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Armor/Shield Compensation Skills?

Author
Krissys Shieldheart
Garoun Investment Bank
Gallente Federation
#1 - 2015-02-03 18:06:16 UTC
Are they worth it? I've read alot of mixed Information. Most saying not to bother, some saying the armor compensation should be taken to 4's early in your eve career? Could someone enlighten me please?
RavenPaine
RaVeN Alliance
#2 - 2015-02-03 18:50:38 UTC
The armors to V and the shields to IV is the general rule these days.

Reasoning is:
Many armor tanked fits use a passive EANM, so the skill affects quite a lot of ships you will fly.

NOT very many shield fits use passive modules. Most will use the active version called Adaptive Invulnerability Field II
Invulns used to get a benefit from the comp skills.... not any more though Sad

If you find yourself using a passive shield fit on a regular basis, train up the corresponding shield comp to V. I do believe the bonus is worth the time, for specific fits. (PvE Tengu/exploration comes to mind.)
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#3 - 2015-02-03 19:39:27 UTC
every level gives you more ehp than the last due to the way resistances work

4-5 is a much bigger increase than 0-1 so honestly getting armour to 5 is very beneficial.

As for shields I would probably get EM to 5 and leave it unless you're using a specific fit with lots of passive hardeners.
Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2015-02-03 20:38:40 UTC  |  Edited by: Tau Cabalander
Summary:
* Armor Resist Compensation Skills: level 4 adequate, but all level 5 worthwhile (EANM).
* Shield Resist Compensation Skills: level 4 adequate if used, but level 5 EM most worthwhile.

Details:
* Armor tanks commonly use passive EANM that cover all resists, so it is desirable to maximize these skills.
* Since shield tanks have 0% base EM shield resist, fitting an EM resist amplifier is common when an EM field hardener won't fit because of fitting resource (i.e. CPU, grid) limitations.
* EM shield resistance amplifier are sometimes fitted on cloaky ships, so they don't have a resist hole while cloaked.
* There are niche uses for shield resist amplifiers, where maximizing all the skills is worthwhile.

Note that things haven't changed in 2 years.

Patch notes for EVE Online: Retribution 1.1, Deployed on Tuesday, 19th of February 2013. wrote:
Modules

* Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.
Shayla Sh'inlux
Aliastra
Gallente Federation
#5 - 2015-02-04 13:58:04 UTC
As noted, Armor comps to V is worth it because of EANM.

Shield skills are worth it to V because golden ISIS. Otherwise, don't bother.
Alaric Faelen
Republic Military School
Minmatar Republic
#6 - 2015-02-21 02:03:15 UTC
Resists are powerful especially in the context of a fleet with logi in it. The logi is essentially taking the place of buffer, so slowing down incoming damage is more useful. Most PvP fits will consider the use of logi in a fleet, and concentrate far more on resist profile than raw HP in a buffer. You need enough buffer to survive an alpha volley, but again, reducing incoming damage proves more beneficial than just eating full DPS and trying to patch the hole left in your shields/armor.

So IV is pretty much the de facto requirement for compensation skills. The fact is that in any combat, but especially PvP, you WILL take damage. The question then becomes about how you choose to mitigate that damage. Reducing incoming DPS means less reliance on buffer.
For purely PvE purposes, this is simple, as a given NPC faction deals a specific main DPS with a smaller amount secondary. So obviously if you are in Serpentis space, for example, skilling up for Kinetic and Thermal are important while EM and Explosive are not.
However, PvP requires an omni-tank since you never know what will be shooting you in the face, and since it's here you are likely to see logi support- you will be relying less on buffer and more on remote reps- you want to focus on resists both for fitting and for skills.
M'pact
Aliastra
Gallente Federation
#7 - 2015-02-21 17:10:51 UTC
My opinion...

Armor Compensation skills to IV early in your career, and to V after you've got a good selection of ships to fly. Lots of ships benefit from passive armor resist modules.

EM/Explosive/Kinetic/Thermic Shield Compensation skills ... I have 79 million SP and I STILL don't have any of them trained, except for Shield Compensation itself (applies to shield boosters, which I use often). I've got them injected, but have zero levels. I've never used a fit with Shield Amplifiers, so I've never needed the skills.

When I finally do make an impact on this universe, it will reverberate across the entirety of it, and no one will be able to truthfully claim they don't know me. - -

Until then, I'll just sit quietly over here, minding my own business...

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#8 - 2015-02-22 03:18:24 UTC
as noted before its fit specific
armor has the greatest use thx to eanm and nano plating so lvl 4 is pretty much a must and lvl 5 is a nice to have skills.
For shield i used shield mission ships which were cap injected and that's why i needed passive resistance and then its a nice skill to have but on average they aren't that high on the list
Jack Miton
School of Applied Knowledge
Caldari State
#9 - 2015-02-24 23:18:12 UTC
Ok, let's break it down:

They both only affect passive mods now and since EANMs are passive and no one should ever fit a passive shield tank mod on virtually anything, the correct answer here is train armour comps to 5 and shield comps to 0.

There is no Bob.

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Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#10 - 2015-02-25 16:57:10 UTC
Jack Miton wrote:
Ok, let's break it down:

They both only affect passive mods now and since EANMs are passive and no one should ever fit a passive shield tank mod on virtually anything, the correct answer here is train armour comps to 5 and shield comps to 0.

Pretty much this.
O'nira
Science and Trade Institute
Caldari State
#11 - 2015-03-01 07:36:11 UTC
armor comps to 4 until you get enough ships to fly that you are happy, 5 is nice.

shields at 0 unless you ever find yourself wanting to passive tank, you probably won't.
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#12 - 2015-03-02 02:14:17 UTC
O'nira wrote:
armor comps to 4 until you get enough ships to fly that you are happy, 5 is nice.

shields at 0 unless you ever find yourself wanting to passive tank, you probably won't.


i think the main exception to that rule is em (shield comp) as frigates profit the most from them.
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#13 - 2015-03-11 17:04:40 UTC
Tsukino Stareine wrote:
every level gives you more ehp than the last due to the way resistances work

4-5 is a much bigger increase than 0-1 so honestly getting armour to 5 is very beneficial.

As for shields I would probably get EM to 5 and leave it unless you're using a specific fit with lots of passive hardeners.


Very true but level four to five takes what, ONE THOUSAND TIMES LONGER to train than zero to one? IMO it shouldn't be trained until most other core survival skills are to IV.

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Warmonger Simon
Trinity Alpha Zero
#14 - 2015-03-12 11:38:42 UTC
Passive shield amps are used plenty in PvE where you're facing heavy neuts. Still Armor to 5 ; Shield to 4 with EM to 5 when possible as mentioned earlier.
Ixitar
Aliastra
Gallente Federation
#15 - 2015-03-25 10:13:46 UTC
Antillie Sa'Kan wrote:
Jack Miton wrote:
Ok, let's break it down:

They both only affect passive mods now and since EANMs are passive and no one should ever fit a passive shield tank mod on virtually anything, the correct answer here is train armour comps to 5 and shield comps to 0.

Pretty much this.


Passive Drake is no longer a thing?
Warmonger Simon
Trinity Alpha Zero
#16 - 2015-03-26 12:50:22 UTC
In something like c1-c2 wh's it is.
Noc Ormand
Ether Element
Invidia Gloriae Comes
#17 - 2015-03-27 02:52:59 UTC
O'nira wrote:
armor comps to 4 until you get enough ships to fly that you are happy, 5 is nice.

shields at 0 unless you ever find yourself wanting to passive tank, you probably won't.



I've actually found a lot of success in a passive tanked gila in c3 combat sites.
Elenahina
Federal Navy Academy
Gallente Federation
#18 - 2015-03-27 16:21:59 UTC
Ixitar wrote:
Antillie Sa'Kan wrote:
Jack Miton wrote:
Ok, let's break it down:

They both only affect passive mods now and since EANMs are passive and no one should ever fit a passive shield tank mod on virtually anything, the correct answer here is train armour comps to 5 and shield comps to 0.

Pretty much this.


Passive Drake is no longer a thing?


Since the tengu? No not so much.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Veld God
Zonk Squad
Goonswarm Federation
#19 - 2015-03-30 22:33:55 UTC
For all Armor Caps Armor Compensation V is nearly a must have. Just do the math how much more HP on an Avatar 5 % are.
Frank Millar
The Scope
Gallente Federation
#20 - 2015-03-31 13:25:08 UTC
I have both Armor and Shield Compensation skills at V. But that's because I'm just maxing out at this point.