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First impressions of a total newbie...

Author
Astroniomix
School of Applied Knowledge
Caldari State
#61 - 2015-04-06 00:32:11 UTC
Niobe Song wrote:
Has anyone ever considered the fact that it isn't anything at all to do with the game that hinders player retention rather the attitude of the people on the forums.

New player comes along with some observations. Forum trolls crap all over him. Happens time after time.

It also amuses me to no end that the same people who rage against CCP endlessly on the forums will jump to their defense vs. a new player complaints or comments.

Next thing CCP should look at is how many people who left during the 2 week trial visited the forums.

We can either jump on him here or wait until he posts multiple stupid ideas into F&I.


If he didn't want feedback, he shouldn't have posted his opinion on a public forum.
Jenshae Chiroptera
#62 - 2015-04-06 00:35:49 UTC
Astroniomix wrote:
... If he didn't want feedback, he shouldn't have posted his opinion on a public forum.
One can always dream about the quality of that feedback. Blink

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Darth Terona
Horde Vanguard.
Pandemic Horde
#63 - 2015-04-06 03:11:42 UTC
I just read over the feedback I have to say most of it was constructive feedback. Much more so than most of the time

I'm proud of us
Whittorical Quandary
Amarrian Infinity
#64 - 2015-04-06 03:45:47 UTC
Not sure if it's been said before, but Null space data and relic sites such as Serpentis, Angel, Guristas, etc, don't have rats, nor do their similarly named equivalents that can be scanned down in wormholes.
(Make sure they're a NPC named one as if not you'll wind up dead by angry sleepers.)

The only risks in these sites are other pvp players getting you, but if you do it right and are attentive, you'll rarely get killed by someone jumping on you, and there can be massive profits from it if you're lucky.

"The trouble with quotes on the Internet is that you never know if they are genuine."

— Abraham Lincoln

Niobe Song
Center for Advanced Studies
Gallente Federation
#65 - 2015-04-06 04:22:18 UTC
Darth Terona wrote:
I just read over the feedback I have to say most of it was constructive feedback. Much more so than most of the time

I'm proud of us



That is true. There was a lot of good feedback.
Anu Swaraj
Doomheim
#66 - 2015-04-06 15:00:21 UTC  |  Edited by: Anu Swaraj
There was a lot of good feedback and constructive arguments, and there were even a few people who have at least partially agreed with some of what I said...

There were also trolls, but never mind those.

Anyhow, I understand that having tried everything but the PvP element of the game, I, perhaps, am not yet qualified to discuss certain aspects of the game, but some of the things I mentioned actually have nothing to do with PvE but with the combat system in general.

But I guess some players that are more experienced than I absolutely adore EVE's combat system so I maybe I shouldn't try to break up the romance.

Just one thing I have to mention. Elite: Dangerous and Star Citizen will be coming out (eventually), and, by the looks of it, those games will have a combat system greatly more intricate and satisfying than EVE's D&D sort of :

226 damage hit penetrates
86 damage hit grazes...

...thing, with non-damageable modules and spells that freeze ships in space and time because some developer can't figure out how to properly balance Battleships vs. Frigates type of combat in PvP.

Someone it this thread said that if it weren't for the Webifier, faster ships could just ran out of Warp scrambler range when they get ambushed somewhere? Well, isn't that why people usually opt for faster ships, so that they could out run stuff?!

And honestly, I think that frigates are more menacing when they're closely orbiting around you so that the guns on your bigger ship can't track, and Webifier just indiscriminately removes that option...

Also, as far as I can tell, drones out run everything so perhaps giving those slower ships a decent drone bay would solve that particular issue?

In any case, I'm pretty sure that the Web isn't the solution. It is the problem.

But again, this is JUST ONE INEXPERIENCED player's opinion, so I could be way off base here.

I'll try some PvP and then get back to you. Perhaps my opinions will change by then.

Lately, I have been doing some mining, manufacturing and trading in order to up my ISK and have found the process to be very enjoyable.

I think that part of EVE is very well constructed.

As for Exploration, I keep finding Combat sites which I easily clear and salvage with my Moa, but I haven't found that many Relic/Data sites yet. I just keep finding Wormholes which I'm too chicken-sh*t to enter.

I saw that Emergant Threats trailer and I'm scaredz of them slepperz. I mean, if they so casually go about blowing up Ravens, just imagine what they can do to me...

Another opinion incoming, those scanner probe controls on the solar map are waaay too clunky.

Anyway, I'm enjoying this game enough that I have already upped my status to a paying subscriber.

Highly addictive. Just the way I like it...

Thanks for all the posts, even the ones that are insulting for no good reason.

See you in game...I might even let you explode me and stuff.
Hengle Teron
Red Sky Morning
The Amarr Militia.
#67 - 2015-04-06 15:26:42 UTC
So, here you are, by your admission, didn't even try the combat system yet, but you already know what's faulty with it.
Jenn aSide
Worthless Carebears
The Initiative.
#68 - 2015-04-06 15:32:15 UTC  |  Edited by: Jenn aSide
Anu Swaraj wrote:

Anyhow, I understand that having tried everything but the PvP element of the game, I, perhaps, am not yet qualified to discuss certain aspects of the game, but some of the things I mentioned actually have nothing to do with PvE but with the combat system in general.

'
Which is an aspect of the game you're not qualified to discuss lol. EVE is completely interconnected, you can't consider something in isolation from everything else, it just doesn't work that way.

As has been explained, the 'combat system' is the way it is for a wide variety of reasons, not the least of which is the technological limitation imposed by having an open world type game that doesn't have artificial load balancing mechanics aka 'instances' and 'shards'.

Quote:

But I guess some players that are more experienced than I absolutely adore EVE's combat system so I maybe I shouldn't try to break up the romance.


This is a big mistake that reveals where the flaws in your thinking come from. No one talks about 'loving' EVE's combat system. But we do talk about understanding the 'necessary evils' in it's design.

For instance, EVE doesn't have anty kind of 'line of sight' mechanics, every time we fight we are shooting through solid objects like other players ships , asteroids, gates, etc. On it's face, that is ridiculous.

But that ridiculous thing makes gameplay possible when you have several hundreds of people playing against each other on the same 'grid'.

Quote:

Just one thing I have to mention. Elite: Dangerous and Star Citizen will be coming out (eventually), and, by the looks of it, those games will have a combat system greatly more intricate and satisfying than EVE's D&D sort of :

226 damage hit penetrates
86 damage hit grazes...

...thing, with non-damageable modules and spells that freeze ships in space and time because some developer can't figure out how to properly balance Battleships vs. Frigates type of combat in PvP.


And now you've gone from misinformed to ignorant. Elite and SC have (or will have) mechanical limits on how many people can be in one place at one time, you can do that when you mechanically limit the numbers of variables per second a server has to compute.

Remove those mechanics (ie let 1000s of Elite and SC players being the same place at the same time) and watch those game programs crash and burn./ EVE just slows down under those conditions.

Quote:

Someone it this thread said that if it weren't for the Webifier, faster ships could just ran out of Warp scrambler range when they get ambushed somewhere? Well, isn't that why people usually opt for faster ships, so that they could out run stuff?!


So everyone would jsut outrun stuff. The eve economy NEEDS destruction to keep going, if ships didn't explode because everyone was flying 9k per second Svipuls, how fun would that be?

Quote:

I think that part of EVE is very well constructed.



I'm glad you're paying, but you'd do yourself a great favor by being less judgmental about a game's design before fully experiencing the game. Your comments are like that of a video game reviewers (where they scratch the surface of a game then write a lengthy treatise about how much the game sucks lol). The problem is, until you experience the rest of it, what you have to say is in and of itself invalid.


TL;DR after you've been in a few 10% TiDi fights, come back here and tell us all about how you think EVE's servers should be burdened by having to make even more calculations per second with a 'more detailed combat system' and how this would make for a more enjoyable experience lol.
Ambrosse Brutus
Cyborg Infomorph Technologies
#69 - 2015-04-06 17:45:18 UTC
Jenn aSide wrote:
come back here and tell us all about how you think EVE's servers should be burdened by having to make even more calculations per second with a 'more detailed combat system' and how this would make for a more enjoyable experience lol.

Putting the technical reasons aside, adding all the routine and minute details in managing the ship which newbies always expect when coming into the game would take away from the higher level strategic and tactical gameplay. Why would you want to be managing mundane details such as which area of the ship the shield should be diverted to, and babysitting each individual turret, when your enhanced capusuleer systems will take care of the low level tasks for you. You wouldn't expect a fighter jet pilot to manage each individual thruster, wing, stabilizer and flap would you.

At a high level of pvp you will already have more variables than your brain can assimilate without adding in the mundane low level details. So after watching a few videos and reading a few starter tutorials you simply need to go out and try some pvp. Try Eve Uni or Agony Unleashed to get yourself started OP.
Cara Forelli
State War Academy
Caldari State
#70 - 2015-04-06 18:06:38 UTC
Anu Swaraj wrote:
But I guess some players that are more experienced than I absolutely adore EVE's combat system so I maybe I shouldn't try to break up the romance.

Don't be a prat. If you manage to stick around for a year you will look back on this thread with shame.

Ask more questions, pass fewer judgments. You sound silly.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Tipa Riot
Federal Navy Academy
Gallente Federation
#71 - 2015-04-06 18:07:59 UTC
Just take EvE as it is (for a reason) and it's different from other games, and still here after 13 years (for a reason). If you miss aspects like dog fighting and playing the thruster pilot go play E:D or SC. There is and always should be space for more than one game ;)

I'm my own NPC alt.

Celthric Kanerian
Viziam
Amarr Empire
#72 - 2015-04-06 18:17:33 UTC
Seeing someone post compliments about EVE just made my day... So used to see people complain over the most stupid things.
Anu Swaraj
Doomheim
#73 - 2015-04-06 18:23:43 UTC  |  Edited by: Anu Swaraj
Jenn aSide wrote:

Which is an aspect of the game you're not qualified to discuss lol. EVE is completely interconnected, you can't consider something in isolation from everything else, it just doesn't work that way.

As has been explained, the 'combat system' is the way it is for a wide variety of reasons, not the least of which is the technological limitation imposed by having an open world type game that doesn't have artificial load balancing mechanics aka 'instances' and 'shards'.


Yeah, you keep saying that, but I'm not buying it. I've actually seen some of those 1000+ ship battles that you speak of and every time I watch those on Youtube, I see that the servers lag like hell every time there's a battle like that. You just see a bunch of beams flying while a whole mess of lagged out and time delayed calculations struggle to fruition in the background.

It's really not all that impressive. Not to mention the fact that those kinds of battles are rare.

In any case, what you're saying is generally a non-argument. I mean, if we're out to lower server loads than why don't we just make all the ships do a perfectly even amount of damage? Less calculation would make the servers run smoother, no? And let's turn all the ships and stations into one-polygon cubes to get them FPS rates going strong too....

Why struggle to actually evolve the game when we can keep both our servers and our computers frosty instead?

As for me not being qualified to discuss EVE's combat system just because I haven't killed any players yet is an even bigger non argument.

I've been gaming for twenty years now, and I am a reasonably well educated and intelligent person. I catch on quickly.

And it's quite easy to see that EVE's damage system resembles those old "scale your damage" RPGs of the past. You use a Railgun +2, instead of a Mace +2, but it's the same exact thing.

You hit something and than the server calculates your damage done through the intricate ways of second grade math.

Your alpha minus your target's resistances equals damage done.

It's pretty straightforward and works the same for PvE and PvP, whether the strategies and the meta game change or not.

I also find it funny that despite me saying how I actually like the game in general enough to pay for it, some people still focus on the few negatives that I've pointed out.

Just some hardcore fanboys and fangirls I suppose...

Anyhow, here are the things about EVE that I like:

- BASICALLY EVERYTHING

Things I don't like:

- some elements of the combat system

Maybe we should focus on the positives, no?
Anu Swaraj
Doomheim
#74 - 2015-04-06 18:38:29 UTC
Celthric Kanerian wrote:
Seeing someone post compliments about EVE just made my day... So used to see people complain over the most stupid things.


Well, it's one pretty sweet a*s game.

I do have one complaint though.

I want more Caldari ships that look like the Cormorant and the Moa...cause them Caldari Battle-cruisers are ugly as heck.

And don't even get me started on the Battleships.Smile
Jenn aSide
Worthless Carebears
The Initiative.
#75 - 2015-04-06 18:39:47 UTC  |  Edited by: Jenn aSide
Anu Swaraj wrote:
Jenn aSide wrote:

Which is an aspect of the game you're not qualified to discuss lol. EVE is completely interconnected, you can't consider something in isolation from everything else, it just doesn't work that way.

As has been explained, the 'combat system' is the way it is for a wide variety of reasons, not the least of which is the technological limitation imposed by having an open world type game that doesn't have artificial load balancing mechanics aka 'instances' and 'shards'.


Yeah, you keep saying that, but I'm not buying it. I've actually seen some of those 1000+ ship battles that you speak of and every time I watch those on Youtube, I see that the servers lag like hell every time there's a battle like that. You just see a bunch of beams flying while a whole mess of lagged out and time delayed calculations struggle to fruition in the background.

It's really not all that impressive. Not to mention the fact that those kinds of battles are rare.

In any case, what you're saying is generally a non-argument. I mean, if we're out to lower server loads than why don't we just make all the ships do a perfectly even amount of damage? Less calculation would make the servers run smoother, no? And let's turn all the ships and stations into one-polygon cubes to get them FPS rates going strong too....


This is a 'defensive' reaction to being told "you don't know what you are talking about" (which you don't). It's human, but nonetheless silly.

Who said anything about reducing server load? I'm explaining to you (from my point of view, as an 8 year player) why EVE works the way it does. I'm not presenting an argument, I'm presenting information you have proven that you don't have.


Quote:

Why struggle to actually evolve the game when we can keep both our servers and our computers frosty instead?

As for me not being qualified to discuss EVE's combat system just because I haven't killed any players yet is an even bigger non argument.

I've been gaming for twenty years now, and I am a reasonably well educated and intelligent person. I catch on quickly.


lol, no you don't, if you did we wouldn't be having this conversation. 20 years of gaming doesn't make you an expert, it makes you someone with too much time on his hands for a couple of decades (lol, me too btw).

The point is that you've made a serious mistake. You come into a game, experience a micro-fraction of it, and then feel qualified and entitled to form opinions of it. It's like taking a bite of a hot dog (biting all bun and none of the meat even) then writting a PhD dissertation on the problems with the taste of hot dogs lol.

Point blank, the mistakes you've made here seem to be personality traits, not lack of intelligence (you seem smart enough, you simply apply it wrong). and when informed of your mistakes by actual veteran players (such as those who know way more than I do, at 8 years I'm still a noob compared to some), you hunker down rather than learn.


Quote:

And it's quite easy to see that EVE's damage system resembles those old "scale your damage" RPGs of the past. You use a Railgun +2, instead of a Mace +2, but it's the same exact thing.

You hit something and than the server calculates your damage done through the intricate ways of second grade math.

Your alpha minus your target's resistances equals damage done.

It's pretty straightforward and works the same for PvE and PvP, whether the strategies and the meta game change or not.

I also find it funny that despite me saying how I actually like the game in general enough to pay for it, some people still focus on the few negatives that I've pointed out.

Just some hardcore fanboys and fangirls I suppose...


This is more of that 'defensive reaction' I was talking about. Many of the people you are talking about (myself included) have ben critical of many aspects of the game many times (DEATH TO FOZ-SOV!!!). The difference is and was that unlike you, we actually know a bit about the subject matter.

Another poster said "Ask more questions, pass fewer judgments. You sound silly" and IMO this is the truest statement anyone could have made (and much better than I put it, with fewer words too). We (as a community) can help you with you obvious knowledge deficits (for instance, your knowledge of how damage is calculated is extremely simplistic) and after those are fixed, your views might be more valid (or might not). But we can't help you with the perception deficits and other things that made you think you should post on this forum your views about certain things while having zero direct knowledge or education about them.



TL; DR- No one is trying to be mean to you, many are trying to help and you're welcome to the community, but lots of what you are saying displays a 'beyond just noobish' level of ignorance.
Tippia
Sunshine and Lollipops
#76 - 2015-04-06 18:45:07 UTC  |  Edited by: Tippia
Anu Swaraj wrote:
As for me not being qualified to discuss EVE's combat system just because I haven't killed any players yet is an even bigger non argument.

I've been gaming for twenty years now, and I am a reasonably well educated and intelligent person. I catch on quickly.
Neither of those make you qualified to discuss EVE's combat system, in particular since your posts belie your last point.

Quote:
And it's quite easy to see that EVE's damage system resembles those old "scale your damage" RPGs of the past. You use a Railgun +2, instead of a Mace +2, but it's the same exact thing.

You hit something and than the server calculates your damage done through the intricate ways of second grade math.

Your alpha minus your target's resistances equals damage done.
No, it doesn't work that way. Had you caught on a bit more quickly (or just researched the topic), you would be a bit more qualified to comment on the system without making such fundamental errors.

Quote:
It's pretty straightforward and works the same for PvE and PvP
There are some pretty significant differences between PvE and PvP that require the things you apparently do not like about the system, such as the ability to inhibit motion. They serve only some incidental purpose in PvE, and are critical in PvP — in both cases because of how the two types of combat are interconnected in the overall economy of the game.

Oh, and…
Quote:
It's really not all that impressive
You understand that pretty much everyone who's actually involved in making these kinds of games are hugely impressed by how EVE does it, yes? One more thing that some research (and 20 years in gaming) would have taught you. No-one else does anything even remotely similar.
Jenn aSide
Worthless Carebears
The Initiative.
#77 - 2015-04-06 18:48:50 UTC
Tippia wrote:

There are some pretty significant differences between PvE and PvP that require the things you apparently do not like about the system, such as the ability to inhibit motion. They serve only some incidental purpose in PvE, and are critical in PvP — in both cases because of how the two types of combat are interconnected in the overall economy of the game.


+1

There is a straight forwardd way Anu Swaraj can test this himself and thus learn WHY things exist the way they do. He can try PVP, but abstain from using "WoW spells" like Webs, and see how far he gets. That would explain things way more than any of us could.
Anu Swaraj
Doomheim
#78 - 2015-04-06 18:50:33 UTC  |  Edited by: Anu Swaraj
Tippia wrote:
Anu Swaraj wrote:
As for me not being qualified to discuss EVE's combat system just because I haven't killed any players yet is an even bigger non argument.

I've been gaming for twenty years now, and I am a reasonably well educated and intelligent person. I catch on quickly.
Neither of those make you qualified to discuss EVE's combat system, in particular since your posts belie your last point.

Quote:
And it's quite easy to see that EVE's damage system resembles those old "scale your damage" RPGs of the past. You use a Railgun +2, instead of a Mace +2, but it's the same exact thing.

You hit something and than the server calculates your damage done through the intricate ways of second grade math.

Your alpha minus your target's resistances equals damage done.
No, it doesn't work that way. Had you caught on a bit more quickly (or just researched the topic), you would be a bit more qualified to comment on the system without making such fundamental errors.

Quote:
It's pretty straightforward and works the same for PvE and PvP
There are some pretty significant differences between PvE and PvP that require the things you apparently do not like about the system, such as the ability to inhibit motion. They serve only some incidental purpose in PvE, and are critical in PvP — in both cases because of how the two types of combat are interconnected in the overall economy of the game.


And this, ladies and gentlemen, is how you make a counter argument post that contains ZERO actual counter arguments.

Such solid statements like "You're wrong..." with no elaboration on how or why I'm wrong.

Or as Borat would say: "Great success!"
Jenshae Chiroptera
#79 - 2015-04-06 18:50:57 UTC
Well that was a waste of mouse wheel mileage.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Sofanaut
Doomheim
#80 - 2015-04-06 18:52:14 UTC
Niobe Song wrote:
Has anyone ever considered the fact that it isn't anything at all to do with the game that hinders player retention rather the attitude of the people on the forums.

New player comes along with some observations. Forum trolls crap all over him. Happens time after time.

It also amuses me to no end that the same people who rage against CCP endlessly on the forums will jump to their defense vs. a new player complaints or comments.

Next thing CCP should look at is how many people who left during the 2 week trial visited the forums.


General Discussion truly is a cesspit. Other sections aren't too bad though.

Biomassing in 3...2...1...