPC will turn in to a Moros InterBus SKIN (Permanent) which is a License that will be placed in your redeeming queue.
The License only affects the Moros in this case, and all Licenses in the initial release will only affect one ship, though there is no technical limitation to why we can't have it affect multiple ships in the future.

@CCP_Terminus // Game Designer // Team Size Matters

Wylde Kardde
Center for Advanced Studies
Gallente Federation
#177 - 2015-04-08 16:57:05 UTC
CCP Terminus wrote:
So your InterBus Moros Edition BPC will turn in to a Moros InterBus SKIN (Permanent) which is a License that will be placed in your redeeming queue.
The License only affects the Moros in this case, and all Licenses in the initial release will only affect one ship, though there is no technical limitation to why we can't have it affect multiple ships in the future.


Thanks for clearing that up ..I had a post further up this page suggesting licenses be distributed by hull type (frigate/cruiser/etc), is it too late in development to streamline it this way as opposed to cherry-picking every individual ship that either gets a skin or gets left out?

The Origional Intention of Pirate BS's... pvp

Nightmare X-type Burn out

https://www.youtube.com/watch?v=ZyajGLoe0Kc

Solairen
Matsuko Holding
#178 - 2015-04-08 17:09:12 UTC
I didnt see it in your post, or earlier in the thread, but what about LP purchased ones? Like the Police Comet.

It wasn't a Aur/NES purchase, but it was an isk/LP purchase. So Perm or Timed?
Wylde Kardde
Center for Advanced Studies
Gallente Federation
#179 - 2015-04-08 17:15:57 UTC
Solairen wrote:
I didnt see it in your post, or earlier in the thread, but what about LP purchased ones? Like the Police Comet.

It wasn't a Aur/NES purchase, but it was an isk/LP purchase. So Perm or Timed?


10 posts up ..i also suggested lp store usage, cob webs in 90% of them right now

The Origional Intention of Pirate BS's... pvp

Nightmare X-type Burn out

https://www.youtube.com/watch?v=ZyajGLoe0Kc

FistyMcBumBardier
State War Academy
Caldari State
#180 - 2015-04-08 18:42:17 UTC
CCP Terminus wrote:
Herman Menderchuck wrote:
Sorry if this has been asked already, but will ALL existing ship skin BPCs/skinned ships be converted to PERMANENT licenses?

I saw the timed licenses on SiSi and was wondering if the current BPC skin drops from the explo sites will be timed since if they are not, those sites will get pointeless real quick.


All BPCs from the NES Store will become an amount of permanent Licenses equal to the runs left on the BPC.

All skinned ships that come from the NES and a list of special edition ships will become a base ship and a SKIN License. The full list will be in the dev blog, will only really affect special edition ships that don't have a stats difference from the base ship, other than the Scorpion Ishukone Watch which will also be converted over.

BPC skin drops will become Time Limited Licenses. We have no plans to sell time limited SKIN Licenses but we do want to use them for in-game drops.

Ships which are created in-game such as the ones made from dropped skin BPCs (4 destroyers, 4 battlecruisers) will become the base ship and you'll be given at least 1 time-limited version of the SKIN License.

Licenses given to you under this system will be put in your redeeming queue.

Hope that helps!


How will this work for those of us that have a lot of ships on the market? Will we have those sell orders returned to us with the ships and skins?