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Player Features and Ideas Discussion

 
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Mission Includes Flying a Provided Ship

Author
Quintessen
The Scope
Gallente Federation
#1 - 2015-04-05 06:11:47 UTC
They're now starting to play a bit more with missions and other content. An interesting idea is to be provided with a pre-fit ship that you are given for the length of the mission. This could also be used for courier missions and really large loads requiring a freighter.

In an EVE sense you could probably steal the ship and take a standing hit and have to forfeit the collateral you paid for the mission, but it could be a good way to get people more familiar with different ships they don't want to pay for without getting a chance to play around with them first.

And, yes, I know there are problems with being provided a ship whose skills don't match up with your own. My hope is that CCP could make it so that these ships don't require insane skills to run. And that the offered ships would align with your skills in some way.
Cade Windstalker
#2 - 2015-04-05 06:35:24 UTC
This is basically the tutorial missions, and the point is to familiarize yourself with the ships and give you a free one, since T1 is cheap and you only get one.

Doing this for regular missions isn't so much a good idea. It increases the barrier to entry for the mission by making you pay collateral, is potentially abuseable if the market price for the ship is higher than what you paid, and if you force players to use the ship in question then it reduces the role of player choice in the game.

Expansions of PvE content should involve more options for player risk and more interesting choices to be made, not less.
admiral root
Red Galaxy
#3 - 2015-04-05 07:56:23 UTC
OP, what effect do you think conjouring ships up out of thin air will have on the market?

No, your rights end in optimal+2*falloff

Xe'Cara'eos
A Big Enough Lever
#4 - 2015-04-05 09:45:07 UTC
You would have to hand the ship back at the end (I presume)

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

admiral root
Red Galaxy
#5 - 2015-04-05 11:31:05 UTC
Xe'Cara'eos wrote:
You would have to hand the ship back at the end (I presume)


You'd still be getting a ship handed to you for every mission, thus removing the need for any mission-runner to ever need to buy a mission ship again. That's going to have a fairly significant impact on the entire economy.

No, your rights end in optimal+2*falloff

Fabrizio Faggetino
Doomheim
#6 - 2015-04-05 11:32:04 UTC
What a nice way to add tears to this game. Wait for the carebear to pay massive collateral on lvl4 mission pimp ship. Gank said ship. Collect tears.

。.:・°☆ FABRIZIO 。.:・°☆

Arden Elenduil
Unlimited Bear Works
#7 - 2015-04-05 13:47:16 UTC
Holy fsking crap no

How big is your sense of entitlement? Probably as big as your laziness.
Stop trying to have everything handed to you on a silver platter and instead play the damn game for it.
Quintessen
The Scope
Gallente Federation
#8 - 2015-04-05 14:48:56 UTC
So many assumptions. First, there's absolutely no need for this to be a combat ship or a pimp ship.

Right now there's no way for CCP to control the challenge of a mission when you can just overpower it with a better ship or setup.

CCP could create a mission where the only ship you can take into it is this one ship. Then you could have a mission that is difficult because you can't just overpower it, but instead you have to show that you have actual piloting skill, not just a bigger wallet.

This wasn't intended to be a stealth giveaway program, but it's interesting that that's where everyone went with it.

Example: you're given a special mission ship (different ship ID). It has certain weapons and modules on it most of which are locked, but you have a couple of open slots to play around with (or maybe none). You now have to go do certain things in this mission. It could be exploration content, it could be hauling, it could be combat, or it could be some completely new mechanic that CCP doesn't want to add to another career, but make special for just this type of mission.

If the ship isn't sellable on the market and can't do much besides this mission for it's cost and collateral, then exploits could be controlled.

There is potential design space here and I hope CCP allows themselves to play around with it.

Quintessen
The Scope
Gallente Federation
#9 - 2015-04-05 14:50:55 UTC
Xe'Cara'eos wrote:
You would have to hand the ship back at the end (I presume)


Yes. Though if the ship were crappy enough, you could keep it with a smaller reward, but, yeah, the intention was that you would return it.
Quintessen
The Scope
Gallente Federation
#10 - 2015-04-05 14:52:16 UTC
Arden Elenduil wrote:
Holy fsking crap no

How big is your sense of entitlement? Probably as big as your laziness.
Stop trying to have everything handed to you on a silver platter and instead play the damn game for it.


You presumed incorrectly my intention here. It was create more challenge, not to enrich the player base. Try asking questions before you insult people next time and we might be able to have a productive conversation.
elitatwo
Zansha Expansion
#11 - 2015-04-05 14:53:52 UTC
Quintessen wrote:
They're now starting to play a bit more with missions and other content. An interesting idea is to be provided with a pre-fit ship that you are given for the length of the mission. This could also be used for courier missions and really large loads requiring a freighter.

In an EVE sense you could probably steal the ship and take a standing hit and have to forfeit the collateral you paid for the mission, but it could be a good way to get people more familiar with different ships they don't want to pay for without getting a chance to play around with them first.

And, yes, I know there are problems with being provided a ship whose skills don't match up with your own. My hope is that CCP could make it so that these ships don't require insane skills to run. And that the offered ships would align with your skills in some way.


While this reminds me of X-Wing and Conflict Freespace from back in the day, EVE isn't that kind of game, EVE is real.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Quintessen
The Scope
Gallente Federation
#12 - 2015-04-05 14:55:50 UTC
admiral root wrote:
OP, what effect do you think conjouring ships up out of thin air will have on the market?


It would have a huge problem if the ships were blingy battleships, but if they were non-market specialist ships that only really help for this kind of mission, then probably not much. Perhaps it's because CCP has limited missions to three things that people are so presumptive that that's all there is.

But if CCP could provide the ship, then it could be as specialized as they want with non-removable civilian-style modules specifically for this kind of thing. If the ship generally went for less than the collateral being paid, then I can imagine the market would survive. Why don't people keep doing the tutorials over and over again to make their riches on civilian modules?
Quintessen
The Scope
Gallente Federation
#13 - 2015-04-05 14:58:28 UTC
elitatwo wrote:
Quintessen wrote:
They're now starting to play a bit more with missions and other content. An interesting idea is to be provided with a pre-fit ship that you are given for the length of the mission. This could also be used for courier missions and really large loads requiring a freighter.

In an EVE sense you could probably steal the ship and take a standing hit and have to forfeit the collateral you paid for the mission, but it could be a good way to get people more familiar with different ships they don't want to pay for without getting a chance to play around with them first.

And, yes, I know there are problems with being provided a ship whose skills don't match up with your own. My hope is that CCP could make it so that these ships don't require insane skills to run. And that the offered ships would align with your skills in some way.


While this reminds me of X-Wing and Conflict Freespace from back in the day, EVE isn't that kind of game, EVE is real.


I'm not sure what you mean by, "EVE is real" here. EVE is a game with mechanics and the politics are interesting. But it's still a game. When I shoot people with my ship, it's just digital. I guess I just don't understand where you're saying.
Quintessen
The Scope
Gallente Federation
#14 - 2015-04-05 15:03:30 UTC
Cade Windstalker wrote:
This is basically the tutorial missions, and the point is to familiarize yourself with the ships and give you a free one, since T1 is cheap and you only get one.

Doing this for regular missions isn't so much a good idea. It increases the barrier to entry for the mission by making you pay collateral, is potentially abuseable if the market price for the ship is higher than what you paid, and if you force players to use the ship in question then it reduces the role of player choice in the game.

Expansions of PvE content should involve more options for player risk and more interesting choices to be made, not less.


I had to sleep on these ideas and I agree with you now to an extent. More choice in EVE seems to be the trend and it's one of the aspects of the game. Though I don't know that this will be the snowflake that started the avalanche.

Right now, pretty much only has more DPS and more tank for NPCs to make them harder. That creates power creep that eventually pushes out anyone who doesn't want to make this their career. Missions are incredibly same-y now with the exception a bit of the burners. So giving CCP taking some more design space where they can constrain the power levels being brought in will allow them to create challenges that don't allow you to just overpower them. The choice no longer is in the fitting as much, but in the tactics and actions -- skill -- that the player takes.