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Player Features and Ideas Discussion

 
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Miners need some love

Author
Celthric Kanerian
Viziam
Amarr Empire
#21 - 2015-04-05 15:19:03 UTC
Do you even care using the search tool before posting? Now I know you don't.
Reported for redundancy
elitatwo
Zansha Expansion
#22 - 2015-04-05 15:23:04 UTC
You are looking at this the wrong way but as always CCP has listened to the Band of Developers needs and will change all the nullsec ores so you can make all your sooper-dooper-boats in nullsec without any need to trading.

Anyhow, you believe that the resource you collect should always translate into raw cash but you are mistaken.

When I was with RAGE I always wondered so many things and the desicions they made and why and I could never figure out why we didn't do things much better..

But as always, nobody listens to the fury of New Eden - their loss.

Think! You have access to x-amount of ores which you can bake into ships and modules - things your alliance buddies like to have available to them.
Why would you need chash in the first place?

You can make all this stuff and get some other stuff from your buddies in return, one back scratches another.

And here I wonder why alliances fail..

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Sorra Hibra
Doomheim
#23 - 2015-04-05 17:03:36 UTC
As a player that has mined for most of my 10 yrs of Eve, I would have to say that barges/exhumers are the key to the downfall of mining. Back when you had to have an Apoch to mine it took far too much concentration to run 30 accounts.
Iroquoiss Pliskin
9B30FF Labs
#24 - 2015-04-05 20:22:21 UTC
Have you seen Megacyte and Zydrine prices? GO MINE NOW!
Kiddoomer
The Red Sequence
#25 - 2015-04-05 20:43:45 UTC
Iroquoiss Pliskin wrote:
Have you seen Megacyte and Zydrine prices? GO MINE NOW!


Already doing that ^^ but seriously I think that it's time ccp look at mining gameplay mechanics, not urgent of course (as usual with peon stuff) but really needed.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Oshien
Brave Newbies Inc.
Brave Collective
#26 - 2015-04-05 22:41:34 UTC
Current Mining Implementation:
*Asteroids have only 1 ore type ex Veld, Dense Veld, Spod
*Asteroids have an exact amount of units that can be pulled from the rock
*Survey Scanner can be used to see how many units in the asteroid
*Very easy to determine isk/hr - no real "reward" feeling


Some ideas for change:
*No more single ore Asteroids
**Survey scanner used on an asteroid will show veins in the rock
****get a pop up that looks similar to hacking window
***target the vein itself
****low quality lasers have very little effect on high end ores
******example: Miner I > arkonor vein has very little yeild (If any) but high waste of units in the Asteroid
10 units in the vein - 1 unti mined 9 units wasted
****Severe penalties for off crystal strip miners example: Veldspar mining crystal used on a Arkonor Vein will have a high waste factor
*****High reward for correct crystals example: Arkonor crystal on an Arkonor Vein
*Can target different veins on the same Asteroid simultaneously

Add reward to mining
*Once a vein is used up a new vein may open up in the asteroid
**possible better ores closer to the center of the asteroid
**new types of super high yield ore - very rare spawn - think faction spawn for miners
**more veins per rock the lower security space you get into

Better mining cycles
*Have mining lasers charge up
**Mining lasers start with lower yields close to the start of a cycle
**mining amount grows until reaches optimal amount
**Stays at optimal until lasers are deactivated - continues until next cycle unless shut down
**More "collection" ticks - not just when the cycle ends


I think this would make a much more interesting experience. Afking would be a lot less profitable since you would need to target the veins themselves, and have the correct crystals. Stripping out just the most valuable ores in a belt would be impossible.

Sorry my thread was closed. But I was thinking if you could mine through a vein of veldspar and discover a vein of Compressed Dense Veldspar (for lack of a better idea). A lot more lucrative and would be exciting to find. I think there may be some who will still mine and it would be a lot more exciting.
thatonepersone
Black Jack 0-1
#27 - 2015-04-05 22:43:21 UTC
The solution is to make it so you can't afk mine. This would stop people players from multi-boxing 10 accounts. That alone would increase the profits for each individual account, because there wouldn't be as much ore on the market. To offset this, there would have to be a buff to mining yield and ore hold. At the very least, each individual account would be making more isk because of the lack of multi-boxers, and the market would stay the same because of the yield increase per ship. If to many players start mining it will eventually balance itself out when the profitability goes down, which will again raise the isk/hr again to somewhere inbetween.
Iain Cariaba
#28 - 2015-04-05 22:48:39 UTC  |  Edited by: Iain Cariaba
thatonepersone wrote:
The solution is to make it so you can't afk mine. This would stop people players from multi-boxing 10 accounts. That alone would increase the profits for each individual account, because there wouldn't be as much ore on the market. To offset this, there would have to be a buff to mining yield and ore hold. At the very least, each individual account would be making more isk because of the lack of multi-boxers, and the market would stay the same because of the yield increase per ship. If to many players start mining it will eventually balance itself out when the profitability goes down, which will again raise the isk/hr again to somewhere inbetween.

The player running 10+ mining accounts is not afk mining, not anymore. Having to alt-tab between accounts to keep the ore coming in pretty much requires you to be at the keyboard.

Edit: You have to love how multi-boxing miners were the bane of mining, so the need nerfed by removing ISBoxer, and now that ISBoxer is banned, multi-boxers are still the bane of mining.
Oshien
Brave Newbies Inc.
Brave Collective
#29 - 2015-04-05 22:51:48 UTC
Iain Cariaba wrote:
thatonepersone wrote:
The solution is to make it so you can't afk mine. This would stop people players from multi-boxing 10 accounts. That alone would increase the profits for each individual account, because there wouldn't be as much ore on the market. To offset this, there would have to be a buff to mining yield and ore hold. At the very least, each individual account would be making more isk because of the lack of multi-boxers, and the market would stay the same because of the yield increase per ship. If to many players start mining it will eventually balance itself out when the profitability goes down, which will again raise the isk/hr again to somewhere inbetween.

The player running 10+ mining accounts is not afk mining, not anymore. Having to alt-tab between accounts to keep the ore coming in pretty much requires you to be at the keyboard.


Afk these days is a general term. If he has 10 accounts he is only spending 6 mins/hr avg per account. I would consider that afk even if he is technically at the keyboard.
thatonepersone
Black Jack 0-1
#30 - 2015-04-05 22:58:34 UTC  |  Edited by: thatonepersone
Iain Cariaba wrote:
thatonepersone wrote:
The solution is to make it so you can't afk mine. This would stop people players from multi-boxing 10 accounts. That alone would increase the profits for each individual account, because there wouldn't be as much ore on the market. To offset this, there would have to be a buff to mining yield and ore hold. At the very least, each individual account would be making more isk because of the lack of multi-boxers, and the market would stay the same because of the yield increase per ship. If to many players start mining it will eventually balance itself out when the profitability goes down, which will again raise the isk/hr again to somewhere inbetween.

The player running 10+ mining accounts is not afk mining, not anymore. Having to alt-tab between accounts to keep the ore coming in pretty much requires you to be at the keyboard.

Edit: You have to love how multi-boxing miners were the bane of mining, so the need nerfed by removing ISBoxer, and now that ISBoxer is banned, multi-boxers are still the bane of mining.


If you couldn't afk mine with just one account, you wouldn't be able to switch back and forth between extra characters effectively. The point is to make multi boxing not viable.
Sorra Hibra
Doomheim
#31 - 2015-04-05 23:46:34 UTC
thatonepersone wrote:
Iain Cariaba wrote:
thatonepersone wrote:
The solution is to make it so you can't afk mine. This would stop people players from multi-boxing 10 accounts. That alone would increase the profits for each individual account, because there wouldn't be as much ore on the market. To offset this, there would have to be a buff to mining yield and ore hold. At the very least, each individual account would be making more isk because of the lack of multi-boxers, and the market would stay the same because of the yield increase per ship. If to many players start mining it will eventually balance itself out when the profitability goes down, which will again raise the isk/hr again to somewhere inbetween.

The player running 10+ mining accounts is not afk mining, not anymore. Having to alt-tab between accounts to keep the ore coming in pretty much requires you to be at the keyboard.

Edit: You have to love how multi-boxing miners were the bane of mining, so the need nerfed by removing ISBoxer, and now that ISBoxer is banned, multi-boxers are still the bane of mining.


If you couldn't afk mine with just one account, you wouldn't be able to switch back and forth between extra characters effectively. The point is to make multi boxing not viable.


The problem with making multi-boxing not viable is there are not enough people willing to mine to keep up with the mineral demands, no matter how much ore is worth. And if you increase the single ship yield then you will run into the issue of people who can make multi-boxing viable and they will now make significantly more than they do now.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#32 - 2015-04-05 23:59:23 UTC
Heres an idea....at least for Highsec.

Let mining/Industrial Corporations have the ability to stake a claim on Ore sites or even entire singular belts.

What i mean bythat is this:
1.) Only a Corp can deploy a structure to lay claim to a belt.
2.) Structure requires lets say an Orca to deploy (idk because its m3 is equal to almost the fleet hangar size or something)
3.) Said structure type is neer npve seeded it must be built by players and requires PI, minerals, and maybe other stuff.

Now the structure one deployed and onlined.......
1.) Makes any non-corp member flashy yellow suspect when they atempt to mine in that location


idk just an idea thought of on the fly....and yes i know the new proposal for structures is being worked on .
Tusker Crazinski
Native Freshfood
Minmatar Republic
#33 - 2015-04-06 00:46:00 UTC
no more T3 bullshit plox

I'd say just make industrial ships much more combat capable, I mean Galleons of yester century were armed from bow to stern, to fend off pirates, and lets face it New eden is a much more dangerous world than say the 17th century atlantic.

the skiff and procurer are steps in the right direction, as for the haulers just give them battleship tanks and speed, but frigate sized weapons.
Aran Hotchkiss
School of Applied Knowledge
Caldari State
#34 - 2015-04-06 01:10:11 UTC
^ sounds interesting, how would you make it able to fit battleship plates/shield extenders but only frigate weapons fitting wise (I guess give it a bonus to small weapons)

Still it's not without implications which I cbf'd going into because I'm Ina ****** phone

You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.

Kaarous Aldurald
Black Hydra Consortium.
#35 - 2015-04-06 01:26:09 UTC
Tusker Crazinski wrote:
I mean Galleons of yester century were armed from bow to stern, to fend off pirates, and lets face it New eden is a much more dangerous world than say the 17th century atlantic.


The really funny part about this statement is that Galleons were not industrial or merchant ships.

They were warships repurposed as haulers.

If you want that, just stick some cargohold mods on a battleship or a dreadnaught.



Quote:

the skiff and procurer are steps in the right direction, as for the haulers just give them battleship tanks and speed, but frigate sized weapons.


You can have guns in your highslots the moment you can't fit strip miners and generate income at no risk to yourself.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tusker Crazinski
Native Freshfood
Minmatar Republic
#36 - 2015-04-06 02:07:52 UTC
Kaarous Aldurald wrote:
Tusker Crazinski wrote:
I mean Galleons of yester century were armed from bow to stern, to fend off pirates, and lets face it New eden is a much more dangerous world than say the 17th century atlantic.


The really funny part about this statement is that Galleons were not industrial or merchant ships.

They were warships repurposed as haulers.

If you want that, just stick some cargohold mods on a battleship or a dreadnaught.



Quote:

the skiff and procurer are steps in the right direction, as for the haulers just give them battleship tanks and speed, but frigate sized weapons.


You can have guns in your highslots the moment you can't fit strip miners and generate income at no risk to yourself.


hmm interesting note on the galleon, I only know of this ship class for a game called civilization, excuse my ignorance.

regardless none of this is fun, I'd actually be mining all the damn time regardless of security if the probability of a fight was high along with having the ability to fight back, more to the point what could possibly be detrimental to the game by industrial ships some actual teeth. if anything this would make solo battleships more of a thing.

I flowen in the industrial revolution a few times, procures and ventures WILL surprize you but the have to surrender any industrial capability to get half the performance of an actual combat ship.... or a tenth of an ishtar.

I'm just say'n it should be fun shoot at and be shot at by industrial ships, right now you land any disrupter and thats the fight. boring for both and perhaps frustrating one.
imariel
HIgh Sec Care Bears
Brothers of Tangra
#37 - 2015-04-06 07:19:05 UTC
thatonepersone wrote:
Iain Cariaba wrote:
thatonepersone wrote:
The solution is to make it so you can't afk mine. This would stop people players from multi-boxing 10 accounts. That alone would increase the profits for each individual account, because there wouldn't be as much ore on the market. To offset this, there would have to be a buff to mining yield and ore hold. At the very least, each individual account would be making more isk because of the lack of multi-boxers, and the market would stay the same because of the yield increase per ship. If to many players start mining it will eventually balance itself out when the profitability goes down, which will again raise the isk/hr again to somewhere inbetween.

The player running 10+ mining accounts is not afk mining, not anymore. Having to alt-tab between accounts to keep the ore coming in pretty much requires you to be at the keyboard.

Edit: You have to love how multi-boxing miners were the bane of mining, so the need nerfed by removing ISBoxer, and now that ISBoxer is banned, multi-boxers are still the bane of mining.


If you couldn't afk mine with just one account, you wouldn't be able to switch back and forth between extra characters effectively. The point is to make multi boxing not viable.


That's the reason why I suggested the mini game. Let's say we introduce on the fly strip miner calibration / ore vein pinpointing or something alike : if you are afk or multi boxing, then your throughput will decrease because you cannot be active on all accounts at the same time. On the contrary if you are active then your thoughput will increase. Multiboxing will still be possible but with a lower yield, while active players will be rewarded.
Black Pedro
Mine.
#38 - 2015-04-06 07:40:49 UTC
Tusker Crazinski wrote:

regardless none of this is fun, I'd actually be mining all the damn time regardless of security if the probability of a fight was high along with having the ability to fight back, more to the point what could possibly be detrimental to the game by industrial ships some actual teeth. if anything this would make solo battleships more of a thing.

I flowen in the industrial revolution a few times, procures and ventures WILL surprize you but the have to surrender any industrial capability to get half the performance of an actual combat ship.... or a tenth of an ishtar.

I'm just say'n it should be fun shoot at and be shot at by industrial ships, right now you land any disrupter and thats the fight. boring for both and perhaps frustrating one.
That's the point. Eve is a game about tradeoffs. You want to mine more safely? Fine, but it will cost you some yield. You can't make industrial ships competitive with combat ships or why would anyone fly a regular combat ship?

Industrial ships can already fit guns and drones (well except Freighters who require support ships), and there are already variants that can be fit out in a decent combat loadout if you want to bait someone.

And I already take great delight in shooting industrial ships - it is quite entertaining - so I don't see where you come off thinking it is boring. You are choosing to play the prey item in this game when you undock in that industrial ship. That is the social compact you are agreeing to: serving as a target for other players in exchange for the benefit of the resources you are putting into the economy of New Eden. If you want "gudfights" check your fetish for maximizing ISK/h for just a bit, and go fit up an actual combat ship and look for one like everyone else.

Juan Mileghere
Meta Zero
Meta Reloaded
#39 - 2015-04-06 08:14:00 UTC  |  Edited by: Juan Mileghere
Make mining active like how hacking cans is, would get rid of AFKers easy as can be

Also I'd abuse that mining structure to hell that Max proposed if something like that was added, I'll put them up in major mining systems and kill unsuspecting miners left and right if that's introduced...
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#40 - 2015-04-06 09:59:16 UTC
baltec1 wrote:
We don't need more isk being injected by an army of AFK skiffs.

Want minerals to be worth more? reduce the flow of them. Best way to do this? Support ganking.


I agree that Mining should not become an ISK faucet, thats a bad idea. I would actually be tempted to put an ISK cost on refining, which would actually make mining an ISK sink.

However, Ganking miners only increases the value of low end minerals, mainly Tritanium, Pyrite and Mexallon. How does your proposal increase the value of the high end minerals which are only really available in Nullsec, which is the real issue for mining based income?

All miner ganking actually does in inflate the prices of products which rely on the huge amounts of low end material, (such as Battleships.) But hey, Goons have been manipulating market prices for all sorts of materials for so long via ganking crusades, (ie: Ice Interdictions,) that they really are the experts.


I've suggested T3 mining ships before. I still want one, but thats just because it Miner Bling, not because I feel that the game is missing something that only a T3 can fix.


As for making mining a more ACTIVE and GROUP based occupation, HELL YES. I would say that, like group PVE, scaling needs to happen; once you get past about 3 guys running a site or mission the isk/hour ratio drops. This is not the case with mining. Boosters and haulers increase the efficiency of mining fleets, meaning that a 10 man mining fleet, with one booster and one hauler, can out mine 10 guys working alone. I've got no issues with that being 3 or 4 players each with 2, 3 or 4 accounts running, but when you see 20+ man mining fleets which are all one guy, that does bother me.
An active 'mini-game' element whcih optimises yield would work well, i've suggested that before. "Mr Hulk3000" with his 30 man fleet can still mine reasonably well, but he will not have as high a yield/hour as someone working only 2 or 3 miners at once.


ESS are a joke in my opinion. They only work in deep, heavily defended territories, otherwise they are just a target for invaders in interceptors. Forget the "Troll-Ceptor", a Mining ESS would see the dawn of the "Troll-Prospect". Actually, stick a Covert Cyno and an Entosis module on that Prospect, 3 birds 1 stone.


Moon mining should become an active player process as well, instead of being a passive structure process. Goodbye top down income, hello ground up. I REALLY want to see this happen.


If you really want to improve the lot of miners, give them more meaningful and profitable things to do. The concept of mining creating isk on top of resources is terrible.