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T3 Mining Ship

Author
Atomeon
Federal Navy Academy
Gallente Federation
#21 - 2015-04-02 23:09:03 UTC
Kiddoomer wrote:
A vexor dedicated to mining drones and tech 2 miner can achieve the yield of a retriever :P no ore hold though.

The best non barge/exhumer is Rokh and is close to 750m3/min (no boosts, no drones). Procurer is around 1000m3/min.
Omnathious Deninard
University of Caille
Gallente Federation
#22 - 2015-04-03 02:16:28 UTC  |  Edited by: Omnathious Deninard
Starting from the top no boosts included, but drones and the 5% mining implant. Fitted for max yield and nothing else.
Hulk 36.92/Sec
Covetor 32.11/Sec
Mackinaw/Skiff 29.77/Sec
Retriever 26.59/Sec
Procurer 26.45/Sec
Rokh 27.33/Sec
Vexor 18.91/Sec

Edit:
Venture 13.43/Sec
Prospect 16.89/Sec

If you don't follow the rules, neither will I.

Null Infinity
Imperial Academy
Amarr Empire
#23 - 2015-04-03 08:46:08 UTC
Omnathious Deninard wrote:
Starting from the top no boosts included, but drones and the 5% mining implant. Fitted for max yield and nothing else.
Hulk 36.92/Sec
Covetor 32.11/Sec
Mackinaw/Skiff 29.77/Sec
Retriever 26.59/Sec
Procurer 26.45/Sec
Rokh 27.33/Sec
Vexor 18.91/Sec


Mind to add Venture and Prospect to this list? T3 miner should be something special, IMHO. Not the max yield machine, other wise the economy can go wild. Minerals are the backbone, you remember?

New mining menthods: interactive mining and comet mining

Lloyd Roses
Artificial Memories
#24 - 2015-04-03 10:15:17 UTC
Venture at 11/sec
Prospect at 14.48/sec
Omnathious Deninard
University of Caille
Gallente Federation
#25 - 2015-04-03 12:03:09 UTC
Lloyd Roses wrote:
Venture at 11/sec
Prospect at 14.48/sec

Those seem low, are you using Modulated Deep Core Mining Laser IIs?

If you don't follow the rules, neither will I.

Kiddoomer
The Red Sequence
#26 - 2015-04-03 17:05:25 UTC
Just a thought, why not a "T3" uber (or not) mining drone instead of a ship ? ORE doesn't have a faction mining drone, which is strange considering they could be the only one interested in having that, while they already have some faction strip and non-stip faction mining modules.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Jacob Holland
Weyland-Vulcan Industries
#27 - 2015-04-04 08:36:04 UTC
Tiddle Jr wrote:
But you proposing mining stuff for combat hull which no sence at all. You have specific hulls for that so stay with them. And still i haven't heard anything solid such a reason for that ship and proper subs description.

Mining stuff for a combat hull is one way to look at it... Alternatively you could look at it as one hull which can, through the fitting of appropriate subs and modules, perform numerous different roles. Of course it doesn't perform those roles as well as a specialist vessel but its value is in its flexibility - which sounds to me like a pretty good definition of the Strats as intended (though perhaps not as used).
Tiddle Jr
Brutor Tribe
Minmatar Republic
#28 - 2015-04-04 08:55:36 UTC
Jacob Holland wrote:
Tiddle Jr wrote:
But you proposing mining stuff for combat hull which no sence at all. You have specific hulls for that so stay with them. And still i haven't heard anything solid such a reason for that ship and proper subs description.

Mining stuff for a combat hull is one way to look at it... Alternatively you could look at it as one hull which can, through the fitting of appropriate subs and modules, perform numerous different roles. Of course it doesn't perform those roles as well as a specialist vessel but its value is in its flexibility - which sounds to me like a pretty good definition of the Strats as intended (though perhaps not as used).


The era of minig cruisers and battleships are over and it's obvious. You have nice Ore ships for that.

Not sure what is all about.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Faylee Freir
Slavers Union
Something Really Pretentious
#29 - 2015-04-06 00:02:24 UTC
LuckyQuarter wrote:
Tsukino Stareine wrote:


where is the balance here? Everyone would just aim for this ship and not fly anything else (much like what the hulk was a few years ago)

EVE isn't about training for endgame, it's about making choices.



How would high sec mission runners if there was no ship greater than cruiser sized hull for their playstyle.

Mining ships are unfairly gimped. The skiff is a great ship but its really nothing more than a great faction cruiser with a single high slot.

Balance it, whatever, but we need a much longer playing arc for dedicated solo miners.

It is not CCP's fault you chose THE MOST boring and one of the most passive activities in the game. The level of complexity is shallow and lies in weather or not you are too greedy to tank your ship in hi-sec. I can understand that you want cool new features and toys, but why does it matter when you are either partially afk or completely afk?
LuckyQuarter
Unlimited Acquisitions Ltd
#30 - 2015-04-06 01:48:39 UTC
I choose the skiff because I don't mine afk, and the complexity of mining is no more than the complexity of hauling...and yet there are several different levels of hauling (industrial, transport, industrial command ship, jump freighter) whereas there are just two levels of real solo mining (mining barge, exhumer).

If the main complaint is the risk of game play, than perhaps make a high cargo cloakable miner that with reasonable risk allow a solo player to mine in lowsec. Or, create missions that require a hybrid combat mining ship. Something better than what we have now..
Tiddle Jr
Brutor Tribe
Minmatar Republic
#31 - 2015-04-06 01:55:08 UTC
where is the OP? he just throw this idea and dissapeared. hate that.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Sobaan Tali
Caldari Quick Reaction Force
#32 - 2015-04-09 03:24:55 UTC
Arthur Aihaken wrote:


You, good sir, have made me smile today. Thank you.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Exotic Matters
Fried Liver Attack
#33 - 2015-04-09 14:24:09 UTC  |  Edited by: Exotic Matters
A T3 Miner should be able to be fit to max yield or defense or nullify/cloak or probe or even work as a passable combat ship. But it shouldn't be able to mine more than a hulk in any configuration. And yield should be severely gimped if you aren't in a mining mode, you should have to refit.

But this would give miners an expensive way to move around nullsec and group together and fight off smaller forces if you found any miners that actually had some aggressive tendencies.
LuckyQuarter
Unlimited Acquisitions Ltd
#34 - 2015-04-09 20:52:44 UTC
Exotic Matters wrote:
A T3 Miner should be able to be fit to max yield or defense or nullify/cloak or probe or even work as a passable combat ship. But it shouldn't be able to mine more than a hulk in any configuration. And yield should be severely gimped if you aren't in a mining mode, you should have to refit.

But this would give miners an expensive way to move around nullsec and group together and fight off smaller forces if you found any miners that actually had some aggressive tendencies.


Excellent ideas...the biggest issue with mining in low/nullsec or making highsec mining excursions to wormhole space is safe transport of ore back and forth...

Ideally, you would have a t3 miner with several modes so that it could -

-move with covert cloak at reasonable risk through lowsec with a cargo hold capable of holding at least an hour of ore and a reasonable amount of mining crystals or salvage.
-mine at the same rate as a skiff with two or three mining upgrades
-tank similar or modestly better than the skiff, so that at least two basic cruisers or one pirate faction cruiser or any battlecruiser would be needed to destroy it when properly fitted rather than just destroyers and with sufficient drone power to defend itself against 0.2-0.4 belt rats or kill off frigate/destroyer pirates
-sufficient agility to retrieve drones/stop mining/ and warp out when pirates enter local in lowsec or are found in dscan in w-space
-have some leadership/warefare link slots to boost defense or mining rates when in groups
-perhaps a scanning bonus so that it could find explore easier when in w-space

than I think we'd be set. There would still be the problem of pirates/gankers camping mining sites or where they know miners are located...but that would be the price of accessing higher quality ores...and there would be some reasonable equality in the ganker versus miner game.

I'd say triple the price of the current skiff would be an appropriate cost , so perhaps 650M full fitted with basic modules/rigs/crystals/etc.

Also, require some hefty skills:
Advanced Spaceship Command 5
Astrometrics 5
Mining Foreman 5
Ore Industrial 5
Cruiser 5
Exhumer 5
Uber Miner 5
Transport 5
Exotic Matters
Fried Liver Attack
#35 - 2015-04-10 02:38:12 UTC
Would be interesting to see what would happen if you had miners that could refit with a combat subsystem. I think it would open up some interesting miner vs miner aggression.
Cpt Bunny
The Scope
Gallente Federation
#36 - 2015-04-10 05:28:55 UTC
ok how about this ?

T3 Deployable Extraction Rig Platform.

not gona bother with slot loadout or mining yield, but the specials instead.

T3 Subsysterms, interchangeable.

Mode 1) Gravity Anchors - Makes the platform unbumpable and provides a mining bonus of 20% within a 20k radius only.
Mode 2) Active Sensor Cammoflage - Makes the ship and ships in fleet impossible to spot visually if you are beyond 50k from it. but cannot move. and takes 3 min to change modes.

Mode 3) Mining Drone Carrier - Bonus = upto 25 mining drones deployed


A group of 3 of these in a fleet would be pretty cool, i, will leave the fitting, cost, ,size etc to ccp :p
Janeway84
Insane's Asylum
#37 - 2015-04-10 11:44:13 UTC  |  Edited by: Janeway84
They should base it on the t3 cruisers subsystems specifically made for different industrial , mining etc uses. Smile
would be able to specialize with subsystems to choose gas mining, ore or ice mining or salvage or transporting.
navigation, tank, offense/mining etc.
Maybe have it require exhumer 5 or 4.
Jacob Holland
Weyland-Vulcan Industries
#38 - 2015-04-10 12:25:54 UTC
Janeway84 wrote:
They should base it on the t3 cruisers subsystems specifically made for different industrial , mining etc uses. Smile

At least some art assets exist already - and there are a number of missing subs.
Whether they were sidelined for the release schedule or proved very difficult to code I don't know but...

Janeway84 wrote:
Maybe have it require exhumer 5 or 4.

That would be a bad idea, and counter to the philosophy of T3. It would reinforce the idea that there is a linear progression whereas T3 have, since their introduction, been off to one side; an alternative route to T2 rather than a progression from it.
Janeway84
Insane's Asylum
#39 - 2015-04-10 13:28:39 UTC
Well there isn't a mining cruiser skill and i always felt the t1's felt like slower versions of destroyers speed / navigation wise.
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