These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[New structures] Administration Hubs and Advertisement Centers

First post First post
Author
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#61 - 2015-03-26 19:14:12 UTC  |  Edited by: SpaceSaft
Something I just thought of, but is really obvious when you think about it, Advertisement Centers should make 3 things easier:

Corp Recruitement

Market ads

Contracting

The situation:

The alliance needs an industrial corp. Or more pilots. Or whatever.

I have an auction for a cool item but if nobody looks at contracts in my region, how are people going to notice?

Maybe I'm making a specific kind of ammo, people looking for other ammo types wouldn't notice and not buy anything, rather than buy my stuff. Think someone looking for antimatter but I sell plutonium, maybe any kind is fine but he only looks for antimatter? That kind of situation.

If you could make it so that I can choose what I want to advertise with my advertisement center, that would be amazing.

Choices involving:

Corp or alliance looking for members

Advertising stuff chosen by me, like a specific contract or a specifc item that I'm offering on the market

My market listings, randomly when I haven't specified anything.

It would really help if the primary action of these would be to open the window to whatever they're advertising, the specific contract, my corp's recruitment page or the market details for the advertised item.

If you do this, can you maybe put up a picture of the item in the contract or the item of the market listing or my corp logo or something like that?
Ben Ishikela
#62 - 2015-03-28 06:44:47 UTC
Felter Echerie wrote:
Ben Ishikela wrote:
So if i wanted to host a Trade hub in NullSecSpace. I can "just" deploy these two structures and pay for Concord to protect the trade?!
Awesome!
hint: i paid a 3rd party freighter ganking service just for you!! xD

Does this mean, that i also could destroy highsec adminthings and then have nullsec in uedama? this would be nice. seriously. (gradually decrease NPC control. but please wait for the new mechanix to work properly, and then do the armageddon! Twisted)


Concord is not a ganking squad. it goes after criminals....

Didnt i make it clear enough that i would employ players for this, did i?

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Scorpionstrike
Federal Defense Union
Gallente Federation
#63 - 2015-03-30 01:53:37 UTC
I think npc convoys would be great for piracy :-)
Jocobo Terisi
Perkone
Caldari State
#64 - 2015-03-31 17:35:11 UTC
Admin Hub - NPC Agents

I really like having NPC agents as this helps balance Sov Null versus NPC Null. Both systems will have to function similarly otherwise the benefit of using untouchable NPC Null will outweigh the potential risk of Sov Null. If the sov laser can be used to halt mission running on both, even the better. Then NPC null has risks to using the station services, even if the stations are destroyable. I like being able to go in and sov laser NPC null station services.

On top of this it should also work with the constellation design. Missions should be spread throughout the constellation. This will allow for variety, risk, a chance to catch someone, and more fun.

Isk levels should be on par with anomalies if not higher. Otherwise people will continue AFK-Ishtaring. Without some change to the anomaly system the current AFK meta simply allows for far too much income.

Admin Hubs - Security Status

This one is really exciting if you live in a crap region of Nullsec. Being able to turn somewhere like Pure Blind into better space is great. I say better, and not perfect, because there should still be a bonus to living somewhere like Tenal or Feythabolis. Maybe allow a change to the truesec of no more than 0.5.

Admin Hubs - Faction Control

This is interesting, but I think should only be used in border constellations. It seems a bit silly to be able to flip all of Fountain to Angels. But to allow encroachment on the border would make for some variety and also for a potential conflict zone.

Admin Hubs - NPC Security

This is Null. I'm not sure I see the intended result. If these police were too strong then there's not much reason to defend. If they are too weak then they don't offer much incentive. It seems difficult to balance between the two. I'd rather see resources go elsewhere and leave this one alone.



Omnathious Deninard
University of Caille
Gallente Federation
#65 - 2015-04-01 03:46:48 UTC
CCP Ytterbium wrote:
Administration Hubs affect solar system control and ownership as a whole, like territorial Sovereignty flag, solar system security status modifiers, NPC agent spread and spawn behavior, NPC faction switching or NPC security / police forces.

Would this only be for sov space? I am at an impasse with this one, it would be nice to be able to deploy this kind of thing everywhere but at the same time you could easily end up with all space using the most profitable NPC faction. On the other hand if this is for sov and no new NPC systems are added we could easily lose an entire faction of NPCs in null sec for there lack of profitability. *Looks at drone regions*

If you don't follow the rules, neither will I.

Cade Windstalker
#66 - 2015-04-01 17:23:17 UTC
Ideas for how player actions and interactions could affect security status

Boring background stuff (skip if you know how sec-status affects system value in Null)

So, in Null the negative Security Value of a system determines how valuable that system is. The systems with true negative security status of -1.0 are generally the most active and the most sought after for PvE content. Systems with true-sec status closer to 0.0 are significantly less valuable, to the point that under the current system they often sit fallow and un-used except for strategic value or by niche players and the occasional interloper. This means the ability to influence the security status of systems in your space is extremely valuable and should come with an appropriate cost or risk as well.

The Ideas

All of these ideas require an Admin Hub with the appropriate upgrade(s). These are just mechanics that could be used in association with the admin hub to drive gameplay. They could be combined or used separately and could all run off of the same upgrade or multiple upgrades (so if you want to upgrade a -0.3 system to -0.9 you need to stack a lot of upgrades on a single Hub and skimp on something else. I'm going to avoid the obvious "pay money, lower sec status" idea. It's obvious, I don't think it's very compelling and it doesn't affect gameplay beyond increasing revenue.

I also don't think it should be possible, or at least practical, to make all space uniformly -1.0 or anywhere close. Otherwise there's less incentive to steal someone else's fully upgraded -1.0 uber-farm.

More spaceboat violence lowers sec-status - More or less what it says on the tin. The more ships that are destroyed in an area over time the lower the sec status gets. Under a system like this B5RB would be the most profitable system in Null for a week or two after the famous battle. There are a couple of obvious problems with this though, the first being the potential for gaming the system. Basically treating the required losses in-system like a tax and blowing up your own ships until you hit the daily or weekly top-up threshold. If you're making enough off of the sec status being lower then this is still a perfectly profitable endeavor. It also disincentivizes losing ships in your enemy's space, since it also buffs it.

Personally I think this could contribute to sec status but shouldn't be the only mechanic for the above reasons. Ideally the balance point has the PvP activity that large amounts of PvE attracts bringing up the overall value of the system or at least helping to maintain it, while simultaneously driving content.

New site types to affect Sec Status - These sites should, ideally, be of slightly lower value than the average for whatever the current sec status of the system is, as well as being more difficult, but completing them pushes the sec status of the system in the desired direction. This could involve fighting Concord outposts, Empire Navy, or something else entirely. The goal is for the sites to be fun and difficult to complete, at least enough so that the players are actually risking their ships if someone happens by and tries to gank them.

I personally think having the sites use Empire Navy is the most interesting option. Blowing them up has a built-in cost in sec status with two empire factions, which pushes people to potentially install Empire Agents in Null to keep their sec-status up (since getting shot at by gate guns isn't helpful when running to Jita). They could also drop Navy tags, which would shift around market prices and ISK concentrations based on where people are playing and earning their ISK, whether that's between different regions or even between High and Null Sec space.

The disadvantage here is that so far any NPC content has proven to eventually become relatively safe and routine. Though this could be mitigated somewhat with ship restrictions and more dangerous rats (perhaps something borrowing a mix of elements from Incursions, Sleepers, Drifters, and the Burner Missions), combined with the threat of player interference.

Activity levels across a constellation affect Sec Status - Basically if people are active everywhere in a constellation then the entire constellation gets more valuable, but systems still maintain granularity. You can't pull the entire constellation down to -1.0 unless it was already close to that in the first place. This reinforces the constellation based mechanics we already see through the Entosis system and incentivizes players to at least superficially spread out their activity.

The down-side, I think, is that it also turns playing in these lower value systems into a sort of work that you have to do to keep the high value in the others. While I think any gameplay mechanic used to affect the Sec Status of a system is going to have an element of this, this one doesn't really do anything new, at least by itself, and I'm not sure that's enough to actually impact player behavior outside of what we're seeing right now already.



This post is purely to generate discussion. I don't claim that all of these ideas are perfect or even good. They're just ideas for the consideration of everyone here and if someone sees a major flaw or comes up with a better idea then great.

These aren't meant to be fully fleshed out ideas either, just rough concepts, so if you see something here and go "oh, that would suck unless it's done this way" then please point out what that way is :)
Jason Bouchard
Federal Navy Academy
Gallente Federation
#67 - 2015-04-02 06:05:17 UTC
Kinda reiterating a suggestion I made in the Dev Blog thread, but could the null-sec I-Hub functionality be rolled into the Administration Hubs as well? Kinda goes along with the whole "system control and ownership" thing. Obviously this counteracts part of the breaking up of sov structure ownership under the upcoming system, but I believe in the dev blog on that Fozzie himself said that in practice the sov-holding alliance would own the I-Hub as well.

Basically I think that if you had one structure performing two functions that go hand-in-hand, it would make that part of holding sov just a little less complicated.

I'll leave the specifics of how this would work (and the probably rebuttals) to more intelligent and well-versed players from that aspect of the game, as I have no experience in a null alliance.
Elfi Wolfe
University of Caille
Gallente Federation
#68 - 2015-04-03 15:15:51 UTC
Wanda Fayne wrote:
Oh crap, more things in Jita...

I think anything that requires anchoring cannot be set up in Jita. System has a special rule of no anchoring.

"Please point to the place on the doll where the carebear touched you."

Dean Auduin
Sturmfeuer.
SLYCE Pirates
#69 - 2015-04-03 23:20:39 UTC
Querns wrote:
The administrative hub's potential ability to modify solar system security status is very exciting. I hope that you guys can nail down some specifics on this and share. Nullsec has an average truesec of -0.3 or so, so the prospects of being able to improve the swathes of crap space that infest New Eden has a lot of promise.

Regarding advertisement centers — this is a bit against the grain of "no practical purpose," but how about allowing these services to place a system-wide beacon that anyone can warp to in local? (Like cynos and outposts currently have.) This lets individuals advertise to the system inhabitants that their Seedy POS Dive is available to use (and collect taxes) while simultaneously increasing risk to interdiction / destruction by hostiles.




Great idea!!!
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#70 - 2015-04-05 17:07:24 UTC
CCP Ytterbium wrote:

  • Advertisement Centers have no practical purpose except to show the rest of the universe how big your e-peen is. They focus on text advertisement, billboard functionality, deploying gigantic monuments, and could possibly involve frozen corpses.
  • [/list]


    Corpse grinding mills
    Corpse repurposing facilities
    Giant statues of giant ego's stompin on other people corpses
    Spaceship wrecks full of Corpses, moored to the broken, deserted outpost ful of corpses
    Asteroid of doom, dumping place for corpses, sea of corpses around it

    And last but not least - Heads in the jars Amuseum.

    Laetitia Nzero
    Southern Cross Silver Shields
    Flying Dangerous
    #71 - 2015-04-08 02:05:33 UTC
    I personally love the new idea for more imagery being displayed around solar systems!

    If the billboards could play .GIF's that would be amazing but static images would still be great addition.

    I think advertisement centers would work great for alliance manufacturers as a whole, could allow sales etc to be seen. Visual notifications of contracts for sale. Maybe some kind of quick link to contracts for sale on billboards?

    Maybe these could interact with outposts and display smaller billboards on said outpost.
    Outposts could have billboard 'hard-points' which you could rent / buy forever to place your graphics on from the advertisement hub.

    A deploy-able billboard with an expiration of a small time would be epic when on structure grinds or mining ops.

    Hack-able for sure, that would allow 'tagging' and turf war aspects to take place too.
    Nana Skalski
    Taisaanat Kotei
    EDENCOM DEFENSIVE INITIATIVE
    #72 - 2015-04-08 11:47:53 UTC  |  Edited by: Nana Skalski
    Laetitia Nzero wrote:
    I personally love the new idea for more imagery being displayed around solar systems!

    If the billboards could play .GIF's that would be amazing but static images would still be great addition.

    I think advertisement centers would work great for alliance manufacturers as a whole, could allow sales etc to be seen. Visual notifications of contracts for sale. Maybe some kind of quick link to contracts for sale on billboards?

    Maybe these could interact with outposts and display smaller billboards on said outpost.
    Outposts could have billboard 'hard-points' which you could rent / buy forever to place your graphics on from the advertisement hub.

    A deploy-able billboard with an expiration of a small time would be epic when on structure grinds or mining ops.

    Hack-able for sure, that would allow 'tagging' and turf war aspects to take place too.


    Maybe option for graphic would be to make icons or modules images to be available beside text in the bilboard space, when ad is created.
    Cade Windstalker
    #73 - 2015-04-08 16:09:46 UTC
    Laetitia Nzero wrote:
    I personally love the new idea for more imagery being displayed around solar systems!

    If the billboards could play .GIF's that would be amazing but static images would still be great addition.

    I think advertisement centers would work great for alliance manufacturers as a whole, could allow sales etc to be seen. Visual notifications of contracts for sale. Maybe some kind of quick link to contracts for sale on billboards?

    Maybe these could interact with outposts and display smaller billboards on said outpost.
    Outposts could have billboard 'hard-points' which you could rent / buy forever to place your graphics on from the advertisement hub.

    A deploy-able billboard with an expiration of a small time would be epic when on structure grinds or mining ops.

    Hack-able for sure, that would allow 'tagging' and turf war aspects to take place too.


    Interesting idea, but I think all Billboard content would have to be approved by CCP once you get past displaying alliance logos with an info window/recruitment add for the alliance attached.

    The problem being "Time to Penis" among other things. I'd give it an hour before someone would decide Jita needs to see the worst porn anyone could find, and another two hours before someone uploads a 10-hour Rickroll to a billboard (because what we all totally need is a gig download of billboard GIFs...)
    Soldarius
    Dreddit
    Test Alliance Please Ignore
    #74 - 2015-04-08 16:59:39 UTC
    Cade Windstalker wrote:

    Interesting idea, but I think all Billboard content would have to be approved by CCP once you get past displaying alliance logos with an info window/recruitment add for the alliance attached.

    The problem being "Time to *****" among other things. I'd give it an hour before someone would decide Jita needs to see the worst **** anyone could find, and another two hours before someone uploads a 10-hour Rickroll to a billboard (because what we all totally need is a gig download of billboard GIFs...)


    Very good point. I would say limit billboards to static images. There needs to be a mechanic for reporting offensive imagery. ofc, nothing is stopping you from destroying said billboard.

    My only concern is how long before Jita 4-4 undock has 10,000 billboards, leading to massive lag upon undocking. At this point, we might as well reintroduce mines.

    http://youtu.be/YVkUvmDQ3HY

    Cade Windstalker
    #75 - 2015-04-09 03:20:24 UTC
    Soldarius wrote:
    Very good point. I would say limit billboards to static images. There needs to be a mechanic for reporting offensive imagery. ofc, nothing is stopping you from destroying said billboard.

    My only concern is how long before Jita 4-4 undock has 10,000 billboards, leading to massive lag upon undocking. At this point, we might as well reintroduce mines.


    There's also concerns about copyright and other issues. Basically the same stuff that the Alliance Logos run into. CCP would basically be forced to manually approve any images going up on a billboard, since it has to go into the game client in some form and.... yeah.
    Beta Maoye
    #76 - 2015-04-11 04:22:00 UTC
    I hope player's commercial can be broadcasted to every station and billboard like Concord's advertisement do in captain's quarter and space billboard. If it is just a glorified anchored container, don't bother to build it. A simple container will do the job.
    Cade Windstalker
    #77 - 2015-04-11 12:40:50 UTC
    Beta Maoye wrote:
    I hope player's commercial can be broadcasted to every station and billboard like Concord's advertisement do in captain's quarter and space billboard. If it is just a glorified anchored container, don't bother to build it. A simple container will do the job.


    Even if it basically turns into a glorified container with a logo or something that's still a step up from a Container, and there are already billboards in the game so it's not like they're building much, they're just tweaking it a bit and opening it up for player use.
    Dr Cedric
    Science and Trade Institute
    Caldari State
    #78 - 2015-04-13 13:49:43 UTC
    So, not sure if this is the best place, but here goes.

    From what I'm seeing in all of these new structure feedback threads, there is the opportunity to have many more dockable structures in a system. So, for clarity:

    Will I be able to dock in like 10 different structures, assuming they are the XL version?

    [/random questions]

    Cedric

    Cade Windstalker
    #79 - 2015-04-13 21:24:35 UTC
    Dr Cedric wrote:
    So, not sure if this is the best place, but here goes.

    From what I'm seeing in all of these new structure feedback threads, there is the opportunity to have many more dockable structures in a system. So, for clarity:

    Will I be able to dock in like 10 different structures, assuming they are the XL version?

    [/random questions]


    Mostly we don't know which structures will be dockable, but probably most if not all of the XL ones. Also the thread for general questions is the "Back into the Structure" dev-blog feedback thread.
    Kenji Noguchi
    State War Academy
    Caldari State
    #80 - 2015-04-20 20:58:41 UTC  |  Edited by: Kenji Noguchi
    Just a simple, small idea.

    It would be nice to have a module that would allow your advertising structure to select which song(s) your jukebox plays when entering your system, or when approaching the structure in question.

    It might look silly, but I think it's a nice touch to make "your" system feel yours and make you feel more at home. Also, other will recognize systems simply by the ambient music, which again I think adds a lot to immersion.