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SP Ideas to Reduce Barrier of Entry for New Accounts

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Saint Michaels Soul
Stay Frosty.
A Band Apart.
#1 - 2015-03-31 11:07:39 UTC
As a relatively new player (Just over 2 years), I find the time taken to get a toon "competitive" in PVP is a genuine barrier to playing. The game currently rewards (or at least doesn't discourage) sticking a character in a station for 6 months with a focussed training plan, expensive training implants and not undocking until you've got your core skils to a reasonable level (one tank & weapon type to t2 and a racial frigate and cruiser to 5 or so). This isn't good for the game and its definitely not good for the player themselves.

My suggestions to the way new player skills are looked at have been done with three things in mind:
1. We want people to undock, as that's putting themselves at risk (albeit in a potentially limited fashion)
2. We want people to feel that they aren't at an impossible disadvantage over the 11 year old vet (when in fact they really are).
3. We want to get people understanding skill training straight away as CCP tell us that a huge percentage of players never even train a skill (!?).

As such I have a small proposal that I believe would achieve the above without any significant changes to the game system.

1. Bonus to rate SP is earned whilst undocked. This need only be a small bonus, but its logical that capsuleers would learn faster in their natural environment (in a soggy egg, plugged into a spaceship) than whilst hanging out in their quarters wondering where the door goes. This also puts them at slight risk. Yes, people could sit in POSes with their expensive implants in and also be "all but" safe, but not completely safe and that distinction is important.

2. The first character on a new account (could be limited to paid accounts rather than plex powered ones) should have a small amount of free SP to spend on a very limited set of skills. These would be the core skills, one racial weapon type, one tank type and one racial frigate type. This would be set based on the racial choice of the player. Explaining the skill system and allowing/guiding this spend would become part of the character creation process, this introducing the (not very complex) skill queue to new players.

Apart from potentially annoying bittervets (you've already got 11 years of SP and all the ISK in the game, pipe down!) and maybe the odd station trading toon, I don't see that this proposal would do anything but make New Eden a more accessible and busier place.

*awaits incoming flak*
Matthew97
#2 - 2015-03-31 11:13:40 UTC
The first suggestion I'll have to -1, for the reason you gave, instead of sitting in station they'll just sit in a POS or cloak up in a safespot and leave the client running in the background.


The 2nd idea does make somewhat sense, maybe 100-200k they could allocate out, nothing major, but enough to get maybe 1 or 2 levels out of the way quicker.
Omnathious Deninard
University of Caille
Gallente Federation
#3 - 2015-03-31 11:28:54 UTC
Saint Michaels Soul wrote:

2. We want people to feel that they aren't at an impossible disadvantage over the 11 year old vet (when in fact they really are).

ShahFluffers wrote:

- All skills cap at level 5. No matter how many years you have played the game, you cannot exceed that limit. And lower tier skills (ex. [Racial] Frigate) are very quick to train relative to more advanced skills.


- (*this is the important one*) Only a limited number of skills affect any one ship, module, weapon system, and specialty at any given time.

Ex1: You are a newbie facing someone with about 20 million SP... but how much of that overall SP is actually combat related? He/she could be a HUGE industrial player with limited combat skills.
Ex2: A veteran player has just trained up the skill Large Hybrid Turret to level 5. That skill in no way affects the skill Small Hybrid Turret and thus the veteran will be no better or worse than before at the frigate level.

If you don't follow the rules, neither will I.

Saint Michaels Soul
Stay Frosty.
A Band Apart.
#4 - 2015-03-31 12:03:02 UTC
[quote=Matthew97]The first suggestion I'll have to -1, for the reason you gave, instead of sitting in station they'll just sit in a POS or cloak up in a safespot and leave the client running in the background.

People can be bumped out of POSes, they can drift out, they can get DC'ed whilst e-warping, the password can get changed etc. There are lots of ways for people who are "safe" in pos shields to end up dead. There is literally no chance this can happen when in a station.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#5 - 2015-03-31 12:10:29 UTC
This really belongs in the SP remap/buying sticky at the top. Don't expect a positive response though as it's been suggested before in many forms.
Saint Michaels Soul
Stay Frosty.
A Band Apart.
#6 - 2015-03-31 12:17:08 UTC
Omnathious Deninard wrote:
[quote=Saint Michaels Soul]
2. We want people to feel that they aren't at an impossible disadvantage over the 11 year old vet (when in fact they really are).

[quote=ShahFluffers]
- All skills cap at level 5. No matter how many years you have played the game, you cannot exceed that limit. And lower tier skills (ex. [Racial] Frigate) are very quick to train relative to more advanced skills.

Agreed completely. However "relatively quickly" to a new player is a skill that trains in an hour or two. You're thinking from the perspective that after a couple of years, a 12 day train looks really attractive, when all your other options are 25+ day trains. Giving them a little boost to get that first racial frigate 5 or weapons system to 5 is a tiny thing for an established player but a big big deal to a noob.

You then cite an example of an established player and their Large Hybrids 5 as essentially a "waste"when taking on the noob pilot. This isn't really a fair comparison; No-one fights fair (well its the exception), so the t2 large hybrids will be a huge advantage to the older player when they get the noob pilot into a limited engagement then undock in their solo Vindi/Hyperion to nuke the frigate :) Just because a skill isn't used in a very specific set of circumstances, doesn't mean that the pilot owning doesn't have an advantage over the pilot without it.

Examples of specialised toons with significant SP in non-combat skills are valid, but in my experience its very very rare that these specialised toons (almost always alts of experienced/high sp mains) get actively engaged in PvP (well consensual anyway), so its again not a comparison that I feel carries a lot of weight against the proposal.
Saint Michaels Soul
Stay Frosty.
A Band Apart.
#7 - 2015-03-31 12:18:04 UTC
Corraidhin Farsaidh wrote:
This really belongs in the SP remap/buying sticky at the top. Don't expect a positive response though as it's been suggested before in many forms.


Buggerit, you're right.

Can a mod move this to the correct place? *does embarrassed face*
Lugh Crow-Slave
#8 - 2015-03-31 12:24:14 UTC  |  Edited by: Lugh Crow-Slave
the only SP barrier is in options nothing else; you can fly a fully maxed frig in just over 3 months (yes including support skills)


one capable of holding its own in so PvP after just over a week


and one capable of supporting a fleet in just a few hours




the disadvantage between a new and old player is not as big as it seems taking a look at this will give you a bit more about it
"The Skillpoint System and You"
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#9 - 2015-03-31 12:45:35 UTC
Saint Michaels Soul wrote:
Corraidhin Farsaidh wrote:
This really belongs in the SP remap/buying sticky at the top. Don't expect a positive response though as it's been suggested before in many forms.


Buggerit, you're right.

Can a mod move this to the correct place? *does embarrassed face*


Just post your ideas and feedback into that thread and report this one yourself for closing will do the trick. No guarantee that responses will be any different though Big smile
Saint Michaels Soul
Stay Frosty.
A Band Apart.
#10 - 2015-03-31 12:46:08 UTC  |  Edited by: Saint Michaels Soul
Lugh Crow-Slave wrote:
the only SP barrier is in options nothing else you can fly a fully maxed frig in just over 3 months (yes including support skills)

one capable of holding its own in so PvP after just over a week

and one capable of supporting a fleet in just a few hours

"The Skillpoint System and You"


I agree, if you want to be an f1 monkey for Brave (not picking on Brave specifically, they're just the best current example!) you can be useful in a day or so. This approach really appeals to some players, but its only one tiny facet of PVP in Eve.

I'm just suggesting giving new players a little boost to the SP ofL "one capable of holding its own in so PvP after just over a week". Its worth noting no new player (I'm not talking about a new toon for an established player) can hold their own in any kind of pvp after a week, there are too many other real-world skills involved.

The link you supply has some valid points on it. However in a game where everyone is seeking that last tiny fractional advantage its an utter myth to suggest that versatility in what a pilot can fly and fit doesn't give a huge advantage over a pilot without those skills. I would go as far as suggesting (in a mildly tinfoil hat manner) that it's propaganda created by higher SP toons, to keep the noob victim production line producing optimistic and docile victims :D
Lugh Crow-Slave
#11 - 2015-03-31 12:54:47 UTC  |  Edited by: Lugh Crow-Slave
Saint Michaels Soul wrote:
Lugh Crow-Slave wrote:
the only SP barrier is in options nothing else you can fly a fully maxed frig in just over 3 months (yes including support skills)

one capable of holding its own in so PvP after just over a week

and one capable of supporting a fleet in just a few hours

"The Skillpoint System and You"


I agree, if you want to be an f1 monkey for Brave (not picking on Brave specifically, they're just the best current example!) you can be useful in a day or so. This approach really appeals to some players, but its only one tiny facet of PVP in Eve.

I'm just suggesting giving new players a little boost to the SP ofL "one capable of holding its own in so PvP after just over a week". Its worth noting no new player (I'm not talking about a new toon for an established player) can hold their own in any kind of pvp after a week, there are too many other real-world skills involved.

The link you supply has some valid points on it. However in a game where everyone is seeking that last tiny fractional advantage its an utter myth to suggest that versatility in what a pilot can fly and fit doesn't give a huge advantage over a pilot without those skills. I would go as far as suggesting (in a mildly tinfoil hat manner) that it's propaganda created by higher SP toons, to keep the noob victim production line producing optimistic and docile victims :D



no not to just be some brave F1 monkey you can go out and be light tackle in a small gang or a scout or bait and much much more


and no that tiny advantage only makes a difference if you are piloting with the same skill


the biggest problem new players have is splitting there skills amungst a large area rather than focusing it no amount of SP boost will solve this. what needs to happen is better instructed new players
Elenahina
Federal Navy Academy
Gallente Federation
#12 - 2015-03-31 13:00:47 UTC  |  Edited by: Elenahina
The problem is the perception, versus the reality.

The perception is that "Hey wow, that guy has eleventy bajillion skill points, and a quintillion ISK. I can never compete." because this is what other games teach you - frankly because that's exactly how they work. Bigger is better.

The reality of Eve is that there is no skills race. You can go dunk a 10 year old player in an expensive battleship in a gang of 10 million ISK frigates with basic t2 mods.

The skills race is the lie "elite" players sell newer players so they can exclude them from their epeen club.

Funnily enough, for all the grr goons mentality, they are one of the best at taking in new players and teaching them exactly how effective they can be with next to nothing, if they learn how to exploit what they have instead of bemoaning what they lack.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Saint Michaels Soul
Stay Frosty.
A Band Apart.
#13 - 2015-03-31 13:01:22 UTC
Lugh Crow-Slave wrote:
Saint Michaels Soul wrote:
Lugh Crow-Slave wrote:
the only SP barrier is in options nothing else you can fly a fully maxed frig in just over 3 months (yes including support skills)

one capable of holding its own in so PvP after just over a week

and one capable of supporting a fleet in just a few hours

"The Skillpoint System and You"


I agree, if you want to be an f1 monkey for Brave (not picking on Brave specifically, they're just the best current example!) you can be useful in a day or so. This approach really appeals to some players, but its only one tiny facet of PVP in Eve.



no not to just be some brave F1 monkey you can go out and be light tackle in a small gang or a scout or bait and much much more

and no that tiny advantage only makes a difference if you are piloting with the same skill


Just because someone can do something vaguely useful, in a very specific niche (which would require a skill plan and guidance, as well as a group of experienced players to guide them), doesn't really counter my arguments that this would help proper first time players (without detriment to older players) and would really help introduce them to the skill queue - At the moment we know for a fact from CCP that a huge number of players never even work out how to train a skill.
Saint Michaels Soul
Stay Frosty.
A Band Apart.
#14 - 2015-03-31 13:02:17 UTC
Elenahina wrote:
The problem is the perception, versus the reality.

The skills race is the lie "elite" players sell newer players so they can exclude them from their epeen club.



Haha! This is very very true.
Ix Method
Doomheim
#15 - 2015-03-31 13:05:18 UTC  |  Edited by: Ix Method
Lugh Crow-Slave wrote:
the only SP barrier is in options nothing else you can fly a fully maxed frig in just over 3 months (yes including support skills)

one capable of holding its own in so PvP after just over a week

Saint Michaels Soul wrote:
Its worth noting no new player (I'm not talking about a new toon for an established player) can hold their own in any kind of pvp after a week, there are too many other real-world skills involved.

Which then suggests the problem isn't with SP. Anyone who interacts with new players will have had this conversation a thousand times. You do what you can, throw them free ships, give them cheap fits but in the end relying on players to push players into uncomfortable areas is inadequate.

The NPE has many failings that are getting addressed but one aspect that seems to be overlooked is getting players in the right frame of mind to PVP in Eve. Making people realise early on that no, you don't need to train endlessly to be 'competitive' as you say and yes, it's not only okay but you should be losing ships and pods even if you don't explicitly PVP would do 100x more to solve these issues than having a Scorch Executioner out of the box.

Lugh has broken a long standing tradition by being right instead of banging on about redundant threads, you can quite reasonably PVP after a week. That so many refuse is not a failing of the SP system.

Travelling at the speed of love.

Elenahina
Federal Navy Academy
Gallente Federation
#16 - 2015-03-31 13:05:48 UTC
Saint Michaels Soul wrote:
..for a fact from CCP that a huge number of players never even work out how to train a skill.


Every MMO has some kind of skills system. Eve's isn't really that complex - it's flatter and wider than most I have encountered. If a player can't figure out how to train a skill in Eve, there may be no helping him - CCP can't patch stupid/lazy/immediate gratification.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Lugh Crow-Slave
#17 - 2015-03-31 13:19:35 UTC
Another problem is that new players come from MMOs they need to be LvL 80 to be competitive in PvP so they bring that mindset with them to EvE


then you have the fact that you can't get to max level in a month or two you can in those other games and players feel like they can never go out and PvP because they can never reach max level
Saint Michaels Soul
Stay Frosty.
A Band Apart.
#18 - 2015-03-31 13:20:20 UTC
Elenahina wrote:

Every MMO has some kind of skills system. Eve's isn't really that complex - it's flatter and wider than most I have encountered. If a player can't figure out how to train a skill in Eve, there may be no helping him - CCP can't patch stupid/lazy/immediate gratification.


I'm unaware of any other MMO that has progression based on time paying for your subscription without any kind of "levelling system", which is unlinked to any game activity you undertake (happy to be corrected though!).

I'm not saying it's better (its just different) but most of the other MMOs reward you based on the actions you undertake in the game, be that getting levels through combat or whatever and guide you down considerably simpler choice trees. That's simply more intuitive, although definitely "dumbed down".

I'm not advocating making things simpler or changing the SP system though, just introducing a new player to the skill queue, in a beneficial way, as part of character creation.

I'd also agree that some of the players that fall into this "no skills trained" pot just aren't going to be suited to the game, however lets give the ones that CAN learn the greatest opportunity to "get" Eve.

Saint Michaels Soul
Stay Frosty.
A Band Apart.
#19 - 2015-03-31 13:29:00 UTC
Lugh Crow-Slave wrote:
Another problem is that new players come from MMOs they need to be LvL 80 to be competitive in PvP so they bring that mindset with them to EvE


Although I'd love to see everyone getting into PVP I know this is either something that new players either want to do or don't and it takes a long time to turn the latter into the former. I can't quote extensive knowledge from lots of other MMO's as Eve is the only that piques my interest; Its the only one where forms of behaviour aren't programatically prevented (I probably give WOW/GW2 a go if you could just decide to stab the bloke in the mob next to you and nick all his kit....there's just no risk as they stand, so it's boring).

However your point, which seems solid, doesn't really offer a counter to my suggestion that this would be a great introduction, even with just a few thousand SP to spend, to the skill queue and would help lower the perceived barrier to PVP entry.
Lugh Crow-Slave
#20 - 2015-03-31 14:11:42 UTC
Saint Michaels Soul wrote:
Lugh Crow-Slave wrote:
Another problem is that new players come from MMOs they need to be LvL 80 to be competitive in PvP so they bring that mindset with them to EvE


Although I'd love to see everyone getting into PVP I know this is either something that new players either want to do or don't and it takes a long time to turn the latter into the former. I can't quote extensive knowledge from lots of other MMO's as Eve is the only that piques my interest; Its the only one where forms of behaviour aren't programatically prevented (I probably give WOW/GW2 a go if you could just decide to stab the bloke in the mob next to you and nick all his kit....there's just no risk as they stand, so it's boring).

However your point, which seems solid, doesn't really offer a counter to my suggestion that this would be a great introduction, even with just a few thousand SP to spend, to the skill queue and would help lower the perceived barrier to PVP entry.


no because odds are they will put it into a poor place they are already given free remaps to compensate for this (something that is wish could be locked for at least a month w/o hurting alts)


and every thing in eve is PvP when i say that i'm not always talking about ships going pew pew

and again it only takes a few hours to get skills trained to be helpful is a small fleet even if you have spent years never training a single PvP skills so it does not take long for the latter to become the former the only thing stopping them is their miss understanding that there is a massive barrier in the way


your idea will not help new players anymore than the SP boosters already do and will just serve as a way for experienced players to get alts up faster.
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