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Miners need some love

Author
imariel
HIgh Sec Care Bears
Brothers of Tangra
#1 - 2015-04-05 09:27:03 UTC
Hi everyone,

When I started to play, I was a lonely miner. Then I integrated a mining corp, then another, and then joined a French corp in 0.0.
There I mined enough to buy / build my first capital ship, a carrier.
The problem is, I now make much more money killing pirates than mining (even with rorqual boosts), so when my exhumers undock, I feel I am losing my time (and wealth). The only comfort I have is that now the belts really look amazing.

Anyway I feel that the mining income should be higher. We could have ships mining more, the problem is it would most likely decrease the ore price, so that's not a realistic option.

Here are the solutions I thought of :
1)Easiest one : Concord decreets that the drifter threat is really high and that we all need to prepare for that. To encourage pilots getting more / bigger / better equiped ships they create a subvention to ore/ice mining (yeah, that's a kind of bounty on ore). No drawbacks on the economy, just wealthier miners. It would also be possible to apply that through a "mining ess" (subventions stocked in until shared / stolen)

2)new mining ships ie t3 mining ships, with same ore/ice throughput, but with one added capacity (linked to subsystem choice ?)
I thought that they could use some kind of electromagnetical device that would gather things around them (possible new mini game here). The things could be :
-gas (would decrease the booster prices)
-moon mining components (0.0 repartition is quite bad, you need a large zone to gather all you need. This solution will decrease the moon mining profitability)
-new thing to sell at Concord
-other, keeping in mind that what you gather will have its price decrease.

Thanks for reading until the end :-)
Imariel
baltec1
Bat Country
Pandemic Horde
#2 - 2015-04-05 09:36:45 UTC
We don't need more isk being injected by an army of AFK skiffs.

Want minerals to be worth more? reduce the flow of them. Best way to do this? Support ganking.
Madd Adda
#3 - 2015-04-05 09:38:23 UTC
yeah more money! nay t3 miner, that's a CODE wet dream right there.

Carebear extraordinaire

Xe'Cara'eos
A Big Enough Lever
#4 - 2015-04-05 09:39:37 UTC
Sorry, but no.

The real way to increase miner income is to stimulate demand and kick bots.
Npc's dropping small-run bpc's instead of modules has been touted before, another would be to trigger another r-b/asakai.
Also, increasing the 'high end' ore requirements for most modules and ships would have the same effect on the 'high end' ores.....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Kiddoomer
The Red Sequence
#5 - 2015-04-05 10:06:34 UTC
A way more active mining gameplay would make go away a lot of afkers, each time a mining mini-game is proposed, there is always someone to say "may I say nay, I love my boring (aka easy to multibox) gameplay about pressing F1. But that's not what I want as a miner, I really want a dedicated profession that doesn't involve only very expensive ships and dedicated long-times to train skills, I want to make a difference by my (player) skills.

That would already make a big change, we don't need other ships or NPC stuff, except better mining missions but solo only maybe.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Galphii
Caldari Provisions
Caldari State
#6 - 2015-04-05 10:15:41 UTC
I think the devs have plenty on their plate for the rest of the year and beyond - fixing sov and redoing the structure system is a massive undertaking. PvE and mining content does need addressing but it's not as pressing as those issues. Perhaps next year Blink

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

imariel
HIgh Sec Care Bears
Brothers of Tangra
#7 - 2015-04-05 10:44:54 UTC
Galphii wrote:
I think the devs have plenty on their plate for the rest of the year and beyond - fixing sov and redoing the structure system is a massive undertaking. PvE and mining content does need addressing but it's not as pressing as those issues. Perhaps next year Blink

The future new drilling plateforme can go in the same direction also
Fabrizio Faggetino
Doomheim
#8 - 2015-04-05 10:59:40 UTC
The problem with mining isn't that miners don't get enough ores, It's that they get too much of it. There is a very large supply of it, hence why it's worth so little. It's also the reason why there's so many ******* super caps and titans.

And now CCP is going to buff null sec ores, massive mistake IMO. What they should do is nerf them across the board. And I do mine, by the way.

。.:・°☆ FABRIZIO 。.:・°☆

Malcanis
Vanishing Point.
The Initiative.
#9 - 2015-04-05 11:04:28 UTC
baltec1 wrote:
We don't need more isk being injected by an army of AFK skiffs.

Want minerals to be worth more? reduce the flow of them. Best way to do this? Support ganking.


Or as supplementary alternatives, promote increased demand. Support nullsec & sov reform to increase the number of fights; support BS rebalancing to make these mineral-hoggging hulls popular agai,

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Raphael Celestine
Celestine Inc.
#10 - 2015-04-05 11:20:35 UTC
There's no way to increase mining income across-the-board without causing major ripples in the rest of the game: mining's just too big a part of EVE's economy for that.

The 'ore subvention' would create a massive new ISK faucet - quite possibly of a similar size to the ISK produced null-sec ratting, which CCP has elsewhere mentioned is insanely high and could easily crash the economy if they don't tread carefully. If you suddenly increase the amount of money in the economy, prices jump along with it... and sudden massive price spikes are generally considered 'drawbacks on the economy'.

Otherwise, if you're not providing an NPC ISK faucet, you've got to pull any extra mining income out of the money currently flowing through the economy - so changes to what can be mined or how fast will either push up prices for consumers, or push down prices of minerals etc so that miners end up with the same income as now.
Kiddoomer
The Red Sequence
#11 - 2015-04-05 11:26:43 UTC  |  Edited by: Kiddoomer
Raphael Celestine wrote:
There's no way to increase mining income across-the-board without causing major ripples in the rest of the game: mining's just too big a part of EVE's economy for that.

The 'ore subvention' would create a massive new ISK faucet - quite possibly of a similar size to the ISK produced null-sec ratting, which CCP has elsewhere mentioned is insanely high and could easily crash the economy if they don't tread carefully. If you suddenly increase the amount of money in the economy, prices jump along with it... and sudden massive price spikes are generally considered 'drawbacks on the economy'.

Otherwise, if you're not providing an NPC ISK faucet, you've got to pull any extra mining income out of the money currently flowing through the economy - so changes to what can be mined or how fast will either push up prices for consumers, or push down prices of minerals etc so that miners end up with the same income as now.



Why not thinking it to be funnier instead ? Every isk earned, even if it stays a low income across the game, would make it more rewarding to the miners. I don't know for others but for me fun is way more important that in-game money, plus as a solo miner I just don't need isk, just enough to pay my ships and fit. And a miner isn't supposed to lose his ship every two days, but supposedly never.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

admiral root
Red Galaxy
#12 - 2015-04-05 11:26:49 UTC
imariel wrote:
Anyway I feel that the mining income should be higher.

Here are the solutions I thought of :
1)Easiest one : Blow **** up. Lots of it.


I took the liberty of fixing your post.

No, your rights end in optimal+2*falloff

Kaarous Aldurald
Black Hydra Consortium.
#13 - 2015-04-05 11:59:06 UTC
baltec1 wrote:
We don't need more isk being injected by an army of AFK skiffs.

Want minerals to be worth more? reduce the flow of them. Best way to do this? Support ganking.


Exactly this.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Korvus Falek
Depraved Corruption
#14 - 2015-04-05 12:32:56 UTC  |  Edited by: Korvus Falek
baltec1 wrote:
We don't need more isk being injected by an army of AFK skiffs.

Want minerals to be worth more? reduce the flow of them. Best way to do this? Support ganking.


Skiffs dont directly inject ISK into the market. What a fleet of miners does do, however, is increase the supply of ore and minerals. ISK is *not* created by mining (except for the bounties of rats when your fleet is attacked). Id suggest going after the massive number of mission runners, incursion runners, and site runners in all areas of space before suggesting that miners flood isk into the game.

There is a large difference between item flow and isk flow; mining does not create ISK.
Black Pedro
Mine.
#15 - 2015-04-05 12:35:15 UTC
Kiddoomer wrote:
Why not thinking it to be funnier instead ? Every isk earned, even if it stays a low income across the game, would make it more rewarding to the miners. I don't know for others but for me fun is way more important that in-game money, plus as a solo miner I just don't need isk, just enough to pay my ships and fit. And a miner isn't supposed to lose his ship every two days, but supposedly never.
Why isn't a miner suppose to never lose his ship? The game (or at least the economy) would be pretty broken if resource generating industrial ships like miners would be invulnerable.

But if you find mining fun and don't want to ever lose your ship just mine on the test server. 100% safety there and all the fun!

As to the OP, the ease of multiboxing, and especially botting, is what is keeping mineral prices down. Pressure CCP to step up their efforts to stop bots, and longer term, work on changes to the mining mechanic itself to make it much less easy to multibox if you want mining incomes to rise.
Kiddoomer
The Red Sequence
#16 - 2015-04-05 12:57:07 UTC
Black Pedro wrote:
Kiddoomer wrote:
Why not thinking it to be funnier instead ? Every isk earned, even if it stays a low income across the game, would make it more rewarding to the miners. I don't know for others but for me fun is way more important that in-game money, plus as a solo miner I just don't need isk, just enough to pay my ships and fit. And a miner isn't supposed to lose his ship every two days, but supposedly never.
Why isn't a miner suppose to never lose his ship? The game (or at least the economy) would be pretty broken if resource generating industrial ships like miners would be invulnerable.

But if you find mining fun and don't want to ever lose your ship just mine on the test server. 100% safety there and all the fun!

As to the OP, the ease of multiboxing, and especially botting, is what is keeping mineral prices down. Pressure CCP to step up their efforts to stop bots, and longer term, work on changes to the mining mechanic itself to make it much less easy to multibox if you want mining incomes to rise.


I agree 100% with the third part, as for the "losing mining ship", I was saying that a (not afk) miner should and do avoid combat at all cost, while most of the time a pvp player undock knowing that there is a high probability that he will get destroyed. And no that's because I find mining boring that I want it to change, not because I don't recieve "enough" isk for doing it.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

FT Diomedes
The Graduates
#17 - 2015-04-05 12:57:35 UTC
Cutting down on the flow of ISK into the game is another way to buff mining.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Tiddle Jr
Brutor Tribe
Minmatar Republic
#18 - 2015-04-05 13:25:12 UTC  |  Edited by: Tiddle Jr
Wealthier miners...
Sounds not really good. There are too many miners so it's an obvious oversupply.. CODE is not doing it's job as it should be.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Raphael Celestine
Celestine Inc.
#19 - 2015-04-05 14:02:26 UTC
Korvus Falek wrote:
baltec1 wrote:
We don't need more isk being injected by an army of AFK skiffs.

Want minerals to be worth more? reduce the flow of them. Best way to do this? Support ganking.


Skiffs dont directly inject ISK into the market. What a fleet of miners does do, however, is increase the supply of ore and minerals. ISK is *not* created by mining (except for the bounties of rats when your fleet is attacked). Id suggest going after the massive number of mission runners, incursion runners, and site runners in all areas of space before suggesting that miners flood isk into the game.

There is a large difference between item flow and isk flow; mining does not create ISK.

One of OP's suggestions was that CONCORD should pay an ore bounty, which would be an ISK source.
baltec1
Bat Country
Pandemic Horde
#20 - 2015-04-05 14:25:54 UTC  |  Edited by: baltec1
Malcanis wrote:
baltec1 wrote:
We don't need more isk being injected by an army of AFK skiffs.

Want minerals to be worth more? reduce the flow of them. Best way to do this? Support ganking.


Or as supplementary alternatives, promote increased demand. Support nullsec & sov reform to increase the number of fights; support BS rebalancing to make these mineral-hoggging hulls popular agai,


We get more demand from more gankers.

Remember, not only does the miner need a new ship but also the gankersBlink
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