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EVE New Citizens Q&A

 
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Want to enjoy EVE

Author
Loopy
Strategic Exploration and Development Corp
Silent Company
#1 - 2015-04-06 02:00:55 UTC
Hello all,

This is my 5th, maybe 6th stint at sticking with EVE, and i have resubscribed just yesterday. I am yet to log in though..

I love the idea of EVE. I don't think there is a game out there that does space like EVE does. The coldness of it, the colours of nebula in the background, the atmospheric music as you are travelling at warp speed through the system, the models of the ships - both PC and NPC ones. Absolutely stunning game.

Yet it's intimidating as hell. Not the learning curve, i am aware of that. I have dabbed into several high sec activities, such as missioning, mining, PI, exploration and scanning, as well as FW in small roaming groups. But for some reason i find open PVP daunting. The fact that i have to look at every single name in Local with those paranoid eyes, thinking whether he's just flying through the system or actively hunting the next prey.. It's taking away from the enjoyment of the game and everything it offers.

I come from a vast MMO background, and yes - i am aware of the conundrum of "dying in your ship vs dying as a character". Ships are tools, they are meant to be destroyed so that you can learn the game. But i also find it very demoralizing after each lost ship - flying back to the station, bouncing back and forth between systems to (yet again) purchase the mods, weapon loadouts, ships at affordable price, etc. How do you guys do it? Do you just purchase in bulk and keep it all in one place?

Anyways.. i am fully aware of what EVE is, and i will not give up trying to fit in. So i guess i'm just looking for tips - how do i get over the intimation factor? How do i simply say "heh, there goes another ship - back to the drawing board" without actually feeling defeated?

See you guys out there!
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#2 - 2015-04-06 02:10:34 UTC
What you're describing, there isn't a way "in game" to get over. You've gotta get over this on a personal level.

You'll see people talking about the magic moment when Eve "clicks". Getting over this is part of that moment.

Stick it out. Trust me, sh*ts worth it.
Zoe Athame
Don't Lose Your Way
#3 - 2015-04-06 02:49:57 UTC
Just keep doing it. Your killboard suggests that you only PvP'd in FW for one day.

Join a corp, fly with other people. EVE is a big place, and you don't have to tackle it all alone.
Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2015-04-06 03:30:17 UTC
Loopy wrote:
How do i simply say "heh, there goes another ship - back to the drawing board" without actually feeling defeated?

Well you might try asking yourself:

* Did I have fun?
* Did I learn anything?
* Will I have a story to tell about it?
* Would I do it again?

If you make it through the list without answering "yes" to at least one, you may be taking EVE too seriously.

When I was playing WoW, and racking-up huge repair bills as a tank, my mistakes meant everyone else died too. Funny thing is I still managed to have fun, as did everyone else, even when we ended the night without much success.
Celine Sophia Maricadie
Tal-Cel Industry and Salvage LLC
#5 - 2015-04-06 04:02:16 UTC
Losing ships is a part of Eve Online. You'll need to get used to that.

As far as PvP goes, Eve is a game of conflict and PvP will happen, even when you don't want it to.

You can enjoy the game quite a bit and you don't need to be PvP oriented, but you should be comfortable with the idea that no matter where you are in space, someone may attack you.

As for a stockpile of ships, many who do PvP will keep a inventory of their ships a fits on hand. This allows them to reship quickly and get back into the action. You've probably heard the saying "don't fly what you can't afford to lose." So keep your stockpile reasonable and don't sink your wallet into just a couple or even a few ships.

If you want to get over your reluctance towards PvP fit out a gank destroyer (such as a Catalyst with T2 blasters) and go out and suicide gank someone. You're guaranteed to lose your ship. Knowing that going in will give you a real appreciation of what a ship is, and as you've said, they're simply tools. You do this once, and even if the gank doesn't work you'll feel much better towards PvP.

The gank fit will probably cost you between 7 to 10 million, which is peanuts. Don't insure it since you won't get insurance back if you suicide gank. You can find fits by browsing killboards of gankers and looking at their Catalyst losses to Concord.

You've poked at FW before so you can always fit up some frigates and head into lowsec FW space, look for FW pilots in sites, and take them on. You'll lose a bunch of times, but I bet more often than not, you'll find that they just fly away.

Pilots shouldn't be freaked out about losing a ship. I've lost a few that I could have avoided and at least one that left me shaking my head. I just picked up the pieces as it were, and carried on. Not a huge deal. I didn't like the one loss in particular but I laugh it at still the same.

Just be prepared for losses and mitigate your resources for them. You'll be fine.

As others have mentioned, get involved with other pilots, ideally in a corp. If you want to get over the PvP curve, find a corp that caters to helping noobs get involved with PvP. Many corps will offer ship replacement programs (SRP) and this helps you get over losing ships, since they replace what you lose (the hull at a minimum).
ShahFluffers
Ice Fire Warriors
#6 - 2015-04-06 04:12:14 UTC
Ned Thomas wrote:
What you're describing, there isn't a way "in game" to get over. You've gotta get over this on a personal level.

This ^^

Even after 6 years of playing, there are times where i will get pissed off to the point where I will rage and quit for the night.
But it is this feeling that keeps me coming back.


Here is a colorful way of looking at it;

You remember when you were a kid... you went over to the arcade and played Street Fighter against your friend (or some random).
You remember how you lost? And you didn't just lose... you lost badly. All those spinning kicks and combos... it made your head spin.

Afterwards you went home made all sorts of frowny faces and imagined beating that other player at the same game with the same moves.
So you went back to the arcade the next day... and use all your lunch money to practice.
You starved a bit... but as time went on you got better.

And then when you finally got your rematch... you held your own.


EVE is exactly like that. Except here you now have to earn your "lunch money" too.



With regards to everything else:

Quote:
How do you guys do it? Do you just purchase in bulk and keep it all in one place?

This is exactly what we do.

We spend time earning up enough money to buy stuff in bulk... then we move it down to a location we want to base out of... prefit everything... and then "spread the love."

The details of all of the above vary from person to person and organization to organization.

There are some people who will spend a few weekends running Exploration sites and "wormhole diving"... others will play the market in the background... still others will grind away at missions and anomalies... and still others will farm to earn their money.
To move stuff, people might have trusted friends do it. Or move it themselves. Or have a trusted 3rd party service do it.


The first thing that Tau sad above is very important. "Did I have fun?"
But there is a little planning and pain involved in getting to that point. And that is what makes EVE so unique and "fun." You can't just press a button and receive the bacon. You have to slice it and cook it too!
Lost Greybeard
Drunken Yordles
#7 - 2015-04-06 06:39:20 UTC
Loopy wrote:
How do i simply say "heh, there goes another ship - back to the drawing board" without actually feeling defeated?


Primarily, by having a stack of 100+ hulls and the associated piles of stuff for fitting back at your base.

Even with no industry skills, no source of minerals, and no income apart from occasional missions or FW loyalty points, building a giant mountain of tech 1 crap to fall back to costs you essentially nothing. If you're taking anything T2 out into PVP and you don't already have an entire combat log full of the shattered corpses of your T1 builds then essentially you're doing PVP wrong.

To the extent that you can "do it wrong", anyhow. If you don't care about your expensive crap blowing up experimenting with it is a valid choice, it just sound like you DO care.
Gregor Parud
Imperial Academy
#8 - 2015-04-06 07:59:37 UTC
Adding to the above: look at losing ships this early on as simple tuition fees, they're an exchange of a few isk to gain experience. When I ran a newbie pvp training corp I had the newbies practise and kill eachother the whole time and on occasion (after using JC) even had Last man Standing fights including killing pods, JUST to remove the impact that a ship loss may have on people.

The best way to deal with it is to not care about it and as long as you make sure that you learn from every encounter or loss you'll do fine.
voetius
Grundrisse
#9 - 2015-04-06 08:18:42 UTC
As the above posters said : stick at it, it gets easier.

There are a few ways to get in to pvp that are new player friendly and don't require you to be full time, full on obsessed with it:

Redemption Roams run events open to anyone usually several times a week. Look up the character Greygal ingame, join the mailing list for details of events and ship fittings. They don't require any minimum of skillpoints and all are welcome

Agony Unleashed: still run their pvp classes, they have a forum, mailing list to announce classes, wiki with all the information you need on ship fittings (always new player friendly), setting up comms, etc etc

Other groups: Spectre run free public events though I don't have any personal experience of them, they see very active though, there are always many people in their public channel

Bombers Bar, like Spectre I'm not sure what they are up to but I think they are active

I was in Noob Mercs years ago but I joined after their glory days and they weren't very active then, but it was more probably because I wasn't ready at the time. I found Agony a better introduction as I liked their structured way of doing things. But that is just personal preference.

There are more and easier ways to get into pvp now than when I started and you can commit as much time and effort as you want to. So play the game your own way and do stuff you enjoy.
Tipa Riot
Federal Navy Academy
Gallente Federation
#10 - 2015-04-06 15:01:08 UTC
Keep a healthy relationship between your ISK in wallet and the ships you fly. A factor of 50-100 is a good value, to not let the loss influence your play. Personally I don't stockpile ships and modules, just buy and fit another one when needed. My med clone resides in Amarr and I'm used to take WH (esp. Thera) to quickly relocate for fights. Pod express helps further, so I mostly PvP in an empty clone. Also picking the right opponents is a key to win fights, but also to take a calculate risk to find out what your ship can do. Without dying and all modules burnt out, you will never know ...

I'm my own NPC alt.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#11 - 2015-04-06 15:59:11 UTC
Just don't lose ships. That's how I handled ship loss when I was a cute newbie.

More specifically I placed a very heavy.emphasis on surviving engagements rather than destroying the opposing ship and on picking fights I could win based on ship capabilities. However I did that in highsec back when newbie PVP in highsec was actually possible. Obviously that option is not available anymore.
McChicken Combo HalfMayo
The Happy Meal
#12 - 2015-04-06 16:27:19 UTC
ShahFluffers wrote:
Ned Thomas wrote:
What you're describing, there isn't a way "in game" to get over. You've gotta get over this on a personal level.
You remember when you were a kid... you went over to the arcade and played Street Fighter against your friend (or some random).
You remember how you lost? And you didn't just lose... you lost badly. All those spinning kicks and combos... it made your head spin.

Afterwards you went home made all sorts of frowny faces and imagined beating that other player at the same game with the same moves.
So you went back to the arcade the next day... and use all your lunch money to practice.
You starved a bit... but as time went on you got better.

And then when you finally got your rematch... you held your own.

Damn it Shah, now you've got me reminiscing on countless hours in the arcade mastering this gem.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Mike Azariah
The Scope
Gallente Federation
#13 - 2015-04-06 17:06:26 UTC
Yup, gotta agree with a lot of folks above.

The best way to get past the loss and get to the point where ships are AMMO, not you is to use them and lose them.

For me it was making a bunch of frigates for one of my other characters and systematically flying them and losing them, every chance I got. Recording what happened and what I did right or wrong. Size of flett, who ran it. Solo or gate camp. All of it until a ship loss became a shrug and a smile and a reship.

I admit this is very hard for new players because they cannot afford the isk to build up the immunity. But there you go

m

Mike Azariah  ┬──┬ ¯|(ツ)

Samwise Everquest
Plus 10 NV
#14 - 2015-04-06 17:16:20 UTC
MMOs are boring alone. Join a corp and do stuff.

Pras Phil.

Praxis Ginimic
The Scope
Gallente Federation
#15 - 2015-04-06 17:42:15 UTC
What you're describing is the reason I play eve. Its that awsome low sec high
Freya Sertan
Doomheim
#16 - 2015-04-06 18:04:37 UTC
Capsuleers are the weapon, ships are just your ammunition. Get used to that idea because it is 110% true.

New Eden isn't nice. It isn't friendly. It isn't very hospitiable. Good thing there are people here to shoot in the face.

Want to make New Eden a nice place? Try this out.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#17 - 2015-04-06 18:19:46 UTC
Sounds like this isn't the game for you. Most people are searching for that feeling you're trying to avoid.

Baneken
Arctic Light Inc.
Arctic Light
#18 - 2015-04-06 19:33:35 UTC
Thing is it's easy to feel defeated when you know that you have to spend more time on getting isk back for that ship then the time it took to have it blown up.
We've all been there and sometimes you just feel like throwing the mouse out of the window along with your computer.

What helps is finding a group where you know you don't have to grind that isk back alone or in best case scenario you don't have to grind at all (SRP).
Loopy
Strategic Exploration and Development Corp
Silent Company
#19 - 2015-04-06 19:52:33 UTC
Thanks for the great tips guys! :)

I will definitely keep them all in mind this time. I am super excited to jump back in and will be actively looking for a good corp to make the "transition" easier.


See you all out there!
Phig Neutron
Starbreaker and Sons
#20 - 2015-04-06 20:10:31 UTC  |  Edited by: Phig Neutron
I think it's actually simpler when you live in nullsec far from the markets. Somebody in your corp will have a jump freighter and do courier contracts from the highsec markets. You have to buy your ships in advance, make a courier contract, and it takes a few days to get there. So yes, I'll save up and buy say eight frigates and eight cruisers with all the fittings, have them shipped to null, fit them and use them until they run out. You can save fittings in-game so you only have to press the "fit" button once to fit the 2nd, 3rd, through 8th ship. Your corporation may also have several saved fittings.

Furthermore, most good corporations/alliances have "doctrines" which are designed ship fits and fleet compositions. Enterprising alliance members will buy and fit doctrine ships in your nullsec home, and sell them on contracts, so you can buy them with just a couple clicks. Most of these doctrines include bigger ships (BS, BC, or HAC) and smaller ships (ewar, logi, dictors). If you choose to fly one of the bigger ones for your alliance, you'll realize it can probably also be re-fit to serve as your ISK-making ship in a pinch. So make sure you have the appropriate fittings for both the PVP and PVE usages, and then you won't have to ragequit when your regular PVE ship gets ganked.
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